What Does Infinite’s Campaign Need?

So in this thread I am going to put forward what i think Halo: Infinite’s campaign/story mode needs if it is going to be good. These are more generalised points hence why I am putting it in this section of the forums so let’s get started.

Firstly, it needs to be simple and straightforward. We’ve seen from Halo 5 what a story that is not straightforward looks like. It has a bunch of new characters, with some old characters including Chief himself getting very little screen time and so for a more straightforward story, Infinite will have Chief as the only playable character (solo) and that’s a good step. Another way to keep it straightforward is have simple objectives, such as stop the flood or kill Cortana or whatever the plot’ll be.

Secondly, make it easy for newcomers. People who are new to the franchise need to be eased in. Give the player some context on what they are actually doing so then they can understand what their overall objective is. A key point about CE is how you wake up in the middle of this war you’ve apparently been fighting and it’s what started the franchise so 343i should take a page from CE’s playbook.

Thirdly, NO CLIFFHNAGERS. I can’t stress this enough. Halo has too many cliffhnagers. We know that this may be a marketing move to get people excited for the next game but this move is getting old and we want a complete story. 343 has been killing us with the open-ended games and we want a resolution to the MC saga. All I want his for him to complete his mission then go off-the-grid. I feel that killing another big character in Halo will stir up the hornet’s nest so intead have Chief disappear out of the spotlight so then he can be used to bring hype back for a new game if it seems suitable and not just for a money grab. Furthermore, this decision can also be a alternate marketing strategy to those damn cliffhangers.

Another point I feel that is crucial storywise for Infinite is for the Infinity to go down in flames. This will seriously shake the player into a reality where they may actually lose. However, if the player is to actually beat the enemy they’ll need to implement a serious big fight to make it feel realistic and immersive, as from going to near defeat to simply beating the enemy would be stupid to do. Also to add onto the fight that I was discussing, we need to have a big all out brawl. This will be an all out battle between the UNSC and the enemies whoever they may be as we haven’t seen big battle gameplay in Halo yet so 343 could get creative and show of their skills as it’ll be original considering no Halo fps game has done it yet.

So, with all that said and done I’m bringing this post to a close. These are just some ideas I thought of and I’d like to share them with everyone and see what you guys think. If you’d like to share your own ideas go for it as I try to be interactive with people who respond without spamming so if I don’t reply I’m trying to avoid spam. Anyways, thank you for taking time out of your day to read this and I appreciate it!!

mod edit: moved to Halo Infinite
PS: Thanks to the mod for moving this post.

Well you are in luck on a few of your points. 343 has stated that this will be a simpler, Chief-centric story. It has also been stated that H6 will be a good starting point for new fans, so it looks like we will be eased into the story. Like you said, this could be a lot like how CE started, where you had no idea what was going on when you started, but you slowly learned throughout the game. With it supposedly taking place in 2560, the war against the Created will have been going on for two years, which is similar to how CE started almost three decades into the Covenant War.

Regarding cliffhangers, I agree that it can be a cheap marketing gimmick. But if done right, it can be a great story telling mechanic. I’m one of the few people (at least as far as I can tell) who loved the H2 cliffhanger. It was a great set up for H3 imo. H5 on the other hand seemed far more gimmicky than H2’s.

I also agree that the Infinity needs to go down in flames. It’s just too powerful and provides a security blanket for the UNSC that really detracts from the feeling that humanity is truly on the back foot. If this is gonna mirror aspects of CE, then it could go the way of the Pillar of Autumn and crash land on Zeta Halo at the start of the game. I mentioned this idea in another post, but can’t remember which.

