What Halo can learn from COD.

Now before I get lynched for even suggesting that Halo can learn anything from COD hear me out, this is purely campaign (as I believe Halo should take a restraining order out on any COD multiplayer mechanics) more specifically COD 4’s campaign.

For me it was one of the most memorable campaigns of any FPS to date, this may be due to nostalgia as it was one of the first shooters I ever played but I also believe it was due to the two conflicting experiences provided by the story.

For half the campaign the player took control of an SAS soldier, this geared up the gameplay towards smaller engagements emphasising the notion that the player was part of an elite special forces team. This was contrasted be the other half where the player took control of a US marine during a full scale invasion, this section made the player feel like he was a small part of a major military operation and had the entire US Marine Corp backing him up.

Now in Halo 5 its becoming apparent that the Chiefs gone rogue and is therefore not gonna have the UNSC resources he’s used to, no more frigates dropping him a couple of scorpions or a squad of marines watching his back ( otherwise known as being useless and driving off cliffs).

To counter that their should be a separate campaign (perhaps similar to Spartan Ops, good concept bad execution) where the player is taking part in a UNSC invasion of a covenant stronghold allowing the UNSC to show off it military muscle to the fullest.

This in my opinion gives the player two completely different and enjoyable experiences. But as I said that’s only my opinion on it and id love to hear any one else is opinion, positive or negative.

Call of Duty 4 worked because it took an aging formula and presented it in a new way and took risks that very few games have ever managed to do, including killing the character.

Halo 4 didn’t work because they played it safe and just reused the same ideas from previous Halo games with no real alterations.

That’s funny. I recall the last time Halo tried to copy cod, we got H4. And look how popular that game turned out.

It’s already been proven that copying cod ruins Halo. What makes you think doing the same in campaign will be any better?

Definition of Insanity. Learn it.

> That’s funny. I recall the last time Halo tried to copy cod, we got H4. And look how popular that game turned out.
>
> It’s already been proven that copying cod ruins Halo. What makes you think doing the same in campaign will be any better?
>
> Definition of Insanity. Learn it.

I guess the phrase “If at first you don’t succeed, try, try again” doesn’t apply to you.

Yes, on a high level, the OP’s suggestion is ‘the same’ but beyond that there’s considerable differences. I mean, by your logic, wouldn’t trying to make another halo game after H4 be insanity?

What Halo can learn from CoD is that it is possible to have core gameplay that survives nearly a decade without substantial changes. Graphics can be freshened, a few new features added, some technical improvements . . . but CoD didn’t need to do to its franchise what H4 did to Halo’s.

If you fundamentally have a winning formula, stick with it. That’s what Halo can learn from CoD.

Halo 4 had an excellent campaign. Although on the topic regarding what halo could take from COD, IMO I wish halo could get more dlc. It doesn’t need to be just a few map packs, I’d like some random other small dlc, like for armor and stuff. Speaking of armor they need to bring back armor effects from reach. That’d be sweeet.

> Halo 4 had an excellent campaign. Although on the topic regarding what halo could take from COD, IMO I wish halo could get more dlc. It doesn’t need to be just a few map packs, I’d like some random other small dlc, like for armor and stuff. Speaking of armor they need to bring back armor effects from reach. That’d be sweeet.

Oh I agree, I loved the direction 343 took the campaign but I missed the large engagements like the Ark from halo 3 so Id love for something like that just bigger.

I’m so confused right now.

So, you’re saying, out of all the things Halo could learn from Call of Duty, it’s the campaign?

What?!

I’m sorry, but if there’s one thing that NO game should ever copy from call of duty, it’s the campaign.

I’ve played every CoD campaign up until Modern warfare 2, and not a single one of them measure up to any of Halo’s campaigns.

And, this:

> it was one of the most memorable campaigns of any FPS to date

Putting aside Halo for a second; Bioshock? Far Cry? Fallout?

CoD4 might have the best campaign of the series, but when the rest of the series struggles to reach above average, that isn’t something to boast about.

I happen to think CoD has an enjoyable multiplayer, but the campaign in any of the titles has always been overwhelmingly lacking. When they get a decent story, the gameplay/AI/map design is awful. And when they get the gameplay right, the story sucks.

> but the campaign in any of the titles has always been overwhelmingly lacking

I agree most campaign’s after COD 4 weren’t brilliant but All Ghillied Up, Shock and Awe, Charlie Don’t Surf. In 2007 you were looking out the back of a Chinook and a nuke went off and that to you was lacking ?

You people are ridiculous.

You realize that Halo 2 already did something very similar? For Arbiter missions we were a part of a Spec Ops team, surgically striking the Heretics and Flood in the Library. In Chief missions we were at the head of the UNSC defensive on Earth, and Offensive on Delta Halo.

In Halo 5 we’ll see Chief on his own, most likely without support of the UNSC. Locke on the other hand will have ONI’s resources at their disposal. Just because CoD has done something doesn’t necessarily mean it shouldn’t be done. Multiplayer is different because they are fundamentally two different multiplayers.

So OP I agree with you. People here can’t see past three letters unfortunately.

> You realize that Halo 2 already did something very similar? For Arbiter missions we were a part of a Spec Ops team, surgically striking the Heretics and Flood in the Library. In Chief missions we were at the head of the UNSC defensive on Earth, and Offensive on Delta Halo.

This was my first thought as well. OP was just describing a method of story telling really.

All I’m getting out of this is you want more big scale engagements. OK that’s nice and all but that’s not anything new to Halo and I don’t see it being all that important.

You know what would make Halo 5’s Campaign better? If we come up against more Forerunner constructs, make them more than a bunch of push overs. The Prometheans were extremely underwhelming and shatter a lot of the idea that the Forerunners are a super powerful demigod alien race.

