What does Infinite have to do to prove itself

So I have been seeing a lot of posts recently, on reasons why a lot of fans will not support Infinite. Some people will not pre order it, others will not even buy it Day 1 just because it looks like Halo 4. Personally that does not make any sense to me. What does Infinite have to have full community support? Be sure to include specifics, and why. Remember 343 looks at these posts because they are curious about our feedback. Personally if the game looks good ill buy it. Just show us a promising match made game and a few nice trailers and ill be okay with it. What do yall think?

I just want it to be a full game at launch. Of course the gameplay/maps/story/etc should be done well, but above all it needs to ship with everything included. Halo 5 shot itself in the foot by not including Forge and several popular game types on release (not to mention the shameful number of maps). If 343 makes that mistake again, they’re going to lose a lot of trust from people who’ve stuck by them through all the highs and lows.

I want it to A) feel full of content and value at launch, and B) be fun. That’s really the bare necessities. After that it starts getting into personal preference and opinion, which starts to get away from what a game truly “needs”.
My major hope is that the story enthralls me, but I’m objective enough to realize that what direction the writers and other players may like may not be the direction I like, and while that may suck for me, it doesn’t inherently make the game bad.

I’ve been playing Halo since the beginning, and personally I like that they’ve been evolving the way new Halo games feel and play (evolving, not suddenly changing, not staying the same) as Halo games always have been through weapons, vehicles, equipment (H3), armor abilities, assassinations, etc. For example, Halo 5 is the first time a game finally made me feel capable and powerful like a spartan should feel. That alone helped bring me even deeper into a Halo game than before (which was already deeply involved). In particular the enhanced mobility we got in Halo 5 expanded the opportunities in combat to allow for more creative gameplay, which usually leads to the most hype-filled and memorable moments among me and my friends. Map designs in both multiplayer and campaign also helped with that idea. Opportunity for more creative gameplay also creates more variability from game to game in both.

Ultimately, I’m hoping Infinite continues that openness to creative gameplay in both campaign and multiplayer, which I think is achievable through multiple aspects in addition to mobility such as weapon types, map layouts, abilities, vehicles, etc. Simple things also make a difference, like being able to change seats in a vehicle (which was mind blowing the first time I did it). That simple change made for a lot more options in vehicle gameplay.

A long and fun Campaign like Halo 2 (not as hard though), customization similar or better than Reach’s, Reach’s firefight, and full content.

To prove itself 343i needs to finally deliver on a day1 release
H4, H5, MCC, all had glaring shortcomings in one or more areas to be fair all had some redeeming points as well.
Infinite is probally 343i last chance to get things right with me, in the lead up they are trying to reverse the negative publicity by fixing mcc and the mcc PC release.

But the fact remains as yet, on a day 1 release it is widely regarded by the community that 343i hasn’t anywhere near delivered as yet, so the time is now. one positive is I think they are on an upward trajectory whereas when bungie left they were certainly on the downward trajectory.

Like most of my friends I won’t pre order and it’s even doubtful I’ll buy day1or even week1 I’ll wait and see if the product and direction holds up to scrutiny. 343i only has itself to blame for the consumer being cautious and only they can reverse this attitude or reinforce it moving foward.

When I scour around the forums, I see a lot of the same complaints about Halo 4 and 5. About what they don’t want to see in Infinite, that they don’t want the game to feel like it does now and that they want it to feel like Halo: Combat Evolved to Halo 3.

I think people are going about this the wrong way; sure, everyone is entitled to their opinion or way they feel a game should be. However, the problem lies in that most are too tied up on nostalgia in my opinion. They’re crying out about how they hate clamber, they hate shoulder bash, they hate assassinations, they hate ADS, they hate armor abilities, etc, etc, etc. I get it; you fell in love with Halo because of the formula it presented you at the very beginning, but everything evolves over time. Changes you won’t like are going to be implemented, you can hate it all you want, but don’t let that stop you from loving a game for what it is. Do not ever let a mechanic ruin your point of view or love for a game. It’s not worth it.

So what I want in Infinite?

Whatever they have planned, because even if I don’t like it; someone else will, and that’s perfectly fine by me.

