WHAT HALO 4 NEEDS (NOT TO BE LIKE REACH)

It needs to be Halo, meaning there needs to be a BR, 1-50 ranking system, and no armor abilities. Basically all Halo 4 needs to be is a combination of Halo 2 and Halo 3. It definitely needs to have throwback multiplayer maps (examples: guardian, beaver creek, the pit) The ranking system is the most crucial of all though and the reason Reach wasn’t all that great is because of the bad ranking system. I say the only thing to keep from Reach is the variety of armor customizations, but definitely not the DMR. It’s a great weapon, but it just doesn’t have that classic Halo feel that kept me playing for years. Oh yea, one last thing… bring back double EXP weekends!!:slight_smile:

The ranking system is not the most crucial thing of all. There is so so so much more to a game than just a ranking system.

If only I had a nickel for every time I see a thread stating Halo 4 should ignore Reach…

I know it’s not the most important thing, but its a big factor in playability and wanting to play to work for something.

Since when did the BR being in the game define whether or not it is a “Halo” game. By your logic, Halo: C.E., Halo 3: ODST, Halo Wars, and Halo: Reach aren’t “Halo” games just because they don’t have the BR or TrueSkill.

Those aren’t what Halo 4 “NEEDS”, those are what you WANT. There’s so much more important things that define what makes a Halo game “Halo” other than a single weapon and TrueSkill.

nope.