What halo has become

I am very skeptical of the trend most video games are taking and what appears to be the same route halo 5 is going. Why have games become this extremely fast paced, jump, zip, hop, power weapon, respawn fest? I know the obvious similarities are between what halo 5 is starting to look like and advanced warfare. Especially this last trailer gives us this idea. I am not ragging on the trailer as it was of course a very cool cinematic experience. But, at this point it no longer looks quite like “Halo”.

For instance, when I read through the Fall of Reach novel I remember the Master Chief almost getting killed in two scenarios, one by three grunts that ambushed him and then by a minor Elite in one on one combat. This can be compared to the scene in this recent Guardians trailer when the girl boards the phantom. The phantom is clearly doing a strafing run with a team onboard consisting of at least 2 Elites that look like Zealots/Ultras/some high ranks and they just look like mindless, clumsy brutes. I get that the Spartans have had some upgrades since Master Chief’s training but Elites are as strong if not stronger than Spartans, just as fast, if not faster, and really, why are they standing around with energy swords when they had more than enough time to run her through. (Yes, it is cinematics but, this kind of thing is a little extreme.)

As I brought up earlier, it literally looks like advanced warfare with power suits. Spawn, zip, shoot, die, spawn isn’t the best experience, Halo 4 has it pretty well solved, and even then sometimes its even a little too zippy. I know that the spam of earth punchers is going to be annoying and I certainly hope the radius is nerfed enough not to make it as overpowered as it looks like itd be.

Just wanted to post some thoughts and see what other people’s opinions are. I know the early teen age group is in love with the zip, zip, zip, shoot power weapon gameplay, but I like my games to have a little more character to them.

(I really hope this place isnt as censored as bungy’s old forums were that you couldn’t post anything that wasn’t a praise of their halo games, especially that train wreck, halo 2, even with the better, movie like graphics gameplay is still terrible.)

Originally PC shooters that inspired Halo were fast paced in their day, heck most people who started with HCE and hadn’t played a shooter thought Halo was fast paced.

Many other examples showed that they were badasses. Despite certain plotholes, Halo legends is canon and The Package shows them running and gunning as spartans should. Plus Chief, without armor, was strong enough as a teenager to incapacitate/kill several ODST’s. There’s also a few cutscenes in Halo Wars that show off just what Spartans can do.

This game is really just the first to translate all the cool stuff from Halo extended lore into gameplay.

You can also just chalk it up to… It’s not your grandpa’s Halo anymore?

The games are becoming more and more fast pace because people want that these days. A slow shooter might sell well, but won’t attract as much audience.

The reason Chief almost got killed twice in the Fall of Reach is because they were relatively new to combat with the Covenant. He was still kinda green. The Spartans we see kicking butt in the trailer have had multiple years of experience.

> 2533274870489921;5:
> The reason Chief almost got killed twice in the Fall of Reach is because they were relatively new to combat with the Covenant. He was still kinda green. The Spartans we see kicking butt in the trailer have had multiple years of experience.

Plus a spartan randomly dropping out of the sky when you’re unprepared for such an event can take you by surprise. And that tends to work the other way around too I imagine. He/she/it who shoots first often tends to have the best chance of coming out on top and all that.

I love how nobody remembers that Halo did thrusters and jetpacks long before CoD even had the idea,

but no let’s just ignore that because we’re bored untill the game releases need something to start a witch hunt over to entertain ourselves with.

I think the cinematics will be slower with blue team, it appears speed and efficiency are for Osiris. Although the part with Vale and the phantom was ridiculous lore wise

> 2533274799135257;3:
> Many other examples showed that they were badasses. Despite certain plotholes, Halo legends is canon and The Package shows them running and gunning as spartans should. Plus Chief, without armor, was strong enough as a teenager to incapacitate/kill several ODST’s. There’s also a few cutscenes in Halo Wars that show off just what Spartans can do.
>
> This game is really just the first to translate all the cool stuff from Halo extended lore into gameplay.

Regarding the bolded line above - Especially for multiplayer’s sake, I truly hope the developers do not attempt to even remotely match gameplay with lore…and here’s why:

If Halo’s gameplay is ever designed in hopes to capture what can be seen/heard of/read about throughout the lore, the action will become so out of control that it’d be impossible to maintain the balance needed to foster a competitive environment. Many of the abilities described in lore sound/look awesome, because our making use of them would be so incredibly impossible.

Video games allow us to get a closer, more interactive look into the imagination, but so long as good gameplay is near equal to keeping the action well within the player’s control, just how deep a game can dive into imagination will be determined by physical and mental limitations of the players themselves. Whenever the player is unable to control the action, both precisely and consistently, then they no longer are “players”, but rather viewers just watching.

