What do you like to see in Halo 6?
Personally i want that Halo 6 have all this things:
- All the reqs that Halo 5 have
- Warzone (firefight, assault, normal warzone)
- Helioskrill armor
- Playable elites
- Sometime immposible… Jul 'Mdama back!!!
- Free DLC’s like Halo 5
Now you tell me, what do you want?
. Gritty art style
. More tactical gameplay elements in the campaign such as stealth, sniping missions, sabotage missions ect…
. The ability to create custom weapons (eg: Select a battle rifle, add a sight you want, an extended mag/high velocity mag ect, change the stock setting to allow better stability at certain ranges
. Only smart scope on mid-long range weapons. The assault rifle doesn’t need smart scope, it only encourages the innapropriate use of the weapon
. Grenade explosions need to appear more menacing
. Characters need to feel more alive, in halo 5 they seem very paper thin
. The warthog needs to accomodate 4 players. Perhaps a fourth player could sit at the gunner’s feet below the turret as a passenger.
. Some kind of new vehicle that has passenger seats. It’s more fun to kill enemies with friends than by yourself. The wasp is fun but not as fun as the warthog; this is simply because the warthog has passenger seats
. Jeff Christy (UI artist) was working on an interactive HUD for the player in campaign. Where the sunlight would reflect off of the grooves of the visor and impact the inside of the helmet. Currently it doesn’t feel like you’re really wearing a helmet. But the interactive HUD would certainly increase immersion.
. Changeable HUD colours. I would really like to have a neon green HUD rather than the boring light blue.
. “Visor Vision”, a new vision that causes the visor of a Spartan to glow like a a torch and light the path in front of the player. The colour of the light would depend on the colour of the visor and would create an extremely blinding beam of light pertruding from the helmet.
. Different variations of different weapons. When concept artists make drafts of weapons, they make at least 10, and a lot of the concepts look amazing and reach a level of quality I’d love to see in game. Each weapon would be effective at certain ranges, deal certain damage, have certain recoil, have certain ammunition and would be especially effective against certain targets.
That’s all I can really think of right now. But I’d love to see these in halo 6.
Off the top of my head:
• Split-screen support.
• Offline play.
• Local LAN play.
• Selectable regional servers.
• Fair team size and skill matching.
• Colorblind mode.
• Playable Elites.
> 2533274862181038;5:
> Off the top of my head:
>
> • Split-screen support.
> • Offline play.
> • Local LAN play.
> • Selectable regional servers.
> • Fair team size and skill matching.
> • Colorblind mode.
> • Playable Elites.
I like these ideas. Bring back splitscreen!
My Ideas.
-Removal of Req packs and a Replacement system for unlocking armor similar to Reach’s or Halo 4’s unlock system.
-Splitscreen.
-Better Story to campaign.
-More Gear.
-More Visor colors.
Good campaign with good maps, good scenery, enemies that are fun to fight, Good story and marines.
Balanced multiplayer
Challenges from reach
and more badass Master Chief moments.
Good, long and an open world mission campaign
Spartan ops that can still be plaid in single player with GOOD team AI
Dual wielding
new fun enemy species
Space vehicle battles (dog fights)
REQ are gone
> 2533274846260431;10:
> Good, long and an open world mission campaign
>
> Spartan ops that can still be plaid in single player with GOOD team AI
>
> Dual wielding
>
> new fun enemy species
>
> Space vehicle battles (dog fights)
>
> REQ are gone
You can’t do open world for Halo missions.
“Plaid”
No. Dual wielding doesn’t make using small arms better; it makes them all AWFUL. It RUINED the magnum.
A full game with dlc I have to pay for. Dont want that stupid there free dlc but you buy a game for 65€ and it felt like a 30€ content game.
I want the classic soundtracks back, period.