What exactly do you mean by "Made a mistake..."

Hate to make another sprint topic. But I must, Because my GOKU I can’t even hold all these wtf’s I have.

One point Anti-Sprinters have is “Well Sprint allows you to run away from your mistakes, lol”. Or you know “If a player made a mistake in any other game they just died ALL THE TIME lol”

Yet I wonder what exactly counts as mistake in your eyes. If someone is in the open fields of Blood Gulch sprint is not going to do much for them, There mistake of not taking cover is still easily punished. If it’s somewhere near cover then that’s not a mistake, that’s someone Doing a natural responce to an attack, Fight or Flight.

And if said person runs away and you are stupid enough to chase them and you die then don’t blame sprint, blame your -Yoink- for falling for an ambush.

In no way does sprint reward peoples mistakes. In older Halo games you could just run away with no sprint, or be glad the weapon balance was -Yoink-, or throw down a shield or flare or w/e. Saying Sprint is the only Halo element to allow people to escape death is like saying The Warthog is the first vehicle in video games.

And not to say Sprint is good or anything. I personally could care less if it’s in or out, I see no problem with it. Yet please stop making STUPID arguments about it. If you have real ones please go ahead but stop with the “You made a mistake oyu should die”. BEcause I’d like to know what counts as a mistake?
BECAUSE

1-As I said going in an open field like an idiot you still die

2-If it’s near cover then you are just being smart. Taking cover is good

3-If you follow someone in who ran into a building you are at fault if you die, Not sprint.

4-I guess it’s if like you used a bad weapon or somethin and didn’t have one to back you up. Well hey, Maybe this counts? Yet I guess in that case you may as well just not have more guns in the game, May as well just have the BR, Pistol and maybe the Sniper Rifle, you know, because “bad weapons” lol.

Sorry folks. Think if a better argument. Someone fixing a mistake is not make a game unbalanced. Maybe you should learn to kill faster, aim better, or think before you just shoot someone. Yet I guess thinking of who you are about to kill and “X” Factors isn’t balanced. Yet however I assume just being able to shoot first and win makes a game so much more balanced -__-

Peace

Oh, so a player who has his his shields stripped from an explosion didn’t make a mistake when he stood on top of a grenade that I tossed, and then sprints away because I was going to out DMR him?

I’d like Sprint to be shield dependent. That way you can’t make a mistake, and if you do, other players can take advantage of whatever mistake you did.

Sprinting is used as a “get out of death by running away” card as much as it is used to rush. I like rushing. What I don’t like is chickens who run away with no shields due to them making mistakes where they put themselves into a situation where they lose their shields in the first place.

OP I don’t like the way you think. Every time someone has no shields in Reach he sprints away. Every single damn time. I do it myself. So I know what annoys me. All you did was post a wall of opinions.

How dare he post his opinions on a forum?!

> Oh, so a player who has his his shields stripped from an explosion didn’t make a mistake when he stood on top of a grenade that I tossed, and then sprints away because I was going to out DMR him?
>
> I’d like Sprint to be shield dependent. That way you can’t make a mistake, and if you do, other players can take advantage of whatever mistake you did.
>
> Sprinting is used as a “get out of death by running away” card as much as it is used to rush. I like rushing. What I don’t like is chickens who run away with no shields due to them making mistakes where they put themselves into a situation where they lose their shields in the first place.
>
> OP I don’t like the way you think. Every time someone has no shields in Reach he sprints away. Every single damn time. I do it myself. So I know what annoys me. All you did was post a wall of opinions.

If you strip my shields and can’t shoot my head once when I’m running away; you are a bad shot, I’m a good escape artist, or both.

There are times when it is better to run away [like when your shields are gone] and I’ll be -Yoink!- if I’d give the enemy a point by standing still when I can run away and bring them in once my shield comes up and melee/headshot them.

Problem is that you put yourself into a position where you got stripped of your shields.

It’s like Armour Lockers using Armour Lock.

That isn’t having skills, it’s using an Armour Ability as a crutch to get out of a death at the press of a button. Now look at the global stats of Halo Reach, and compare it to Halo 3. Halo 3 has a larger skill gap than Halo Reach. You know why? Because of the Armour Abilities.

The entire problem with sprint is the accelerated movement it introduces which conflicts with the long kill times of Halo.

The person sprinting away is untouched by the one chasing b/c the one who is chasing needs to stop to shoot which ensures the other guy escapes.

