What Firefight 3.0 should be

I went looking to see why some people hate Firefight and what I found could make it better then any horde mode or -Yoink!- zombies.

Simply put It needs to learn.
Firefight Is a game that forces you to survive and use instinct over power. In reach we were a spartan. Something that can take on large numbers of monsters with out trouble.
So heres the first idea.
Before Firefight starts you can pick a character. None of which are spartans. This is the normal setting but in customs and some firefight modes you can change it so you can play as a spartan normally
Characters
Avery Junior Johnson
Edward Buck
Pete Stacker
Mickey
Romeo
Dutch
Veronica Dare
The Rookie
Miranda Keyes
Chips Dubbo
Lord Terrence Hood

Franklin Mendez
Marcus Banks
O’Brian
Jacob Keyes
Catherine Elizabeth Halsey
RvB Random Marine(choosing this will give you a random red vs blue character voice in a Harvest Marines body)

These are just some characters that think would be fun to play as

Next I found people don’t like ammo crates. Why? Because it has infinite ammo. When looking at it I saw around 6 lights and thought they could be the answer. See I think if it has around 30 Loads of clips. (each 5 clips taken is 1 light gone). This won’t refill even if a new wave starts. In customs you can change this. You can ether Turn it on infinite, None, Limited (normal), Set (where you change how many clips it has).

Next were the AI. They shot , they killed but they did’nt do 2 things that make something like Firefight fun. Patrol and hunt. All thats needed is to give them a set path when the Player is not seen or a chase function if they saw the player and think they know which way they went.

Something that people want to add fear in Firefight is the flood.
But It seems like a bad idea. Instead of it in the game why not in certain maps. Like the engineer. It will spawn after you open a Key door (will get to that next) and apear every wave after making a 3 way fight and a growing chance you you falling to your death. If your out of lives your last body will be infected by the flood. In this you can see threw the eyes of your body intell some one ether killed the flood thats taken you or blown your head off it.

Last are maps
In reach they were small and boring at times while in Odst they were big and sorta hard to hide in at times. I think instead we should have small maps but add something called a Code door. A Code Door Works like this. Say you get 50-200 kills. A code card will spawn from a part of the map and all you half to do is collect it. Then just find a code door on the map (a code door has a card input next to it so you can tell which is which) The door you open can lead from a flood infested tunnel to a large grassy meadow where scarabs will drop in. Code cards can also be used to Turn on vehicles. Say your on a space station you open a code door and you enter a refueling station. Here there may be a sabre That you can use the code card on so you can fly into space and fight banshees and what not. I think this would add a mix of ODST and Reach firefight in a perfect blend.
(you could turn this off in customs and some firefight MM won’t use it)

EDIT
New VERSUS
IN the new versus 2 teams will be made. 1 humans, 1 covies.
The game ends when the humans loose all their lives.
On the humans team you play like normal firefight except after getting a number of points you can be upgraded to a spartan to help the fight. Each player gets only 2 lives each and wont get any more till the game is done.

The covies side is completely different
Here you play as any member of the covies. But with a restriction.
You must start out as a grunt minor (can be changed in customs) BY gaining points you auto unlock other members and ranks of the covies.
Ex
Free--------200—300—500—600—900—1000—2000---------3000-------------9000
Grunt:Minor-Major-Heavy-Spec Ops-Ultra-Deacon
------------Jackal-Sniper-Zealot
------------Drone
-------------------Brute-Jumppack–Bodygaurd----Chieftain
-----------------------------------Elite:Minor–Ranger–Spec ops-Ultra-General-----Zealot
--------------------------Hunter-----Gold Hunter
Yes I added deacon in their. Deacons are like on field healers only using a healing ray gun to help the fight. Also Gold hunters have thicker armor then normal hunters

New Generator Mode
Ok After playing the new one with my friends we all got together and worked on a way to improve it and make it better for this new firefight.
First off generator defense isn’t hard and you dont realy wana play it twice so how to fix it.
So first off its a 4v4 versus
Waves work in a new way here. Spartans are given a time to make defenses (30 seconds).
you can only have 5 defenses at a time. This is the limit (can be changed in customs) and prevents spam. Heres a list of the defenses (note all defenses can be destroyed)
AI Turrets
Wall
Vehicle
ODST squad
Cannon

Covies play just like versus but instead they start with full points and it deteriorates every time they fail a wave (by fail not killing all generators)
They win once all generators are dead and loose if all points disappear before then.
So basically you loose what you can choose the more you fail.

