What Halo 6 should be, compared to previous Halo's

Having only just recently gotten Halo 5, MANY things made me angry, and some things made me happy. Let’s get started

  1. The Forge. Halo 5’s forge was PERFECT for making very advanced maps and gamemodes, though it would be good if they could add a simplified version (much like Reach’s) while keeping the advanced version, just so more people could easily use forge.
  2. Custom Games. Halo 5 had something many people have wanted for a LONG time. Customs Browser. Being able to find a random Custom Game whenever I wanted was fantastic, and I would love to see it in Halo 6.
  3. War zone. I loved war zone, and it was near perfect (though the micro transactions, which I’ll get more into later, were utter bull crap). One thing I sort of want is, now that I’ve played A LOT of Battlefield 1, is Warzone to feel like how Battlefield 1’s multiplayer is. I would love to have a 32 vs 32, on a gigantic map, with Prometheans and Covenant, forming a giant, well, Warzone.
  4. Ranked matches. I really enjoyed how for the first time (at least the first time executing it greatly) they included ranked matches into Halo multiplayer, though I still want them to have a version of all those Ranked game types that is un-ranked, just so people can not have to deal with try hards and play casual when they want to.
  5. Old vehicles. By this I mean vehicles that were in previous Halo games that could make a return in Halo 6. Examples include the Chopper, the other brute vehicle from Halo 3 (I can’t remember what the name is for the life of me), the Revenant, the Elephant, the Falcon, the Hornet (and yes I know that the falcon was annoying where you HAD to have another person to defend your self, but that’s why I want both the Hornet AND the Falcon), and the Spectre. It would also be cool to have some vehicles from Halo Wars 1 and 2 added.
  6. Vehicles that are old but could be “new”. FOR THE LOVE OF GOD. Please. Add. Flyable. Pelicans. And. Phantoms (and possibly some of the other covenant transport ships). I think that I could say for not just myself, but the ENTIRE Halo community that the first time that we lied eyes on the Pelican and the Phantom, we instantly wanted to fly them. If you can’t easily incorporate them into small games like slayer or even Big Team Battle (despite the name) we would love it so much to have them in Warzone. I know that we got to fly a pelican for a short moment in Halo 4, and that in reach bungie said “hey, we are quitting Halo, so here is a flyable Phantom and Pelican for one short mission” but that was it. Those were the only moments we were ever able to fly them and it’s a thing that nearly everybody wants. So please 343, add that.
  7. Oddball. This used to be one of my favorite games back when I played Halo 2. From what I remember, it wasn’t even in Halo 4! It really pissed me off as oddball was one of those “I’m gonna chill and hold a skull for a little bit” game modes that I loved.
  8. Cut the bull crap 343. Give us a complete game upon release. If you don’t have everything that a normal Halo game would have upon release, don’t release the game! From what I could tell (from my friends of course, as I only started playing recently) Halo 5 didn’t have tons of game modes when it was released and even didn’t have forge. Don’t do that. Give us a complete game.
  9. Not including split screen. I can’t remember who it was, (it was someone high up in 343) that said something along the lines of “Xbox live is much more common now and it’s much more difficult to get people at one spot nowadays” NO. That’s bull crap. Split screen is what MADE Halo. And don’t say it’s difficult to get people in one place! Me and my Dad used to play EVERY SINGLE Halo campaign upon release, together, and it was fun. And it’s not that I’m still a child (which I’m not) it’s that I love Halo, and my Dad loves Halo, so it’s a tradition that we did. And guess what? 343 said screw you community, we are murdering splitscreen! Luckily we both had an Xbox so I just brought mine over and we played. But I was still pissed off
  10. Micro transactions. Please. God. NO. I think I speak for everyone when I say that Micro Transactions are such bull crap. Halo used to be a game where in order to get cool stuff you had to be GOOD at the game. Now some little kid gets Daddy’s credit card and he can instantly have every single armor in the game. Oh, and that brings me to my next point.

