What Halo 6 SHOULD/Needs to have

Since I don’t want people to say that I’m hating on Halo 5, I wanted to give my OPINION on what I think Halo 6 needs/should have

Game itself:

  • Split screen ( I don’t particularly use it often, but I understand its importance to others. It’s the entire reason I even bought Halo originally hint)

Campaign:

  • Master Chief should be in at least half the campaign if we’re playing as two characters
  • Should be of decent length/grand scale considering the ending to Halo 5 (a good conclusion like Halo 3 was to the first trilogy)
  • I feel that there should be no levels that are purposely only 2-5 minutes long. If anything, I feel like those area’s should be like a type of hidden area within an actual level. An Easter Egg if you will, that way it doesn’t disrupt the flow of the actual game play itself.
  • Considering the fact that spoilers we’re now probably going to be fighting Cortana, I think that we need to have a few good emotional/memorable scenes having to do with the Chief and her (I would also like to see Halsey included).
  • I would STRONGLY advise 343 not to sacrifice any characters/motives just for the sake of plot (ex: Halsey wanting revenge, Palmer being okay with Halsey, Jul Mdama sudden death just for the sake of story, etc). I’ve have many friends, including myself, who agree that characters in Halo 5 have been lowered to mere plot devices (ex: Arbitor)
  • Would kindly ask that 343 bring back Blue Team and Fire Team Osiris in some way, shape, or form. They seemed to be just discarded at the end of the game (could be wrong about that)
  • Bringing back old enemies would be a nice twist.
  • Please bring back old features: Competitive scoring, level timer, Mission restart, etc
  • Also, no more repetitive boss battles, PLEASE

Multiplayer:

  • Should have varied/memorable maps (genuine new ones or remakes. Each map should have something unique and memorable, causing me to want to play on them again and again)
  • Should contain BOTH a competitive and a social playlist. Each playlist should have at least 4-5 game modes (make special playlists for the weekend):
    Competitive: Snipers, FFA, Doubles, Objective, Slayer, MLG
    Social: Social Slayer (combination of objective/slayer gametypes), action sack, BTB, swat
  • Custom games should have the following options: Private game, Host game, Join game (and from there you have a filter that helps find you what you want)
  • Forge needs to be available at start (and you should NOT need the internet to use it) and should have at least 3 LARGE blank canvases (or at least another forge world)
  • Needs file share (similar to the one in Halo 3) and “most played/downloaded” feature that allows you to browse cool content made by the community
  • Theater should include: Forge, multiplayer, custom games, and Campaign history. And NEEDS to be more than a single player lobby.
  • Should be to take snapshots in theater mode as well as clips
  • Power weapons (spartan laser, Incendiary Cannon, rocket launcher) need to be made one hit kills against vehicles. It’s was made them so feared in the first place
  • Should have another gametype like Invasion or Warzone (Or both plus a new one)
  • emblems should be unlocked at start
  • Should be able to customize spartans/Elites body armor, helmet, shoulder, fore arms, shoulders, legs, knees, emblem
  • Should be able to have a variety of ways to color your spartan and emblem (including spartan/elite visor/eyes)
  • FORGE NEEDS BOTS (aim practice, machinimas, custom game AI partner, etc)
  • Need hijacking to be as it used to be. In Halo 5, even the slightest graze from a vehicle instantly kills. The only time you’re able to hijack is when the vehicle isn’t moving.

Fire Fight:

  • While Halo 6 doesn’t exactly need this, I think it would be a good idea to have some sort of survival game mode against AI. Survival modes are always addictive because it makes you want to beat your previous best. As well as brag to your friends that you did better than them in it.
  • If Fire Fight were to return, it then NEEDS the Halo ODST formula, not Halo Reaches (a game which I personally think is under rated). The ODST fire fight actually made you fight to survive, while in Reach, you killed enemies just for the sake of it.

Play Incentive:

  • Should be an armor award for beating campaign on Legendary (to show off that you took time to do something difficult in game)
  • An achievement and/or piece of armor for getting to a certain rank in multiplayer (nothing too difficult, but would make people want to get better so they can earn it)
  • Should be several armors that can only be unlocked by through doing certain things (ex: getting all achievements gets you Hayabusa or something)
  • If REQ is to return, it should only contain different armor variations for the default armor gained through doing certain requirements (new armors can be added through DLC) as well as weapon camos and vehicle camos. This way it acts as a bonus to what you already have

Ideas for Armor Unlocks:

  • If player beats campaign on normal, they get normal master chief helmet (just saying chiefs helmet as an example)
  • If player beats campaign on Legendary, they get a torn/legendary/first gen version of the helmet (as well as body armor if not a whole body set)
  • If player beats LASO (needs to be an option for that), they should get a flaming helmet, color of your choice (if team slayer, flame matches team color)
  • If player gets all achievements, provide a unique body set armor that really stands out, shows off what the player did
  • If player collects all skulls, give them the skull helmet

