What Halo 5 NEEDS to have to be successful.

I’m typing this to give my opinion on the multiplayer standpoint of the future Halo games.
I’m going to try to organize this as much as I can for an easy read, but I can’t promise anything because my thoughts are really scattered on this topic. So grab your coffee, or red bull, and start reading because there is a lot to say.

Playlists

  • Playlists need to be separated into 2 paths, Competitive (Ranked) and Casual (Social).
    Remember the day when you played Halo 3? For some this wasn’t too long ago. The thing I LOVED the most about the multiplayer was the split between the casual and competitive players. I feel like future Halo titles need this feature again. Instead of just having two separate modes, like halo 3, 343i needs to implement two completely different multiplayer experiences.
    Here is how I think it should be organized.
    Ranked
    ONE: This should be Classic Halo
    When I say, “classic,” I mean CLASSIC. Not Halo Reach, but Halo CE, 2, and 3.
  • Weapons should stay true to the classic settings. Something that I have in mind, as I’m sure everyone else has the same thing in mind, is the 4 shot Battle Rifle. This Battle Rifle was essential to the past multiplayer. This made the gameplay fresh, competitive, fun. You had to have skill to kill someone who is shooting at you. 343i needs to bring back Ture Skill.
  • Along with weapons, shields need to be true to the classic Halo. I’m am happy with what Halo 4 did. I just dont want another Health System.
  • Jump height needs to feel like the “Incredible Hulk jumps.” Jump height helps you jump onto a side ledge and take different tactical path to go behind enemy lines.
  • No ordinances. No Armor Abilities. Maybe no Sprint. My thoughts or wishy washy with sprint.

TWO: Skill System

  • I absolute am 100% sure that Halo needs a True Skill ranking system. I probably shouldn’t open my big mouth just yet with CSR coming around the corner, but Halo NEEDS this ranking system. I think that Halo 5 should have your rank shown like Halo 3. You want to feel badass with your 50 flashing off to the world. What is more impressive than a 50 is a 50 that has been reset. I was skeptical about ranks may be reset over a period of time, but now I like the idea. This limits the black market selling of level 50 accounts. We all got the late night messages from squeaky preteens offering to sell level 50 in SWAT. This ranking system should only be based on kills. NOT XP

Social
ONE: Future Halo
When I say, “Future,” I mean Halo 4 and how it will progress into future games.
I’m not going to type as much as I did for ranked. Partly because my eyes are getting heavy and partly because there isn’t much to be said.

  • This needs to be the Halo that many, many Halo players play. The Halo that people play for fun. The Halo that I would play when I went over to a buddy’s house and drove the Warthog around on Valhalla not caring what would happen. Kamikaze into the ground with a Banche screaming racist stereotypes.
  • This should be XP based.
  • Custom Loadouts
  • Armor Abilities and Sprint.
  • Halo elements that makes the game fun and makes you laugh with your friends.

More could be said so please discuss it with me and other people :slight_smile:
Remember, the goal of this is to come up with great ideas to help morph the future of Halo Multiplayer.

The one thing I liked about the Halo 3 Ranking System was Social Playlists. On one hand, you had Ranked, which was a more simple gameplay experience, and anyone could play it. On the other hand, you had Social, which was DLC required, but had more gametypes, more maps, more players… more everything.

When I started Halo 3, I played mostly Lone Wolves and Squad Battle, which was fun for a time. But once I bought the Heroic and Legendary map packs and gained access to Rumble Pit and Big Team Battle, I went all-Social and never looked back.

If you live in Australia, Halo 5 needs a good connecction search option.

Not to be successful, it needs it to be playable. Right now, the game just cannot be played with any enjoyment for any Aussie I know.

I love all the ideas. =)
Although, for the next Halo installment I would like to know more as to why there are no more brutes. (I’ve read the books so I already know) but, if I was to just pickup the game I wouldn’t know what had happened so I think some clarification on the lore would be nice.
I would like to see some more of the darker side of Master Chief in the next installment. I want him to seem lost without Cortana and wanting vengeance( that’s if the Didact did not die).
As for the multiplayer, I would want to see firefight make a return along with Spartan Ops, With the new firefight though I want to make it seem more survival like in ODST. It would also be nice if we could get some of what GoW3 did with their mode and for every 10 rounds there is a boss fight. IE: scarab or two Locust(s).
Speaking of locusts, maybe reflect on past titles cough Halo Wars cough . There were some great vehicles in there like the Locust and the Cobra.
Overall I just want as the following lists.
*Deep lore, reach back to why everything has happened. Give me reason as to why everything is the way it is.
*More darker Master Chief
*An enhanced version of firefight
*Better vehicles[/li]

Please be free to discuss here:

https://forums.halowaypoint.com/yaf_postst196730_Halo-5-Suggestions-and-Expectations.aspx

P.S. A Mod will said the same but will close the thread.

Halo 5 needs a developer that wants to cater to its community. This community. The one that’s left in the aftermath of the gigantic population drop. The only ones who care enough to stick around, out of love for the franchise.

If 343 doesn’t listen to the community, and continues down the bull-headed path it’s on? Halo 5 will never be successful.

> Please be free to discuss here:
>
> https://forums.halowaypoint.com/yaf_postst196730_Halo-5-Suggestions-and-Expectations.aspx
>
> P.S. A Mod will said the same but will close the thread.

Please use the thread above to discuss Halo 5. Thanks.