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  1. The armor. By god the armor in this game is the most retarded bulls**t I have ever seen. You want an example 343? FOTUS armor. And it’s not just the armor design, it’s the variants too. Half the variants don’t really even do anything big to change the appearance at all, they just add or remove a paint line from the armor. It’s stupid. But wait! There is more! The customization options. You want to know what your options for customization in Halo 5 are? Armor, Helmet, and Visor. That’s it. Now, when I’m wearing an armor set, it’s not the armor that I uniquely designed to how I wanted it. I’m reach, the chances of someone having the same armor as you were very slim. I’ve already run into about 12 people with the same armor as me. Even the visor customization is stupid. If you are giving us all these visors, you might as well give us a color mixer to do it ourselves. Just seriously take a look at how reach did their armor. That’s what you should be striving to make Halo 6’s customization be like. And as a side note, the armor in previous Halo games made you look like a super soldier, but now you look like a retard.
  2. Explain the lore better in the GAMES campaign. I don’t want to have to read 7 books, listen to a podcast, and watch 3 animated series just to know why a character doesn’t have and arm. It’s stupid. Just tell us things that happened throughout the campaign instead of making us learn the lore from outside the game.
  3. The REQ system. Please get rid of it 343, it’s stupid. I don’t want to get ultra rare or legendary armors based purely on luck, I want to get them based purely on time dedicated and skill. Take the Halo: Reach credits system. While the prices were slightly too overpriced, it was still a good system for obtaining armor.
  4. No rewards for long time players. 343, you have gotta reward people who have a service record on the multiplayer and/or campaign for all MAIN games with some kind of armor that can only be obtained through this way. And when I say main games, that includes Halo 2 (since the original Halo CE can’t be counted for obvious reasons), Halo 3, Halo 3:ODST, Halo: Reach, Halo 4, and Halo 5. This is not including the Halo Wars games and all the Mobile Games.
  5. I know this goes under armor, but it needs to have its own separate section. Cool it with the EVA rip off helmets! It’s ridiculous! And if you don’t know what I mean then go through the full armor collection and tell me that there are not about 20 helmets with the full head or almost full head visor. It’s ridiculous im fine with the New Halo 4/5 EVA helmet, the original EVA helmet, Emile’s custom EVA helmet, and the pilot helmet from reach. That’s it. Nothing else should even be remotely close to EVA.
  6. If you are going to release a DLC that has helmets and armor from previous Halo games, then don’t mess them up. I know that this is nitpicky, but I, even in addition to the re modeled versions of old armor (ex. The Wrath armor vs Emile from Reach’s armor) I want an EXACT copy of that armor.
  7. Again, about this is about armor, but it still deserves its own separate section. Please chill it with the helmets that have nearly no visor. They look stupid. And even in the lore of the game, what advantage would a helmet like Wetworks give you? It doesn’t make sense. I’m fine with like 3 or 4 purely for aesthetic, but we don’t need 50 of them.
  8. The ADS. I know what all of you are going to say. “But that was such an improvement to Halo! It made Halo flow and work-” Poppycock. Halo is slowly but surely turning more and more into Call of Duty, and it’s scaring me. Halo used to be very unique and different from MANY FPS’s, and that’s why I loved it. It wasn’t the generic experience. And that’s why Halo was the BEST under Bungie control. And no, I’m not asking for bungie back, I’m just saying you could learn a thing or two from the Bungie Halo games. But back to the ADS issue, it’s doesn’t belong in Halo. The scopes zoom worked so much better, and not to mention just fit better into Halo.
  9. Lack of Classic Maps. This is something that people like me, who have been playing since the days of Combat Evolved, will understand. For example, Blood Gulch was in every single Halo game in some way, shape, or form since the franchise was created. Halo CE as Blood Gulch. Halo 2 as coagulation. Halo 3 as (and I know some may disagree, but you can’t deny that this map is essentially the exact same concept as Blood Gulch) Valhalla, Halo 4 as Ragnarok, and Halo 5 as… wait? What? No Blood Gulch remake? Exactly. This map, along with Battle Creek, Ivory Tower, Lockout, Hang em High, and many many others hold a special place in the hearts of long time fans, and we would all very much enjoy to see them back in Halo 6.
  1. The campaign. Oh boy this is gonna be quite long. The campaign was the worst thing I have ever seen in the history of ever. It’s like you combined how trash the 3 Star Wars prequels were, and then you added Cancer to that equation. It’s just stupid. Team Osiris may have been in 3/4’s of the game, but I learned more about how difficult shielded grunts are to get rid of than I did about FireTeam Osiris. And don’t even get me started on that ending. Now you might ask “but didn’t Halo 2 have a cliffhanger just like Halo 5 did?” That may be true, but Halo 5 didn’t earn that ending, Halo 2 did. And by that I mean that Halo 2 had a perfect, action packed story that not only let us learn more things about the greater Halo universe, but had the most perfect plot and characters. An example of this is just the whole idea of playing as the Arbiter. Being able to take control of someone part of the group that you are trying to destroy (towards the beginning at least) let us see what our enemy is like, how they operate, and how they see the world. It was really a game changer and something that really only Halo had done at the time. I would have even been fine if we got to see deeper into how the Prometheans worked, much like we did the covenant. It wasn’t even clear until about 3/4’s of the way into the game who the main villain was. And another thing that I have to point out, the big “boss fight” that we had to do, we didn’t do it once. We didn’t do it twice. We didn’t do it 3 times. Not 4 times. Not 5 times. We kill him at least 6 times, and maybe even more (I’m not too sure and I couldn’t find it anywhere but I know we kill him at least 6 times). Seriously 343? You didn’t give us a single awesome boss fight, so instead you gave us 6 boss fights, ON THE SAME GUY. Do NOT repeat that mistake again in Halo 6. DO NOT.
  2. Team snipers. Please fix this. This is a problem that I have run into and this is why I can’t do Team snipers in Halo 5. The maps aren’t big enough. In order for team snipers to function correctly, I can’t have people walking 2 feet in front of me and shooting me with a sniper. That’s not the way team snipers is supposed to work. It’s supposed to be big maps, suitable for actual SNIPING. And guess what? Connecting this to classic remakes, you could include a Blood Gulch remake that could be included in this game mode.
  3. Skins vs Actual Weapons. When I first heard that the CE pistol was in Halo 5 I assumed that it was a skin instead of a separate weapon. I was relieved to hear it was a separate overpowered weapon, though I was disappointed. If you are to include things like this in Halo 6, please not only make it a separate weapon, make it a skin also. This could also apply to the Battle Rifle, and many things like, to name a few, the fuel rod, the rail gun, the shotgun, and the rocket launcher. Speaking of the shotgun and rocket launcher…
  4. This is one of the reasons I very much hate the weapons in Halo 5. The look of them. Most I am fine with. The ones I am fine with being the Battle Rifle, the Assault Rifle, the Magnum, DMR, and the Sniper (though I would love a classic sniper skin to be in Halo 6). But there are 2 weapon designs that piss. Me. Off. The shotgun and the rocket launcher. If you ask anybody that had played Halo Reach and any Halo game released before that, they will say that they loved the shotgun and the Rocket Launcher design. When the shotgun changed, sure, I was mad but I could get over it. But then they said they were changing the Rocket Launcher design. Now imagine this. In any Halo game before 5 the rocket launcher not only was deadly, but if you saw someone walking towards you with that gun, even if you DIDNT know that it shot rockets you would still run away screaming. That crap looked like it could destroy an entire building with one shot. It was scary. Then 343 comes in and says, “hey, you love this design a lot? Well guess what? Now your precious rocket launcher is a green tube.” It was one of the dumbest design changes. It went from badass killing machine to generic military rocket launcher. It was a huge disappointment. So please, for the love of God 343, get rid of this dumb green tube and make the original Rocket Launcher the default rocket launcher.
  5. Get rid of the Prometheans at the end of Halo 5. The Promeatheans are essentially the Flood for the second trilogy of Halo games. They need to be dealt with in Halo 6 and disappear forever.
    Now let’s get into suggestions for Halo 6. Leave your suggestion below, and here are mine.
    -I want the flood to come back just towards the end of the campaign. I would love it SO MUCH if there were to be a HUGE 4 way battle between the Prometheans, the Humans, the Covenant, and the Flood
    -Kill off Master Chief. Now I know what you are gonna say, “NO WHY WHOILD YOU SAY THAT HE IS AWESOME BLAH BLAHA BLAGRKDJDHDGBR” calm down, and hear me out. Master Chief has been in every single main Halo game (yes, technically you see the ship he is in during the beginning of ODST and he is an Easter Egg in a Cryo pod in the Reach campaign), so I think he has had a good run. He has done a lot of stuff, and saved humanity numerous times already. Don’t you think it would be a little lame if Master Chief, John Spartan, The Halo Man, (if you get the reference you are awesome) left the Halo games by retiring and settling down somewhere? It would be lame, wouldn’t it? And let’s face it, Master Chief’s story needs to end sometime. So my thoughts were that what 343 should do is make Master Chief’s death Noble Six’s death times 50 to the 3,000,000th power. That would be a pretty hardcore way to go out. Anyway, that’s where im gonna end. So leave your thoughts below!

