What does bloom mean?

I know its a very dumb and stupid question for you Halo vets, but everyone is talking about it, what does it mean?

It means when you fire your weapon the reticle expands. A larger reticle means a less accurate shot as opposed to a completely “closed” reticle for a more accurate shot.

> It means when you fire your weapon the reticle expands. A larger reticle means a less accurate shot as opposed to a completely “closed” reticle for a more accurate shot.

Ah thank you. So like in Reach they always tell you to pace your shots and wait for the original reticule size.

> > It means when you fire your weapon the reticle expands. A larger reticle means a less accurate shot as opposed to a completely “closed” reticle for a more accurate shot.
>
> Ah thank you. So like in Reach they always tell you to pace your shots and wait for the original reticule size.

Yes and somehow everyone hates it when it doesn’t even make that much of a difference…

> > It means when you fire your weapon the reticle expands. A larger reticle means a less accurate shot as opposed to a completely “closed” reticle for a more accurate shot.
>
> Ah thank you. So like in Reach they always tell you to pace your shots and wait for the original reticule size.

bloom is nothing new to halo, but i think its more visible now in reach and halo 4. its basically recoil.(i know someone is going to yell at me for saying that but it is)

I understand these basic facts but then someone comes around and tells me that Bloom is just randomization of shots and not recoil. This is what makes me confused.

Another thing is Bloom has been in every Halo Game, Reach was the only one that gave you a visual to help pace your shots.

Now what worries me is are we going back to how the other Halo’s were, where you can’t see it or are all our weapons going to shoot with 100% accuracy with no effort.

> I understand these basic facts but then someone comes around and tells me that Bloom is just randomization of shots and not recoil. This is what makes me confused.

note bloom only happens only when you shoot
bloom = recoil

> Another thing is Bloom has been in every Halo Game, Reach was the only one that gave you a visual to help pace your shots.
>
> Now what worries me is are we going back to how the other Halo’s were, where you can’t see it or are all our weapons going to shoot with 100% accuracy with no effort.

100% accuracy is much better than randomness in a video game. But the point is that it didn’t expand your reticule in those previous Halo’s, and it wasn’t perfect in those games either. If I were assigned the task of making weapon balance in 343 industries, I would balance them with fire rate, damage per second, recoil (not random and happens every time) and other things that do not add randomness to the game. Instead we are given the worst of them all: Bloom. With bloom it’s completely random and you can be lucky and get the kill, or completely miss. With bloom, if two players shoot each other with the exact same fire rate, position, whatever, then you have no clue who will win. It’s RANDOM, and clearly lowers the skill gap. Nowadays the old saying of “Two men enter, the better man leaves” doesn’t even apply to Halo. It’s now “Two men enter, who knows who will leave?”.

It means its going to suck.

> > > It means when you fire your weapon the reticle expands. A larger reticle means a less accurate shot as opposed to a completely “closed” reticle for a more accurate shot.
> >
> > Ah thank you. So like in Reach they always tell you to pace your shots and wait for the original reticule size.
>
> Yes and somehow everyone hates it when it doesn’t even make that much of a difference…

Quit lying to yourself. It shortened the skill gap greatly in Reach, and pretty much randomized all DMR battles with another player. It’s all luck.

> Another thing is Bloom has been in every Halo Game, Reach was the only one that gave you a visual to help pace your shots.
>
> Now what worries me is are we going back to how the other Halo’s were, where you can’t see it or are all our weapons going to shoot with 100% accuracy with no effort.

Bloom has never been on any precision non-automatic weapon prior to Reach.

> > Another thing is Bloom has been in every Halo Game, Reach was the only one that gave you a visual to help pace your shots.
> >
> > Now what worries me is are we going back to how the other Halo’s were, where you can’t see it or are all our weapons going to shoot with 100% accuracy with no effort.
>
> 100% accuracy is much better than randomness in a video game. But the point is that it didn’t expand your reticule in those previous Halo’s, and it wasn’t perfect in those games either. If I were assigned the task of making weapon balance in 343 industries, I would balance them with fire rate, damage per second, recoil (not random and happens every time) and other things that do not add randomness to the game. Instead we are given the worst of them all: Bloom. With bloom it’s completely random and you can be lucky and get the kill, or completely miss. With bloom, if two players shoot each other with the exact same fire rate, position, whatever, then you have no clue who will win. It’s RANDOM, and clearly lowers the skill gap. Nowadays the old saying of “Two men enter, the better man leaves” doesn’t even apply to Halo. It’s now “Two men enter, who knows who will leave?”.

