Time to spitball ideas for infection, and HOPEFULLY 343 FINALY starts getting around to that. Anyway, here are some ideas I’d like them to add to halo’s infection;
[-Redacted-]
Halo’s Zombie mode similar to the style of CoD Zombies. You start out as a UNSC marine in a Wargames when a Civilian Transport Ship comes out of slip space (not in Wargames it’s comes in almost hitting infinity!) Captain Lasky wants contact on the civilian carrier (not knowing that the covenant is inside the carrier, about to launch a virus into the Infinity’s Wargame Sims. The virus is shown in the Wargames as a rotting body that is visually appalling) after Lasky makes contact with the civilian transport ship, the virus is released onto the Infinity’s Wargames. (How it kills in the sim is standard zombie fair, but what happens as they die in the sim, the virus sends an electric plus to the user killing the person. [Game over man!]) There is no known way to counter the virus, (although if you do an Easter egg “mission” you can survive via escape, or go with endless horde mode.) Abel to customize how many rounds to take till evac arrives (if you just want to play a quick game) what round you start on, set wether it’s timed gameplay or based on rounds.
-Base Modes;
_Undead Nightmare: Hardcore Mode, the virus has more health and your Spartan armor dose not give you any extra health.
_Cannon Fodder: Easy killing, blastin’ and relaxin’
_Horde Mode: Standard Wave based Gameplay
_Timed Horde Mode: Endless virus atacks you, no breaks here.
_Campaign: Left 4 Dead Style where your moving from safehouse to safehouse scavenging along the way till you get to evac.
How this could be emplamented Now. (The horde mode anyway)
Take your Warzone assault map, have it as only the main base. The AI “virus” being UNSC but given a texture for the “undead” look. No weapon, new animations (for walking and hitting) and recording the sounds for the zombies (or just use the halo flood sounds). Set player model to that of the UNSC marine. This versions game modes; (you can spend your req points here to better outfit yourself agents the horde, no vehicles, no powerups, Loadouts and power weapons only)
Movemt similar to ODST, 2 hits your dead and when your in Spartan armor gives you normal movement and can take 5 hits
_Standard: 4 Players with the revive mechanic (from the campaign) vs horde. Holding out till evac, once evac is here they haft to get to the pelican to escape.
_Vs: 2 Teams of 4 survivors try to outlast the other team and get to evac, (separate bases) if both team make it to evac, then whoever has the most survivors wins.
_Hunted: 4 players as survivors, and 4 as the infected. Infected players are stronger than the virus horde, but slower. Consider them the “tank” (not l4d tank) while survivors hold out for evac as the fight the virus horde that try’s to consume them.
_Hunted Vs: Two teams of survivors try to outlast one another and get to evac while two teams of infected try to kill there prey before the other.
_Quarantine Zone: One Team of 16 vs a HUGE HORDE (AI) with only one life. Hold out for evac.
_Undead Assult: One Team of 24 agents hordes of undead (ai) in the standard Warzone assult. But instead of the infected destroying the power core, if your pushed back to the main base “last stand” will activate meaning you have your last life, you can still win by holding out till evac arrives. You loose if the horde pushes you back to your main base and kills all of your team. (Vehicles are allowed in this mode)
ps forge AI, cuz come on, it would make it easier for you guys since we will make the damn maps.
maybe a “beta” testing ground where 343 could test modes or something idk.
hopefully this his will get the momentum moving, and the ideas flowing