As a personal want though, I would love for the old Firefight from ODST and Reach to return, was a lot of fun! Endless waves of increasingly difficult enemies without a timer, just trying to see how far I and a group of friends can get. Nothing better than that.

I also want 343i to take their time with this so it can all be shipped out together.

What Infinite Needs To Prove Itself

  • Campaign with Master Chief playable at least half of campaign (I’d prefer all) - Developer made 2v2, 4v4, and 8v8 maps (Not built in Forge, unless Forge creates unnoticeable high quality looking maps) - Forge at Launch (and plays offline) - Campaign and Multiplayer Theater Mode - Superb customization (Hybrid of Halo Reach and Halo 4) - All gamemodes from previous Halo titles at Launch.Overall, Halo Infinite has to be fun for all communities of Halo fans (Campaign, Multiplayer, Forge and Custom Games). I’m buying either way. I haven’t 100% hated any Halo as of yet, but I do have high expectations for Halo Infinite. I do not want to be disappointed.

> 2533274856452175;4:
> I’ve been playing Halo since the beginning, and personally I like that they’ve been evolving the way new Halo games feel and play (evolving, not suddenly changing, not staying the same) as Halo games always have been through weapons, vehicles, equipment (H3), armor abilities, assassinations, etc. For example, Halo 5 is the first time a game finally made me feel capable and powerful like a spartan should feel. That alone helped bring me even deeper into a Halo game than before (which was already deeply involved). In particular the enhanced mobility we got in Halo 5 expanded the opportunities in combat to allow for more creative gameplay, which usually leads to the most hype-filled and memorable moments among me and my friends. Map designs in both multiplayer and campaign also helped with that idea. Opportunity for more creative gameplay also creates more variability from game to game in both.
>
> Ultimately, I’m hoping Infinite continues that openness to creative gameplay in both campaign and multiplayer, which I think is achievable through multiple aspects in addition to mobility such as weapon types, map layouts, abilities, vehicles, etc. Simple things also make a difference, like being able to change seats in a vehicle (which was mind blowing the first time I did it). That simple change made for a lot more options in vehicle gameplay.

Does it really matter that you feel like a spartan while playing? Halo 1 through 3 were great and it didnt matter that you felt like a average human soldier.

> 2533274879757912;7:
> When I scour around the forums, I see a lot of the same complaints about Halo 4 and 5. About what they don’t want to see in Infinite, that they don’t want the game to feel like it does now and that they want it to feel like Halo: Combat Evolved to Halo 3.
>
> I think people are going about this the wrong way; sure, everyone is entitled to their opinion or way they feel a game should be. However, the problem lies in that most are too tied up on nostalgia in my opinion. They’re crying out about how they hate clamber, they hate shoulder bash, they hate assassinations, they hate ADS, they hate armor abilities, etc, etc, etc. I get it; you fell in love with Halo because of the formula it presented you at the very beginning, but everything evolves over time. Changes you won’t like are going to be implemented, you can hate it all you want, but don’t let that stop you from loving a game for what it is. Do not ever let a mechanic ruin your point of view or love for a game. It’s not worth it.
>
> So what I want in Infinite?
>
> Whatever they have planned, because even if I don’t like it; someone else will, and that’s perfectly fine by me.
>
> As a personal want though, I would love for the old Firefight from ODST and Reach to return, was a lot of fun! Endless waves of increasingly difficult enemies without a timer, just trying to see how far I and a group of friends can get. Nothing better than that.
>
> I also want 343i to take their time with this so it can all be shipped out together.

So dont let something you dislike about the game change how you feel about the game? How does that make sense? Ive played almost every halo game and I dont like the direction 343 has taken halo because it seems like they’re going out of there way to make it their own and change everything that made the previous halos great.If it ain’t broke dont fix it

Make me love it as much as halo 2 when I played Xbox live 14 years ago.

