What do you want?

So what should Halo 4 and all future Halo’s be to you?

What is it you wish for out of a Halo 4 experience?

What would you like out of all future Halo experiences?

Go into detail beyond “A fun experience.”

Ideas I’d eventually like to see/continued in Halo:

  • Halo 3 movement speed.

  • “Power Weapon” variations to ALL sandbox weapons:

o Rockets: shoot straight, deal damage, etc., “Power Variation” = lock-on.[/li]

  • 4sk BR. Recoil-less 4sk BR “power weapon” ordnance drop.

  • 5sk DMR. ZB Recoil 5sk DMR “power weapon” ordnance drop.

  • 6sk Magnum, 3sk “power weapon” ordnance drop.

  • Spectator Mode

  • 3, 4, 5, and 6sk only, please do not increase it any higher.

  • UNSC, Covenant, and Forerunner playable characters.

  • 30 more years of Halo MINIMUM.

  • AA’s limited to specific race/class:

o Forerunner – PV, Hardlight Shield, Short Range (5-10 ft) Teleportation/Anti-AA
of other classes AA, Open for exploration.

o Covenant – Evade, Camo, Vortex, Flight variant.

o Spartan – Sprint, Radar Jammer, Hologram, Jet Pack/thruster Pack.[/li]

  • Ranked playlists for each gametype.

o Example: Team Objective

 Social (search for lobby only)

 Ranked (lobby start)

 Join-In Progress (Find a match in progress)[/li]

• When JIP match found, allow a spectator mode to determine if they
would like to join the match or search for another match.[/li]

  • Loadouts continued.

  • Armor perks continued.

  • Weapon standards available in forge.

What would I like out of a Halo 4 experience? I’d run out of characters in this post if I typed it all up. In the end, I just want another Halo experience on the belt, good times with friends in all gameplay elements, and a few challenges to raise the bar on the Halo experience. Who knows where this will lead to with another ten years, but I think I can speak for the rest of you when I say, “Bungie had us at Halo for ten years 343, you’ve got a lot to prove and show in light of that, so bring everything you’ve got, we’re ready and waiting…”

But what are yours? And yes, feel free to rip this apart and say you dislike something.

I want a great story, and an even better competitive multiplayer.

Oh, and no AAs, and Terminal (Halo 2) as a map.

-No AAs(including sprint)
-A perfectly balanced multiplayer
-no dumb Halo 4 sniper
-no halo perks
-no halo kill streaks

but like the Stones said it, you can’t always get what you want.

I want the -Yoink!- community to grown up!

Can you go into detail?

> I want a great story, and an even better competitive multiplayer.

Likewise.

> -No AAs(including sprint)
> -A perfectly balanced multiplayer
> -no dumb Halo 4 sniper
> -no halo perks
> -no halo kill streaks
>
> but like the Stones said it, you can’t always get what you want.

Perfectly balanced - possible.
No H4 Sniper - You don’t like the look, sound, reticule or all of the above?
No halo perks - What about them don’t you like? Your a super soldier in a lethal one ton suit, you don’t want to drop nickels and dimes using some cool features?
No halo kill streaks - This, you and I agree on.

> I want the -Yoink!- community to grown up!

In a decade of Halo games, we’ve had Halo2sucks.com, the Flood on b.net, and now the Halo 4 extravaganza. This community is going to remain the perfectly dysfunctional family it is for a LOOOONNNGGGG time…

> Can you go into detail?

Always.

> > I want the -Yoink!- community to grown up!
>
> Sounds like you should read your post.

Back onto topic…

> I want the -Yoink!- community to grown up!

Sounds like you should read your post.

A great story and a fun online experience like what I had with H3.

miltiplayer(ranked competitive)

-no specializations(not a big deal but Halo did fine without them)
-no killstreaks/ordnance drops
-Reach sniper
-no aim smoothing
-no JIP
-1-50 ranking
-1-50 scoring, not 1-500 points
-NO AAs(including sprint)
-Halo 3 grenades
-4sk BR
-option to change DMR rate of fire with added bloom when sped up and decreased when slowed down, obviously making equally effective at all settings
-weaker melee
-accurater AR(not stronger)
-Halo 3 movement, speed gravity, jump height
-no vehicles(remember this is for the ranked side of multiplayer)

Multiplayer (casual/social playlists)
-343i can add all of the BS they want just to make casual gamers happy

Campaign/Spartan OPs
-something that’ll take days of hard work to beat with hidden Easter eggs like skulls

I made a list of everything that came to mind, it also should answer your earlier questions

> I want the -Yoink!- community to grown up!