> 2533274803958019;1:
> Having only just recently gotten Halo 5, MANY things made me angry, and some things made me happy. Let’s get started
> 1. The Forge. Halo 5’s forge was PERFECT for making very advanced maps and gamemodes, though it would be good if they could add a simplified version (much like Reach’s) while keeping the advanced version, just so more people could easily use forge.
> 2. Custom Games. Halo 5 had something many people have wanted for a LONG time. Customs Browser. Being able to find a random Custom Game whenever I wanted was fantastic, and I would love to see it in Halo 6.
> 3. War zone. I loved war zone, and it was near perfect (though the micro transactions, which I’ll get more into later, were utter bull crap). One thing I sort of want is, now that I’ve played A LOT of Battlefield 1, is Warzone to feel like how Battlefield 1’s multiplayer is. I would love to have a 32 vs 32, on a gigantic map, with Prometheans and Covenant, forming a giant, well, Warzone.
> 4. Ranked matches. I really enjoyed how for the first time (at least the first time executing it greatly) they included ranked matches into Halo multiplayer, though I still want them to have a version of all those Ranked game types that is un-ranked, just so people can not have to deal with try hards and play casual when they want to.
> 5. Old vehicles. By this I mean vehicles that were in previous Halo games that could make a return in Halo 6. Examples include the Chopper, the other brute vehicle from Halo 3 (I can’t remember what the name is for the life of me), the Revenant, the Elephant, the Falcon, the Hornet (and yes I know that the falcon was annoying where you HAD to have another person to defend your self, but that’s why I want both the Hornet AND the Falcon), and the Spectre. It would also be cool to have some vehicles from Halo Wars 1 and 2 added.
> 6. Vehicles that are old but could be “new”. FOR THE LOVE OF GOD. Please. Add. Flyable. Pelicans. And. Phantoms (and possibly some of the other covenant transport ships). I think that I could say for not just myself, but the ENTIRE Halo community that the first time that we lied eyes on the Pelican and the Phantom, we instantly wanted to fly them. If you can’t easily incorporate them into small games like slayer or even Big Team Battle (despite the name) we would love it so much to have them in Warzone. I know that we got to fly a pelican for a short moment in Halo 4, and that in reach bungie said “hey, we are quitting Halo, so here is a flyable Phantom and Pelican for one short mission” but that was it. Those were the only moments we were ever able to fly them and it’s a thing that nearly everybody wants. So please 343, add that.
> 7. Oddball. This used to be one of my favorite games back when I played Halo 2. From what I remember, it wasn’t even in Halo 4! It really pissed me off as oddball was one of those “I’m gonna chill and hold a skull for a little bit” game modes that I loved.
> 8. Cut the bull crap 343. Give us a complete game upon release. If you don’t have everything that a normal Halo game would have upon release, don’t release the game! From what I could tell (from my friends of course, as I only started playing recently) Halo 5 didn’t have tons of game modes when it was released and even didn’t have forge. Don’t do that. Give us a complete game.
> 9. Not including split screen. I can’t remember who it was, (it was someone high up in 343) that said something along the lines of “Xbox live is much more common now and it’s much more difficult to get people at one spot nowadays” NO. That’s bull crap. Split screen is what MADE Halo. And don’t say it’s difficult to get people in one place! Me and my Dad used to play EVERY SINGLE Halo campaign upon release, together, and it was fun. And it’s not that I’m still a child (which I’m not) it’s that I love Halo, and my Dad loves Halo, so it’s a tradition that we did. And guess what? 343 said screw you community, we are murdering splitscreen! Luckily we both had an Xbox so I just brought mine over and we played. But I was still pissed off
> 10. Micro transactions. Please. God. NO. I think I speak for everyone when I say that Micro Transactions are such bull crap. Halo used to be a game where in order to get cool stuff you had to be GOOD at the game. Now some little kid gets Daddy’s credit card and he can instantly have every single armor in the game. Oh, and that brings me to my next point.

Other brute vehicle is called the prowler and I don’t know if 32v32 is the right path,16v16 I could get with

Yea I agree with Perserverance23, 32 players in one match can be reasonable. 64 is highly unlikely, especially so soon I would think. Besides that sounds like an hour long game session making Halo 6 very tedious and many fans wouldn’t like that.

Besides that a lot of what you said I agree upon. For me I’d include making Halo “casual/clan-friendly” again. In my opinion, Halo 3 was very casual like, but then Halo 4 & 5 grew too competitive. Halo Reach was perfect because it had both competitive gameplay & casual gameplay. If they could make Halo 6 like that again, it’d be a great game. To make it perfect tho (in other words finishing the icing on the cake) return playable elites/sangheili! Thats what Halo 6 should need, again referring back to Halo Reach, it had both aspects even with their larger “hit-boxes” competitive and casual gameplay.