Bonus Skulls:

  • bring back scarab gun
  • skull the brings back sword flying from Halo 2 (I literally got classic Halo 2 just for that)

Hitboxes:

  • Halo 6 SHOULD NOT have any bullet magnetism. While I understand wanting to help out new players, it isn’t fair to those who have taken time to get good at a game just to be taken out by people who don’t even have the cross hairs on the player. I cannot count how many times I’ve scored a head shot with a sniper in Halo 5 when it wasn’t a legitimate head shot

I’ll be adding more to this list when I remember more ideas, and add ideas given by others
But, what do you guys think so far?

Agreeing hard with the play incentives part.

What we need a lot to make this game more skill based is a higher TTK and no bullet magnetism.

I would also like to see Sprint removed, but I can live with it if they give us a good game this time around.

> 2533274905097737;2:
> Agreeing hard with the play incentives part.
>
> What we need a lot to make this game more skill based is a higher TTK and no bullet magnetism.
>
> I would also like to see Sprint removed, but I can live with it if they give us a good game this time around.

I truthfully don’t have a problem with Sprint. I consider it a different way to play Halo. What I don’t like however, is the fact that the maps seem so large which basically renders sprint pointless (unless you play warzone) as it feels like it still takes forever getting from one place to another

I only ask for splitscreen. I like to play with a friend online and we pass the controller back and forth instead. It would be great to play together.

Chief needs at least 50% of the game time not 20% and bring back split screen.

> 2535450479150563;5:
> Chief needs at least 50% of the game time not 20% and bring back split screen.

I’ll add that to the list XD

It would be cool if Halo 6 had credits and unlockable armour like Reach/H4 (either through ranking up, purchasing with credits or completing commendations or achievements).
It would be nice to see both a ranking system (either SR or military ranks like Reach) and TrueSkill also.

Oh, and Firefight. That would be nice.

> 2533274857717019;7:
> It would be cool if Halo 6 had credits and unlockable armour like Reach/H4 (either through ranking up, purchasing with credits or completing commendations or achievements).
> It would be nice to see both a ranking system (either SR or military ranks like Reach) and TrueSkill also.
>
> Oh, and Firefight. That would be nice.

Yeah, any armor not unlock by certain requirements I would be okay with pay for with credits.

More Warthog/Mongoose/Gungoose skins to unlock in Req Packs.

> 2533274810803336;9:
> More Warthog/Mongoose/Gungoose skins to unlock in Req Packs.

Don’t forget hornets and falcons lol

Halo 6 needs to have NO sprint. End of discussion.

Mate I 100% agree, especially on the REQ part. That system has ruined the game for me. Not sprint, not armour abilities, not dead zones, the req system.

I wish they had it like you said, that it only gives bonus to what you have already. Example, you unlock say recluse armour at level 5, then you can get skins for it in a pack. That’s how it should be. But no, the current system is the best way to increase their bottom line (more money for them).

> 2533274875084332;12:
> Mate I 100% agree, especially on the REQ part. That system has ruined the game for me. Not sprint, not armour abilities, not dead zones, the req system.
>
> I wish they had it like you said, that it only gives bonus to what you have already. Example, you unlock say recluse armour at level 5, then you can get skins for it in a pack. That’s how it should be. But no, the current system is the best way to increase their bottom line (more money for them).

Yeah, as I said before, I don’t mind sprint (it’s useful in warzone), but on the arena maps, even with sprint, it takes way too long to get from point A to B. It defeats the purpose

As for the armor, they really need more ways for you to get cool armors other than RNG. Because I don’t like grinding for 10 hours just to get a common helmet -_-

We need jetpacks, armor lock, exo suites and all the things in CoDplease.

In all seriousness I’d like split screen in h6 as well. I havnt used it since h3 but I understand it keeps a portion if your couch gamers happy.

A campaign more friendly to newer players. You shouldn’t have to read books to understand a games story like h5.

Stick the story with your advertisement. I was soooo disappointed to not see Locke or chief beat the crap out of each other after it was hyped up that chief was a traitor. They had a 2 minute slap fest and they became friends later in the game…why? Just why?

Remove ground pound and shoulder charge please? :wink: it aggrivates me so much at shoulder charges guaranteed lock on. Thrusting doesn’t help vs it and apperently neither does trying to jump over it. Ground pounds tolerable but I still prefer it be removed.

I agree to add more remakes however there’s an issue with doing that because sprint alters its design. (I’m neutral on sprint, not vs it or for it so not argument from me)

More interaction between the spartan teams if its brought back in h6. You learn very little if the characters in h5 (unless you read the books) and its not friendly to new gamers as they’ll have no idea who they are or could care less if effort won’t be put into their backgrounds in-game.

