What halo has always done wrong, and how it can be fixed in halo 4

What do you think halo has always done wrong in the games and how do you think it can be fixed?

I personally think that the characters were not fleshed out enough in the game, even though they were in the book. It made them seem rather borring. The arbiter was sort of dynamic in Halo 2, but then he became borring in halo 3. Now the way they can fix it is obvious. But they already seem to be doing this in halo 4 by adding more in depth info about chief and cortana.

what do you think?

on that point i really trust 343,i know they will do a good job with the campaign,im just not sure about the multiplayer,hope it will be halo 2/3 style

i donno. its the speed of gameplay that bothers me at times and the server system has always been broken. players should take less hits to kill.

I think they need better AI for the marines… because there more of a threat than allies imo… Just I wish that marines could be useful… I really like having AI friends and always try to keep them alive but it sucks when theres like 5 of them and they all try to rush 30 elites with concussion rifles… Also I kinda wanted some more gore in the game, because in the books it seemed like there were guts flying around and seemed really intense, contrary to what its like in game really…

I personally think that they should think of other ways of keeping the player in the map besides having them die whenever they go into 3 feet of water.

How to make Halo 4 MP amazing? Heres how: NO loadouts, MORE weapons, MORE vehicles, FASTER player speed, HIGHER jump height

> players should take less hits to kill.

All very good points except this.

> What do you think halo has always done wrong in the games and how do you think it can be fixed?
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> I personally think that the characters were not fleshed out enough in the game, even though they were in the book. It made them seem rather borring. The arbiter was sort of dynamic in Halo 2, but then he became borring in halo 3. Now the way they can fix it is obvious. But they already seem to be doing this in halo 4 by adding more in depth info about chief and cortana.
>
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> what do you think?

yes noble team were annoying 1-D charcters i swear toast is more interesting

I think in Halo Reach’s campaign, there wasn’t enough vehicle combat - There should be much more like Halo 3 (best campaign all round (Vehicle, indoor combat ect.)).

I also think in Reach they got the forge all wrong - I like the new features but there’s no good forge items to use these new forge features with. Foundry and Sandbox were great map creators for forge, I think they should do something very similar to them including loads more items to give the forge items colour and have a variety of forge items for the style of the map the person wants to create… In Reach it was just too grey and looked awful.

The theatre in Reach could only hold one person, this needs to be changed.

> I think in Halo Reach’s campaign, there wasn’t enough vehicle combat - There should be much more like Halo 3 (best campaign all round (Vehicle, indoor combat ect.)).
>
> I also think in Reach they got the forge all wrong - I like the new features but there’s no good forge items to use these new forge features with. Foundry and Sandbox were great map creators for forge, I think they should do something very similar to them including loads more items to give the forge items colour and have a variety of forge items for the style of the map the person wants to create… In Reach it was just too grey and looked awful.
>
> The theatre in Reach could only hold one person, this needs to be changed.

Nah man Halo 2 best campaign. Yah but flesh out characters which is gonna happen. Also the campaign need to be at least 12 hours for me to be happy.

> > I think in Halo Reach’s campaign, there wasn’t enough vehicle combat - There should be much more like Halo 3 (best campaign all round (Vehicle, indoor combat ect.)).
> >
> > I also think in Reach they got the forge all wrong - I like the new features but there’s no good forge items to use these new forge features with. Foundry and Sandbox were great map creators for forge, I think they should do something very similar to them including loads more items to give the forge items colour and have a variety of forge items for the style of the map the person wants to create… In Reach it was just too grey and looked awful.
> >
> > The theatre in Reach could only hold one person, this needs to be changed.
>
> Nah man Halo 2 best campaign. Yah but flesh out characters which is gonna happen. Also the campaign need to be at least 12 hours for me to be happy.

yep 12 hours fun but make it like GOW where each mission dosnt have achievements for each level

A list of things classic Halo (CE) did wrong:

-random geometry. Sure, it makes things different but it becomes very noticeable after a while

-random spawns. I guess these are ok since you often had the means to adapt and kick -Yoink-. But randomness should never be in a Halo game. I’m glad that the Jackal sniper spawns weren’t random…