> 2533274830166194;10:
> > 2533274879757912;7:
> > When I scour around the forums, I see a lot of the same complaints about Halo 4 and 5. About what they don’t want to see in Infinite, that they don’t want the game to feel like it does now and that they want it to feel like Halo: Combat Evolved to Halo 3.
> >
> > I think people are going about this the wrong way; sure, everyone is entitled to their opinion or way they feel a game should be. However, the problem lies in that most are too tied up on nostalgia in my opinion. They’re crying out about how they hate clamber, they hate shoulder bash, they hate assassinations, they hate ADS, they hate armor abilities, etc, etc, etc. I get it; you fell in love with Halo because of the formula it presented you at the very beginning, but everything evolves over time. Changes you won’t like are going to be implemented, you can hate it all you want, but don’t let that stop you from loving a game for what it is. Do not ever let a mechanic ruin your point of view or love for a game. It’s not worth it.
> >
> > So what I want in Infinite?
> >
> > Whatever they have planned, because even if I don’t like it; someone else will, and that’s perfectly fine by me.
> >
> > As a personal want though, I would love for the old Firefight from ODST and Reach to return, was a lot of fun! Endless waves of increasingly difficult enemies without a timer, just trying to see how far I and a group of friends can get. Nothing better than that.
> >
> > I also want 343i to take their time with this so it can all be shipped out together.
>
> So dont let something you dislike about the game change how you feel about the game? How does that make sense? Ive played almost every halo game and I dont like the direction 343 has taken halo because it seems like they’re going out of there way to make it their own and change everything that made the previous halos great.If it ain’t broke dont fix it

Because mechanics aren’t everything. It’s one thing if the story doesn’t sell right with the player or even if things just don’t fit lore wise. Getting upset and refusing to like a game because of game mechanics however? Not really a reason to lose your -Yoink!- over.

You don’t have to like Sprint.
You don’t have to like ADS.
You don’t have to like Clamber.
You don’t have to like any of those mechanics.

But don’t let yourself hate a game because of its function if it still tells a great story.

Can mechanics you dislike make the experience less desirable? Of course, but you can still like a game for what kind of plot it unfolds.

> 2533274879757912;12:
> > 2533274830166194;10:
> > > 2533274879757912;7:
> > > When I scour around the forums, I see a lot of the same complaints about Halo 4 and 5. About what they don’t want to see in Infinite, that they don’t want the game to feel like it does now and that they want it to feel like Halo: Combat Evolved to Halo 3.
> > >
> > > I think people are going about this the wrong way; sure, everyone is entitled to their opinion or way they feel a game should be. However, the problem lies in that most are too tied up on nostalgia in my opinion. They’re crying out about how they hate clamber, they hate shoulder bash, they hate assassinations, they hate ADS, they hate armor abilities, etc, etc, etc. I get it; you fell in love with Halo because of the formula it presented you at the very beginning, but everything evolves over time. Changes you won’t like are going to be implemented, you can hate it all you want, but don’t let that stop you from loving a game for what it is. Do not ever let a mechanic ruin your point of view or love for a game. It’s not worth it.
> > >
> > > So what I want in Infinite?
> > >
> > > Whatever they have planned, because even if I don’t like it; someone else will, and that’s perfectly fine by me.
> > >
> > > As a personal want though, I would love for the old Firefight from ODST and Reach to return, was a lot of fun! Endless waves of increasingly difficult enemies without a timer, just trying to see how far I and a group of friends can get. Nothing better than that.
> > >
> > > I also want 343i to take their time with this so it can all be shipped out together.
> >
> > So dont let something you dislike about the game change how you feel about the game? How does that make sense? Ive played almost every halo game and I dont like the direction 343 has taken halo because it seems like they’re going out of there way to make it their own and change everything that made the previous halos great.If it ain’t broke dont fix it
>
> Because mechanics aren’t everything. It’s one thing if the story doesn’t sell right with the player or even if things just don’t fit lore wise. Getting upset and refusing to like a game because of game mechanics however? Not really a reason to lose your -Yoink!- over.
>
> You don’t have to like Sprint.
> You don’t have to like ADS.
> You don’t have to like Clamber.
> You don’t have to like any of those mechanics.
>
> But don’t let yourself hate a game because of its function if it still tells a great story.
>
> Can mechanics you dislike make the experience less desirable? Of course, but you can still like a game for what kind of plot it unfolds.

