I’ve been playing halo for a while now and I love the games with a passion, I think 343 should be cut some slack considering that they just were given a game they never worked with before. But anyway what halo fans want is to feel the emotions they did when they played reach or the open world vehicle mission in ce and of course the unforgettable and badass campaign of halo 2 mixed in with the halo 3 multiplayer. I love some of the things you’ve done with halo like the giant cinematic levels,just go back to the old halo roots a little.
Thanks
You don’t take your car to a new Car Mechanic and then cut them slack when they -Yoink- up. You expect them to fix your issue. That is how a paid service works.
Be mindful of speaking for the entire community. I respect your opinion on this topic but some people will disagree.
> 2533274829253443;2:
> You don’t take your car to a new Car Mechanic and then cut them slack when they -Yoink- up. You expect them to fix your issue. That is how a paid service works.
>
> Be mindful of speaking for the entire community. I respect your opinion on this topic but some people will disagree.
I also think it’s worth remembering just how many 343 employees actually worked on the earlier Halo games at Bungie as well. It’s not like this studio was completely new to Halo. Many of the key people who worked on Halo made the jump to 343 with the franchise. And those who were new to working on Halo had still been Halo fans long before.
> 2533274843634673;3:
> I also think it’s worth remembering just how many 343 employees actually worked on the earlier Halo games at Bungie as well. It’s not like this studio was completely new to Halo. Many of the key people who worked on Halo made the jump to 343 with the franchise. And those who were new to working on Halo had still been Halo fans long before.
This is a common misconception. Only a handful of Bungie people originally came over to 343i; the number could be counted on one hand, I believe. Now even fewer remain at 343i who came from Bungie.
> 2533274829253443;2:
> You don’t take your car to a new Car Mechanic and then cut them slack when they -Yoink- up. You expect them to fix your issue. That is how a paid service works.
Halo as a franchise can’t be compared to a car you’ve had for years and each new game is analogous to you getting that car repaired. You repair things that are broken, and just because a new Halo comes out doesn’t mean the old one was broken. Instead, a better analogy would be to say that Halo is a car brand, and each new game is like a new model. Except the brand changed owners before model 4, so model 4 and 5 felt different than models 1 through 3.
> 2533274843634673;3:
> > 2533274829253443;2:
> > You don’t take your car to a new Car Mechanic and then cut them slack when they -Yoink- up. You expect them to fix your issue. That is how a paid service works.
> >
> > Be mindful of speaking for the entire community. I respect your opinion on this topic but some people will disagree.
>
> I also think it’s worth remembering just how many 343 employees actually worked on the earlier Halo games at Bungie as well. It’s not like this studio was completely new to Halo. Many of the key people who worked on Halo made the jump to 343 with the franchise. And those who were new to working on Halo had still been Halo fans long before.
Agreed on all points. Whomever came up with the whole “They were new to the game and we need to cut them some slack” is not doing the franchise any favors. At. All. It’s not like MS didn’t know what they had when they acquired the rights to Halo from Bungie, so it’s not like they’d throw a bunch of new, inexperienced game devs at such a valuable entity. That’d be silly.
Regardless of what I like/dislike about the new Halo games, the one thing I will not do is cut 343 any slack and I can’t understand why any paying customer would do that for any product. People buy… and continue to buy… a product because it meets their expectations and they’re happy with what they’ve purchased. Whatever company/corporation that was responsible for it’s design and creation is secondary to that and that’s how it should be, regardless of whether or not that company/corp has been at the helm for years or has just replaced the one that has been.
Firstly, there is likely no thing in this world that everyone wants in Halo.
Secondly, 343i has got more chances than most new studios with their new games. One reason for that could be or could not be the microsofts desperate attempt at milking every last penny from their once great flagship of a franchise.
But truly, there is always a lot of criticism about anything really and one reason for that could be that if people aim towards perfection they aim at the problems in order to eliminate them. This results in a lot of posts about the problems and few about the improvements. Makes sense in sense of aiming at the improvements, not so much when aiming at preservation of good mechanics. The good mechanics usually are highlighted more when they have been removed in the newest installment.
But its simply about the human nature.
> 2594261035368257;5:
> > 2533274843634673;3:
> > > 2533274829253443;2:
> > > You don’t take your car to a new Car Mechanic and then cut them slack when they -Yoink- up. You expect them to fix your issue. That is how a paid service works.
> > >
> > > Be mindful of speaking for the entire community. I respect your opinion on this topic but some people will disagree.
> >
> > I also think it’s worth remembering just how many 343 employees actually worked on the earlier Halo games at Bungie as well. It’s not like this studio was completely new to Halo. Many of the key people who worked on Halo made the jump to 343 with the franchise. And those who were new to working on Halo had still been Halo fans long before.
