What halo infinite needs to change:

  • The artistic direction of the banished:

https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/change-the-artistic-direction-of-the-banished/5af006d9-01f6-4711-8e07-a114b3de3c6f/posts?page=1

  • Bring back the ce halo magnum and classic shotgun

  • Bring back the original grunts from Halo Reach. They are much better

  • Bring back all classic halo weapons

Do you have any specific reasons as to why, other than the artistic direction of the banished, your options aren’t understandable when looking from an outside perspective.
Mainly: The CE magnum is broken far too OP, its a niche weapon for customs but horrible in both campaign and multiplayer. Other than design, the classic shotgun has never been the same. In CE it was powerful and had a rediculously long range, in 2 it was filled with ammo but was relatively underpowered - to its predecessor - and had a very short range, in Halo it had less ammo but slightly more power and spread - when compared to 2. Why return them?
The grunts have always been different, why return them? Is it a matter of dialogue, design, both?
Why should the classic weapons return, and what about non-classic halos, they have their own uniqueness to them? Should they return as well?

This isn’t intended as a jab at your choices. All I want to know is why you chose them. Reason help people who perhaps disagree with you or even agree with you to understand where you coming from. You might convince those that disagree to agree. I am not trying to be mean.

We have several threads already discussing the Banished art style and classic weapons. Let’s try and keep the discussions focused there.