Except halo 5 didnt tell a great story and adopted mechanics that didnt need to be in the halo franchise to begin with

> 2533274856452175;4:
> I’ve been playing Halo since the beginning, and personally I like that they’ve been evolving the way new Halo games feel and play (evolving, not suddenly changing, not staying the same) as Halo games always have been through weapons, vehicles, equipment (H3), armor abilities, assassinations, etc. For example, Halo 5 is the first time a game finally made me feel capable and powerful like a spartan should feel. That alone helped bring me even deeper into a Halo game than before (which was already deeply involved). In particular the enhanced mobility we got in Halo 5 expanded the opportunities in combat to allow for more creative gameplay, which usually leads to the most hype-filled and memorable moments among me and my friends. Map designs in both multiplayer and campaign also helped with that idea. Opportunity for more creative gameplay also creates more variability from game to game in both.
>
> Ultimately, I’m hoping Infinite continues that openness to creative gameplay in both campaign and multiplayer, which I think is achievable through multiple aspects in addition to mobility such as weapon types, map layouts, abilities, vehicles, etc. Simple things also make a difference, like being able to change seats in a vehicle (which was mind blowing the first time I did it). That simple change made for a lot more options in vehicle gameplay.

Halo 5s multiplayer was really questionable. They make the Spartans feel powerful, but the ledge jumping and booster packs didn’t allow map control. It didn’t feel like they enhanced the gameplay.

> 2533274830166194;13:
> > 2533274879757912;12:
> > > 2533274830166194;10:
> > > > 2533274879757912;7:
> > > > When I scour around the forums, I see a lot of the same complaints about Halo 4 and 5. About what they don’t want to see in Infinite, that they don’t want the game to feel like it does now and that they want it to feel like Halo: Combat Evolved to Halo 3.
> > > >
> > > > I think people are going about this the wrong way; sure, everyone is entitled to their opinion or way they feel a game should be. However, the problem lies in that most are too tied up on nostalgia in my opinion. They’re crying out about how they hate clamber, they hate shoulder bash, they hate assassinations, they hate ADS, they hate armor abilities, etc, etc, etc. I get it; you fell in love with Halo because of the formula it presented you at the very beginning, but everything evolves over time. Changes you won’t like are going to be implemented, you can hate it all you want, but don’t let that stop you from loving a game for what it is. Do not ever let a mechanic ruin your point of view or love for a game. It’s not worth it.
> > > >
> > > > So what I want in Infinite?
> > > >
> > > > Whatever they have planned, because even if I don’t like it; someone else will, and that’s perfectly fine by me.
> > > >
> > > > As a personal want though, I would love for the old Firefight from ODST and Reach to return, was a lot of fun! Endless waves of increasingly difficult enemies without a timer, just trying to see how far I and a group of friends can get. Nothing better than that.
> > > >
> > > > I also want 343i to take their time with this so it can all be shipped out together.
> > >
> > > So dont let something you dislike about the game change how you feel about the game? How does that make sense? Ive played almost every halo game and I dont like the direction 343 has taken halo because it seems like they’re going out of there way to make it their own and change everything that made the previous halos great.If it ain’t broke dont fix it
> >
> > Because mechanics aren’t everything. It’s one thing if the story doesn’t sell right with the player or even if things just don’t fit lore wise. Getting upset and refusing to like a game because of game mechanics however? Not really a reason to lose your -Yoink!- over.
> >
> > You don’t have to like Sprint.
> > You don’t have to like ADS.
> > You don’t have to like Clamber.
> > You don’t have to like any of those mechanics.
> >
> > But don’t let yourself hate a game because of its function if it still tells a great story.
> >
> > Can mechanics you dislike make the experience less desirable? Of course, but you can still like a game for what kind of plot it unfolds.
>
> Except halo 5 didnt tell a great story and adopted mechanics that didnt need to be in the halo franchise to begin with

I never said Halo 5 was good? It wasn’t horrible but it was far from being good. As for the mechanics; you may not like them, but that’s just your opinion. Course, no one’s asking you to like them.