> 2535435902217648;2:
> Well you are in luck on a few of your points. 343 has stated that this will be a simpler, Chief-centric story. It has also been stated that H6 will be a good starting point for new fans, so it looks like we will be eased into the story. Like you said, this could be a lot like how CE started, where you had no idea what was going on when you started, but you slowly learned throughout the game. With it supposedly taking place in 2560, the war against the Created will have been going on for two years, which is similar to how CE started almost three decades into the Covenant War.
>
> Regarding cliffhangers, I agree that it can be a cheap marketing gimmick. But if done right, it can be a great story telling mechanic. I’m one of the few people (at least as far as I can tell) who loved the H2 cliffhanger. It was a great set up for H3 imo. H5 on the other hand seemed far more gimmicky than H2’s.
>
> I also agree that the Infinity needs to go down in flames. It’s just too powerful and provides a security blanket for the UNSC that really detracts from the feeling that humanity is truly on the back foot. If this is gonna mirror aspects of CE, then it could go the way of the Pillar of Autumn and crash land on Zeta Halo at the start of the game. I mentioned this idea in another post, but can’t remember which.

Gonna use a reply for this as a whole as there is a lot to digest from your post. Glad they are going simple, it seems I may have tapped into my luck again but let’s hope they execute their promises effectively so it turns out as good as it sounds on paper. However, I’d rather not fight just the Created which is why I’d like to maybe still have remnant Covenant to finish off or maybe abother splinter faction but that’s going into the complication story-telling so maybe the flood will be a good in the middle choice. It makes sense to be included somewhere given Zeta Halo’s history.

I feel that I need to discuss cliffhnagers some more. It’s not that I hate them. It’s the circumstances surrounding the cliffhnager. Halo 2’s cliffhnager was executed well and was a good hype up for Halo 3 which was released 3 years after. As for Halo 5’s cliffhanger, the time gap between the games make it ineffective as the hype is already gone so they finished it up with what happened after in a book. “Look it’s okay I’ll look past Halo 5’s cliffhnager. Ohhh HW2 can’t wait to finish this story. Alright what’s happening… A Guardian? Okay let’s do something. Game ends Great… another cliffhanger.” Well that was a joke but my point is that we’ve had two cliffhangers and not a resolve in a while so something needs to be done. No more cliffhangers for a while is what I say.

As for the Infinity, glad you agree. If 343 really want this ship class to stay around there is always the Eternity that they could rebuild as the UNSC surely still have pieces of it laying around. They didn’t merge all the hull of the ship into Infinity when it was damaged, did they? Well regardless they can always build another after the game is over. How I picture it going down is a few Guardians warp in and block it’s path. Lasky decides heMs going to instead of surrender which is what Cortana is proposing to then, crash the ship onto the ring PoA style if you know what I mean. As this is going on everyone is evacuating using lifeboats, Pelicans and every other thing they have. ODSTs are dropping down too from the Infinity as well as S-IVs in SOEIVs. It’ll look even better than the PoA crashing on 04. It’s hard to describe how amazing it would look but I think you can build a picture for yourself.

I would be surprised if there wasn’t a cliff hanger. The only games I can think of without them were Halo 3: ODST and Halo: Reach (and maybe Halo Wars 1 although the Spirit of Fire being adrift left the door open for a sequel). For those first two games, we knew where they lead in the story so there wasn’t a need for a cliffhanger.

It’s silly to already speak about the next next Halo game, but if there is to be a sequel to Halo Infinite I would be surprised if there wasn’t a cliffhanger ending, we even had one all the way back in Halo: Combat Evolved.

Good story, finishing the Cortana Arc as soon as possible, replayibility, no prometheans, interesting dialogues, interesting interactions between different races (H2), interesting missions, more exploration, forerunner architecture that actually really looks like forerunner architecture and Palmer falling off a cliff and never returning back to this franchise in the first cutscene.

It needs lots, bungie did well with the cliffhanger in H2, since half of it was finished but in H5, none of it was finished. At the start of H6, it cannot start straight away where chief is in the ring as they don’t know they ring is back, they must carry on from halo 5’s story but with better dialogue and cutscenes. Then later in a mission or few missions later, UNSC find out that halo ring is back.