>
> Agreed on all points. Whomever came up with the whole “They were new to the game and we need to cut them some slack” is not doing the franchise any favors. At. All. It’s not like MS didn’t know what they had when they acquired the rights to Halo from Bungie, so it’s not like they’d throw a bunch of new, inexperienced game devs at such a valuable entity. That’d be silly.
>
> Regardless of what I like/dislike about the new Halo games, the one thing I will not do is cut 343 any slack and I can’t understand why any paying customer would do that for any product. People buy… and continue to buy… a product because it meets their expectations and they’re happy with what they’ve purchased. Whatever company/corporation that was responsible for it’s design and creation is secondary to that and that’s how it should be, regardless of whether or not that company/corp has been at the helm for years or has just replaced the one that has been.
I totally agree. The problem is not enough people will refuse to buy.
> 2533274843634673;3:
> > 2533274829253443;2:
> > You don’t take your car to a new Car Mechanic and then cut them slack when they -Yoink- up. You expect them to fix your issue. That is how a paid service works.
> >
> > Be mindful of speaking for the entire community. I respect your opinion on this topic but some people will disagree.
>
> I also think it’s worth remembering just how many 343 employees actually worked on the earlier Halo games at Bungie as well. It’s not like this studio was completely new to Halo. Many of the key people who worked on Halo made the jump to 343 with the franchise. And those who were new to working on Halo had still been Halo fans long before.
From what I heard it’s less then 5 people who actually migrated from bungie
> 2533274817408735;4:
> > 2533274843634673;3:
> > I also think it’s worth remembering just how many 343 employees actually worked on the earlier Halo games at Bungie as well. It’s not like this studio was completely new to Halo. Many of the key people who worked on Halo made the jump to 343 with the franchise. And those who were new to working on Halo had still been Halo fans long before.
>
> This is a common misconception. Only a handful of Bungie people originally came over to 343i; the number could be counted on one hand, I believe. Now even fewer remain at 343i who came from Bungie.
>
>
> > 2533274829253443;2:
> > You don’t take your car to a new Car Mechanic and then cut them slack when they -Yoink- up. You expect them to fix your issue. That is how a paid service works.
>
> Halo as a franchise can’t be compared to a car you’ve had for years and each new game is analogous to you getting that car repaired. You repair things that are broken, and just because a new Halo comes out doesn’t mean the old one was broken. Instead, a better analogy would be to say that Halo is a car brand, and each new game is like a new model. Except the brand changed owners before model 4, so model 4 and 5 felt different than models 1 through 3.
Thank you for the feedback and great analogies
> 2533274843634673;3:
> > 2533274829253443;2:
> > You don’t take your car to a new Car Mechanic and then cut them slack when they -Yoink- up. You expect them to fix your issue. That is how a paid service works.
> >
> > Be mindful of speaking for the entire community. I respect your opinion on this topic but some people will disagree.
>
> I also think it’s worth remembering just how many 343 employees actually worked on the earlier Halo games at Bungie as well. It’s not like this studio was completely new to Halo. Many of the key people who worked on Halo made the jump to 343 with the franchise. And those who were new to working on Halo had still been Halo fans long before.
Only a few people from Bungie came over to work on Halo, the rest that were hired at 343 hated Halo. Frank O’Conner even admitted they hired people who hated Halo.
> 2535416198868046;10:
> > 2533274843634673;3:
> > > 2533274829253443;2:
> > > You don’t take your car to a new Car Mechanic and then cut them slack when they -Yoink- up. You expect them to fix your issue. That is how a paid service works.
> > >
> > > Be mindful of speaking for the entire community. I respect your opinion on this topic but some people will disagree.
> >
> > I also think it’s worth remembering just how many 343 employees actually worked on the earlier Halo games at Bungie as well. It’s not like this studio was completely new to Halo. Many of the key people who worked on Halo made the jump to 343 with the franchise. And those who were new to working on Halo had still been Halo fans long before.
>
> Only a few people from Bungie came over to work on Halo, the rest that were hired at 343 hated Halo. Frank O’Conner even admitted they hired people who hated Halo.
One of the absolute, most moronic decisions ever made… IMO.
> 2535416198868046;10:
> Only a few people from Bungie came over to work on Halo, the rest that were hired at 343 hated Halo. Frank O’Conner even admitted they hired people who hated Halo.