  1. A good, compelling story that one can get pulled into. Something that can be understood by game only/new comers, and stuff for expanded lore hungry players. Also giving backstory to your enemies…Warden.

  2. A multiplayer with well designed maps. Likely a good idea to go back to weapons on the map rather then the req system developed for halo 5, that’s just my personal opinion however. Allowing forge to be used off/online, and of course the good old ability of playing co-op on the same tv.

  3. Playable sangheili back in multiplayer. Always found odd they were taken out from the get-go, lore reason or not. You add large amounts of sangheili items in halo 5 yet they remain non-playable. Bringing them back would allow that community to return, adding to the player base and perhaps even get more machinema going again.

  4. Allowing greater variety in enemy types. As the Created will be the big bad, rather in cookie-cutter like robots with only different weapons and a single air vehicle, add actual different combat units. Nimble and light Promethans that could leap from wall to wall to close with melee or grunt mechs upgraded with forerunner technology so knits are not the only heavy weight enemy, for example.

Just a few things I would say that would help the new game do well.

> 2533274830166194;10:
> > 2533274879757912;7:
> > When I scour around the forums, I see a lot of the same complaints about Halo 4 and 5. About what they don’t want to see in Infinite, that they don’t want the game to feel like it does now and that they want it to feel like Halo: Combat Evolved to Halo 3.
> >
> > I think people are going about this the wrong way; sure, everyone is entitled to their opinion or way they feel a game should be. However, the problem lies in that most are too tied up on nostalgia in my opinion. They’re crying out about how they hate clamber, they hate shoulder bash, they hate assassinations, they hate ADS, they hate armor abilities, etc, etc, etc. I get it; you fell in love with Halo because of the formula it presented you at the very beginning, but everything evolves over time. Changes you won’t like are going to be implemented, you can hate it all you want, but don’t let that stop you from loving a game for what it is. Do not ever let a mechanic ruin your point of view or love for a game. It’s not worth it.
> >
> > So what I want in Infinite?
> >
> > Whatever they have planned, because even if I don’t like it; someone else will, and that’s perfectly fine by me.
> >
> > As a personal want though, I would love for the old Firefight from ODST and Reach to return, was a lot of fun! Endless waves of increasingly difficult enemies without a timer, just trying to see how far I and a group of friends can get. Nothing better than that.
> >
> > I also want 343i to take their time with this so it can all be shipped out together.
>
> So dont let something you dislike about the game change how you feel about the game? How does that make sense? Ive played almost every halo game and I dont like the direction 343 has taken halo because it seems like they’re going out of there way to make it their own and change everything that made the previous halos great.If it ain’t broke dont fix it

I concur. They need to stop worrying about their legacy and focus on how the community will feel after a few good games

> 2533274879757912;15:
> > 2533274830166194;13:
> > > 2533274879757912;12:
> > > > 2533274830166194;10:
> > > > > 2533274879757912;7:
> > > > > When I scour around the forums, I see a lot of the same complaints about Halo 4 and 5. About what they don’t want to see in Infinite, that they don’t want the game to feel like it does now and that they want it to feel like Halo: Combat Evolved to Halo 3.
> > > > >
> > > > > I think people are going about this the wrong way; sure, everyone is entitled to their opinion or way they feel a game should be. However, the problem lies in that most are too tied up on nostalgia in my opinion. They’re crying out about how they hate clamber, they hate shoulder bash, they hate assassinations, they hate ADS, they hate armor abilities, etc, etc, etc. I get it; you fell in love with Halo because of the formula it presented you at the very beginning, but everything evolves over time. Changes you won’t like are going to be implemented, you can hate it all you want, but don’t let that stop you from loving a game for what it is. Do not ever let a mechanic ruin your point of view or love for a game. It’s not worth it.
> > > > >
> > > > > So what I want in Infinite?
> > > > >
> > > > > Whatever they have planned, because even if I don’t like it; someone else will, and that’s perfectly fine by me.
> > > > >
> > > > > As a personal want though, I would love for the old Firefight from ODST and Reach to return, was a lot of fun! Endless waves of increasingly difficult enemies without a timer, just trying to see how far I and a group of friends can get. Nothing better than that.
> > > > >
> > > > > I also want 343i to take their time with this so it can all be shipped out together.
> > > >
> > > > So dont let something you dislike about the game change how you feel about the game? How does that make sense? Ive played almost every halo game and I dont like the direction 343 has taken halo because it seems like they’re going out of there way to make it their own and change everything that made the previous halos great.If it ain’t broke dont fix it
> > >
> > > Because mechanics aren’t everything. It’s one thing if the story doesn’t sell right with the player or even if things just don’t fit lore wise. Getting upset and refusing to like a game because of game mechanics however? Not really a reason to lose your -Yoink!- over.
> > >
> > > You don’t have to like Sprint.
> > > You don’t have to like ADS.
> > > You don’t have to like Clamber.
> > > You don’t have to like any of those mechanics.
> > >
> > > But don’t let yourself hate a game because of its function if it still tells a great story.
> > >
> > > Can mechanics you dislike make the experience less desirable? Of course, but you can still like a game for what kind of plot it unfolds.
> >
> > Except halo 5 didnt tell a great story and adopted mechanics that didnt need to be in the halo franchise to begin with
>
> I never said Halo 5 was good? It wasn’t horrible but it was far from being good. As for the mechanics; you may not like them, but that’s just your opinion. Course, no one’s asking you to like them.

