Halo 4’s forge was not as good as it could have been to say the least. On the other hand, the best forge in a halo game in my opinion would be the forge in Halo Reach. If 343 could make forge extremely innovative and fresh but still have elements that make the forge good, Halo 5’s forge could be the best in all Halo games. Let’s just hope that can happen… What do you want to see from Halo 5’s forge?
Well, A much larger variety of scripting tools would be great. A.I. In forge would be great, time of day options, more structures, and more terrain. Perhaps Pelicans, and Phantoms, PLEASE BRING THE FALCON BACK!!!
A terrain editor, along with AI, weather options, more interactive environments, and much bigger Forge World.
Combine objects to move all at once. Example: move uncage map to a different area on Forge island, or connecting many pieces to make a floor that you can raise or lower all pieces together.
Mirror objects. You can mirror building or pieces so it flips the design around, or make half of a map, and using the combine objects options you can mirror the whole other half.
Terrain skin give us a skin theme to every forge piece, and terrain pieces.
in item settings you can choose a weathered option clean,snow, dirty, sandy, or a nasty flood skin.
The changes can be added to turn grass items into snow, snow covered trees, hills rocks, or turn cliffs into ice.
Theme skins and special items. Every block, bidge, inclines, and building, will have a option to have a halo 2a stones, forerunner, covenant, or unsc theme.
Save/make items this will allow people to use the combine objects tool to make a map or save combined pieces into your inventory, or share with other people. Example someone makes a pelican out of forge pieces, you can now share with others, or save it to apply to other maps.
Weather effects Chang the time of day, or add snowing, raining, foggy, or dusty effects.
Maps have a blank maps and a new forge world remake.
Changeable sky box and floor change the sky box to space, mountains, snow, halo ring, or desert.
And change the floor to grassy, snow, water, empty, sand, dirt.
Place Dead/destroyed objects dead marines, spartans, odsts, covenant, flood. Destroyed vehicles any common unsc, covenant, brutes and a few larger pelican, phantom, scarab.
New Objective options we should be able to switch between forging different objectives without having to end the game each time you want to add other game types to your map.
Test forge we should have a option to allow us to test the map without leaving forge. Examples: you want to make sure your game type works right or test the map without spawn points and junk in the way.
Ai, and bots in forged maps.
Flowing water it would be nice to add some water in your map that actually flows the right way. For example remaking beaver Creek with water that looks good or adding a river in your map.
Just what I can think of now, I might be back
I’ll copy and paste what I wrote from my dead forge thread…
Instead of having a ton of preset blocks in the “blocks” category, we’ll remove all of them (FINE we can keep a few default ones). We’ll have a new system. In the blocks category you would see “spawn block”
After you click that, the properties for creating a forge block will show up. These properties include:Shape: Select the shape of your forge block.
Box
Cylinder
Circle
Scale: Select it’s dimensions. For example.
Width 10
Length 7
Height 10
Visuals: Choose how your piece looks
Texture -select between textures like:
UNSC wall/floor
Covenant wall/floor
Forerunner floor/wall
Grass
Glass
Sand
Concrete
Rocky
Dirt
Textureless (basically blank white at this point)Color
Default (so like a normal concrete or covenant piece)
Or choose the color of your texture with a color wheel/mixer or whatever you call it. Maybe you want a blue concrete piece, or a pink forerunner piece, or if you want light green covenant walls, or bright or dark grass, or just a blue piece. You pick what you want.
Final Options:
Save Block > name block (Saving the block will show up in the blocks category and it will forever be there until you delete it.)
Or
Spawn once- it would immediately spawn the block without saving it, so if you want that EXACT block again, you’d have to make it again, or just hover your cursor over it and duplicate it.
> 2533274968423221;4:
> Combine objects to move all at once. Example: move uncage map to a different area on Forge island, or connecting many pieces to make a floor that you can raise or lower all pieces together.
>
> Mirror objects. You can mirror building or pieces so it flips the design around, or make half of a map, and using the combine objects options you can mirror the whole other half.
>
> Terrain skin give us a skin theme to every forge piece, and terrain pieces.
> in item settings you can choose a weathered option clean,snow, dirty, sandy, or a nasty flood skin.
> The changes can be added to turn grass items into snow, snow covered trees, hills rocks, or turn cliffs into ice.
>
> Theme skins and special items. Every block, bidge, inclines, and building, will have a option to have a halo 2a stones, forerunner, covenant, or unsc theme.
>
> Save/make items this will allow people to use the combine objects tool to make a map or save combined pieces into your inventory, or share with other people. Example someone makes a pelican out of forge pieces, you can now share with others, or save it to apply to other maps.
>
> Weather effects Chang the time of day, or add snowing, raining, foggy, or dusty effects.
>
> Maps have a blank maps and a new forge world remake.
>
> Changeable sky box and floor change the sky box to space, mountains, snow, halo ring, or desert.
> And change the floor to grassy, snow, water, empty, sand, dirt.
>
> Place Dead/destroyed objects dead marines, spartans, odsts, covenant, flood. Destroyed vehicles any common unsc, covenant, brutes and a few larger pelican, phantom, scarab.
>
> New Objective options we should be able to switch between forging different objectives without having to end the game each time you want to add other game types to your map.
