The question is pretty self-explanatory. What gametypes would you like to see make a return, which ones should be scraped, and what is an idea that you would like to add to a pre-existing one or an idea for a completely brand-new gametype.
NOTE: Feel free to make your idea a completely new mode. (E.g. Flood Survival)
My list:
-Assault
-CTF/Flagnum CTF
-Infection & Flood
-Slayer
-Territories
-Dominion
-Invasion (Add more objective types to it for a more variatized selection of maps.)
-Race
-VIP (I never cared at all for it, but I know people who did.)
-One Flag CTF
-One Bomb Assualt
-Extraction
-Oddball (Variants for throwing and non-throwing)
-KoTH (Add weapon drops to the king who completely dominates the hill.)
-Regicide
-Basic Editing (Lol i dun kno y i put dis heer)
-Mega Team Battle (BTB utilizing big vehicles such as pelicans, vultures, etc. and fully taking advantage of the maximum amount of players that the XB1 can port which is supposedly 32)
NEW MODE: Onslaught
Onslaught throws you into a hive of flood which you have to survive an infinite amount of time in until you inevitably die. Given an environment that is completely infected, you must salvage what you can from the remnants of what once was to top the leaderboards with your friends or the world. At each boss wave bigger tougher forms of the infection are released that will require cunning to beat.
NEW/OLD MODE: Firefight 3.0
Similar to past firefight experiences, you are given 7 lives to start off with and the waves of Covenant are infinite (or not depending on how you customize your game). You will be able to customize the enemy types just as in Reach, but you will have a special set of personal Loadouts allowed to you just for this gametype that allow you to conquer the Covenant your way. These loadouts can be disabled in the game settings if they are not desired, and the last new addition this iteration of the gametype brings are new map dynamics, allowing for the player to trigger the map to behave certain ways, such as disabling key points that the A.I. might use to overcome you for periods of time, or blowing up a part of the map to prevent it form being used again only to open up a new part of the map complete with it’s own difficulties on top of that.

