What Halo 4's forge texture should be.

Well this is if there are not multiple textures which would be great.
Looking at reach all forge maps look grey and dull, personally the forounner texture does not really fit into halo reach as the main theme is human structures.

This leads onto my next point which is that the theme should be human, looking at a map like boardwalk, it has 5 textures max but the map looks great and fits into halo reach. Also swordbase has the same textures, and like boardwalk looks great.

Basically what im trying to say is make sure that the textures of the objects fit into halo 4’s themes(whatever they are) so that maps look nice and not like they should be in halo 1.

Give us simple, boring textures that do not tax the 360’s hardware so that our maps don’t lag like hell. Then they could be bigger and more complex.

Or you could satisfy all the fools who drool over pretty colors and graphics.

> Give us simple, boring textures that do not tax the 360’s hardware so that our maps don’t lag like hell. Then they could be bigger and more complex.
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> Or you could satisfy all the fools who drool over pretty colors and graphics.

As long as they have different coloured objects, I don’t care how flat the colour is. And the random proximity lights lag the game not the textures.

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