This is blatantly incorrect. If you’re going to quote Frank, at least include the quote so it brings proper context to what he actually said
> “We had people who we hired who hated Halo because of ‘X,’" says O’Connor. "But what that really meant was, ‘I feel like this game could be awesome because of ‘Y input’ that I’m going to bring into it. I want to prove it, and I’m passionate about proving it.’ So we ended up with a bunch of people who were genuinely passionate about the product. That is a huge advantage, and that helped in hiring and forming our team.”
> 2533274813317074;12:
> > 2535416198868046;10:
> > Only a few people from Bungie came over to work on Halo, the rest that were hired at 343 hated Halo. Frank O’Conner even admitted they hired people who hated Halo.
>
> This is blatantly incorrect. If you’re going to quote Frank, at least include the quote so it brings proper context to what he actually said
>
>
> > “We had people who we hired who hated Halo because of ‘X,’" says O’Connor. "But what that really meant was, ‘I feel like this game could be awesome because of ‘Y input’ that I’m going to bring into it. I want to prove it, and I’m passionate about proving it.’ So we ended up with a bunch of people who were genuinely passionate about the product. That is a huge advantage, and that helped in hiring and forming our team.”
I find it hard to believe anyone would actually buy that steaming pile of an excuse. It’s nothing more than a play of words to justify a bad decision. I’ve said it before and I’ll keep saying it. You don’t get good things from people who hate, no matter the reason. You get good change from people who love, despite. Period. Hiring people who “hated Halo because of X” is vastly different than hiring people who love Halo despite the very same X.
> 2594261035368257;13:
> > 2533274813317074;12:
> > > 2535416198868046;10:
> > > Only a few people from Bungie came over to work on Halo, the rest that were hired at 343 hated Halo. Frank O’Conner even admitted they hired people who hated Halo.
> >
> > This is blatantly incorrect. If you’re going to quote Frank, at least include the quote so it brings proper context to what he actually said
> >
> >
> > > “We had people who we hired who hated Halo because of ‘X,’" says O’Connor. "But what that really meant was, ‘I feel like this game could be awesome because of ‘Y input’ that I’m going to bring into it. I want to prove it, and I’m passionate about proving it.’ So we ended up with a bunch of people who were genuinely passionate about the product. That is a huge advantage, and that helped in hiring and forming our team.”
>
> I find it hard to believe anyone would actually buy that steaming pile of an excuse. It’s nothing more than a play of words to justify a bad decision. I’ve said it before and I’ll keep saying it. You don’t get good things from people who hate, no matter the reason. You get good change from people who love, despite. Period. Hiring people who “hated Halo because of X” is vastly different than hiring people who love Halo despite the very same X.
No, you’re still reading what you want to read in the O’Connor’s quote. I really don’t understand how you came to that conclusion, apart from the obvious opportunity to troll 343i.
> 2533274904623892;14:
> > 2594261035368257;13:
> > > 2533274813317074;12:
> > > > 2535416198868046;10:
> > > > Only a few people from Bungie came over to work on Halo, the rest that were hired at 343 hated Halo. Frank O’Conner even admitted they hired people who hated Halo.
> > >
> > > This is blatantly incorrect. If you’re going to quote Frank, at least include the quote so it brings proper context to what he actually said
> > >
> > >
> > > > “We had people who we hired who hated Halo because of ‘X,’" says O’Connor. "But what that really meant was, ‘I feel like this game could be awesome because of ‘Y input’ that I’m going to bring into it. I want to prove it, and I’m passionate about proving it.’ So we ended up with a bunch of people who were genuinely passionate about the product. That is a huge advantage, and that helped in hiring and forming our team.”
> >
> > I find it hard to believe anyone would actually buy that steaming pile of an excuse. It’s nothing more than a play of words to justify a bad decision. I’ve said it before and I’ll keep saying it. You don’t get good things from people who hate, no matter the reason. You get good change from people who love, despite. Period. Hiring people who “hated Halo because of X” is vastly different than hiring people who love Halo despite the very same X.
>
> No, you’re still reading what you want to read in the O’Connor’s quote. I really don’t understand how you came to that conclusion, apart from the obvious opportunity to troll 343i.
I’m not here to troll anyone… and I could say the exact same thing about you reading what you want to read in that quote. To each their own, but I don’t know many people who don’t have enough life experience with both love and hate to get why you would do better to avoid those who hate, regardless of the reason.
There’s things I hate about Halo, specific things from various games, but that in no way stops me from loving it or being passionate about my involvement with the franchise.
> 2535472813549866;1:
> I’ve been playing halo for a while now and I love the games with a passion, I think 343 should be cut some slack considering that they just were given a game they never worked with before. But anyway what halo fans want is to feel the emotions they did when they played reach or the open world vehicle mission in ce and of course the unforgettable and badass campaign of halo 2 mixed in with the halo 3 multiplayer. I love some of the things you’ve done with halo like the giant cinematic levels,just go back to the old halo roots a little.
