What ever happened to "earning your stripes?"

Believe it or not, I am a fan of REQ packs. I like how it’s lottery based, and when you first start playing you never really know what you’re going to get. However, I do believe that there should be some things in Halo 5 that are merit-based. While I understand that there still are commendation and emblems that can only be obtained through them, I wish that there was a system in place that rewarded you off a skill and performance. Like in Call of Duty for example, when you rank up you can add more attachments to your weapons, get more equipment, etc. I believe that having a system like this in place in future Halo games would attract a larger population. While I love what Halo 5 brought to the table with the spartan charge and ground pound, there is so much room for improvement, as literally hundreds of other gamers have already stated in this forum. I hope that this talk can be used to do some good in the Halo Universe, more particularly in the next game that will be released. I’ve been a fan since the original Halo was released, a few years before a lot of these new gamers these days were even born.

It’s too late lmao

Yeah, I should’ve mentioned in the post that I was gearing towards the next Halo game to be released.

But then how will they make money? That delicious, delicious money…

Hmmm if there was only a system in place that awards of skill… hmmmm I guess you haven’t heard if the csr system but it does just that… yeah you don’t get digital trinkets for ranking up but sadly gamers of today can’t seem to play just for fun, pride and self accomplishments anymore.

wasn’t that the Halo 4 system? didn’t people hate that system?

I think req system should be, purchasable armours, weapons and stuff in packs. And some armours obtained specially.

> 2533274816788253;5:
> Hmmm if there was only a system in place that awards of skill… hmmmm I guess you haven’t heard if the csr system but it does just that… yeah you don’t get digital trinkets for ranking up but sadly gamers of today can’t seem to play just for fun, pride and self accomplishments anymore.

Maybe the game isn’t fun. That could be it.

it could be like black ops 1 with xp and cod points… Just make it like halo 3+ halo 5. earn ranks with halo 3 but you can unlock -Yoink- as you play like in h5

Halo 4 tried it, and was met with universal disapproval.

this Spartan doesn’t need the no use attachments. I hate the mystery bag system. I have a whole lot of useless armor. I’d rather work for something I like instead of waiting or grinding for useless crap until I get what I want.

They have the Achilles armor and that’s about it. I wish there was armor that was unlocked after completing the game in legendary…kinda like other halos.

OP are suggesting that as players level up they can equip more attachments and unlock new weapons? That’s a bad idea for Halo…

If you are suggesting there should be more merit based unlocks then yes, but nothing that affects balance in arena.

> 2717573882290912;13:
> OP are suggesting that as players level up they can equip more attachments and unlock new weapons? That’s a bad idea for Halo…
>
> If you are suggesting there should be more merit based unlocks then yes, but nothing that affects balance in arena.

Maybe in warzone and having the same level requirements for it

> 2533274816788253;5:
> Hmmm if there was only a system in place that awards of skill… hmmmm I guess you haven’t heard if the csr system but it does just that… yeah you don’t get digital trinkets for ranking up but sadly gamers of today can’t seem to play just for fun, pride and self accomplishments anymore.

And when was this era of gaming where extra characters, levels, and other bonuses didn’t incentive playing certain games again? Please, trying to drop what amounts to a kids these days argument because people like earning rewards isn’t going to work. You condemn them, but is buying everything really that better of a mindset than wanting to earn things in-game?

> And when was this era of gaming where extra characters, levels, and other bonuses didn’t incentive playing certain games again?

The late 90’s.

I dunno. I have no problem with throwing a progression system of sorts onto a good game. But I’ve become disillusioned with modern gamers and games when I see mediocre games like CoD are able to sustain themselves not by having good and competitive gameplay, but simply by having an addictive and almost never-ending progression system.
Seems like the days where the challenge of the game itself was enough to keep people around are long gone.

That said I don’t believe in this mentality of locking armor behind extremely difficult challenges either. I don’t think it should cost people their time, money, or energy just to be able to do something as simple as personalizing their in-game avatar, at least not to the extent where you’re expected to play hundreds of hours just to stand out from the crowd.

I guess that’s just me being salty about how in Halo 5 all the actually good armor is Legendary while most of the stuff you can actually reasonably obtain looks like crap.

> 2533274819302824;16:
> > And when was this era of gaming where extra characters, levels, and other bonuses didn’t incentive playing certain games again?
>
>
> The late 90’s.
>
> I dunno. I have no problem with throwing a progression system of sorts onto a good game. But I’ve become disillusioned with modern gamers and games when I see mediocre games like CoD are able to sustain themselves not by having good and competitive gameplay, but simply by having an addictive and almost never-ending progression system.
> Seems like the days where the challenge of the game itself was enough to keep people around are long gone.
>
> That said I don’t believe in this mentality of locking armor behind extremely difficult challenges either. I don’t think it should cost people their time, money, or energy just to be able to do something as simple as personalizing their in-game avatar, at least not to the extent where you’re expected to play hundreds of hours just to stand out from the crowd.

True, I know I certainly don’t think everything needs to be locked behind super hard challenges. Beating Legendary campaigns is usually enough for me or getting a certain achievement. I’m not even beyond what Reach did with cR and being able to purchase specific things with grinding. I just want options. I get what you mean about a game just being good should be enough, but I’d be lying if things like Vidmasters and the promise of Recon didn’t extend my playtime.

Or maybe the Halo Reach system…

Hold on. A minute sir.
The halo reach system was perfect in every way, don’t care if you hate it or love it. Admit it.

> 2535468109625426;1:
> Believe it or not, I am a fan of REQ packs. I like how it’s lottery based, and when you first start playing you never really know what you’re going to get. However, I do believe that there should be some things in Halo 5 that are merit-based. While I understand that there still are commendation and emblems that can only be obtained through them, I wish that there was a system in place that rewarded you off a skill and performance. Like in Call of Duty for example, when you rank up you can add more attachments to your weapons, get more equipment, etc. I believe that having a system like this in place in future Halo games would attract a larger population. While I love what Halo 5 brought to the table with the spartan charge and ground pound, there is so much room for improvement, as literally hundreds of other gamers have already stated in this forum. I hope that this talk can be used to do some good in the Halo Universe, more particularly in the next game that will be released. I’ve been a fan since the original Halo was released, a few years before a lot of these new gamers these days were even born.

343 came in is what happened.

“what I wish that there was a system in place that rewarded you off a skill and performance. Like in Call of Duty for example, when you rank up you can add more attachments to your weapons, get more equipment, etc. I believe that having a system like this in place in future Halo games would attract a larger”
If these attachments had any gameplay effects it would be rather unbalanced. It’s bad enough now for people just starting out to not have as deep of a pool of reqs.