What Forge Pieces Should Still Come?

Now With Monitor’s Bounty Adding 650 Objects, What More Or New Ones Should They Add?

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I honestly can’t think of anything at this point…maybe more window facades?

Sentries I want sentries.

Camo nets for boxes/ammo crates?

Would also be good to have them for vehicles, imagine it’s a Warthog.

> 2533274870717152;4:
> Camo nets for boxes/ammo crates?
>
> Would also be good to have them for vehicles, imagine it’s a Warthog.

Love that Idea.

I’d love to see a return of the Dominion style sentry turrets from Halo 4 - with Halo 5’s scripting Dominion could totally be brought back as an awesome custom game. :slight_smile:

> 2533274813317074;6:
> I’d love to see a return of the Dominion style sentry turrets from Halo 4 - with Halo 5’s scripting Dominion could totally be brought back as an awesome custom game. :slight_smile:

I Know, Sentries Would BE Nice.

I think Dominion as a gamemode should be considered for Halo 5 or at least Halo 6. That was awesome and I’m still sad to see it gone with all those cool pieces and functions.

I also think we could always use more Sanghelios, Forerunner, and Convenant pieces. Also, Building Facades (like skyscrapers, etc.), Facade trees (low detail/non moving trees for the background that take up less performance than normal trees), and more light pieces like small lanterns as well as the large Mercy styled Sanghelios lanterns.

OKAY…the top upmost thing forge currently needs which would absolutely skyrocket the forge even further would be custom geometry creation…or geometry importing…and I understand the way the engine needs the actual object tags and files for cross player map support, so it could be another feature added to content browser…but basically a system that creates objecs shapes …I know this would be a big addition and a lot of work…so maybe that would be something to add to the new halo 6 forge…in place of this currently what should be added is prefab renders…basically taking similar compatible structure pieces that can be easily cross referenced from each other , and combining them together as a single tag reference object…this would allow for more intricate structures without compromising game budgets with individual objects…these objects would be purely phased and fixed pieces so therefore wouldn’t need much in terms of physical aspects…just Ramblin here but I have been thinking about this every since I started my Torrlan unreal tournament remake while back…WHICH FOR THE RECORD was a 1 to 1 and perfect but I was using a lot of small object to make perfect recreations of the game. this would basically allow forgers to build anything…well that my wish list and I would add geometry sculling too, but I believe that’s a stretch for halo 5…maybe halo 6???

Support to build Dominion from Halo 4. This includes auto-turrets, those cover thingies, and the shield doors. Mainly just auto turrets.

> 2535405449919732;10:
> Support to build Dominion from Halo 4. This includes auto-turrets, those cover thingies, and the shield doors. Mainly just auto turrets.

Should be doable if they can add it as a minigame.

> 2533274912984822;11:
> > 2535405449919732;10:
> > Support to build Dominion from Halo 4. This includes auto-turrets, those cover thingies, and the shield doors. Mainly just auto turrets.
>
> Should be doable if they can add it as a minigame.

All of it is technically doable, but the auto-turrets would be hard (impossible) to make, so they should be added in. This could also allow people to remake Snowbound.

AI’s, we need AI’s.

I’m jelly of the Halo 5: PC Forge players who can spawn AI’s in Forge, and I want to do so as well.
Always wanted to do that since Reach.

All the pieces from Reach as “Classic”. I am actually remaking them as prefabs, to fit with the current scale. I have the 4x4 corner, 4x4 platform, both small windows, and the column as of now. My GT is my user name.

> 2535405449919732;12:
> > 2533274912984822;11:
> > > 2535405449919732;10:
> > > Support to build Dominion from Halo 4. This includes auto-turrets, those cover thingies, and the shield doors. Mainly just auto turrets.
> >
> > Should be doable if they can add it as a minigame.
>
> All of it is technically doable, but the auto-turrets would be hard (impossible) to make, so they should be added in. This could also allow people to remake Snowbound.

I just made a working Auto Turret and uploaded to content browser(AI AUTO TURRET)…there’s lots of different configurations i can make it and how it acts…its actually not difficult and it works just as good as how it did back then…i have it set to shoot kinda fast and not kill as easily…i have plans for a basic AI mobs that act actually pretty good.

I’d like to see a usable seat. This would be great for vehicle welding as it is very lightweight and isn’t attached to anything else. We could then make a flying warthog, like the Falcon. Also warthog turrets, full 360 degrees, not detachable.

some more bushes and plants especially a couple of different designs of a cactus

ladders ancicilian vehicles capable of being destroyed if possible.

> 2533274813317074;6:
> I’d love to see a return of the Dominion style sentry turrets from Halo 4 - with Halo 5’s scripting Dominion could totally be brought back as an awesome custom game. :slight_smile:

yes 100%

You know…you could make some okay auto-turrets in this game. Make a boundary that, when entered, sends a message to an item that, when it spawns, will move to (a new function they added) the nearest player of a certain team. When that item hits a player, it’ll either outright kill them, or deal damage to them.