If you thought reading this was a waste then heres 2 fun firefights for your time.
Grunts of war”:If playing alone-3 friends put on heroic. legendary for 4 players.
SHOTbot”: If alone on normal. If 2-3 players on heroic. 4 players legendary.

YES! More ODST then Reach, but with added awesomeness.

> YES! More ODST then Reach, but with added awesomeness.

Thank you
Im glad some one likes my ideas.

i agree, though firefight isnt my style in reach, i played it non stop in ODST

bu instead of chagnign with those code doors, why not make an objective firefight?

like fight waves off while trying to get to a scarad and destroy it?
or escaping new membasa on an elephant? haha sounds better, like in umm oh whats that maps name…Corvette yea

instead of defending that one hanger bay, why not play where you have to go through the ship trying to plant a bomb or something? and then make it back before the bomb blows?

Hmmm
Interesting.
what is we had both.
A objective version and code version put together
Like in order to get to the The control room you half to hunt down a Elite or brute commander and take it from him.

But I like that scarab idea of blowing down a door.
I can tell it would make a lot of Halo 2 fans happy.

Firefight on the back of a moving elephant or warthog would be cool. Maybe it could be a “protect the caravan” sort of mission. There could be civilians on this long line of vehicles traveling through say a dessert. If a civilian dies you loose/loose points. Same thing if a vehicle gets destroyed. (but in this case the vehicles should be a lot stronger)

I think it sould be a survival
but a fun survival.

Yes! I totally agree.

When Firefight Arcade came out, I said: cheeseburgers. Everyone was like, “it’s sooooo fun.” Who knew Halo would be a casual game? Now that 343 has attracted those casuals, they feel they HAVE to make competitive, strategic modes into fan-friendly modes?

At some point, Halo has to be what it was: a challenge. Casuals will always have the campaign on easy/normal.

Look at the Zombie mode from Call of Duty. It’s pretty hard and it’s very popular.

Halo just lost its edge when it got too easy. FRG and Rocketfight is all players want anymore, and I’m done playing Score Attack. Waiting for a challenge again. Too bad Firefight Limited has so few players. It just isn’t workable with the lag, and everyone has left for credit farming in Arcade.

At some level, players needs to be motivated to take on a challenge. If you gave casuals the Legendary campaign difficulty with 24/7 armor lock, they’d love it, and start to believe it was their “right” to have it and see it as the way Halo “is.” 343 has to reign in what Halo is about and bring back the gameplay that makes you raise your own game. That’s where the longevity is.

> YES! More ODST then Reach, but with added awesomeness.

In my opinion, people who hate both ODST and Reach Fire Fight, then we shouldn’t be listening to them. I and many people love firefight, but I miss how it was in ODST. There was more legwork, stockpiling, and teamwork with necessary weapons in ODST. Though Reach was awesome that you could have a spartan with sweet armor abilities to help lay waist to your foes, it still lacked the aforementioned properties.

But I realy think 343i gets that. Unearthed for example is the best Fire Fight map in Reach. I want to use the base when I’m vulnerable, and risk the road when I have an awesome vehicle or need to chance my success on a weapon drop or large collection of enemies with the target locator.

Just keep in mind Lost Platoon. Potentialy the best map in ODST’s selection and a great template for many Fire Fight maps to come.

they shoulda have objective in firefight. Add elements from gametypes like VIP, CTF, or king of the hill into it, or even have objective updates on the fly (like in killzone, where at one point it’s like territories, and the next moment it’s like VIP, etc) and see if you can keep yourself alive through all that.

You forgot increasing difficulty each set, something that was left out of Reach.

> You forgot increasing difficulty each set, something that was left out of Reach.

That’s the biggest problem I see with Reach FF. No one does offline (or non-match making) firefight anymore. In ODST there was inceasing difficulty with each of the 5 sets (it was 5 right?). That’s what made achievements like Edure so exciting when you finished it! But Reach has changes for each round and no set difficulty progression.

So basicaly you have 30 minutes of differing gameplay vs. 2 to 4 hours of differing gameplay attributed to set difficulty progression. That’s probably why most people only ever do match making fire fight. It’s because one set is all there is to offer in Reach.