Sprint doesn’t necessarily mean it would work in Halo but the way it functions in Reach certainly is not ideal.

Faster movement without sprint allows you to run away just as well but someone chasing you can keep up while also putting shots.

Sprint also introduces unpredictable map movement due to call outs being quickly outdated.

Again, sprint can work in Halo but not the way it does in Reach.

> Problem is that you put yourself into a position where you got stripped of your shields.
>
> It’s like Armour Lockers using Armour Lock.
>
> That isn’t having skills, it’s using an Armour Ability as a crutch to get out of a death at the press of a button. Now look at the global stats of Halo Reach, and compare it to Halo 3. Halo 3 has a larger skill gap than Halo Reach. You know why? Because of the Armour Abilities.

isn’t the point of competitive play is use everything to you and your teams advantage? less=/=more in this case sorry and it takes more skill to master any and everything the game has to offer.

> > Oh, so a player who has his his shields stripped from an explosion didn’t make a mistake when he stood on top of a grenade that I tossed, and then sprints away because I was going to out DMR him?
> >
> > I’d like Sprint to be shield dependent. That way you can’t make a mistake, and if you do, other players can take advantage of whatever mistake you did.
> >
> > Sprinting is used as a “get out of death by running away” card as much as it is used to rush. I like rushing. What I don’t like is chickens who run away with no shields due to them making mistakes where they put themselves into a situation where they lose their shields in the first place.
> >
> > OP I don’t like the way you think. Every time someone has no shields in Reach he sprints away. Every single damn time. I do it myself. So I know what annoys me. All you did was post a wall of opinions.
>
> If you strip my shields and can’t shoot my head once when I’m running away; you are a bad shot, I’m a good escape artist, or both.
>
> There are times when it is better to run away [like when your shields are gone] and I’ll be -Yoink!- if I’d give the enemy a point by standing still when I can run away and bring them in once my shield comes up and melee/headshot them.

Prolonging the already long kill times… nice!

> Problem is that you put yourself into a position where you got stripped of your shields.
>
> It’s like Armour Lockers using Armour Lock.
>
> That isn’t having skills, it’s using an Armour Ability as a crutch to get out of a death at the press of a button. Now look at the global stats of Halo Reach, and compare it to Halo 3. Halo 3 has a larger skill gap than Halo Reach. You know why? Because of the Armour Abilities.

Pretty much.

I’d give a long explanation refuting every one of your points but honestly I’m just tired of doing it. You’re not the first one to have this thought and unfortunately not that last. Its been discussed to death and the anti-sprint people like myself have covered countless times why its bad for gameplay and why there’s no argument to keep it over not keep it.

I literally cant bring myself to explain it again because it will do no good.

I’d like to add to this. Map Control is another mistake. If we’re playing on Hang 'em High, and my team has the little tower where Red Team starts, and Blue Team has the top shelf of the map, and I decide:
“Hey, why don’t I go up the long walkways where everyone can see me so I can pick off Blue Team!”

This could be a smart choice if my team was driving in from another side or if Blue Team was distracted elsewhere. But due to my team’s (Red Team) lack of any map control, I go up, and instead of expecting to get an extermination of some sort, I get shot from all sides.
Are you with me so far? I came up to the spot where everyone could see me disregarding my team’s bad position on the map and had no cover fire, don’t you think I should die for doing such a stupid mistake? If I saw Red Team getting demolished or hiding for their lives, why did I do that?

No skill. I have no idea what’s going on around me or for the matter of fact, how to play the game competitively.

But it’s okay. I have sprint!

I could just run my merry way down there and live.

Doesn’t sound fair doesn’t it?

> I’d like to add to this. Map Control is another mistake. If we’re playing on Hang 'em High, and my team has the little tower where Red Team starts, and Blue Team has the top shelf of the map, and I decide:
> “Hey, why don’t I go up the long walkways where everyone can see me so I can pick off Blue Team!”
>
> This could be a smart choice if my team was driving in from another side or if Blue Team was distracted elsewhere. But due to my team’s (Red Team) lack of any map control, I go up, and instead of expecting to get an extermination of some sort, I get shot from all sides.
> Are you with me so far? I came up to the spot where everyone could see me disregarding my team’s bad position on the map and had no cover fire, don’t you think I should die for doing such a stupid mistake? If I saw Red Team getting demolished or hiding for their lives, why did I do that?
>
> No skill. I have no idea what’s going on around me or for the matter of fact, how to play the game competitively.
>
> But it’s okay. I have sprint!
>
> I could just run my merry way down there and live.
>
> Doesn’t sound fair doesn’t it?