  • Big level designs - Good dialogue - Characters need to have emotions liked chief needs one. - Awesome fight scenes. - Increased health - Good ending - A funny character like Johnson - Miranes need to have a funny dialogue. - More fights in the halo ring. - Aribiter and chief must be surprised that they are back together. - Flood needs to come back. - Each characters needs to have a role, we cannot ditch them from halo 5. - Link with HW2. - Chief needs to be a dynamic chatacter from H4 after he loses cortana. - Showing why cortana is evil, something to do with the didact. - Warden eternal needs to have an interesting character. - Funny death sounds from H3. - Slow down meleeMost important of all, the gameplay, a fun stragey and make prometheans fun to fight. There needs to be correct weapons in level designs to defeat a enemy and players think how to succeds and legendry. 343 got this wrong in Halo 4 and 5.

To retcon or ignore the entire halo 5 campaign

It needs to bring back the Arbiter (Thel 'Vadam) because he was a playable character in H3’s co-op campaign and seen in H5.

> 2533274815711361;4:
> I would be surprised if there wasn’t a cliff hanger. The only games I can think of without them were Halo 3: ODST and Halo: Reach (and maybe Halo Wars 1 although the Spirit of Fire being adrift left the door open for a sequel). For those first two games, we knew where they lead in the story so there wasn’t a need for a cliffhanger.
>
> It’s silly to already speak about the next next Halo game, but if there is to be a sequel to Halo Infinite I would be surprised if there wasn’t a cliffhanger ending, we even had one all the way back in Halo: Combat Evolved.

First and foremost H2, H5 and HW2 are the only cluffhangers in the series. Yeah I can see where you are coming from with CE and HW1 but they are only left open for possible sequels, whereas the games that I mentioned thatare cliffhangers aren’t complete, they can’t move on without addressing the cliffhangers in the previous game. You get what I’m saying now? That’s why they need to finish the game with no cliffhangers, and I think they will too.

> 2535473481267884;5:
> Good story, finishing the Cortana Arc as soon as possible, replayibility, no prometheans, interesting dialogues, interesting interactions between different races (H2), interesting missions, more exploration, forerunner architecture that actually really looks like forerunner architecture and Palmer falling off a cliff and never returning back to this franchise in the first cutscene.

Well Palmer falling off a cliff is quite literally a cliffhanger, if you follow what I’m saying ;). Most of your points I agree with except two. One of those points is a joke but for the Prometheans, they can’t be just removed entirely from the series but they can make them more enjoyable to fight against by perhaps making it easier to dodge their attacks so the player can get behind them and assassinate them. Removing them would just annoy people even more as it’ll retcon lore and all that so we have to deal with it.

> 2533274879721941;6:
> It needs lots, bungie did well with the cliffhanger in H2, since half of it was finished but in H5, none of it was finished. At the start of H6, it cannot start straight away where chief is in the ring as they don’t know they ring is back, they must carry on from halo 5’s story but with better dialogue and cutscenes. Then later in a mission or few missions later, UNSC find out that halo ring is back.
>
>
> - Big level designs - Good dialogue - Characters need to have emotions liked chief needs one. - Awesome fight scenes. - Increased health - Good ending - A funny character like Johnson - Miranes need to have a funny dialogue. - More fights in the halo ring. - Aribiter and chief must be surprised that they are back together. - Flood needs to come back. - Each characters needs to have a role, we cannot ditch them from halo 5. - Link with HW2. - Chief needs to be a dynamic chatacter from H4 after he loses cortana. - Showing why cortana is evil, something to do with the didact. - Warden eternal needs to have an interesting character. - Funny death sounds from H3. - Slow down meleeMost important of all, the gameplay, a fun stragey and make prometheans fun to fight. There needs to be correct weapons in level designs to defeat a enemy and players think how to succeds and legendry. 343 got this wrong in Halo 4 and 5.

Lemme stop you right there. They definitely can start Infinite on Zeta Halo (Installation-07) as after H5 Chief, Blue Team, Osiris and Halsey stayed at Thel’s camp for a while which was covered in a book. Besides, Infinite has a time skip to 2560 (possibly) so they may not cover thise events immediately after Halo 5’s ending.