>
> Thanks
I did cut 343i some slack with Halo 4, then was severely disappointed with 5 and now have little to no hype for Infinite. A huge issue for me specifically, is that 343i completely took out playable Elites in all of their games, unless you count Halo Wars 2 (which I hear is a good game). This sucks, because I love the Halo franchise, but it’s currently like loving someone who drastically changed after getting together, like they are not the same person you fell in love with.
There are currently only two things I’ll give 343i credit for; 1.) Cinematics, they are incredibly beautiful, even compared to other Triple A games. 2.) Halo 5’s forge, is the best it’s ever been.
I will agree to what you said about what we/I want, but would add more like add playable Elites, have Reach’s customization, get rid of the thruster pack abilities in Halo 5 and the clamber, etc… I’ll just end that there.
> 2533274813317074;16:
> There’s things I hate about Halo, specific things from various games, but that in no way stops me from loving it or being passionate about my involvement with the franchise.
This actually exemplifies what I said, using the very quote s3rgei says I’m reading what I “want to read” from.
“We had people who we hired who hated Halo because of ‘X,’" says O’Connor. "But what that really meant was, ‘I feel like this game could be awesome because of ‘Y input’ that I’m going to bring into it. I want to prove it, and I’m passionate about proving it.’ So we ended up with a bunch of people who were genuinely passionate about the product. That is a huge advantage, and that helped in hiring and forming our team.”
You actually claim that you love Halo “despite” ‘X’… exactly what I pointed out as a good thing.
O’Connor’s quote is abundantly clear. They hired people who “hated Halo because of ‘X,’”. That’s a very distinct difference.
People can both love and hate with passion.
If I had ownership of an entity like Halo and I wanted it to change and grow, in a positive way, in order to keep people interested, I damn sure know what kind of people I’d want involved in its development. I’d surround myself with people who loved it despite its shortcomings, not those who hated it because of them. IMO, that’s just common sense. But what do I know, right? I only played H5 a few months before I gave up and walked away. The shortest amount of time I’ve ever played a Halo game… and that’s long before I ever heard about that quote.
Growth [if growth is even possible] and change from hatred, is going to be different than from love. Hiring people who “hated Halo because of ‘X’”, IMO, was one of the biggest mistakes they could’ve made.
Edit: said “you” in a place where I should’ve said s3rgei, sorry.
> 2594261035368257;15:
> > 2533274904623892;14:
> > > 2594261035368257;13:
> > > > 2533274813317074;12:
> > > > > 2535416198868046;10:
> > > > > Only a few people from Bungie came over to work on Halo, the rest that were hired at 343 hated Halo. Frank O’Conner even admitted they hired people who hated Halo.
> > > >
> > > > This is blatantly incorrect. If you’re going to quote Frank, at least include the quote so it brings proper context to what he actually said
> > > >
> > > >
> > > > > “We had people who we hired who hated Halo because of ‘X,’" says O’Connor. "But what that really meant was, ‘I feel like this game could be awesome because of ‘Y input’ that I’m going to bring into it. I want to prove it, and I’m passionate about proving it.’ So we ended up with a bunch of people who were genuinely passionate about the product. That is a huge advantage, and that helped in hiring and forming our team.”
> > >
> > > I find it hard to believe anyone would actually buy that steaming pile of an excuse. It’s nothing more than a play of words to justify a bad decision. I’ve said it before and I’ll keep saying it. You don’t get good things from people who hate, no matter the reason. You get good change from people who love, despite. Period. Hiring people who “hated Halo because of X” is vastly different than hiring people who love Halo despite the very same X.
> >
> > No, you’re still reading what you want to read in the O’Connor’s quote. I really don’t understand how you came to that conclusion, apart from the obvious opportunity to troll 343i.
>
> I’m not here to troll anyone… and I could say the exact same thing about you reading what you want to read in that quote. To each their own, but I don’t know many people who don’t have enough life experience with both love and hate to get why you would do better to avoid those who hate, regardless of the reason.
What he means is that sometimes you need people who have the ability to recognize the faults in order to correct them. If everyone at 343 thought H4 was the perfect game, then H5 wouldn’t have been any better because they’d stick to the same formula. It’s their love of the franchise that makes them want to keep improving it.
> 2594261035368257;18:
> You actually claim that you love Halo “despite” ‘X’… exactly what I pointed out as a good thing.
> O’Connor’s quote is abundantly clear. They hired people who “hatedHalobecause of ‘X,’”. That’s a very distinct difference.
Please read what I wrote again, in the very first line I stated that there were things I hated about Halo