Vehicles have always been a big part of btb, and as if they weren’t scarce enough already, the new guillotine doesn’t have ghosts in it!
No offense but Guillotine is the worst map! I love vehicles as well, and I love getting wheelmans, but it doesn’t work too well on Guillotine.
A big reason why I fell in love with Halo back in Halo 3 was because of vehicle battles. I used to load it up, jump into BTB or 5 on 5 Squad Battle, and go balls to the walls with vehicles. When you think about it, a majority of maps had some kind of unique vehicle gameplay going for it.
Rat’s Nest- I used to jump in the warthog and make laps around the map and see how long my squad could last.
Sandtrap- had the two Elephants which were hilariously entertaining when both teams would take command of one of them- eventually you’d have a situation akin to a high-seas pirate battle with two major ships exchanging shots.
Valhalla- the banshee battles were pretty cool, and I loved Heavies, i used to sit around waiting for the scorpion to spawn in and then had my way with it. Same goes for Sandtrap.
Avalanche- i believe this was the only map which had the possibility for a 1 on 1 Hornet dogfight.
Even in 4v4 matchmaking, my favorite maps were High Ground and Isolation because they both had at least one ghost.
On High Ground i would floor the ghost straight into the middle of the map and straight up crash into the other team’s ghost and see which one was going fast enough to survive the impact.
On Isolation, I would race for the lone ghost and go around the figure 8 over and over again, trying to pick up splatter kills. Yeah, I was an Yoink! hole back then.
Now everything is just ultra-competitive and I suppose vehicles get in the way of that. And while I love Arena, I just feel like that happy-go-lucky mentality with vehicles isn’t there. Ever since Halo 4, the love for vehicle warfare has just diminished. Halo 5’s BTB is definitely the worst, which is a shame because thats what set Halo apart from the other FPS’s back in the day. You couldn’t get that kind of thing in COD. Now, the line’s been blurred much more.
Guillotine isn’t the best map for vehicles though. But, Halo 5 does lack bigger more open maps for vehicles. Which really sucks due to how easy it is to sprint up and destroy a vehicle.
These new maps suck so bad. One ghost and one warthog for each team… I just LOVE fighting over vehicles with my team!
Yea vehicles have been neglected in halo 5 especially in arena they are not treated like power weapons as much as they use to. Also some BTB maps just lack vehicles. Basin only has the rocket hog and that use to be the best map for vehicles to move around before the community forge update.
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> Yea vehicles have been neglected in halo 5 especially in arena they are not treated like power weapons as much as they use to. Also some BTB maps just lack vehicles. Basin only has the rocket hog and that use to be the best map for vehicles to move around before the community forge update.
It also has a ghost and gungoose…
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> > 2533275020911077;6:
> > Yea vehicles have been neglected in halo 5 especially in arena they are not treated like power weapons as much as they use to. Also some BTB maps just lack vehicles. Basin only has the rocket hog and that use to be the best map for vehicles to move around before the community forge update.
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> It also has a ghost and gungoose…
Still not that many vehicles compare to other BTB maps in the past
Not only are they invisible in BTB, but is Warzone, where its supposed to be Halo at its biggest, all the vehicles are either slow and huge as -Yoink- (Scorpion, Wraith), or completely made of paper, (Mantis, Phaeton). 343 seems to have something against vehicular warfare.
I also find it’s way too easy to counter vehicles. Easiest Halo to date to shoot a gunner out of a hog. Banshee takes too much damage from small arms. Tanks and Mantis are board-able from the front. Plasma pistol has too much tracking and EMPs vehicles for too long. I want to feel powerful in a vehicle, not more vulnerable.
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> I also find it’s way too easy to counter vehicles. Easiest Halo to date to shoot a gunner out of a hog. Banshee takes too much damage from small arms. Tanks and Mantis are board-able from the front. Plasma pistol has too much tracking and EMPs vehicles for too long. I want to feel powerful in a vehicle, not more vulnerable.