I could come up with more if I thought more about it as well.

> 2533274923562209;14:
> We need jetpacks, armor lock, exo suites and all the things in CoDplease.
>
> In all seriousness I’d like split screen in h6 as well. I havnt used it since h3 but I understand it keeps a portion if your couch gamers happy.
>
> A campaign more friendly to newer players. You shouldn’t have to read books to understand a games story like h5.
>
> Stick the story with your advertisement. I was soooo disappointed to not see Locke or chief beat the crap out of each other after it was hyped up that chief was a traitor. They had a 2 minute slap fest and they became friends later in the game…why? Just why?
>
> Remove ground pound and shoulder charge please? :wink: it aggrivates me so much at shoulder charges guaranteed lock on. Thrusting doesn’t help vs it and apperently neither does trying to jump over it. Ground pounds tolerable but I still prefer it be removed.
>
> I agree to add more remakes however there’s an issue with doing that because sprint alters its design. (I’m neutral on sprint, not vs it or for it so not argument from me)
>
> More interaction between the spartan teams if its brought back in h6. You learn very little if the characters in h5 (unless you read the books) and its not friendly to new gamers as they’ll have no idea who they are or could care less if effort won’t be put into their backgrounds in-game.
>
> I could come up with more if I thought more about it as well.

Thing I have about with new gamers though is that, they have YouTube and/or previous games to learn about the lore. I don’t think we should really use time giving background knowledge until Halo 7

I can compromise with having split screen for campaign but not for MP. I love not having it in H5. I’ve lost count of the matches where I had teammates sharing screens and we got destroyed because they can’t play because of it. The thing I think H6 will need most is lots of real maps, not 3 or 4 per gametype. It should be a minimum of 6 each.

Most of your ideas are very generic with not much innovation and thought (maybe post would be too long though), but I’ll comment on just a couple of things.

> 2533274844459001;1:
> - Split screen ( I don’t particularly use it often, but I understand its importance to others. It’s the entire reason I even bought Halo originally hint)

Split screen can be implemented in some form or fashion. Maybe limit it to certain lobbies. I hope it wouldn’t make other more important gameplay elements suffer though.

> 2533274844459001;1:
> Multiplayer:
>
> - FORGE NEEDS BOTS (aim practice, machinimas, custom game AI partner, etc)

Halo could be ready for bots. It depends on how well they work and how much resources it takes to program them. In Campaign, I saw one of the AI Spartans jumping up and down nonstop; it was pretty funny. I think if they give the AI the ability to predict player movements and bullets with strafing/jumping tactics; maybe give them random playstyle traits like aggressive or passive along with aim accuracy traits, and also knows how to control the map and help a teammate in need. I’m just afraid that developers are not yet capable of such potential. But, even if they are bad it’s still fun to add them in, just like it was fun in Gears2/3 or Perfect Dark Zero and other games.

> 2533274844459001;1:
> Fire Fight:

I would use a different name just cause FireFight gives me a bad taste of what was done so horribly in the past. A survival mode could be good though as long as it has Quality features and isn’t just for grinding repetitive rewards. Some innovation would be nice, the best PvE experience available.

> 2533274844459001;1:
> Hitboxes:
> - Halo 6 SHOULD NOT have any bullet magnetism. While I understand wanting to help out new players, it isn’t fair to those who have taken time to get good at a game just to be taken out by people who don’t even have the cross hairs on the player. I cannot count how many times I’ve scored a head shot with a sniper in Halo 5 when it wasn’t a legitimate head shot

It isn’t for new players; it’s so “you” feel like a badass. They just need to do a better job of making it so it’s not as noticeable. Many times it looks like you miss when you don’t because Theater is laggy, and also the weapons are more hitscan so you can appear to dodge someone’s shot and it still kill you. Another thing that is off is that the magnetism is a static distance and doesn’t change while scoped or unscoped; a scoped Sniper can have the reticule farther off the target and still hit because it shares the same magnetism as unscoped. It needs to be based on the reticule where it’s consistent so magnetism only happens with target in its radius.

If they remove magnetism, what will happen is that you constantly miss bullets “randomly” when your reticule is not 100% on the target for hitscans and even worse for projectiles. Even in H:CE you wanted to put your reticule over the head so the magnetism will award you the kill; man I couldn’t imagine how bad that game would have been to me otherwise.

I also want to mention that heatshots should not be awarded if more than 50% of the reticule is below the chin. This is the cause of chestshot-headshot kills. Just my observation.

@SepticonWarrior - Purposely going after basic stuff right now

More colors for your spartan

use a projectile system for weapons instead of hit scan please.