So basically bloom is recoil but its inconsistent and random?

Are people really still this stupid? Not directed @OP but the comments concerning bloom.

Bloom is terrible and has NOT been in every Halo game. SPREAD has, it’s different people.

Spread has been in every iteration of the AR, and most of the time the BR has had spread over a distance (meaning the 3 shots in a burst would fan out over distance causing it to have only mid range efficiency)

But the main point was that it was nowhere near as inaccurate or as random over distance as bloom is, furthermore the even greater point is that everyone still had a SET rate of fire, you couldn’t fire faster than anyone else at the expense of accuracy.

Bloom on the AR works fine in Reach, I actually like it. Bloom on the DMR is terrible, you can spam a 5 shot way too consistently. In Halo 3 and 2 the BR had spread until they were patched, it wasn’t as bad simply because we all still had the same rate of fire, it’s not like you could fire twice as fast as me, get lucky and hit all shots, while I spam as well and miss everything. You either fired, or you didn’t.

The CE pistol only had bloom if you held the trigger down, which nobody did because it was completely inaccurate very quickly, fanning the trigger at an optimal rate of fire was consistent and accurate, and that optimal rate of fire was just as fast as holding down the trigger, so you could match the max firing speed with accuracy as long as you were good.

Spread and Bloom were placed on precision weapons to limit their long range efficiency and to basically dumb them down. But instead of making it difficult to shoot across distance they just forced you to miss with something like bloom in Reach where your reset on the reticle is so slow that your opponent will get away unless you spam and play your chances.

If they’re going to keep bloom on the DMR in H4, fine, but they’d better make the reticle expand MUCH larger and retract MUCH FASTER. This means if you keep spamming you’ll be wildly inaccurate, but if you settle down it will reset quick enough to where you can efficiently get back to killing faster and accurately. The problem in Reach is that once your bloom is in full donut mode, it retracts back so slow that you have a better chance if you just keep spamming because you can fire almost twice as many shots that may or may not hit than waiting for retraction and having to be completely accurate.

It is when the reticle expands when you fire your weapon.

> > > Another thing is Bloom has been in every Halo Game, Reach was the only one that gave you a visual to help pace your shots.
> > >
> > > Now what worries me is are we going back to how the other Halo’s were, where you can’t see it or are all our weapons going to shoot with 100% accuracy with no effort.
> >
> > 100% accuracy is much better than randomness in a video game. But the point is that it didn’t expand your reticule in those previous Halo’s, and it wasn’t perfect in those games either. If I were assigned the task of making weapon balance in 343 industries, I would balance them with fire rate, damage per second, recoil (not random and happens every time) and other things that do not add randomness to the game. Instead we are given the worst of them all: Bloom. With bloom it’s completely random and you can be lucky and get the kill, or completely miss. With bloom, if two players shoot each other with the exact same fire rate, position, whatever, then you have no clue who will win. It’s RANDOM, and clearly lowers the skill gap. Nowadays the old saying of “Two men enter, the better man leaves” doesn’t even apply to Halo. It’s now “Two men enter, who knows who will leave?”.
>
> So basically bloom is recoil but its inconsistent and random?

So i bet your liking 343 right now aren’t you.