Above all else and all the gimmicks, this needs to be changed.

> > You forgot increasing difficulty each set, something that was left out of Reach.
>
> That’s the biggest problem I see with Reach FF. No one does offline (or non-match making) firefight anymore. In ODST there was inceasing difficulty with each of the 5 sets (it was 5 right?). That’s what made achievements like Edure so exciting when you finished it! But Reach has changes for each round and no set difficulty progression.
>
> So basicaly you have 30 minutes of differing gameplay vs. 2 to 4 hours of differing gameplay attributed to set difficulty progression. That’s probably why most people only ever do match making fire fight. It’s because one set is all there is to offer in Reach.
>
> Above all else and all the gimmicks, this needs to be changed.

More and more difficulty would be hard to add as I remember the difficulty from odst was just maybe just the life factor mixed with how the covies fought . Never did they start to do more damage or did they gain health. but I remember customs skulls can do this for you easy. even if it does’nt do it for every round it does help.

> > > You forgot increasing difficulty each set, something that was left out of Reach.
> >
> > That’s the biggest problem I see with Reach FF. No one does offline (or non-match making) firefight anymore. In ODST there was inceasing difficulty with each of the 5 sets (it was 5 right?). That’s what made achievements like Edure so exciting when you finished it! But Reach has changes for each round and no set difficulty progression.
> >
> > So basicaly you have 30 minutes of differing gameplay vs. 2 to 4 hours of differing gameplay attributed to set difficulty progression. That’s probably why most people only ever do match making fire fight. It’s because one set is all there is to offer in Reach.
> >
> > Above all else and all the gimmicks, this needs to be changed.
>
> More and more difficulty would be hard to add as I remember the difficulty from odst was just maybe just the life factor mixed with how the covies fought . Never did they start to do more damage or did they gain health. but I remember customs skulls can do this for you easy. even if it does’nt do it for every round it does help.

It’s not difficult. That’s how ODST was. By difficulty I mean the skulls that were added. Tilt and Mythic both altered weapons resistance and health. Just having that type of progression set by set to where all skulls are on is what I’d like to see and is exactly what ODST had.

I honestly don’t care much for FF since it takes up disc space and dev time but if its going to be in there I agree it should be a lot more challenging and the Flood should be in it since it would make it diverse.

FF should go back to its roots, ODST style.

its no more disk space then a forged map and thats not a lot. The only thing it takes for firefight is the already set in AI protocols and map coordination is all thats needed for firefight and thats literally already in the game and just put into a game type of the game.
This is literally just a stretch of film in the game disk.
If you ever checked the film in the disk for halo reach you would see a lot of its blank (im not sure but I think it was for forge so people could make as many maps as they pleased but still not sure).
So please do not say Firefight is a waste of space when its clear that it is just a repurposed game function.

Fair enough for the disk space part. But its still, in my opinion, a waste of dev time. I rather have more work done on Campaign and Multiplayer than include Firefight. But I do know people like FireFight so if it is going to be in the game then don’t give us overshields and rocket launchers and except us to have fun. I agree with the OP that it should actually be challenging and innovative.

I loved the original firefight when it came out. The reach firefight is also really enjoyable. but i liked the ODST one a lot more. idk the feeling of desperation when you are on your last rounds and you notice on the wall that theres no more ammo left. and your like oh crap we are out. and then you fo out blazing wiht all your friends was awesome. i also loved the size and scale of the maps. the one night level in ODST (sorry i dont remeber the name) with 2 levels and you can mainly only come up with air lifts was my favorite map to play on.

Your ideas are really awesome to. i like the special doors ideas with the amount of kills to open the certain door. its a little -Yoink!- zombies esque in t he way that as you kill more covenent (or flood hint hint) you get to progress through the level so it expands it a lot more. if that was what you were going for.

I also love the choosing characters idea. but this is where i think playlists would realy help the game b/c you could maybe play both types of firefight in th esame game mayb just in different playlists. kill 2 birds with one stone and satisfy both members of each crowd.

The return of limited ammo would really bring the desperation back into firefight if they implement it in halo 4, or reach even with the TU!

Great ideas OP i loved the ideas in this post!

All I want back from 1.0 is a map or two and set-based difficulty increases. (Optional in customs, of course.)