Secondly, Chief doesn’t need to have emotions, he just needs to be a motherf-ing Spartan killing humanity’s enemies like he was in the trilogy. So many people loved that play into the power fantasy which was Halo’s charm. So I think they’ll ditch Chief’s emotions that were in H4 predominantly and hinted at in H5.

I don’t think Arby and Chief will be fighting together (at least in Infinite anyways) as they have too many characters to deal with already and so will focus on developing the charactrs they have. They’ll also need to introduce Anders properly to the character in Infinite’s story as she was kinda forced into it now. Maybe discuss Anders and Halsey’s past as they aren’t on the best if terms as farcas we know in canon.

As far as linking the mainline Halo game with a spinoff goes, no. I don’t think they should link Infinite with HW2 as and although they brought Anders in that’s all I think they can afford. The reason I’m against it is because they need to focus in on the characters they have added in from H5 as they were incredibly undeveloped, but that’s just my opinion. They could maybe link it in the next mainline Halo game after Infinite, but they can’t link HW2 story with Infinite. It’d be too damaging to the story we already have to fix.

> 2592250499807011;7:
> To retcon or ignore the entire halo 5 campaign

It brought some good points but it definitely doesn’t compare to the bad, the writing doesn’t help 343 either.

  • Replayability via an addictive / satisfying / simple gameplay loop.

> 2535468208617669;9:
> > 2533274815711361;4:
> > I would be surprised if there wasn’t a cliff hanger. The only games I can think of without them were Halo 3: ODST and Halo: Reach (and maybe Halo Wars 1 although the Spirit of Fire being adrift left the door open for a sequel). For those first two games, we knew where they lead in the story so there wasn’t a need for a cliffhanger.
> >
> > It’s silly to already speak about the next next Halo game, but if there is to be a sequel to Halo Infinite I would be surprised if there wasn’t a cliffhanger ending, we even had one all the way back in Halo: Combat Evolved.
>
> First and foremost H2, H5 and HW2 are the only cluffhangers in the series. Yeah I can see where you are coming from with CE and HW1 but they are only left open for possible sequels, whereas the games that I mentioned thatare cliffhangers aren’t complete, they can’t move on without addressing the cliffhangers in the previous game. You get what I’m saying now? That’s why they need to finish the game with no cliffhangers, and I think they will too.
>
>
>
>
> > 2535473481267884;5:
> > Good story, finishing the Cortana Arc as soon as possible, replayibility, no prometheans, interesting dialogues, interesting interactions between different races (H2), interesting missions, more exploration, forerunner architecture that actually really looks like forerunner architecture and Palmer falling off a cliff and never returning back to this franchise in the first cutscene.
>
> Well Palmer falling off a cliff is quite literally a cliffhanger, if you follow what I’m saying ;). Most of your points I agree with except two. One of those points is a joke but for the Prometheans, they can’t be just removed entirely from the series but they can make them more enjoyable to fight against by perhaps making it easier to dodge their attacks so the player can get behind them and assassinate them. Removing them would just annoy people even more as it’ll retcon lore and all that so we have to deal with it.
>
>
>
>
> > 2533274879721941;6:
> > It needs lots, bungie did well with the cliffhanger in H2, since half of it was finished but in H5, none of it was finished. At the start of H6, it cannot start straight away where chief is in the ring as they don’t know they ring is back, they must carry on from halo 5’s story but with better dialogue and cutscenes. Then later in a mission or few missions later, UNSC find out that halo ring is back.
> >
> >
> > - Big level designs - Good dialogue - Characters need to have emotions liked chief needs one. - Awesome fight scenes. - Increased health - Good ending - A funny character like Johnson - Miranes need to have a funny dialogue. - More fights in the halo ring. - Aribiter and chief must be surprised that they are back together. - Flood needs to come back. - Each characters needs to have a role, we cannot ditch them from halo 5. - Link with HW2. - Chief needs to be a dynamic chatacter from H4 after he loses cortana. - Showing why cortana is evil, something to do with the didact. - Warden eternal needs to have an interesting character. - Funny death sounds from H3. - Slow down meleeMost important of all, the gameplay, a fun stragey and make prometheans fun to fight. There needs to be correct weapons in level designs to defeat a enemy and players think how to succeds and legendry. 343 got this wrong in Halo 4 and 5.
>
> Lemme stop you right there. They definitely can start Infinite on Zeta Halo (Installation-07) as after H5 Chief, Blue Team, Osiris and Halsey stayed at Thel’s camp for a while which was covered in a book. Besides, Infinite has a time skip to 2560 (possibly) so they may not cover thise events immediately after Halo 5’s ending.
>
> Secondly, Chief doesn’t need to have emotions, he just needs to be a motherf-ing Spartan killing humanity’s enemies like he was in the trilogy. So many people loved that play into the power fantasy which was Halo’s charm. So I think they’ll ditch Chief’s emotions that were in H4 predominantly and hinted at in H5.
>
> I don’t think Arby and Chief will be fighting together (at least in Infinite anyways) as they have too many characters to deal with already and so will focus on developing the charactrs they have. They’ll also need to introduce Anders properly to the character in Infinite’s story as she was kinda forced into it now. Maybe discuss Anders and Halsey’s past as they aren’t on the best if terms as farcas we know in canon.
>
> As far as linking the mainline Halo game with a spinoff goes, no. I don’t think they should link Infinite with HW2 as and although they brought Anders in that’s all I think they can afford. The reason I’m against it is because they need to focus in on the characters they have added in from H5 as they were incredibly undeveloped, but that’s just my opinion. They could maybe link it in the next mainline Halo game after Infinite, but they can’t link HW2 story with Infinite. It’d be too damaging to the story we already have to fix.
>
>
>
>
> > 2592250499807011;7:
> > To retcon or ignore the entire halo 5 campaign
>
> It brought some good points but it definitely doesn’t compare to the bad, the writing doesn’t help 343 either.

