So in this thread I am going to put forward what i think Halo: Infinite’s campaign/story mode needs if it is going to be good. These are more generalised points hence why I am putting it in this section of the forums so let’s get started.
Firstly, it needs to be simple and straightforward. We’ve seen from Halo 5 what a story that is not straightforward looks like. It has a bunch of new characters, with some old characters including Chief himself getting very little screen time and so for a more straightforward story, Infinite will have Chief as the only playable character (solo) and that’s a good step. Another way to keep it straightforward is have simple objectives, such as stop the flood or kill Cortana or whatever the plot’ll be.
Secondly, make it easy for newcomers. People who are new to the franchise need to be eased in. Give the player some context on what they are actually doing so then they can understand what their overall objective is. A key point about CE is how you wake up in the middle of this war you’ve apparently been fighting and it’s what started the franchise so 343i should take a page from CE’s playbook.
Thirdly, NO CLIFFHNAGERS. I can’t stress this enough. Halo has too many cliffhnagers. We know that this may be a marketing move to get people excited for the next game but this move is getting old and we want a complete story. 343 has been killing us with the open-ended games and we want a resolution to the MC saga. All I want his for him to complete his mission then go off-the-grid. I feel that killing another big character in Halo will stir up the hornet’s nest so intead have Chief disappear out of the spotlight so then he can be used to bring hype back for a new game if it seems suitable and not just for a money grab. Furthermore, this decision can also be a alternate marketing strategy to those damn cliffhangers.
Another point I feel that is crucial storywise for Infinite is for the Infinity to go down in flames. This will seriously shake the player into a reality where they may actually lose. However, if the player is to actually beat the enemy they’ll need to implement a serious big fight to make it feel realistic and immersive, as from going to near defeat to simply beating the enemy would be stupid to do. Also to add onto the fight that I was discussing, we need to have a big all out brawl. This will be an all out battle between the UNSC and the enemies whoever they may be as we haven’t seen big battle gameplay in Halo yet so 343 could get creative and show of their skills as it’ll be original considering no Halo fps game has done it yet.
So, with all that said and done I’m bringing this post to a close. These are just some ideas I thought of and I’d like to share them with everyone and see what you guys think. If you’d like to share your own ideas go for it as I try to be interactive with people who respond without spamming so if I don’t reply I’m trying to avoid spam. Anyways, thank you for taking time out of your day to read this and I appreciate it!!
mod edit: moved to Halo Infinite
PS: Thanks to the mod for moving this post.