What do you want in Forge?

I know this is a common subject, but I’m curious what else people would want in Halo 5 Forge.
The one thing that I would really appreciate is the scripting for
Action: Start timer : (Alpha - Zulu)
There is a timer for the first part of the script, but not the second. If I could do,
On Messaged Received: Alpha
Action: Timer Set: Initial 5
Repeat 15
It would honestly allow me to script a lot smoother than I could have before and open even more possibilities.

Objects I want:
Ice blocks (frozen water terrain pieces)
Waterfall effect
Nuclear Explosion effect
Custom Voice Sound Effect (Record your own voice)
Minature Halo Rings (Small, Medium, & Large)
More visuals for the ball (Football, soccer ball. Different Variants)
Ladders. Ladders. Ladders.
More rebuilt structures (Like Halo Reach and Halo 4)

I want A.I so to do stuff like
.patrol mode
Were they will walk in a strait line side to side
And shoot you when you get co Lee
. Weapon selection
We’re you pick the two weapons the A.I carry
And can switch weapons if you are on the same team
.follow mode
it will follow you and shout enemies or chase running enemies

More textures Like
.Moss
.brick
.different wood types Like
oak
Dark oak
Birch
Spruce
Stuff like that

.Spartan statue
Spawn in a giant or small statue of your Spartan
.destroyed vehicles
.forge world
but built so their are multiple versions
like snow sand grass gravel dry dirt dead grass
.more destructible
.UNSC/covernt ships small to put in the back ground of the maps
.more civilian vehicles like a bus a train
.a volcanic canvas
Multiple sky box self like
Night stars
Night no stars
Day
Day clear sky
Dawn
.remove the weight stuff for welding
.troop warthog/transporter wart hog
.undo button
So you can undo mistakes especially since you can delete your entire maps now
.coordinates smaller gaps
.no teams or BEING kill able in forge mode
.auto saves incase you lag out whilst forging
.bots that check if your map is compatible with the game mode it’s for

> 2535455776081641;2:
> I want A.I so to do stuff like
> .patrol mode
> Were they will walk in a strait line side to side
> And shoot you when you get co Lee
> . Weapon selection
> We’re you pick the two weapons the A.I carry
> And can switch weapons if you are on the same team
> .follow mode
> it will follow you and shout enemies or chase running enemies
>
> More textures Like
> .Moss
> .brick
> .different wood types Like
> oak
> Dark oak
> Birch
> Spruce
> Stuff like that
>
> .Spartan statue
> Spawn in a giant or small statue of your Spartan
> .destroyed vehicles
> .forge world
> but built so their are multiple versions
> like snow sand grass gravel dry dirt dead grass
> .more destructible
> .UNSC/covernt ships small to put in the back ground of the maps
> .more civilian vehicles like a bus a train
> .a volcanic canvas
> Multiple sky box self like
> Night stars
> Night no stars
> Day
> Day clear sky
> Dawn
> .remove the weight stuff for welding
> .troop warthog/transporter wart hog
> .undo button
> So you can undo mistakes especially since you can delete your entire maps now
> .coordinates smaller gaps
> .no teams or BEING kill able in forge mode
> .auto saves incase you lag out whilst forging
> .bots that check if your map is compatible with the game mode it’s for

I actually made a topic of the same thing sort of atleast but the main thing we need is:
-boundarys that react to a certain team, leader, or vehicle types
-a option to set vehicles and their welds to a new weld specific object property that will not collide with anything
-a colorable variant of each vehicle for example:
-phaeton( forge) primary:black secondary:sky blue
-new path scripting were upon a given message or command the object will move in a path assigned to it but can be set to restart the path, stay put, or reverse the path
-a forge gamemode so we can put on the settings for our minigames in forge to see if we can make a jump or destroy a barrel or whatever
-and finally a few of the warzone buildings specifically the garage, armory’s, and the spire
-and finally a few new canvas’s maybe your volcanic idea, a mineshaft on meridian were we are on the surface but can move into a large cave through a mining pit, a large simulation like area inside the Infinity or another ship, a forerunner world from Halo 4, and finally my best idea yet a canvas of a Earth themed area with a city-like background surrounding it for with a few new sky box’s specifically one that makes the city burning and falling apart like its been bombed with a reddish sky, a sky box that makes it look like night, day, dusk, or dawn, and a final sky box with the whole city clean, polished, and new alexandria style PERFECT
Oh yeah my bad sorry guys I keep forgetting this will never happen :slight_smile: thanks for reading - BossOpossum9

I would mainly want to see it possible to incorporate AI into forge. That would open up endless opportunities for maps like Firefight or a defense wave based gametype.
Friendly AI would also make it possible to have base defenders and ect. like shown in Warzone. I wish we do get AI in forge for Halo 6 because that would open up forge to the next level.

-Expansion of the body props
Which works like this:
In Props > Bodies > Customizable you would find bodies, where you can change each limbs’ rotation and under Props > Bodies > Customizable > Scriptable you find scriptable ones to change the rotation, physics type etc.

You would also be allowed to change the color and armor.

-Expansion of the texture concept
Which works like this:
As stated by megastoneboy, I want more textures.
Here’s a few examples:
-Tree bark (i.e birch, oak, acacia and pine)
-Change some of the sections’ overlay and texture (Primary, Secondary, Tertiary)
-More Overlays (Water, so it looks kind of… wet…)

-Expansion of Scripting
Which works like this:
See, I’m no scripting master by any stretch.
But I just want one “when” statement:
When: Interacted (Toggle)
Now I know that “toggle” is a mod or something. But I don’t quite understand how to enable “toggle.” And I know it’s not just me. Most forgers don’t get it (except the ones on YouTube) so adding this would make the whole thing so much simpler.