Chief has to fight Cortana when they always worked together and chief wasn’t himself in the end of Halo 4 after he loses his most trusted character. Halo 5 failed to continue he story and chief was a dissapointing character, it felt like they didn’t link chief at the end of Halo 4.

> 2535468208617669;9:
> > 2533274815711361;4:
> >
>
> Secondly, Chief doesn’t need to have emotions, he just needs to be a motherf-ing Spartan killing humanity’s enemies like he was in the trilogy. So many people loved that play into the power fantasy which was Halo’s charm. So I think they’ll ditch Chief’s emotions that were in H4 predominantly and hinted at in H5.

Sorry but that’s boring and not interesting in the least. One of the worst things you could do is give your character a personality and then take it away just because fans think he is more “bad–Yoink-” or “cool” when he spouts the occasional corny one-liner. He also has his team of spartans, and he damn well better show some camaraderie with them. So many people just want everything to reverse back, to the detriment of the franchise, and while i agree that gameplay and overall game design was better in the old days, the character-driven sorry telling that they began in Halo 4 is far better. I hope we see more of that side of the character. I don’t want him to flap his mouth 24/7, but at the very least he can show some heart.

> 2535468208617669;9:
> It brought some good points but it definitely doesn’t compare to the bad, the writing doesn’t help 343 either.

My issue with halo 5’s campaign, from the viewpoint of continuing the story in infinite, is that Cortana does not work as a villain or antagonist on any level whatsoever. They need to retcon in some reason for her to be doing what she’s doing, and it needs to have more logical substance than some bull**** about touching the domain. Her character and motivations need to be explainable without reference to meaningless jargon.

Maybe that’ll come up with something, but I see no good story arcs for her character from H5. She’s evil and you have to destroy/capture/reprogram her? That’s H5’s implication and it’s totally false to her character. She’s actually controlled/corrupted/not-really-cortana and you have to save her? We already did that in halo 3 but with a much better story. She’s not really a villain but is trying to stop a greater threat and you have to join up with her? Then why was she acting as she was in H5?

Their decisions about how to handle her character in H5 have put them into a place where I can’t see how they can make a decent story for Infinite without significant retcons, because the opening premise of the game is completely absurd and not believable, assuming they continue where H5 left off.