Yea hoping in a vehicle is more of a risk in Halo 5
I grew up with Halo starting from Halo 3 in middle school. I would always love getting into the scorpion and rampaging on BTB, or using the Hornet in Capture the flag, or taking my buddy for a spin using my Forza skills in a Warthog. Then came Halo Reach which is my favorite Halo by the way (don’t flame me). It will always because everything was perfect and simple at the time. I was in High school, all my friends played Reach, long nights up together, and what not. Halo Reach for me was the master of vehicles in Halo. They were power yet they could always be taken out. My friend and I used the Warthog and Falcon every single game we could. It was the first halo game that I brought my buddy to 50+ kills multiple times. I’ve given him so many unfriggin beliveables you’d think we had aim bot or something lol. It made getting a vehicle assist feel great! Just good piloting and vehicles that with stood decent damage. That may sound way too overpowered but I was never idle the times he was getting those streaks. I was weaving bullets, rockets, and lasers. Not to mention anytime the Falcon is idle it was basically…you were gonna die once the whole team starts shooting you.
Come Halo 4 BTB and holy crap those warthogs couldn’t withstand a dang thing. Small maps, weak vehicles that could be shot down with a couple light rifle shots or whatever. Then Halo 5 which is a little bit better than Halo 4 but not by much. I mainly use vehicles to agitate the enemy and cause disruptions now. I can use them to get good streaks but most the time the long range DMRS and Br’s on WZ from the whole enemy team will knock you cloud in seconds. I also think the kill time in Halo 5 is faster so I have to get my friend in and out quick or use the element of surprise…aka gymkhana!!!
Reach Story: I remember some games on BTB Spire when we had almost our whole team quit and me and my buddy would hop in a falcon and start going back and forth using the other edge of the map as cover…yeah we won. He had 70 kills that brought us to finish the game and win! It was a great day!
All in all I think vehicles still do need some work on by 343i. I also want to say that Reach has some found memories for me and my friends growing up. My best friend and I were just a good team. Maybe it’s because we played Rugby and Lacrosse together but man we were a duo. We understood the bloom, armor abilities, and all the tips and tricks. Team doubles all day and a menace any other game type. I miss the simple days high school. Sports and video games! Sorry if I rambled!
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> Not only are they invisible in BTB, but is Warzone, where its supposed to be Halo at its biggest, all the vehicles are either slow and huge as -Yoink- (Scorpion, Wraith), or completely made of paper, (Mantis, Phaeton). 343 seems to have something against vehicular warfare.
The mantis is pretty weak - nothing like the battle horse we saw in Halo 4.
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> > 2533274880513811;9:
> > Not only are they invisible in BTB, but is Warzone, where its supposed to be Halo at its biggest, all the vehicles are either slow and huge as -Yoink- (Scorpion, Wraith), or completely made of paper, (Mantis, Phaeton). 343 seems to have something against vehicular warfare.
>
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> The mantis is pretty weak - nothing like the battle horse we saw in Halo 4.
I summoned a Mantis over a scorpion…got shot in the nuts by a scorpion. Instant death. Will never do again!
One nice thing that I have to say about vehicles in Halo 5, I absolutely love what 343 has done to the ghost. The plasma bolts seem to move much faster and the turning, sideways and backwards movement is much quicker. Halo 1 ghosts were extremely maneuvering OP with splattering. Ghosts in Halo 2 through Halo Reach (never played 4’s multi) have always moved too slow when not boosting, and the bolts were easy to dodge at range. If you couldn’t catch a guy off guard and ram him before he could jump, then you had to get in close to nail him with the slow moving bolts and risk getting jacked because of how sluggish it moved when firing. It really didn’t handle the way I would imagine a super advanced alien hover bike would. The Halo 5 ghost can dance and twirl and pull off all kinds of crazy maneuvers AND it’s great for gunning too AND it’s not the OP splatter factory it was in Halo 1.
…Too bad 343 is so stingy with such an awesome improvement.