Well, Judging from RUL’s video, i’ve seen him 1 hit kill everyone he touches with that sword or his face laser. I think those are the only two moves he has though. Maybe some Jaunting too, but that’s all.
Honestly, I too think he could do better as a boss. I can understand some of the lesser bosses being bullet sponges, but this is supposed to be THE WARDEN -Yoinking!- ETERNAL, right?
I actually thought up a good multi phase boss fighting system for this guy during a discussion I had with a friend the other day.
I’ll repost it here.
Firstly, reduce is health to 50-75% of what it currently is, and and use the subtraction as shields that regen very slowly.
Second, give him attack phases. During the first phase he will jaunt around and attack with his sword(prioritizing who ever is closest) or fire quick shots of his face laser(prioritizing who ever is dealing the most damage to him). During the second phase, a neat animation or him saying something cool like “You are all but dregs of a degraded species!”, he will then become invincible for a few moments while he charges up his face laser, then it fires like a beam for about 5-10 seconds while he is stationary(sort of like a big laser turret). You can hit him from behind while he’s firing, but during his charging phase he is invincible. The energy exertion from firing the beam sends him into the third phase where he will need to recharge. during his recharge phase, he is vulnerable to damage, and will not attack or move, giving the players a short window of time to deal as much damage to him as they can with whatever powerful REQ’s the can pull(EDIT: Better still, while he recharging, he spawns a few Knights or Soldiers or Watchers to defend him, making it extra difficult). After recharging his shields will return in full, and a little bit of his health will be regenerated.
Rinse-repeat until he dies.
On a side note, do we even get anything but points for beating the bosses? I noticed some of the REQs you can receive are certifications for certain other REQs, but that seems pretty pointless to me. I say, instead of wasting REQ cards on certifications, how about giving those certifications to the players for killing the enemies, and the certifications can be for whatever weapon of vehicle the enemy was using. Better yet, how about different certifications for different statistics, like whoever does the most damage to a specific boss gets a certification for his primary weapon, and who ever gets the last shot gets a certification for his secondary weapon.
Ex: players are trying to defeat a covenant boss elite or something. highest damage players gets a cert for his energy sword, while last shot gets a cert for his needler or carbine or something.
I dunno. I just think this “Boss” system needs a lot more thought to be put into it. I still like Warzone and can’t wait to play it, but I hope that, maybe in a title update or something, some real depth with be added or in Halo 6 maybe Warzone 2.0 or something.