>
> Test forge we should have a option to allow us to test the map without leaving forge. Examples: you want to make sure your game type works right or test the map without spawn points and junk in the way.
>
> Ai, and bots in forged maps.
>
> Flowing water it would be nice to add some water in your map that actually flows the right way. For example remaking beaver Creek with water that looks good or adding a river in your map.
>
> Just what I can think of now, I might be back
That would be awesome
Take a look at Far Cry. That’s pretty much what I want.
The biggest forge world ever
> 2533274968423221;4:
> Combine objects to move all at once. Example: move uncage map to a different area on Forge island, or connecting many pieces to make a floor that you can raise or lower all pieces together.
>
> Mirror objects. You can mirror building or pieces so it flips the design around, or make half of a map, and using the combine objects options you can mirror the whole other half.
>
> Terrain skin give us a skin theme to every forge piece, and terrain pieces.
> in item settings you can choose a weathered option clean,snow, dirty, sandy, or a nasty flood skin.
> The changes can be added to turn grass items into snow, snow covered trees, hills rocks, or turn cliffs into ice.
>
> Theme skins and special items. Every block, bidge, inclines, and building, will have a option to have a halo 2a stones, forerunner, covenant, or unsc theme.
>
> Save/make items this will allow people to use the combine objects tool to make a map or save combined pieces into your inventory, or share with other people. Example someone makes a pelican out of forge pieces, you can now share with others, or save it to apply to other maps.
>
> Weather effects Chang the time of day, or add snowing, raining, foggy, or dusty effects.
>
> Maps have a blank maps and a new forge world remake.
>
> Changeable sky box and floor change the sky box to space, mountains, snow, halo ring, or desert.
> And change the floor to grassy, snow, water, empty, sand, dirt.
>
> Place Dead/destroyed objects dead marines, spartans, odsts, covenant, flood. Destroyed vehicles any common unsc, covenant, brutes and a few larger pelican, phantom, scarab.
>
> New Objective options we should be able to switch between forging different objectives without having to end the game each time you want to add other game types to your map.
>
> Test forge we should have a option to allow us to test the map without leaving forge. Examples: you want to make sure your game type works right or test the map without spawn points and junk in the way.
>
> Ai, and bots in forged maps.
>
> Flowing water it would be nice to add some water in your map that actually flows the right way. For example remaking beaver Creek with water that looks good or adding a river in your map.
>
> Just what I can think of now, I might be back
Most to all of that would be fantastic!
CUT TOOL would be cool to have a cut tool. you can use a trait zone. It would have a square, circle, and sphere shape.
You can change the size and angle of your trait zone shape. You can cut away Unneeded parts, cut a hole is blocks, or create unique things by combining custom objects and saving them.
You can choose to cut to the inside or out side
Examples: you have a block(top view) if you choose to cut to the inside you will have a block with a whole in it [0] . If you choose outside you will have a cylinder block O .
With this you could make custom sized blocks or cut a whole in blocks, rocks, terrain, buildings, bridges. You can also make many different shapes squares, cylinders, spheres, and many many more. Then save them.
It could really help with the covenant theme maps, and would really allow for people to make awesome.
Thanks for the reply The hoodedjoker, and Elitecorvette72, I gave you both a thumbs up.
> 2533274864931029;5:
> I’ll copy and paste what I wrote from my dead forge thread…
>
> Instead of having a ton of preset blocks in the “blocks” category, we’ll remove all of them (FINE we can keep a few default ones). We’ll have a new system. In the blocks category you would see “spawn block”
> After you click that, the properties for creating a forge block will show up. These properties include:Shape: Select the shape of your forge block.
> Box
> Cylinder
> Circle
>
> Scale: Select it’s dimensions. For example.
> Width 10
> Length 7
> Height 10
>
> Visuals: Choose how your piece looks
> Texture -select between textures like:
> UNSC wall/floor
> Covenant wall/floor
> Forerunner floor/wall
> Grass
> Glass
> Sand
> Concrete
> Rocky
> Dirt
> Textureless (basically blank white at this point)Color
>
> Default (so like a normal concrete or covenant piece)
> Or choose the color of your texture with a color wheel/mixer or whatever you call it. Maybe you want a blue concrete piece, or a pink forerunner piece, or if you want light green covenant walls, or bright or dark grass, or just a blue piece. You pick what you want.
>
> Final Options:
> Save Block > name block (Saving the block will show up in the blocks category and it will forever be there until you delete it.)
> Or
> Spawn once- it would immediately spawn the block without saving it, so if you want that EXACT block again, you’d have to make it again, or just hover your cursor over it and duplicate it.
I like this idea
I think we should have object skins, so you can choose if your map looks Human, Covenant, Forerunner, etc. Moving parts that you can control the path of, placing invisible barriers, and your Forge Moniter being your team color.
Bots, big vehicles, and weather controls. That last one really should be doable with next-gen technology.
Mouse and Keyboard support. And a Forge Planet. And also all of the things Sedentary Tube said.
I made a thread a few days ago so we could collaborate Forge ideas as a community, and you guys start a new Forge thread anyway, so now your ideas and mine are completely parallel again…
#firstworldproblems