So true, oh so very true.

Whether the position of a player can be considered a mistake, is completely dependant on what map is played. Whether being able to getting away with sprint is bad is completely up to the map, thus maps could be designed with sprint in mind. A whole another question is how designing maps with sprint in mind affects the gameplay of the maps?

But one point still stands: there is nothing sprint offers to gameplay that fast default movement speed doesn’t. Fast default movement has all the benefits of sprint with loads more. Thus it is rationally the better choice for your movement. This far I have seen no good reason to disagree with this, I have only seen people disagreeing with it for the sake of holding on to their own opinions. It’s hard to admit that your opinion may not be the best thing to please all, but you can always try.

> Oh, so a player who has his his shields stripped from an explosion didn’t make a mistake when he stood on top of a grenade that I tossed, and then sprints away because I was going to out DMR him?
>
> I’d like Sprint to be shield dependent. That way you can’t make a mistake, and if you do, other players can take advantage of whatever mistake you did.
>
> Sprinting is used as a “get out of death by running away” card as much as it is used to rush. I like rushing. What I don’t like is chickens who run away with no shields due to them making mistakes where they put themselves into a situation where they lose their shields in the first place.
>
> OP I don’t like the way you think. Every time someone has no shields in Reach he sprints away. Every single damn time. I do it myself. So I know what annoys me. All you did was post a wall of opinions.

It takes 1 shot to kill without shields… your DMR has 15 shots. If he has enough time to run away then he’s either close enough to cover and deserves to live, or you can’t get a headshot for your life.

> I’d like to add to this. Map Control is another mistake. If we’re playing on Hang 'em High, and my team has the little tower where Red Team starts, and Blue Team has the top shelf of the map, and I decide:
> “Hey, why don’t I go up the long walkways where everyone can see me so I can pick off Blue Team!”
>
> This could be a smart choice if my team was driving in from another side or if Blue Team was distracted elsewhere. But due to my team’s (Red Team) lack of any map control, I go up, and instead of expecting to get an extermination of some sort, I get shot from all sides.
> Are you with me so far? I came up to the spot where everyone could see me disregarding my team’s bad position on the map and had no cover fire, don’t you think I should die for doing such a stupid mistake? If I saw Red Team getting demolished or hiding for their lives, why did I do that?
>
> No skill. I have no idea what’s going on around me or for the matter of fact, how to play the game competitively.
>
> But it’s okay. I have sprint!
>
> I could just run my merry way down there and live.
>
> Doesn’t sound fair doesn’t it?

How do people complain so much about this? That maybe happens once every 3 games. Getting shot by more than one DMR is almost instant death, but getting shot from all sides? Your team must be terrible in order for him to escape. And if he does, that means he was close enough to cover. You have to take all the cover nearby into account, and think about what you will do if he runs. If he is in the open he will still die.

And since when is running to cover nooby? If i start cross map DMR-ing you your not just going to stand there.

All of these sprint arguments are ridiculous. Things like this barely ever happen, honestly i didn’t even notice once until I saw it on the forums.

> I’d give a long explanation refuting every one of your points but honestly I’m just tired of doing it. You’re not the first one to have this thought and unfortunately not that last. Its been discussed to death and the anti-sprint people like myself have covered countless times why its bad for gameplay and why there’s no argument to keep it over not keep it.
>
> I literally cant bring myself to explain it again because it will do no good.

Then the Sprint loyalists have won? We won, the Sprint loyalists. Now that Sprint loyalists have won, that means that Halo can now EVOLVE!

There should be a “Halo 4 Sprint” forum.

You hit the nail on the head. The real problem is that people don’t think. Man, it’s not sprint’s fault, it’s the fact that:

-The person was too close to cover, and he would have ran regardless
-Your aim isn’t exactly what you think it is, Mr. Competitive. Admit you maybe made a mistake
-Kill times are too slow, and bloom doesn’t help that

People just try to find something to complain about. That’s in a lot of people’s nature (I have a friend like that).

> And since when is running to cover nooby? If i start cross map DMR-ing you your not just going to stand there.

Yeah just like Armour Lockers using Armour Lock in response to having no shields.

That’s not nooby at all! It’s just out skilling everyone!

My buttcheeks.

> There should be a “Halo 4 Sprint” forum.

^this