Rumor has it that 343i might be switching the elites for the brutes/jiralhanae. Honestly, if they are going to do that why not add sangheili as well? You’d make tons more money having 3 playable characters (2 specifically not human) than having only 2 playable species (brutes being somewhat disliked until recently).

Imagine the possibilities with having 3 species and at that great armor & customization ideas for all 3! Thats like a fulfillment of everyones dreams come true. Playable spartans/humans, sangheili, & brutes, as well as full or near full customization, in turn, 343i & Microsoft gaining probably the quadruple amount of money they’d ever have. I do agree with adding or replacing the old vehicle variants instead of having the newer ones seen in Halo 5. Don’t really like the “lighter versions” of the Scorpion or Wraith tanks, the banshees are alright, same with the ghosts, however the Wasp needs to go, maybe the old style of Mongoose/Gungoose could return, as for newer vehicles I liked the Phaeton & maybe adding another variant of ghost but the brute variant seen in HW2, or the FlameHog would be could add ons.

Forging is great in Halo 5, even though its pretty big already. Maybe increasing the map limits even further, and this time, instead of bringing Pelicans & Phantoms for display in forge, make them usable in forge/custom games. Maybe stretching it far here, but adding the scarab and or some small ships would be nice too. (CRS Light cruiser, SDV/DAV Corvettes, ADP Escort, Man O’War, and the Blockade Runner)

If its big enough with data space and has a good amount of room left, add a space battle feature. Where you can have space battles in actual ships both UNSC & Covenant/Post-Covenant sides. That might take an hour or so for multiplayer gameplay sessions, but that’d be highly worth it.

Another thing, don’t increase the games graphics to the point where it takes away alot of these elements. Graphics are good & all, but they don’t need to be almost REAL. All this that we “the fans” have mentioned would be satisfying enough. If you want graphics go back to the Halo Reach style or Halo 3/Halo Wars 2 at styles. I’d take all this any day instead of having perfect graphics. Because (obviously you guys know “343i”) running graphics itself on codes, rendering, etc can take up alot of unnecessary space that can ultimately be used for other purposes. Frame rate issues is another aspect of it, having too many things with perfect graphics could tend to crash the game multiple times.

This is my opinion on things. Hopefully 343i skims through this or heck even reads it, and either or both acknowledges this or thinks about it.

Id say Im good with everything you said but the ADS. There is no reason to not have it other than the old halo games didnt have it. You would be able to ADS in the halo universe if it was real then why shouldnt I be able to it in game. Things like that where they dont let you do things because of an old game are mind boggling to me. I hate to have my reality suspended and its always baffled me that you could never ADS with all this advanced technology and was pumped when they put it in the game. Not saying your wrong with your opinion I just disagree.

> 2533274972437337;5:
> Yea I agree with Perserverance23, 32 players in one match can be reasonable. 64 is highly unlikely, especially so soon I would think. Besides that sounds like an hour long game session making Halo 6 very tedious and many fans wouldn’t like that.
>
> Besides that a lot of what you said I agree upon. For me I’d include making Halo “casual/clan-friendly” again. In my opinion, Halo 3 was very casual like, but then Halo 4 & 5 grew too competitive. Halo Reach was perfect because it had both competitive gameplay & casual gameplay. If they could make Halo 6 like that again, it’d be a great game. To make it perfect tho (in other words finishing the icing on the cake) return playable elites/sangheili! Thats what Halo 6 should need, again referring back to Halo Reach, it had both aspects even with their larger “hit-boxes” competitive and casual gameplay.
>
> Rumor has it that 343i might be switching the elites for the brutes/jiralhanae. Honestly, if they are going to do that why not add sangheili as well? You’d make tons more money having 3 playable characters (2 specifically not human) than having only 2 playable species (brutes being somewhat disliked until recently).
>
> Imagine the possibilities with having 3 species and at that great armor & customization ideas for all 3! Thats like a fulfillment of everyones dreams come true. Playable spartans/humans, sangheili, & brutes, as well as full or near full customization, in turn, 343i & Microsoft gaining probably the quadruple amount of money they’d ever have. I do agree with adding or replacing the old vehicle variants instead of having the newer ones seen in Halo 5. Don’t really like the “lighter versions” of the Scorpion or Wraith tanks, the banshees are alright, same with the ghosts, however the Wasp needs to go, maybe the old style of Mongoose/Gungoose could return, as for newer vehicles I liked the Phaeton & maybe adding another variant of ghost but the brute variant seen in HW2, or the FlameHog would be could add ons.
>
> Forging is great in Halo 5, even though its pretty big already. Maybe increasing the map limits even further, and this time, instead of bringing Pelicans & Phantoms for display in forge, make them usable in forge/custom games. Maybe stretching it far here, but adding the scarab and or some small ships would be nice too. (CRS Light cruiser, SDV/DAV Corvettes, ADP Escort, Man O’War, and the Blockade Runner)
>
> If its big enough with data space and has a good amount of room left, add a space battle feature. Where you can have space battles in actual ships both UNSC & Covenant/Post-Covenant sides. That might take an hour or so for multiplayer gameplay sessions, but that’d be highly worth it.
>
> Another thing, don’t increase the games graphics to the point where it takes away alot of these elements. Graphics are good & all, but they don’t need to be almost REAL. All this that we “the fans” have mentioned would be satisfying enough. If you want graphics go back to the Halo Reach style or Halo 3/Halo Wars 2 at styles. I’d take all this any day instead of having perfect graphics. Because (obviously you guys know “343i”) running graphics itself on codes, rendering, etc can take up alot of unnecessary space that can ultimately be used for other purposes. Frame rate issues is another aspect of it, having too many things with perfect graphics could tend to crash the game multiple times.
>
> This is my opinion on things. Hopefully 343i skims through this or heck even reads it, and either or both acknowledges this or thinks about it.