A list of things post-CE has done wrong:

-AI drivers. Self explanatory. But it’s not as bad as it is in Reach

-damage sponges, cheap armor, cheap behavior. H3 showed more of this: Pure Forms, Chieftains (although they were very easy to assassinate). At least H2 Ultra Elites had normal health and could be killed by grenade sticks and their sword pulling animation gave the player some time. And again, it’s not as bad as it is in Reach

-moving shields (Jackals). They are more faster (compared to the CE Jackals) and less responsive. But it’s not as bad as it is in Reach

-invincible allies. I can understand allies being invincible in H2 and ODST due to these having great plots and decent, likable characters. I can also understand H3 invincibles: they were only invincible at parts where they would die easily or would get knocked off the level. But Reach was a disaster. Noble Team wasn’t pivotal to the plot at all (other than Jorge. I like to pretend Carter’s sacrifice never happened) and it’s like a slasher horror film without the entertainment or anything like that.

-deleting AI, especially before cutscenes. In CE, AI in the area would attack cutscene characters. Bringing them to the cutscene (8 Hunters, several Zealots) wasn’t pointless because of this

And let’s not forget killing off allies. Best example: The Covenant rally point bravo once you reach the Hornets. All the Brutes (except 1 War Chieftain) die and you can see their power armor glow if you look back.

And disappearing AI.

-kill stealing AI. The best example: the missile Pelican on Sierra 117. And there’s Arbiter, but he’s not that effective, especially when there’s large numbers of enemies. But it’s not as bad as it is in Reach, where Noble Team can do everything for you

And let’s not forget teleporting. That gets annoying when you want to fight solo…

-friendly fire. Rocket launcher marines are kick–Yoink- but their tracking is below average. But it’s not as bad as it is in Reach

-checkpoints. They can’t be delayed very long and they’re handed out less frequently. Sure, CE cps were longer distanced but that’s compensated by the fact that you have to work for them. In the later Halo games, it’s basically linear gameplay. Also, cp revert revert by 5 times death is stupid. But it’s not as bad as it is in Reach

-linear gameplay. Mentioned above. It’s not as bad as it is in Reach. Kill barriers shudders

-noob friendly. I don’t play Reach mp so I can’t say ‘It’s not as bad as it is in Reach’.

-boss battles. I have to admit, the H2 boss battles weren’t that fun and the H3 boss battle was pathetic

-more boxed in feeling due to invisible barriers. Such barriers existed in CE, but they were so far away that it was negligible

-not using all of the level. I.e. the 2 Scarabs battle on The Covenant. But it’s not as bad as it is in Reach, where objectives were hot spots for AI while other areas were desolate

-no optional objectives. In CE, you didn’t have to do every single objective. Take Silent Cartographer

-Flood. In H2, they weren’t that fun to fight. In H3, they weren’t that fun to fight in addition to being boring

-pistol. The H2 magnum is kinda underpowered as well as lacking ammo but I like getting kills with it. But the H3 magnum just isn’t that useful. A faster rof wouldn’t have been too much. But It’s not as bad as it is in Reach: no shield bleedthrough, bloom, small clip. There’s a reason why the DMR is the utility weapon…

-weapon sandbox. CE weapons were all usable in contrast

-clone weapons and vehicles. In CE, the Wraith, the sword, and the fuel rod gun were distinct from their current counterparts. Now look. The Wraith in addition to the Revenant. The sword in addition to the hammer.

-plasma pistol. Standard bolt feels bland. Overcharge is either op or underpowered. If there’s one thing Reach did right, it was making the standard shots more powerful.

A list of things Reach has done wrong:

-innumerable*

*so vast that just typing another dash would mean the end of the world. It might even take up 3 pages of this topic…

The focus on difficulty has shifted. Enemy numbers have been downplayed.

what i dislike about halo is it looks too plastic… i dont want to run around as a toy soldier, i hope they up the graphics to something more lifelike (like battlefield) a lot of people might disagree but this is a discussion of sorts