Halos has lost over 80 percent of its playerbase since halo 4s release and halo 5 didnt help,so many share my opinion

> 2533274830166194;18:
> > 2533274879757912;15:
> > > 2533274830166194;13:
> > > > 2533274879757912;12:
> > > > > 2533274830166194;10:
> > > > > > 2533274879757912;7:
> > > > > > When I scour around the forums, I see a lot of the same complaints about Halo 4 and 5. About what they don’t want to see in Infinite, that they don’t want the game to feel like it does now and that they want it to feel like Halo: Combat Evolved to Halo 3.
> > > > > >
> > > > > > I think people are going about this the wrong way; sure, everyone is entitled to their opinion or way they feel a game should be. However, the problem lies in that most are too tied up on nostalgia in my opinion. They’re crying out about how they hate clamber, they hate shoulder bash, they hate assassinations, they hate ADS, they hate armor abilities, etc, etc, etc. I get it; you fell in love with Halo because of the formula it presented you at the very beginning, but everything evolves over time. Changes you won’t like are going to be implemented, you can hate it all you want, but don’t let that stop you from loving a game for what it is. Do not ever let a mechanic ruin your point of view or love for a game. It’s not worth it.
> > > > > >
> > > > > > So what I want in Infinite?
> > > > > >
> > > > > > Whatever they have planned, because even if I don’t like it; someone else will, and that’s perfectly fine by me.
> > > > > >
> > > > > > As a personal want though, I would love for the old Firefight from ODST and Reach to return, was a lot of fun! Endless waves of increasingly difficult enemies without a timer, just trying to see how far I and a group of friends can get. Nothing better than that.
> > > > > >
> > > > > > I also want 343i to take their time with this so it can all be shipped out together.
> > > > >
> > > > > So dont let something you dislike about the game change how you feel about the game? How does that make sense? Ive played almost every halo game and I dont like the direction 343 has taken halo because it seems like they’re going out of there way to make it their own and change everything that made the previous halos great.If it ain’t broke dont fix it
> > > >
> > > > Because mechanics aren’t everything. It’s one thing if the story doesn’t sell right with the player or even if things just don’t fit lore wise. Getting upset and refusing to like a game because of game mechanics however? Not really a reason to lose your -Yoink!- over.
> > > >
> > > > You don’t have to like Sprint.
> > > > You don’t have to like ADS.
> > > > You don’t have to like Clamber.
> > > > You don’t have to like any of those mechanics.
> > > >
> > > > But don’t let yourself hate a game because of its function if it still tells a great story.
> > > >
> > > > Can mechanics you dislike make the experience less desirable? Of course, but you can still like a game for what kind of plot it unfolds.
> > >
> > > Except halo 5 didnt tell a great story and adopted mechanics that didnt need to be in the halo franchise to begin with
> >
> > I never said Halo 5 was good? It wasn’t horrible but it was far from being good. As for the mechanics; you may not like them, but that’s just your opinion. Course, no one’s asking you to like them.
>
> Halos has lost over 80 percent of its playerbase since halo 4s release and halo 5 didnt help,so many share my opinion

80% of playerbase since H4, seems a very definite number ? Any data or just pulling a random percentage to suit your argument? I’m 100% sure this may indeed be the case.