Says the guy telling everyone else to grow up.

A forum is for people to talk about the LIKES & DISLIKES of what ever That topic is .

If we can’t talk about HALO 4 here were should we talk about it …

For HALO 4 to be great and bring back all the people that left because of Reach

A great
Ranking system and Ranked playlists
Along with a great social match making system with great playlists .

What I really want back in Halo 4 is the awesome custom games that we could create in Halo 3. Ever since Reach came out, It seems that the amazingly fun custom games have disappeared, and i want them back.

> I want the -Yoink!- community to grown up!

Maybe you could do the initiative then.

On topic:

Writing what I want from the Halo experience either means a huge wall of text or a not so detailed short description. I’ll just see where it goes from here. First of all, I want an intact, strong and well defined gameplay formula. Something I can trust I get when I buy the next Halo game. I don’t want every game to be majorly different. This doesn’t mean the game can’t innovate, just that the core stays intact and is reinforced with every next game in the series. There is plenty of things to do even if you don’t change the core of your game with every new release.

Even further, I want the formula to be a clear formula of an arena shooter, not a class based shooter. And it has to have the basic concepts right. Aim and movement needs to be fluid, movement needs to be fast, weapon sandbox needs to be something hierarchical with a clear division between power, utility and niche weapons. In this weapon sandbox, utility weapon should have the chance of beating any weapon in the sandbox at their own range if the user plays their cards correctly and the player with the niche weapon makes a mistake, for example, of missing a few bullets too much. If someone misses me with a rocket, I should be able to beat them if I’m fast enough.

Loadouts, are a concept to be scrapped completely. Or maybe not, in terms of weapons. I am all for the variety of allowing someone to spawn with an AR if I can spawn with a BR, as long as all of us have the chances of spawning with an utility weapons. But as for everything else in terms of loadouts, things need to change. Armor abilities have some great concepts, concepts that are ruined by their inclusion in the player’s loadout. Jetpack, Evade, Promethean Vision, Active Camo all make for great pick-up abilities, something you want to control on the map. That way they are not bound by assuring they are suitable for giving them to players off spawn and can be given full power while not having to care are they balanced in comparison to eachother.

Through choices such as putting more objects to be controlled on the map and not given off-spawn, map movement is encouraged which is always necessary. Maps, of course, should be these dynamically behaving maps that get better and better the more you play on them and the more you learn to use them. Maps that a good player looks at completely differently than an inexperienced player. At the same time, each map should be something I want to look at, something with an interesting skybox, maybe even something that hints to a backstory. I never liked playing Epitaph in Halo 3, but I must admit that map looks beautiful and just floods me with thoughts about the Forerunners. I want maps that give me the same feel.

Well, that pretty much sums up it for the regular multiplayer even though I was simply meant to talk about gameplay in general and not multiplayer gameplay, but well, now it’s off my way. So next naturally comes the aspect that is as important as multiplayer to me, the campaign. Maybe I should now try to make a fresh start with gameplay and try to direct it to the campaign direction.

I want the campaign to feel, in terms of gameplay, like Halo CE. When increasing the difficulty, the last thing that should be done is to give the enemies too much stronger shields. I want to be able to kill an Elite with a single sniper headshot no matter the difficulty. The difficulty shouldn’t come from the difficulty of beating one enemy, but from the fact that you have more enemies against you than on higher difficulties. Halo CE did this great. Where on Heroic you had two Elite Minors, you now have four Majors. I want the Legendary enemies to overwhelm me with not their strength but their intelligence and numbers. Something I also don’t want to see are undodgeable projectiles. CE gave this nice ability to dodge projectiles even on Legendary which let you survive longer with the skill.

I want to be able to move trough levels as fluidly as I did in CE. I don’t want to be forced to stay on one location for long, peeking behind an obstacle, losing my shields and repeating. Last of all, it’s very important that unshielded enemies actually die from one headshot. Shooting Grunts twice to the head in Reach was boring.

It’s really not just the gameplay I want to be more like CE. It would be great having that same atmosphere too. There was always this mystery that surrounded the alien world you were in, reinforced by the environment and the music. The music should be variable, not just singular types of music and music that gives you singular feel. I want music that makes me feel powerful, musis that makes me feel plain badass, music that makes me feel sad, music that makes me feel like there was no problems in the whole universe at all and it was just me happily slaughtering my enemies (one word: Peril).