> 2533274960439808;12:
> > 2535468208617669;9:
> > > 2533274815711361;4:
> > >
> >
> > Secondly, Chief doesn’t need to have emotions, he just needs to be a motherf-ing Spartan killing humanity’s enemies like he was in the trilogy. So many people loved that play into the power fantasy which was Halo’s charm. So I think they’ll ditch Chief’s emotions that were in H4 predominantly and hinted at in H5.
>
> Sorry but that’s boring and not interesting in the least. One of the worst things you could do is give your character a personality and then take it away just because fans think he is more “bad–Yoink-” or “cool” when he spouts the occasional corny one-liner. He also has his team of spartans, and he damn well better show some camaraderie with them. So many people just want everything to reverse back, to the detriment of the franchise, and while i agree that gameplay and overall game design was better in the old days, the character-driven sorry telling that they began in Halo 4 is far better. I hope we see more of that side of the character. I don’t want him to flap his mouth 24/7, but at the very least he can show some heart.

I personally think they will ditch that and I’m all for it. Cheif was an emotional wreck which may be good for narrative but not this is a game too and it needs to be enjoyable and staisfying to do what you do. Yeah they can maybe have a sad moment at the end after it’s done if Cortana is killed but I don’t want this emotion throughout the game. It just isn’t fun which goes against a games main purpose.

As for Blue Team, I doubt they’ll appear constantly throughout the whole game, and instead just appear here and there with Chief sometimes fighting beside different members at different stages, like Noble Team, and again that’s a decision I’m happy with. The reason that the team idea wasn’t liked is because how in hell are you suppose to feel vulnerable if you have a 4 man team of Spartan-IIs, arguably the best soldiers in the UNSC too. That kills the immersion and on top of that you can get picked up by them if you drop.

> 2592250499807011;13:
> > 2535468208617669;9:
> > It brought some good points but it definitely doesn’t compare to the bad, the writing doesn’t help 343 either.
>
> My issue with halo 5’s campaign, from the viewpoint of continuing the story in infinite, is that Cortana does not work as a villain or antagonist on any level whatsoever. They need to retcon in some reason for her to be doing what she’s doing, and it needs to have more logical substance than some bull**** about touching the domain. Her character and motivations need to be explainable without reference to meaningless jargon.
>
> Maybe that’ll come up with something, but I see no good story arcs for her character from H5. She’s evil and you have to destroy/capture/reprogram her? That’s H5’s implication and it’s totally false to her character. She’s actually controlled/corrupted/not-really-cortana and you have to save her? We already did that in halo 3 but with a much better story. She’s not really a villain but is trying to stop a greater threat and you have to join up with her? Then why was she acting as she was in H5?
>
> Their decisions about how to handle her character in H5 have put them into a place where I can’t see how they can make a decent story for Infinite without significant retcons, because the opening premise of the game is completely absurd and not believable, assuming they continue where H5 left off.

One of the reasons she is considered to be hostile is because of the logic plague. This is how the flood technically control AIs. After Chief left Cortana behind in Halo 2 to pursue Truth, the Gravemind learnt that Cortana was in High Charity’s system and began talking with her and to attack her mentally hurting her. It’s believed that the Gravemind managed to infect her during the 38 days she was stuck there which is why we see her curled up when Chief rescues her. Other than that I don’t really have anything to add.

How I see it playing out is she is leaving the galaxy defenceless and so when the Flood come back they’ll be able to easily infect the galaxy and take over. This is what adds up for me and I made the conclusion but it may not be this as it is all base soeculation, but an oppurtunity for 343 to capitalise on to bring back the Flood which I think/hope they are.

> 2592250499807011;7:
> To retcon or ignore the entire halo 5 campaign

I realize that’ll probably never happen, but dang… I kinda wish they did just ignore H5 Campaign…
I liked Halo 4 story, and the fact that they killed Cortana tells me they had a Story they wanted to tell. And then they got cold feet, giving us “Oh, cortanas not dead! She survived, and now shes evil!”