Virtual reality has been more than possible for a very long time. Wanna know why it will never be the big thing? It won’t because the more “real” the gaming experience gets, so too do the real-world limitations of the players doing the experiencing.

I think that until controllers–or what we currently think of as our controllers–are significantly improved upon and advanced, both video games and general gameplay are not going to “evolve” much at all. How we control the games we play today is extremely similar to how we controlled NES games (32 years ago), and almost identical to how we controlled original PlayStation and Xbox games (15 years ago). Example: As far as controls go, StarFox 64’s gameplay is hardly that different from flying a Banshee in Halo 5. The visuals are world’s apart, but the fundamental underlying engines (controls and gameplay) are virtually the same.

As much as people want to believe otherwise, video games are not changing much. They are forced to share the real-world limitations of we the player’s, because our ability to control what we are seeing on-screen is what makes the experience fun/enjoyable to us. So, at least until the controller makes a huge leap forward, you can be rest assured that what’s described in Halo’s lore can never make sense as part of any good, enjoyable Halo game. I just hope the dev’s never chase this mirage.

> 2533274908248642;7:
> I love how nobody remembers that Halo did thrusters and jetpacks long before CoD even had the idea,
>
> but no let’s just ignore that because we’re bored untill the game releases need something to start a witch hunt over to entertain ourselves with.

Using the post above as a quick example, then speaking to whomever cares to read/listen. I love how people continue to bicker back and forth with each other about which series did this or that first, all while pretending that either side has said anything at all. The witch hunt is being carried out by the developers of most all modern console shooters. They are determined to immerse the player as much as possible, blatantly ignoring the fact that players being fully aware that they are playing (controlling) a video game is about as important as the functionality of the gameplay mechanics themselves.

People do not play a game over and over and over because they enjoy detaching from their reality, they do so because games are mentally, and sometimes even physically challenging. Humans crave a challenge, and they’ll spend a lot of time trying to tackle one challenge as best/different/fast/fun/funnily/etc. as possible. They will make videos of their successes, and some of their worst failures. The challenge games pose to us is primarily what hooks us to games. Yes, the story plays a role and it can be a significant one too, but games are different from movies, and people seek out games over movies for a reason.

Soon as dev’s find a way to make their games truly ultra-immersive, regardless which one gets their first, the games will suddenly become far less attractive, addictive, fun, popular, and ultimately profitable. TV is immersive. It literally shuts off particular brain activities…you’re essentially asleep when you watch a movie. That is immersion, and that is what 343 (and all the other big devs) proudly claim to be attempting to put into their new games. CoD, Halo…makes no damn difference. Soon as they wrap up this little challenge of immersing you, both games will suck equally as bad and it’ll be a topic you don’t even care about enough to log into a forum to discuss.

You guys can argue over which series added silly gimmick #355 first. Have at it. Every series that seeks to immerse the player first, and challenge them second is equally guilty of deteriorating the entire premise of the games they’re responsible for making in the first place. Whichever game series stops with attempting to catch eyes with flashy gimmicks and stop toting animations as interactive experiences will be the one which hosts the forums where we’ll be bickering with one another over more pointless crap 10 years from now. Right now, it certainly doesn’t look like that series will be either Halo or CoD. Challenge the players, 343. Back to basics before your one-trick pony runs out of all its’ trick…

> 2533274808782397;1:
> I am very skeptical of the trend most video games are taking and what appears to be the same route halo 5 is going. Why have games become this extremely fast paced, jump, zip, hop, power weapon, respawn fest? I know the obvious similarities are between what halo 5 is starting to look like and advanced warfare. Especially this last trailer gives us this idea. I am not ragging on the trailer as it was of course a very cool cinematic experience. But, at this point it no longer looks quite like “Halo”.
>
> For instance, when I read through the Fall of Reach novel I remember the Master Chief almost getting killed in two scenarios, one by three grunts that ambushed him and then by a minor Elite in one on one combat. This can be compared to the scene in this recent Guardians trailer when the girl boards the phantom. The phantom is clearly doing a strafing run with a team onboard consisting of at least 2 Elites that look like Zealots/Ultras/some high ranks and they just look like mindless, clumsy brutes. I get that the Spartans have had some upgrades since Master Chief’s training but Elites are as strong if not stronger than Spartans, just as fast, if not faster, and really, why are they standing around with energy swords when they had more than enough time to run her through. (Yes, it is cinematics but, this kind of thing is a little extreme.)
>
> As I brought up earlier, it literally looks like advanced warfare with power suits. Spawn, zip, shoot, die, spawn isn’t the best experience, Halo 4 has it pretty well solved, and even then sometimes its even a little too zippy. I know that the spam of earth punchers is going to be annoying and I certainly hope the radius is nerfed enough not to make it as overpowered as it looks like itd be.
>
> Just wanted to post some thoughts and see what other people’s opinions are. I know the early teen age group is in love with the zip, zip, zip, shoot power weapon gameplay, but I like my games to have a little more character to them.
>
> (I really hope this place isnt as censored as bungy’s old forums were that you couldn’t post anything that wasn’t a praise of their halo games, especially that train wreck, halo 2, even with the better, movie like graphics gameplay is still terrible.)