Then there is the story. I have to say, it’s really not my expertise. Here I can only say I want the experience to be immersive, I want it to not contradict anything I’ve learned before about the Halo univserse. Although, there is one thing here I need to say: I don’t want the story to be all gritty and dark. In other words, I want it to maintain a healthy level humor. Humor, that’s something very important to Halo, something I don’t want to go away. Let the Grunts be Grunts and shout funnyn things at you when you have the IWHBYD skull on, let them speak English. It doesn’t matter if that compromises their ferociousness, they’re Grunts and I want them to stay as such, not some ugly things I only want to kill. Because really, feeling pitty for your opponent and seeing them as comical gives a great contrast to just killing them. I don’t want to hate my enemies, I want to respect them.

A game is boring when the story is all about sadness and desperation. Sure, there is nothing wrong with a tragedy, but that’s not what Halo is for. Halo should continue being this multidimensional game that has all kinds of moments. Part of the Halo game is having this light atmosphere at some parts. It shows everywhere from the colors of the Covenant to the words of the AI. I think that’s one of the main things for Halo I want to maintain its integrity.

There it is, majority of the game, let’s see do I get all the extra features into my remaining thousand characters I’m so happily wasting by writing these interjections. So, all this extra stuff left: Forge, Theater, Spartan Ops/Firefight, custom games. Of course, I want them to evolve, thing specific, simple evolution. I want Forge to increase its possiblities while keeping the ease of use. A real map maker would be a very nice addition, but not to completely replace Forge, but as something experienced creators can use to make amazing maps and maybe we don’t need costy DLC at all some day. Custom games, too, is something that should be expanding on the options without sacrificing the older ones. And while I was initially disappointed with the removal of Firefight, I have come to realize that Spartan Ops offers more replay value and is altogether a better choice. And las of all, theater needs some improvements such as the ability to skip to anywhere on the film.

From what I have seen Halo 4’s multiplayer looks good and I was a critic of the changes they are making. I wish they would have shown more slayer gameplay (I only saw one game) what I did see looked like it would be competitive(PV looks OP hope they change that) and fun. Infinity slayer looks like a fun gametype to visit and have some fun every now and then don’t see it being competitive for mlg with all the personal drops and stuff but I will enjoy myself playing a few games and getting few power ups. It’s not the game I would have made but I can’t make games so all in all I am happy with what I have seen from 343i and look forward to playing it nov the 6th.

Oh no, I ran out of space for my end comments. If you really happen to be crazy enough to be interested in my more or less interesting thoughts and read that all, congratulations. It’s not common to people on internet to have an attention span that long. If you’re wondering was that the long or the short version, it was certainly the short one. So much could’ve been written on every subject, a book even. I really wish I had the patience to it all down some day. But that’s what I want from Halo, in a nice, compact packet that anyone can read in a few minutes. Although I still don’t see how anyone could be interested in my thoughts.

Oh, by the way, did I go into enough detail?

> > I want the -Yoink!- community to grown up!
>
> Maybe you could do the initiative then.

I always am. It’s why I never resort to insults, stat links, facepalm links, and even going against people on my side of the argument if they’re being stupid about it.

> I want the -Yoink!- community to grown up!

You want them to grown up? You should grow up.

> -No AAs(including sprint)
> -A perfectly balanced multiplayer
> -no dumb Halo 4 sniper
> -no halo perks
> -no halo kill streaks
>
> but like the Stones said it, you can’t always get what you want.

What dream land do you live on? please name one shooter that was PERFECTLY balanced.

> > -No AAs(including sprint)
> > -A perfectly balanced multiplayer
> > -no dumb Halo 4 sniper
> > -no halo perks
> > -no halo kill streaks
> >
> > but like the Stones said it, you can’t always get what you want.
>
> What dream land do you live on? please name one shooter that was PERFECTLY balanced.

He was just saying what he would like to see, buddy. Nothing to get worked up about.

> > > -No AAs(including sprint)
> > > -A perfectly balanced multiplayer
> > > -no dumb Halo 4 sniper
> > > -no halo perks
> > > -no halo kill streaks
> > >
> > > but like the Stones said it, you can’t always get what you want.
> >
> > What dream land do you live on? please name one shooter that was PERFECTLY balanced.
>
> He was just saying what he would like to see, buddy. Nothing to get worked up about.

I’m not worked up.