Brutes
Flood
Arbiter
Marines with classic dialogue
Big battles
UNSC and Elites fighting side by side
Halo rings
Good boss fights (no, not warden eternal)
Nostalgic vibes
12+ Missions

> 2533274907586463;16:
> Brutes
> Flood
> Arbiter
> Marines with classic dialogue
> Big battles
> UNSC and Elites fighting side by side
> Halo rings
> Good boss fights (no, not warden eternal)
> Nostalgic vibes
> 12+ Missions

I dint think brutes should return, I do like them but it’s just in halo 2, we killed the leader if brutes. In halo 3, we continue to fight them. Elites only teamed up with us just to defeat the brutes. in MP, they should just bring back their vehicles, I loved the chopper.

> 2533274907586463;16:
> Brutes
> Flood
> Arbiter
> Marines with classic dialogue
> Big battles
> UNSC and Elites fighting side by side
> Halo rings
> Good boss fights (no, not warden eternal)
> Nostalgic vibes
> 12+ Missions

Yeah, pretty much all of that but I think, but not 100% certain, that we can strike off halo rings and flood as they will more than likely be in Infinite.

> 2533274879721941;17:
> > 2533274907586463;16:
> > Brutes
> > Flood
> > Arbiter
> > Marines with classic dialogue
> > Big battles
> > UNSC and Elites fighting side by side
> > Halo rings
> > Good boss fights (no, not warden eternal)
> > Nostalgic vibes
> > 12+ Missions
>
> I dint think brutes should return, I do like them but it’s just in halo 2, we killed the leader if brutes. In halo 3, we continue to fight them. Elites only teamed up with us just to defeat the brutes. in MP, they should just bring back their vehicles, I loved the chopper.

The Brutes do have other factions after the Covenant split. There is the Keepers of the One Freedom and they are mainly Brutes but accept all species into their ranks (including humans) if they believe the Great Journey.

There is also the Banished which is mainly a Brute splinter faction, but that was formed before the Covenant fell and it is currently locked in an engagement with the SoF on the Ark.

Another thing is that even though Tarturus, Chieftain of the Brutes was killed in Halo 2 there can easily be another one selected, but again the Covenant fell and the Brutes began fighting each other as well as the Elites. It may be possible that we see Brutes return in Infinite as we do need another enemy besides Prometheans and Flood to fight.

> 2535468208617669;14:
> > 2533274960439808;12:
> > > 2535468208617669;9:
> > > > 2533274815711361;4:
> > > >
>
> I personally think they will ditch that and I’m all for it. Cheif was an emotional wreck which may be good for narrative but not this is a game too and it needs to be enjoyable and staisfying to do what you do. Yeah they can maybe have a sad moment at the end after it’s done if Cortana is killed but I don’t want this emotion throughout the game. It just isn’t fun which goes against a games main purpose.

And as i said, that wouldn’t be interesting in the least. Fun is subjective. It could definitely be fun to see this stoic character be vulnerable. Even then, it doesn’t always have to be “vulnerable”. He could just have basic interactions with his team that respect their history together and show that he is more than just an aimless robot.

> As for Blue Team, I doubt they’ll appear constantly throughout the whole game, and instead just appear here and there with Chief sometimes fighting beside different members at different stages, like Noble Team, and again that’s a decision I’m happy with.

Nobody knows how it’s going to play out. But if it does play out as you suggest, then it would be very disappointing.

> The reason that the team idea wasn’t liked is because how in hell are you suppose to feel vulnerable if you have a 4 man team of Spartan-IIs, arguably the best soldiers in the UNSC too. That kills the immersion and on top of that you can get picked up by them if you drop.

It doesn’t kill the immersion at all. There are plenty of ways to do it, 343i just didn’t because they chose to go in a completely nonsensical direction for Halo 5. It wasn’t the team that ruined it, it’s that they wrote a terrible story that didn’t even care about the characters that it introduced.

They need to retcon 4 and 5. Period. Bring back the flood. Get rid of prometheans. Basically just make it less bad like 4/5 and more good like 1-3