Could you please link the video where halo 5 looks exactly like aw. With a ttk under half a second, instant repawns and the ability to pretty much jump over any building in your path.

if you go watch videos of average players, and not pro teams, the ttk is not as extreme as you’re making it out to be. If you watch any Halo game played by pros, ttk is pretty quick. The beta felt pretty balanced for the most part with out extremely quick deaths. The tactics of shoot, grenade, and melee were there. Go back to MCC and play some Halo 2. ttk with the BR is still pretty fast, especially if you play against an experienced Halo 2 veteran. There are no loadouts, there is no progressive rank up with unlocks except in Warzome, which is a whole different gametype, and it does not have a generic campaign with forgettable characters. The CoD comparisons do get old. It’s a modernized Halo 2. Halo 5 will be great, and those that dont like it, still have MCC or Counter Strike.

> 2533274946634226;9:
> > 2533274799135257;3:
> > Many other examples showed that they were badasses. Despite certain plotholes, Halo legends is canon and The Package shows them running and gunning as spartans should. Plus Chief, without armor, was strong enough as a teenager to incapacitate/kill several ODST’s. There’s also a few cutscenes in Halo Wars that show off just what Spartans can do.
> >
> > This game is really just the first to translate all the cool stuff from Halo extended lore into gameplay.
>
>
> Regarding the bolded line above - Especially for multiplayer’s sake, I truly hope the developers do not attempt to even remotely match gameplay with lore…and here’s why:
>
> If Halo’s gameplay is ever designed in hopes to capture what can be seen/heard of/read about throughout the lore, the action will become so out of control that it’d be impossible to maintain the balance needed to foster a competitive environment. Many of the abilities described in lore sound/look awesome, because our making use of them would be so incredibly impossible.
>
> Video games allow us to get a closer, more interactive look into the imagination, but so long as good gameplay is near equal to keeping the action well within the player’s control, just how deep a game can dive into imagination will be determined by physical and mental limitations of the players themselves. Whenever the player is unable to control the action, both precisely and consistently, then they no longer are “players”, but rather viewers just watching.
>
> Virtual reality has been more than possible for a very long time. Wanna know why it will never be the big thing? It won’t because the more “real” the gaming experience gets, so too do the real-world limitations of the players doing the experiencing.
>
> I think that until controllers–or what we currently think of as our controllers–are significantly improved upon and advanced, both video games and general gameplay are not going to “evolve” much at all. How we control the games we play today is extremely similar to how we controlled NES games (32 years ago), and almost identical to how we controlled original PlayStation and Xbox games (15 years ago). Example: As far as controls go, StarFox 64’s gameplay is hardly that different from flying a Banshee in Halo 5. The visuals are world’s apart, but the fundamental underlying engines (controls and gameplay) are virtually the same.
>
> As much as people want to believe otherwise, video games are not changing much. They are forced to share the real-world limitations of we the player’s, because our ability to control what we are seeing on-screen is what makes the experience fun/enjoyable to us. So, at least until the controller makes a huge leap forward, you can be rest assured that what’s described in Halo’s lore can never make sense as part of any good, enjoyable Halo game. I just hope the dev’s never chase this mirage.

Now…so since all you care about is the competitive environment then the players like me who play solely for campaign and want to play as one of the supersoldiers they read of and not a random guy with shields and clunky armor need to get Shafted right?
Yeah no…

> 2533274946634226;10:
> …People do not play a game over and over and over because they enjoy detaching from their reality, they do so because games are mentally, and sometimes even physically challenging…

Yes they do, for some people that escape is literally all they have

Well sure, we can go back to moving around like we’re all in minature Metal Gear suits if you’d like, they can move pretty slow for you…

> 2533274813317074;14:
> > 2533274946634226;10:
> > …People do not play a game over and over and over because they enjoy detaching from their reality, they do so because games are mentally, and sometimes even physically challenging…
>
>
> Yes they do, for some people that escape is literally all they have

This times 1000000

A developer’s creative mind is also limited to the experience the hardware is able to provide. As we jump into a new generation of Xbox, it is normal for developers to think of the new possibilities brought by the power of new consoles.