-Expansion of interactivity & Buttons
Which works like this:
Ok, so I know that, we have the forerunner console FX. You know, the 3 circles? From the campaign? You know what I mean. But what if I wanna use them to open a door?(more on this later)
We could make an interactive version of it under Extras > Scripting > Buttons > Forerunner/Promethean
And here’s some more ideas:

  • Toggle Animation:You have an animation when the button is pressed.
    -Protected buttons: glass sheeting protecting the button from being pressed.
    When Interact is pressed, it will say:
    Melee button: punch glass open.
    And one of 3 melee animations will play:

  • Plain and simple We can do it the easy way, or the hard way: just punch the thing with the front of your hand - Demand More than expected: with your small finger being the one to punch the glass, as a king would slam on the armrest of their thrown - Awristacrocy Dominate: Smash it with the upper wrist/lower elbowAnother way to expand are “Channel Cancelers”
    These buttons will be like other buttons, but they’ll have the following “when” statement:

WHEN:
"Interacted: Canceler"
THEN:
"Cancel Channel: alpha/barvo/charlie/delta/echo/foxtrot/gamma/hotel/etc**."**

When barvo is selected, all sent messages on said channel will be routed back to the channel canceler, and everything set to do something when “Message Received: barvo” won’t do anything.
But because it’s a button, it can be turned on and off. Maybe even change which channel it cancels out?
And to expand on the “glass breaking” idea, the canceler can be destroyed like a heavy vehicle in warzone.

Interact: Toggle On/Off (display turns red or green accordingly)
Melee: Destroy the button (cannot be rebuilt)

Destruction Methods:
Frag Grenade: Like a Scorpion, just pluck it on and you’re done.

Magnum: Pull out a magnum and shoot 5 shots, followed by throwing your cliché magnum out and going on with your day. 1 in 1k chance of using a CE Magnum.
Plasma Grenade: Throw it on like anything else.
Splinter Grenade: Slap it on the side, it detonates, the thing evaporates and you’re done.

-AIs (which we have to get in Halo: 6. No other way.)
Which works like this:
We need:

  • AI Marines - AI Spartans - AI Heroes - AI Covenant - AI Forerunners - AI Villians1: AI Marines
    Marines. You choose the weapons, clothing and armor, hat… Etc. Includes ODSTs.
    2: AI Spartans
    What we all kind of want. Change the armor.
    3: AI Heroes
    You know, Chief, Locke, Blue Team, Osiris, Palmer… Noble Team… The fun ones.
    4: AI Covenant
    Includes the SoS. Even grunts too.
    5: AI Forerunner
    You’ll never use them because they’re bullet sponges. But still.
    6: AI Villians
    Didact, Guilty Spark, Jul M’Dama

AI Modes
Team selection: Red, Blue, Yellow
Follow the nearest member of said team
Neutral: Until they’re attacked.
Static: Assin_a_tion!

For non-hero characters, armor, color, voice etc. can be selected. Reach customization basically.

Terrain Editor
Which works like this:
You’ll have your full selection of skyboxes. From every map. Canvas or Matchmaking.
Even custom ones. Add islands, oceans, night time, day time, clouds…
But you would texture the grass with a rocky face with a brush.
And dig holes with a brush.
Simple.
And a random terrain generator for lazy f o l k.

Well yeah.
That’s an ideality that won’t come.
Maybe some door pieces or something.

Oh wait editable text decal so you choose the font colours
And big vehicles like on sand trap from halo 3
Elephant
Or mammoth

If they can’t bring in AI. The least they can do is be able to script weapons so that they fire. Like having an auto turret or have a hammer randomly swinging around. Plus put it on the Covenant body props and it’ll look like they are actually firing their weapons!

Some kind of trait zone that force-lowers weapons. Great for machinima, perfect for areas of a map you dont want people shooting in for whatever reason.
A flyable Pelican would be nice.

> 2533274907200114;8:
> Some kind of trait zone that force-lowers weapons. Great for machinima, perfect for areas of a map you dont want people shooting in for whatever reason.
> A flyable Pelican would be nice.

I think there should be a more obvious way to lower weapons including campaign. Not something difficult.

Pelicans are a great vehicles and introduction of flyable Pelicans could make some interesting maps.

> 2535469120778295;9:
> > 2533274907200114;8:
> > Some kind of trait zone that force-lowers weapons. Great for machinima, perfect for areas of a map you dont want people shooting in for whatever reason.
> > A flyable Pelican would be nice.
>
> I think there should be a more obvious way to lower weapons including campaign. Not something difficult.
>
> Pelicans are a great vehicles and introduction of flyable Pelicans could make some interesting maps.

Would be a bit of a pain to code in data states though…maybe it would act more as the Elephants did back in Sandtrap?

> 2533274907200114;10:
> > 2535469120778295;9:
> > > 2533274907200114;8:
> > > Some kind of trait zone that force-lowers weapons. Great for machinima, perfect for areas of a map you dont want people shooting in for whatever reason.
> > > A flyable Pelican would be nice.
> >
> > I think there should be a more obvious way to lower weapons including campaign. Not something difficult.
> >
> > Pelicans are a great vehicles and introduction of flyable Pelicans could make some interesting maps.
>
> Would be a bit of a pain to code in data states though…maybe it would act more as the Elephants did back in Sandtrap?

343 has made a working Pelican in Halo 4 so they have the knowledge to make that happen. The Pelican do also behave like the Wasp/Phaeton other than it do have boost.
It should not be too difficult, the only problem may be the size.