What features do you think should return in H:I?

Personally, I think that every Halo has some cool or quality of life related features that should return in Halo Infinite. Obviously some features would have to be reworked, balanced or changed as it affects the overall pacing of the game.

My list:

  • Seeing Passengers’ Health when Diving - Halo CE - Dual Wielding - Halo 2 / 3 - More teammate focused vehicles (like the the Prowler and the good ol’ fashioned Warthog) - Halo 1 / 2 / 3 - Some sort of PvE mode related to our Multiplayer Spartan - Halo 3 ODST / Reach (Firefight) or Halo 4 (Spartan Ops) - Seat Switching - Halo 5 - Shield Recharge Timer - Halo 5My Points for Each:
    Passenger Health
    See your passenger’s helath is very important, think about it: your driving to the enemy’s base with your gunner taking damage. Normally, you’d have to look at your teammate to see if their glowing or flashing, making it a sorta gamble. Halo CE however, had a feature to see your passenger’s health. Their seat name (passenger or gunner) would also flash if their shields were depleted. A very helpful feature!

Dual Wielding
Oh boy is this cool! It’s what sold Halo 2 so much, it opens up a whole box of possibilities, but as sad as it was, the nerf in Halo 3, while completely justifyed, makes it pretty much unviable! One way to fix this would be adding a new weapon which could be a two in one, as in you could split it in two. 343 have and will be experimenting with the idea of changing weapons on the fly, just look at the new Heatwave weapon in Halo Infinite.

More Team Based Vehicles
We need more team based vehicles. I get that some players prefer the Lone Wolf play style, but at the the same time, I think that we should add back the Team in Big Team Battle. The new Razorback is a great example of this.

PvE Mode
Firefight has been a classic since it was introduced in Halo 3 ODST, and later improved in Halo Reach.

Halo 5 tried to bring it back, but they made it too RPG like: killing bosses, capturing objectives etc… Which wasn’t a bad take on the gamemode, but it did leave the core of what Firefight made it unique: Survive as long as you can. I think that you could add Halo 5’s ideas to the classic Firefight experience, but make it so you get weapons as a bonus instead!

Seat Switching
A really awesome quality of life change right here. It’s both convenient for the player, it also creates that “I’m in a movie” feel. I’d rather have this then getting out just to travel to the other side of the car because I got in on the wrong side by accident. It’s happened to all of us!

Shield Recharge Timer
This was a nice quality of life change that I really appreciated in Halo 5, it feels like it should of naturally been in the game series since the beginning. It helps both new and old players by telling them that they can go back out into the open rather than guessing when they could. It also affects custom gamemodes too, which helps in new gamemodes that have changed that setting.

I don’t get the Dual Wielding ask from everyone. It leads to weak individual weapons that can only be close to average or good when combined. I am all for a buff that allows you to dual wield all weapons though lol.

I want Team Skirmish and a Golden Warthog picture on a map.

Theres a mega thread called, what do you want to return in infinite, or something similar. Search it up to see what people said they want to see come back.

Danimus that isn’t a necessity of the feature though. There are other ways to make dual wield have trade offs.
Make reload animations longer and reduce the reserve ammo.
Give bloom to weapons that normally lack it.
Remove utility functions.
Make recoil harder to manage.
Make aim acceleration slow as hell.
I think dual wield is doable and the it makes weapons weak argument is ultimately a weak one.
It did in the past but does not have to going forward.
Or make akimbo a power up?

> 2535411919953126;3:
> Theres a mega thread called, what do you want to return in infinite, or something similar. Search it up to see what people said they want to see come back.

Oh, didn’t know about that. I’ll have a look now.

> 2533274792737987;2:
> I don’t get the Dual Wielding ask from everyone. It leads to weak individual weapons that can only be close to average or good when combined. I am all for a buff that allows you to dual wield all weapons though lol.
>
> I want Team Skirmish and a Golden Warthog picture on a map.

I think the way I’d do it is make a one weapon dual wield rather picking each individual weapon up. It’s the only way I’d see them being able to balance it.

I mean, two guns is cooler than one, right?

Here you go for convenience

> 2533274928507585;5:
> > 2533274792737987;2:
> > I don’t get the Dual Wielding ask from everyone. It leads to weak individual weapons that can only be close to average or good when combined. I am all for a buff that allows you to dual wield all weapons though lol.
> >
> > I want Team Skirmish and a Golden Warthog picture on a map.
>
> I think the way I’d do it is make a one weapon dual wield rather picking each individual weapon up. It’s the only way I’d see them being able to balance it.
>
> I mean, two guns is cooler than one, right?

Or you have to pick up both weapons at the same time and only use one trigger.

I’d like it if we got an option to use red vs blue, not a fan of the outline system.

Playable Elites and dual welding because I’m origial.

> 2533274792737987;2:
> I don’t get the Dual Wielding ask from everyone. It leads to weak individual weapons that can only be close to average or good when combined. I am all for a buff that allows you to dual wield all weapons though lol.
>
> I want Team Skirmish and a Golden Warthog picture on a map.

it could be cool yes.

Seat switching is such a small but monumental quality of life thing. Its definitely going to return.

  • Starting Loadout armor abilities - Halo ReachIt would need a lot of thought but implemented in the right way would make this halo the cream of the creme and promote more fun matches, teamwork playing, more in depth play mechanics, more competitive potential among other things.

Dual wielding would be death to the secondary sandbox again, we are finally getting fun secondary’s to use like the sidekick and needler. The best way to reintroduce dual wielding is to make it a separate entitiy, like you have the sidekick then “dual sidekicks” so they can be balanced separately. but making any weapon dual wieldable should never return.