-Expansion of the body props
Which works like this:
In Props > Bodies > Customizable you would find bodies, where you can change each limbs’ rotation and under Props > Bodies > Customizable > Scriptable you find scriptable ones to change the rotation, physics type etc.
You would also be allowed to change the color and armor.
-Expansion of the texture concept
Which works like this:
As stated by megastoneboy, I want more textures.
Here’s a few examples:
-Tree bark (i.e birch, oak, acacia and pine)
-Change some of the sections’ overlay and texture (Primary, Secondary, Tertiary)
-More Overlays (Water, so it looks kind of… wet…)
-Expansion of Scripting
Which works like this:
See, I’m no scripting master by any stretch.
But I just want one “when” statement:
When: Interacted (Toggle)
Now I know that “toggle” is a mod or something. But I don’t quite understand how to enable “toggle.” And I know it’s not just me. Most forgers don’t get it (except the ones on YouTube) so adding this would make the whole thing so much simpler.
-Expansion of interactivity & Buttons
Which works like this:
Ok, so I know that, we have the forerunner console FX. You know, the 3 circles? From the campaign? You know what I mean. But what if I wanna use them to open a door?(more on this later)
We could make an interactive version of it under Extras > Scripting > Buttons > Forerunner/Promethean
And here’s some more ideas:
-
Toggle Animation:You have an animation when the button is pressed.
-Protected buttons: glass sheeting protecting the button from being pressed.
When Interact is pressed, it will say:
Melee button: punch glass open.
And one of 3 melee animations will play:
-
Plain and simple We can do it the easy way, or the hard way: just punch the thing with the front of your hand - Demand More than expected: with your small finger being the one to punch the glass, as a king would slam on the armrest of their thrown - Awristacrocy Dominate: Smash it with the upper wrist/lower elbowAnother way to expand are “Channel Cancelers”
These buttons will be like other buttons, but they’ll have the following “when” statement:
WHEN:
"Interacted: Canceler"
THEN:
"Cancel Channel: alpha/barvo/charlie/delta/echo/foxtrot/gamma/hotel/etc**."**
When barvo is selected, all sent messages on said channel will be routed back to the channel canceler, and everything set to do something when “Message Received: barvo” won’t do anything.
But because it’s a button, it can be turned on and off. Maybe even change which channel it cancels out?
And to expand on the “glass breaking” idea, the canceler can be destroyed like a heavy vehicle in warzone.
Interact: Toggle On/Off (display turns red or green accordingly)
Melee: Destroy the button (cannot be rebuilt)
Destruction Methods:
Frag Grenade: Like a Scorpion, just pluck it on and you’re done.
Magnum: Pull out a magnum and shoot 5 shots, followed by throwing your cliché magnum out and going on with your day. 1 in 1k chance of using a CE Magnum.
Plasma Grenade: Throw it on like anything else.
Splinter Grenade: Slap it on the side, it detonates, the thing evaporates and you’re done.
-AIs (which we have to get in Halo: 6. No other way.)
Which works like this:
We need:
- AI Marines - AI Spartans - AI Heroes - AI Covenant - AI Forerunners - AI Villians1: AI Marines
Marines. You choose the weapons, clothing and armor, hat… Etc. Includes ODSTs.
2: AI Spartans
What we all kind of want. Change the armor.
3: AI Heroes
You know, Chief, Locke, Blue Team, Osiris, Palmer… Noble Team… The fun ones.
4: AI Covenant
Includes the SoS. Even grunts too.
5: AI Forerunner
You’ll never use them because they’re bullet sponges. But still.
6: AI Villians
Didact, Guilty Spark, Jul M’Dama
AI Modes
Team selection: Red, Blue, Yellow
Follow the nearest member of said team
Neutral: Until they’re attacked.
Static: Assin_a_tion!
For non-hero characters, armor, color, voice etc. can be selected. Reach customization basically.
Terrain Editor
Which works like this:
You’ll have your full selection of skyboxes. From every map. Canvas or Matchmaking.
Even custom ones. Add islands, oceans, night time, day time, clouds…
But you would texture the grass with a rocky face with a brush.
And dig holes with a brush.
Simple.
And a random terrain generator for lazy f o l k.
Well yeah.
That’s an ideality that won’t come.
Maybe some door pieces or something.