> 2535406126289417;19:
> > 2533274830166194;18:
> > > 2533274879757912;15:
> > > > 2533274830166194;13:
> > > > > 2533274879757912;12:
> > > > > > 2533274830166194;10:
> > > > > > > 2533274879757912;7:
> > > > > > > When I scour around the forums, I see a lot of the same complaints about Halo 4 and 5. About what they don’t want to see in Infinite, that they don’t want the game to feel like it does now and that they want it to feel like Halo: Combat Evolved to Halo 3.
> > > > > > >
> > > > > > > I think people are going about this the wrong way; sure, everyone is entitled to their opinion or way they feel a game should be. However, the problem lies in that most are too tied up on nostalgia in my opinion. They’re crying out about how they hate clamber, they hate shoulder bash, they hate assassinations, they hate ADS, they hate armor abilities, etc, etc, etc. I get it; you fell in love with Halo because of the formula it presented you at the very beginning, but everything evolves over time. Changes you won’t like are going to be implemented, you can hate it all you want, but don’t let that stop you from loving a game for what it is. Do not ever let a mechanic ruin your point of view or love for a game. It’s not worth it.
> > > > > > >
> > > > > > > So what I want in Infinite?
> > > > > > >
> > > > > > > Whatever they have planned, because even if I don’t like it; someone else will, and that’s perfectly fine by me.
> > > > > > >
> > > > > > > As a personal want though, I would love for the old Firefight from ODST and Reach to return, was a lot of fun! Endless waves of increasingly difficult enemies without a timer, just trying to see how far I and a group of friends can get. Nothing better than that.
> > > > > > >
> > > > > > > I also want 343i to take their time with this so it can all be shipped out together.
> > > > > >
> > > > > > So dont let something you dislike about the game change how you feel about the game? How does that make sense? Ive played almost every halo game and I dont like the direction 343 has taken halo because it seems like they’re going out of there way to make it their own and change everything that made the previous halos great.If it ain’t broke dont fix it
> > > > >
> > > > > Because mechanics aren’t everything. It’s one thing if the story doesn’t sell right with the player or even if things just don’t fit lore wise. Getting upset and refusing to like a game because of game mechanics however? Not really a reason to lose your -Yoink!- over.
> > > > >
> > > > > You don’t have to like Sprint.
> > > > > You don’t have to like ADS.
> > > > > You don’t have to like Clamber.
> > > > > You don’t have to like any of those mechanics.
> > > > >
> > > > > But don’t let yourself hate a game because of its function if it still tells a great story.
> > > > >
> > > > > Can mechanics you dislike make the experience less desirable? Of course, but you can still like a game for what kind of plot it unfolds.
> > > >
> > > > Except halo 5 didnt tell a great story and adopted mechanics that didnt need to be in the halo franchise to begin with
> > >
> > > I never said Halo 5 was good? It wasn’t horrible but it was far from being good. As for the mechanics; you may not like them, but that’s just your opinion. Course, no one’s asking you to like them.
> >
> > Halos has lost over 80 percent of its playerbase since halo 4s release and halo 5 didnt help,so many share my opinion
>
> 80% of playerbase since H4, seems a very definite number ? Any data or just pulling a random percentage to suit your argument? I’m 100% sure this may indeed be the case.

Could the number be exaggerated? Absolutely,however theres no denying that a huge chunk of the playerbase has left since halo 4.Look at halo 5 on the xbox top 50 most played games list.It has no player population count because they basically got embarrassed after how many players halo 4 lost months after launch.My point was a huge amount of playerbase left because of the drastic changes 343 has implemented.That’s a fact not an opinion.