I really like the idea of having brutes and elites playable as not only would 343 be bringing back a fan favourite feature, that made halo different from alot of other shooters but they’d be expanding upon it as well, and yes I agree with the graphics, they shouldn’t be too realistic I’d say combine halo wars 2,halo 2 anniversary and reach for the art style or atleast something like that

> 2533274830166194;4:
> > 2533274803958019;1:
> > Having only just recently gotten Halo 5, MANY things made me angry, and some things made me happy. Let’s get started
> > 1. The Forge. Halo 5’s forge was PERFECT for making very advanced maps and gamemodes, though it would be good if they could add a simplified version (much like Reach’s) while keeping the advanced version, just so more people could easily use forge.
> > 2. Custom Games. Halo 5 had something many people have wanted for a LONG time. Customs Browser. Being able to find a random Custom Game whenever I wanted was fantastic, and I would love to see it in Halo 6.
> > 3. War zone. I loved war zone, and it was near perfect (though the micro transactions, which I’ll get more into later, were utter bull crap). One thing I sort of want is, now that I’ve played A LOT of Battlefield 1, is Warzone to feel like how Battlefield 1’s multiplayer is. I would love to have a 32 vs 32, on a gigantic map, with Prometheans and Covenant, forming a giant, well, Warzone.
> > 4. Ranked matches. I really enjoyed how for the first time (at least the first time executing it greatly) they included ranked matches into Halo multiplayer, though I still want them to have a version of all those Ranked game types that is un-ranked, just so people can not have to deal with try hards and play casual when they want to.
> > 5. Old vehicles. By this I mean vehicles that were in previous Halo games that could make a return in Halo 6. Examples include the Chopper, the other brute vehicle from Halo 3 (I can’t remember what the name is for the life of me), the Revenant, the Elephant, the Falcon, the Hornet (and yes I know that the falcon was annoying where you HAD to have another person to defend your self, but that’s why I want both the Hornet AND the Falcon), and the Spectre. It would also be cool to have some vehicles from Halo Wars 1 and 2 added.
> > 6. Vehicles that are old but could be “new”. FOR THE LOVE OF GOD. Please. Add. Flyable. Pelicans. And. Phantoms (and possibly some of the other covenant transport ships). I think that I could say for not just myself, but the ENTIRE Halo community that the first time that we lied eyes on the Pelican and the Phantom, we instantly wanted to fly them. If you can’t easily incorporate them into small games like slayer or even Big Team Battle (despite the name) we would love it so much to have them in Warzone. I know that we got to fly a pelican for a short moment in Halo 4, and that in reach bungie said “hey, we are quitting Halo, so here is a flyable Phantom and Pelican for one short mission” but that was it. Those were the only moments we were ever able to fly them and it’s a thing that nearly everybody wants. So please 343, add that.
> > 7. Oddball. This used to be one of my favorite games back when I played Halo 2. From what I remember, it wasn’t even in Halo 4! It really pissed me off as oddball was one of those “I’m gonna chill and hold a skull for a little bit” game modes that I loved.
> > 8. Cut the bull crap 343. Give us a complete game upon release. If you don’t have everything that a normal Halo game would have upon release, don’t release the game! From what I could tell (from my friends of course, as I only started playing recently) Halo 5 didn’t have tons of game modes when it was released and even didn’t have forge. Don’t do that. Give us a complete game.
> > 9. Not including split screen. I can’t remember who it was, (it was someone high up in 343) that said something along the lines of “Xbox live is much more common now and it’s much more difficult to get people at one spot nowadays” NO. That’s bull crap. Split screen is what MADE Halo. And don’t say it’s difficult to get people in one place! Me and my Dad used to play EVERY SINGLE Halo campaign upon release, together, and it was fun. And it’s not that I’m still a child (which I’m not) it’s that I love Halo, and my Dad loves Halo, so it’s a tradition that we did. And guess what? 343 said screw you community, we are murdering splitscreen! Luckily we both had an Xbox so I just brought mine over and we played. But I was still pissed off
> > 10. Micro transactions. Please. God. NO. I think I speak for everyone when I say that Micro Transactions are such bull crap. Halo used to be a game where in order to get cool stuff you had to be GOOD at the game. Now some little kid gets Daddy’s credit card and he can instantly have every single armor in the game. Oh, and that brings me to my next point.
>
> Other brute vehicle is called the prowler and I don’t know if 32v32 is the right path,16v16 I could get with

I disagree. Just think of it. A HUGE map. And when’s I say HUGE I mean huge. 1 team could play as the Covenant, the other as Spartans, and the Covenant could have like 1 scarab or other vehicle that they can spawn in whenever, and the Spartans can destroy it. The Spartans could have the human equivalent to a Scarab (I don’t know what’s it could be, but there is definitely something). Seriously, Like sauce said, take a look at battlefield 1. They have 32v32 and it is near perfect. I think that Halo 6 could pull off something in a similar fashion. And there isn’t one thing that Sauce didn’t mention that I want to return. Armor abilities. And I mean something like the Halo 4 and Reach armor abilities. Personally, the ones I want to return are:
Bubble Shield/Drop shield
Active Camo
Hardlight Shield
Jet Pack
Hologram
Promethean Vision (I really only want this to return so I can play the Predator Custom game mode again in Halo 6)
And you guys may disagree with this one, but armor lock. And let me explain this. From what I could tell, a lot of the people who complain about Armor Lock being useless just don’t know how to use it correctly. People assume “oh I’m being shot, let’s go into armor lock while my enemy is staring me down.” That’s not how it is supposed to be used. It’s useful for stopping vehicles, and say you are in a gunfight, your shields go down, so you get to cover. Your enemy throws a grenade. What do you do? Run? Then he’ll shoot you and kill you. If you stay still, the grenade will kill you. Armor lock would also be useful in this situation. I would also love to see the return of weapons like the bruteshot, the elite plasma rifle, the Focus Rifle, the spiker, the mauler, the flamethrower, the needle rifle, the plasma repeater,