> I’m so confused right now.
>
> So, you’re saying, out of all the things Halo could learn from Call of Duty, it’s the campaign?
>
> What?!
>
> I’m sorry, but if there’s one thing that NO game should ever copy from call of duty, it’s the campaign.
>
> I’ve played every CoD campaign up until Modern warfare 2, and not a single one of them measure up to any of Halo’s campaigns.
>
> And, this:
>
>
>
> > it was one of the most memorable campaigns of any FPS to date
>
> Putting aside Halo for a second; Bioshock? Far Cry? Fallout?
>
> CoD4 might have the best campaign of the series, but when the rest of the series struggles to reach above average, that isn’t something to boast about.
>
> I happen to think CoD has an enjoyable multiplayer, but the campaign in any of the titles has always been overwhelmingly lacking. When they get a decent story, the gameplay/AI/map design is awful. And when they get the gameplay right, the story sucks.

Personally, I thought that the CoD4 campaign was definitely NOT lacking anything. I recently played through the campaign again on veteran to grab the rest of the achievements and it not only pulled me in through the amazing story but also kept me wanted more of the gameplay no matter how frustrated I got with the enemies. It made you sit back and think before you went out guns blazing like a normal CoD campaign. Map design was great as most of the time it offered multiply routes to your objective. CoD4 is a prime example of well executed campaign a story to draw you in and great gameplay to keep you coming back.

Don’t get me wrong, I love the Halo story but you can’t deny that CoD has had some excellent campaigns and some of the best FPS campaign missions out there. (All Ghillied Up, Shock and Awe, Mile High Club, Cliffhanger to name a few)

> CoD4 is a prime example of well executed campaign a story to draw you in and great gameplay to keep you coming back.
>
> Don’t get me wrong, I love the Halo story but you can’t deny that CoD has had some excellent campaigns and some of the best FPS campaign missions out there. (All Ghillied Up, Shock and Awe, Mile High Club, Cliffhanger to name a few)

I guess it’s just a case of different opinions, but I genuinely am completely dumbfounded by any of that.

I can absolutely deny that Cod has had some excellent campaigns and some of the best FPS campaign missions out there. I do. I 100% deny that. It’s had one campaign that had a couple of highlights.
I’ve never once been able to replay a Call of Duty campaign, they’re far too linear for any form of replayability.

> In 2007 you were looking out the back of a Chinook and a nuke went off and that to you was lacking ?

Erm…yes? It had it’s highlights, but the campaign on a whole was barely above average.

But again, opinions. I can enjoy Call of Duty, but the campaigns are nowhere near the standard of games like Halo, Bioshock or Far Cry. CoD 4’s campaign was good for Call of Duty, but to say it stands out amongst the FPS genre absolutely baffles me.

In regards to your comments about wanting bigger playing spaces, I think that’s just console limitations. Halo CE had huge open areas, Halo 2 was more linear, because it stretched the original xbox in the hardware department. Halo 3 had huge open areas, Halo 4 was more linear, because it stretched the 360 etc. I fully expect huge open areas for Guardians.

On like Halo 2. Buy the MCC.

> I’ve never once been able to replay a Call of Duty campaign, they’re far too linear for any form of replayability.

Black Ops II campaign was definitely not linear. No denying that. I would also like to know what makes Halo’s linear campaigns any more replayable than CoD’s.

Any product can learn from any other product.

That said, I wasn’t really a fan of CoD’s campaign (CoD4 was alright I guess…), and I’m not sure what elements exactly you want to borrow from it.

Pretty sure I have Black Ops 2 laying around here somewhere, haven’t even bothered to play the campaign, let alone the multiplayer.

> To counter that their should be a separate campaign (perhaps similar to Spartan Ops, good concept bad execution) where the player is taking part in a UNSC invasion of a covenant stronghold allowing the UNSC to show off it military muscle to the fullest.

It would be interesting to see how large scale of battles the xbox one is capable of.

> > I’ve never once been able to replay a Call of Duty campaign, they’re far too linear for any form of replayability.
>
> Black Ops II campaign was definitely not linear. No denying that. I would also like to know what makes Halo’s linear campaigns any more replayable than CoD’s.

Already said I haven’t played a Call of Duty past Modern Warfare 2, so I have no idea about Black Ops.

Halo very rarely has linear campaigns, the closest you get is Halo 4. Halo 4’s campaign is far more replayable for a number of reasons.

  1. Story. Halo 4 has a far better story.

  2. Visuals/setting/graphics. Halo 4 is simply better to look at. Exploring Requiem is better than running through Afghanistan.

  3. AI. The AI is more intelligent, and significantly less repetitive. Also more fun.

  4. Music. Need I go there?

  5. Vehicles. And I’m not talking about forced segments.

  6. The Master Chief. Playing as a Spartan-II super soldier going toe-to-toe with Hunters and Elites is just plain fun.

  7. Easter eggs. Whether it’s finding terminals or a family of primates hiding by some rocks, there’s always something to go back for in Halo.

I hope Halo 4’s areas were due to hardware limitations and not a design choice as I was not only really bumed by the lack of wide spaces but also the lack of a sense of scale. An example is “Shining Armour” in Halo 4 when you reach the MAC gun, personally I never got the sense that the UNSC was even trying to defend the Infinity, to me it felt like they saw the Chief and just said “oh the Chiefs here, lets go on brake I’m sure he can handle it”. I mean I was expecting to look up and see pelicans being pestered by banshees as heavy AA fire tried to swat phantoms out the air.

> That’s funny. I recall the last time Halo tried to copy cod, we got H4. And look how popular that game turned out.

So GOTY according to multiple sources is suddenly not enough now?