"no longer looks quite like “Halo”
You know what, sooner or later I may face palm myself so hard from reading these that I may get hospitalized.

“jump, zip, hop, power weapon, respawn fest?”

You may need re watch some halo 5 multiplayer and some advanced warfare because these two games are very very different from each other.

People always, always jumped around during multiplayer in the previous halo games so that is nothing new. The difference between Aw’s exo suit and halo 5s thruster pack is one behaves like a jetpack that allows you to boost high in the air as well as allowing you to boost in any direction, that is Aw’s exosuit. It also has very small recharge rate so you can use it multiple times to jump around everywhere.

Halo 5s thruster pack does not behave like a jetpack, it does not allow you to boost super high in the air. It only gives you a small boost in one direction and after you use it once you have to wait a couple of seconds before doing that one boost again.

Halo 5s respawn is what 8 to 10 seconds? So that right there nullifies that “respawn fest” remark. It is not a press button to instant respawn like it has been in the call of duty’s.

“Power weapons” um what? Have you been under a rock for years? Halo has always had power weapons that you have to find on the map to pick up.

> 2533274946634226;10:
> > 2533274908248642;7:
> > I love how nobody remembers that Halo did thrusters and jetpacks long before CoD even had the idea,
> >
> > but no let’s just ignore that because we’re bored untill the game releases need something to start a witch hunt over to entertain ourselves with.
>
>
> Using the post above as a quick example, then speaking to whomever cares to read/listen. I love how people continue to bicker back and forth with each other about which series did this or that first, all while pretending that either side has said anything at all. The witch hunt is being carried out by the developers of most all modern console shooters. They are determined to immerse the player as much as possible, blatantly ignoring the fact that players being fully aware that they are playing (controlling) a video game is about as important as the functionality of the gameplay mechanics themselves.
>
> People do not play a game over and over and over because they enjoy detaching from their reality, they do so because games are mentally, and sometimes even physically challenging. Humans crave a challenge, and they’ll spend a lot of time trying to tackle one challenge as best/different/fast/fun/funnily/etc. as possible. They will make videos of their successes, and some of their worst failures. The challenge games pose to us is primarily what hooks us to games. Yes, the story plays a role and it can be a significant one too, but games are different from movies, and people seek out games over movies for a reason.
>
> Soon as dev’s find a way to make their games truly ultra-immersive, regardless which one gets their first, the games will suddenly become far less attractive, addictive, fun, popular, and ultimately profitable. TV is immersive. It literally shuts off particular brain activities…you’re essentially asleep when you watch a movie. That is immersion, and that is what 343 (and all the other big devs) proudly claim to be attempting to put into their new games. CoD, Halo…makes no damn difference. Soon as they wrap up this little challenge of immersing you, both games will suck equally as bad and it’ll be a topic you don’t even care about enough to log into a forum to discuss.
>
> You guys can argue over which series added silly gimmick #355 first. Have at it. Every series that seeks to immerse the player first, and challenge them second is equally guilty of deteriorating the entire premise of the games they’re responsible for making in the first place. Whichever game series stops with attempting to catch eyes with flashy gimmicks and stop toting animations as interactive experiences will be the one which hosts the forums where we’ll be bickering with one another over more pointless crap 10 years from now. Right now, it certainly doesn’t look like that series will be either Halo or CoD. Challenge the players, 343. Back to basics before your one-trick pony runs out of all its’ trick…

We’re still maybe 10 years away from truly immersive gaming. Yes I’m looking at you virtual reality

> 2533274874192460;18:
> "no longer looks quite like “Halo”
> You know what, sooner or later I may face palm myself so hard from reading these that I may get hospitalized.
>
> “jump, zip, hop, power weapon, respawn fest?”
>
> You may need re watch some halo 5 multiplayer and some advanced warfare because these two games are very very different from each other.
>
> People always, always jumped around during multiplayer in the previous halo games so that is nothing new. The difference between Aw’s exo suit and halo 5s thruster pack is one behaves like a jetpack that allows you to boost high in the air as well as allowing you to boost in any direction, that is Aw’s exosuit. It also has very small recharge rate so you can use it multiple times to jump around everywhere.
>
> Halo 5s thruster pack does not behave like a jetpack, it does not allow you to boost super high in the air. It only gives you a small boost in one direction and after you use it once you have to wait a couple of seconds before doing that one boost again.
>
> Halo 5s respawn is what 8 to 10 seconds? So that right there nullifies that “respawn fest” remark. It is not a press button to instant respawn like it has been in the call of duty’s.
>
> “Power weapons” um what? Have you been under a rock for years? Halo has always had power weapons that you have to find on the map to pick up.

I’m still waiting for the gameplay that supports the ops opinion