> 2533274972437337;5:
> Yea I agree with Perserverance23, 32 players in one match can be reasonable. 64 is highly unlikely, especially so soon I would think. Besides that sounds like an hour long game session making Halo 6 very tedious and many fans wouldn’t like that.
>
> Besides that a lot of what you said I agree upon. For me I’d include making Halo “casual/clan-friendly” again. In my opinion, Halo 3 was very casual like, but then Halo 4 & 5 grew too competitive. Halo Reach was perfect because it had both competitive gameplay & casual gameplay. If they could make Halo 6 like that again, it’d be a great game. To make it perfect tho (in other words finishing the icing on the cake) return playable elites/sangheili! Thats what Halo 6 should need, again referring back to Halo Reach, it had both aspects even with their larger “hit-boxes” competitive and casual gameplay.
>
> Rumor has it that 343i might be switching the elites for the brutes/jiralhanae. Honestly, if they are going to do that why not add sangheili as well? You’d make tons more money having 3 playable characters (2 specifically not human) than having only 2 playable species (brutes being somewhat disliked until recently).
>
> Imagine the possibilities with having 3 species and at that great armor & customization ideas for all 3! Thats like a fulfillment of everyones dreams come true. Playable spartans/humans, sangheili, & brutes, as well as full or near full customization, in turn, 343i & Microsoft gaining probably the quadruple amount of money they’d ever have. I do agree with adding or replacing the old vehicle variants instead of having the newer ones seen in Halo 5. Don’t really like the “lighter versions” of the Scorpion or Wraith tanks, the banshees are alright, same with the ghosts, however the Wasp needs to go, maybe the old style of Mongoose/Gungoose could return, as for newer vehicles I liked the Phaeton & maybe adding another variant of ghost but the brute variant seen in HW2, or the FlameHog would be could add ons.
>
> Forging is great in Halo 5, even though its pretty big already. Maybe increasing the map limits even further, and this time, instead of bringing Pelicans & Phantoms for display in forge, make them usable in forge/custom games. Maybe stretching it far here, but adding the scarab and or some small ships would be nice too. (CRS Light cruiser, SDV/DAV Corvettes, ADP Escort, Man O’War, and the Blockade Runner)
>
> If its big enough with data space and has a good amount of room left, add a space battle feature. Where you can have space battles in actual ships both UNSC & Covenant/Post-Covenant sides. That might take an hour or so for multiplayer gameplay sessions, but that’d be highly worth it.
>
> Another thing, don’t increase the games graphics to the point where it takes away alot of these elements. Graphics are good & all, but they don’t need to be almost REAL. All this that we “the fans” have mentioned would be satisfying enough. If you want graphics go back to the Halo Reach style or Halo 3/Halo Wars 2 at styles. I’d take all this any day instead of having perfect graphics. Because (obviously you guys know “343i”) running graphics itself on codes, rendering, etc can take up alot of unnecessary space that can ultimately be used for other purposes. Frame rate issues is another aspect of it, having too many things with perfect graphics could tend to crash the game multiple times.
>
> This is my opinion on things. Hopefully 343i skims through this or heck even reads it, and either or both acknowledges this or thinks about it.

Agree with you there, (but I want a 32v32 mode) though id prefer the Reach art style over 3. And this isn’t because 3’s art style is bad, but because Reach had the perfect art style.

Here’s an idea of mine: If there was a way for 343 Industries to make special actions putting in extra content in the game borrowed from other games, they would need to first make a partnership for in order for them to do so. But the thing that I am most anticipating for later in the future is the partnering with game developers, Digital Extremes (DE) for the featuring purposes of including Warframe in the late comings of Halo 6. It’d would be much so like a game-crossover thing but all honesty would annihilate Halo gameplay mechanics in all ways possible knowing so if you tried out Warframe like myself (Mastery Rank 10 in the game by the way) where within the game, you apply all kinds of different upgrades to weapons and frames for superior dominance to sparking an “immortality” kind of conditioning on your warframe to whereas in our home universe of Halo, no matter how strong our weapons, no matter how advanced our vehicles are, we mighty Spartans simply would not bear the esoteric power and ancient technological advance of the Tenno… masters of the of blade and gun. Or the Orokin Tenno (prime warframes) … the supreme masters of blade and gun. My recommendation to any of you curious Spartans in here is to at least just give the game Warframe a go to further understand the differentiating capabilities of both the Tenno and ourselves. And also enjoy the wake up call in there if your a newcomer to it, Spartan :slight_smile: P.S Hope this happens.

XxRocket28xX, I would like a 32v32 as well. But I imagine that it’d be tedious. Unless its something new like some space battle gametypes, I dont think they’ll do that. As for the art style I like mainy Halo Wars 2 & Halo Reach art. Mixing the 2 will be great! I’d prefer for them to create the armors to be “in-depth” again. Comparing Halo Reach and Halo 4 “ODST Helmet” for example - Halo Reach had it angled and perfectly integrated. However, Halo 4 had it as a flat no angled visor which looked horrible.

As for the Sangheili armors they were fine in Reach, especially having the Ranger with those “claw-like” gloves.
As for the Jiralhanae armors, I don’t know how they’d go about doing that, I would prefer them to go with Halo 3: ODST & Halo 3 brute art styles. Maybe the Halo 4 cut-scene chieftain.

I could make a prediction for Halo 6, for what I ultimately want it to be, but I’ll instead suggest what I think would be the best overall, the ideal version, you might say.