> Are people really still this stupid? Not directed @OP but the comments concerning bloom.
>
> Bloom is terrible and has NOT been in every Halo game. SPREAD has, it’s different people.
>
> Spread has been in every iteration of the AR, and most of the time the BR has had spread over a distance (meaning the 3 shots in a burst would fan out over distance causing it to have only mid range efficiency)
>
> But the main point was that it was nowhere near as inaccurate or as random over distance as bloom is, furthermore the even greater point is that everyone still had a SET rate of fire, you couldn’t fire faster than anyone else at the expense of accuracy.
>
> Bloom on the AR works fine in Reach, I actually like it. Bloom on the DMR is terrible, you can spam a 5 shot way too consistently. In Halo 3 and 2 the BR had spread until they were patched, it wasn’t as bad simply because we all still had the same rate of fire, it’s not like you could fire twice as fast as me, get lucky and hit all shots, while I spam as well and miss everything. You either fired, or you didn’t.
>
> The CE pistol only had bloom if you held the trigger down, which nobody did because it was completely inaccurate very quickly, fanning the trigger at an optimal rate of fire was consistent and accurate, and that optimal rate of fire was just as fast as holding down the trigger, so you could match the max firing speed with accuracy as long as you were good.
>
> Spread and Bloom were placed on precision weapons to limit their long range efficiency and to basically dumb them down. But instead of making it difficult to shoot across distance they just forced you to miss with something like bloom in Reach where your reset on the reticle is so slow that your opponent will get away unless you spam and play your chances.
>
> If they’re going to keep bloom on the DMR in H4, fine, but they’d better make the reticle expand MUCH larger and retract MUCH FASTER. This means if you keep spamming you’ll be wildly inaccurate, but if you settle down it will reset quick enough to where you can efficiently get back to killing faster and accurately. The problem in Reach is that once your bloom is in full donut mode, it retracts back so slow that you have a better chance if you just keep spamming because you can fire almost twice as many shots that may or may not hit than waiting for retraction and having to be completely accurate.

I’m glad to know this answers my suspicions. I don’t hate the concept of bloom but bungie obviously didn’t test the concept well enough hence also a lot of patches. I do hear good news the the bloom on the DMR will contract faster.

> > > > Another thing is Bloom has been in every Halo Game, Reach was the only one that gave you a visual to help pace your shots.
> > > >
> > > > Now what worries me is are we going back to how the other Halo’s were, where you can’t see it or are all our weapons going to shoot with 100% accuracy with no effort.
> > >
> > > 100% accuracy is much better than randomness in a video game. But the point is that it didn’t expand your reticule in those previous Halo’s, and it wasn’t perfect in those games either. If I were assigned the task of making weapon balance in 343 industries, I would balance them with fire rate, damage per second, recoil (not random and happens every time) and other things that do not add randomness to the game. Instead we are given the worst of them all: Bloom. With bloom it’s completely random and you can be lucky and get the kill, or completely miss. With bloom, if two players shoot each other with the exact same fire rate, position, whatever, then you have no clue who will win. It’s RANDOM, and clearly lowers the skill gap. Nowadays the old saying of “Two men enter, the better man leaves” doesn’t even apply to Halo. It’s now “Two men enter, who knows who will leave?”.
> >
> > So basically bloom is recoil but its inconsistent and random?
>
> So i bet your liking 343 right now aren’t you.

Whats the point in placing loyalty into a brand, when it can end up biting you in the rear. I don’t get what your saying or trying to prove.

Edited by Moderator - Please do not post spam.

*Original post, click at your own discretion.

> > > > > Another thing is Bloom has been in every Halo Game, Reach was the only one that gave you a visual to help pace your shots.
> > > > >
> > > > > Now what worries me is are we going back to how the other Halo’s were, where you can’t see it or are all our weapons going to shoot with 100% accuracy with no effort.
> > > >
> > > > 100% accuracy is much better than randomness in a video game. But the point is that it didn’t expand your reticule in those previous Halo’s, and it wasn’t perfect in those games either. If I were assigned the task of making weapon balance in 343 industries, I would balance them with fire rate, damage per second, recoil (not random and happens every time) and other things that do not add randomness to the game. Instead we are given the worst of them all: Bloom. With bloom it’s completely random and you can be lucky and get the kill, or completely miss. With bloom, if two players shoot each other with the exact same fire rate, position, whatever, then you have no clue who will win. It’s RANDOM, and clearly lowers the skill gap. Nowadays the old saying of “Two men enter, the better man leaves” doesn’t even apply to Halo. It’s now “Two men enter, who knows who will leave?”.
> > >
> > > So basically bloom is recoil but its inconsistent and random?
> >
> > So i bet your liking 343 right now aren’t you.
>
> Whats the point in placing loyalty into a brand, when it can end up biting you in the rear. I don’t get what your saying or trying to prove.

Haha Umad bro

OK OP doing a basic google search Bloom is NOT recoil. Bloom is the reticule expanding but Bloom is supposed to stimulate barrel wobble.

EDIT: Actually I think I got that wrong. Recoil is the reticule moving and bloom is barrel wobble. Whatever