First and foremost I believe Halo Wars 2’s art-style is the way to go and considering its reception I hope it will be utilized going forward, and I hope the sound design comes closer to the older style, something like Stephen Rippy’s interpretations from Halo Wars 1 and less like…well what we’ve been getting.
So, the campaign. The Halo Array is a ‘Gun Pointed At The Head Of The Universe’, and Cortana’s holding the trigger. I’d pose that she’s going to hold the galaxy hostage in exchange for John, and this remaining fragment of her is likely a victim of the Logic Plague, inflicted due to a combination of her exposure to the Gravemind on High Charity and her entering Rampancy throughout Halo 4. Now these are the more obvious suppositions, and I can’t say whether our journey will involve a return to the Ark, Installation 04C, The Babd Catha Forerunner Complex on Reach or even the Forerunner capital Maethrillian, nor can I say for the involvement of Mendicant Bias or the return of the Flood, but I do believe the Banished will make an appearance, as Halo Wars 2 was used as setup for Halo 6. I believe a mixture between Banished forces and new variants of Sentinels -much like the Sentinel Enforcer from Halo 2- as appose to Promethean forces would be the best option going forward and would allow for interesting gameplay experiences.
Most of all, I want the Narrative to flesh out the characters used, the gameplay to create unique and memorable experiences in their own right, and for the story to actually conclude. No more cliffhangers.
There’s lots of little things like, having less radio chatter, the cinematography in cutscenes, removal of the squad system and returning to split screen that I also think would make for a more enjoyable campaign experience, but I don’t have enough space to get into them all without negating other areas of the game.

In Arena, Ranked, Casual and Community playlists with a return of all halo game modes from previous entries. Invasion, Headhunter, Race, Oddball, Stockpile, the list goes on. FFA, Objective, Slayer, SWAT, Infection, BTB etc. should be constant playlists and present at launch, no excuses. A rotational community forge playlist for maps made with standard game-modes in-mind, showcasing the best the community has to offer, in addition to Action-sack and Griffball. Heck maybe give Race it’s own playlist, idk. There needs to be a good number of maps at launch, 12-15 at least, and if there are going to be more maps in ‘Free DLC’ updates then make them more scarce, make them unique, and ditch the remix system.
I do also think that Halo 6 should stick to Halo 5’s gameplay design, and while I along with many others would prefer a hard-reset to the classic style, it’d just be a shell-shock to people who came from its predecessor, and i don’t think the franchise can handle that kind of shift again, not in the mainline series at least.
Tighten a few things up, make automatics less prominent, reduce or ideally remove the ridiculous bullet magnetism and get rid of Spartan Charge and I think it’d make for a solid successsor to Halo 5 and an improvement and evolution on their new style. I hate smart-scoping with a passion and I don’t think Advanced Mobility is the direction the series should go in the long run, but I do think Halo 6 needs to go there and I don’t want to see it flop like Halo 5 did.

Warzone should return and I think OG Firefight should be a variant of it, locking off areas of the map that unlock as waves progress and having massive enemy hordes to deal with instead of objectives. For example, unlocking a vehicle bay on wave 10 and getting access to vehicles to help turn the tide, etc.
Warzone itself needs to be more varied, given more objective types and more interesting boss encounters. Lock REQ’s off by objective or waves and this’ll allow for more balanced bosses that aren’t just bullet sponges. Perhaps a boss that requires an Assassination, and you need to cooridnate to distract them with heavy weapons while another member sneaks around the back, something like that.
Warzone also needs varied and unique maps, more terrain and less architecture. Have a level set at night or one with vast open planes, take a page out of Halo Wars 2’s book. Heck, give us Halo Wars 2 vehicles to play with in Warzone; The Cyclops, Wolverine, Jackrabbit or Grizzly, heck the Banished Ghost, Chopper and Prowler would be cool too, this mode has so much potential and it’s begging to be expanded upon, especially if the Flood do make a return, however unlikely I think that may be.

The custom game browser was an excellent addition, but include a proper in-game file browser along with a search/tag function and a 343 favorites section to really give the community a chance to flourish, give them the tools and they will.
Forge is excellent in 5 but expansion of vehicular options, such as dropships and civilian vehicles would be nice additions, as well as Area based A.I in some capacity. (Also let us change the team color of Mongooses again, maybe other vehicles too).
Theater needs to be available for all modes, and I know splitscreen is returning but ideally 4 players in customs/LAN and 2 for Online and Campaign.

Finally, I want a return to Reach’s modular armor customization as I’ve said many times before, with base armor pieces unlocked via a credits earned from a progressive ranking system that doesn’t incrementally increase like Reach’s does, perhaps capping at 200,000 credits for rank after reaching rank 10 (medal equivalent), and for attachments and armor variants to be unlocked via in-game challenges a la Halo 3. Special sets like Master Chief should also be unlockable for more difficult challenges, like completing the campaign solo on legendary, etc.
Elites should return, with modular armor customization similar to Halo 3; custom assassinations should be ditched in favor of weapon specific animations, in Oddball make the ball actually look like a skull and not an artifact from Indiana Jones, and if the REQ system needs to return then it should not in any way affect the armor customization and should be used exclusively for REQ weapon and vehicle variants in addition to weapon skins. Armor skins at the very most.

Ultimately, what I want Halo 6 to be compared to previous Halo’s, especially the recent ones, is content complete; and I sincerely hope it does well, regardless of whether any of the above is implemented or not.

Believe it or not, the smart-scoping feature for me has been an extreme upper edge on getting more kills every time you zoom in. (More hover time while in air.) It would feel petty to have one such innovative motion which endows you enhanced gameplay strategies feature dismantled. What’s to hate about it anyway?

I think that the whole ADS feature should be removed, for 1 reason specifically. Think of it from a logical standpoint. Are you telling me that over 500 years in the future they haven’t discovered a better way to help increase accuracy than ADS? The whole scopes view was logical, it helped with better accuracy and was more futuristic than ADS

And one of my last arguments. Why sprinting in Halo is not good. I know this will probably be not changed but it’s worth a shot. So bungie included sprinting in Reach and guess what? It didn’t work. So 343, instead of saying “hey let’s get rid of the -Yoink- we don’t need” they say “instead of keeping the normal design of the game let’s add 1 gameplay mechanic that we have to redesign all of Halo around just for it to work” that’s stupid. It’s like a new car coming out and it has a problem with how roads are made. So instead of just getting rid of that car they redesign the whole road to fit the needs for that one singular car. It’s stupid right? I’m so tired of the people going up to me after I emptied a full clip into them, meleeing me, and then we are on the same level in a fight, despite me doing significantly more work to do so. It just doesn’t fit into halo. Bungie never added sprinting in 1,2,3, and ODST for a reason.

> 2535442158996011;15:
> And one of my last arguments. Why sprinting in Halo is not good. I know this will probably be not changed but it’s worth a shot. So bungie included sprinting in Reach and guess what? It didn’t work. So 343, instead of saying “hey let’s get rid of the -Yoink- we don’t need” they say “instead of keeping the normal design of the game let’s add 1 gameplay mechanic that we have to redesign all of Halo around just for it to work” that’s stupid. It’s like a new car coming out and it has a problem with how roads are made. So instead of just getting rid of that car they redesign the whole road to fit the needs for that one singular car. It’s stupid right? I’m so tired of the people going up to me after I emptied a full clip into them, meleeing me, and then we are on the same level in a fight, despite me doing significantly more work to do so. It just doesn’t fit into halo. Bungie never added sprinting in 1,2,3, and ODST for a reason.

Sprint wasn’t an equal start ability in Reach and to top it off their were much better abilities to use than sprint. The game is not designed around sprint. ever played without it? works pretty well and gives you an advantage in most cases. you can’t have your weapon ready while sprinting, your shields don’t recharge so you’re vulnerable the entire time you sprint. I sprint at the same moments i wish i could sprint in older titles, the moments i need to close a gap on an enemy or reach a position before them, but most of the time i’m going base movement speed, checking my corners, and getting in better positions more quietly

> 2535425828868940;16:
> > 2535442158996011;15:
> > And one of my last arguments. Why sprinting in Halo is not good. I know this will probably be not changed but it’s worth a shot. So bungie included sprinting in Reach and guess what? It didn’t work. So 343, instead of saying “hey let’s get rid of the -Yoink- we don’t need” they say “instead of keeping the normal design of the game let’s add 1 gameplay mechanic that we have to redesign all of Halo around just for it to work” that’s stupid. It’s like a new car coming out and it has a problem with how roads are made. So instead of just getting rid of that car they redesign the whole road to fit the needs for that one singular car. It’s stupid right? I’m so tired of the people going up to me after I emptied a full clip into them, meleeing me, and then we are on the same level in a fight, despite me doing significantly more work to do so. It just doesn’t fit into halo. Bungie never added sprinting in 1,2,3, and ODST for a reason.
>
> Sprint wasn’t an equal start ability in Reach and to top it off their were much better abilities to use than sprint. The game is not designed around sprint. ever played without it? works pretty well and gives you an advantage in most cases. you can’t have your weapon ready while sprinting, your shields don’t recharge so you’re vulnerable the entire time you sprint. I sprint at the same moments i wish i could sprint in older titles, the moments i need to close a gap on an enemy or reach a position before them, but most of the time i’m going base movement speed, checking my corners, and getting in better positions more quietly

That is all well and good , but the problem with sprint is that it messed with the biggest contributor of team work in the game…communication. In Halo CE - 3 if I said "enemy is on blue landing , the enemy was pretty close to that point when you heard me say it (due to lag and latency it takes a second or two for the protocols to carry the message). Now with sprint , by the time I say “enemy is on” he is halfway across the map.
I understand the strategic advantages of sprint , but you lose so much more strategy with it in the game.

A mixture of Halo 3 and Reach MP… Enough stuff for a Halo which would still be in the top 5 two years after release

You all made good points. But from finally talking to the old group of friends I have that used to play the old Halos together, I decided to even more emphasize something I already said. Classic Maps. I’m gonna focus on one is particular. Blood Gulch. For long time fans this is seen as one of the most memorable and overall amazing maps. Now, if you say that this has been remade in many different ways in every game and that it needs to go, then be quiet. There is a reason they have remade it some many times. It’s because it’s impossible not to love it. It’s definitely in the top 3 Halo maps of all time.

> 2533274847627340;17:
> > 2535425828868940;16:
> > > 2535442158996011;15:
> > > And one of my last arguments. Why sprinting in Halo is not good. I know this will probably be not changed but it’s worth a shot. So bungie included sprinting in Reach and guess what? It didn’t work. So 343, instead of saying “hey let’s get rid of the -Yoink- we don’t need” they say “instead of keeping the normal design of the game let’s add 1 gameplay mechanic that we have to redesign all of Halo around just for it to work” that’s stupid. It’s like a new car coming out and it has a problem with how roads are made. So instead of just getting rid of that car they redesign the whole road to fit the needs for that one singular car. It’s stupid right? I’m so tired of the people going up to me after I emptied a full clip into them, meleeing me, and then we are on the same level in a fight, despite me doing significantly more work to do so. It just doesn’t fit into halo. Bungie never added sprinting in 1,2,3, and ODST for a reason.
> >
> > Sprint wasn’t an equal start ability in Reach and to top it off their were much better abilities to use than sprint. The game is not designed around sprint. ever played without it? works pretty well and gives you an advantage in most cases. you can’t have your weapon ready while sprinting, your shields don’t recharge so you’re vulnerable the entire time you sprint. I sprint at the same moments i wish i could sprint in older titles, the moments i need to close a gap on an enemy or reach a position before them, but most of the time i’m going base movement speed, checking my corners, and getting in better positions more quietly
>
> That is all well and good , but the problem with sprint is that it messed with the biggest contributor of team work in the game…communication. In Halo CE - 3 if I said "enemy is on blue landing , the enemy was pretty close to that point when you heard me say it (due to lag and latency it takes a second or two for the protocols to carry the message). Now with sprint , by the time I say “enemy is on” he is halfway across the map.
> I understand the strategic advantages of sprint , but you lose so much more strategy with it in the game.

Agree with you there, though because 343 is too busy copying other FPS instead of making their own unique game, it probably won’t happen.