What Do you want in Forge 3.0?

The improvement to forge was one of the only things in Reah that was actually a good progression, but there is still plenty of room for improvement in this feature. Here are some things I’d like to see in forge in Halo 4:

-Various habitats/terrains/climates. Rather than having all of Forge World be the same have an area that is like the current forge world, an area that is all sand, an area that is ice/snow, etc. The biggest problem most people have with all the community maps is that they all have the same green/gray look, and therefore get stale fairly quickly. Add some variety to the surroundings and it’s not so monotonous.

-Customizable pieces: think of having a few pieces that would work in the same way that hills/kill/safe zones work where you could select a height/length/width for a square/rectangular piece, or a radius and heigh for circular pieces. This would mainly help with building walls and floors for maps.

-A “copy and paste” feature that would let you select certain objects/structure and place them in another section of the map. This would not only help with time for forgers, but consistency as well.

-Skins: Similar to the change color option found in he current forge, but much better. Rather than just change the colors of details on pieces you can add an entire skin to the exterior of the piece. These skins can vary from vines/greenery, to stone, to water, etc. and would help forgers avoid that same dull grey look in a similar manner to the above mentioned climate areas.

-Frame rate. I’m no expert on this one, but I have seen some incredible maps that would be produce great gameplay if it wasn’t for frame rate problems. I have how to fix this, but I’m sure it’s being looked into and should be a top priority for Forge 3.0.

Any ideas that others would like to add for huge you’d like to see in Forge 3.0?

You could create better stuff in Halo 3.

Map maker (I know it’s probably going to happen in Halo 5 :confused: )

Option to change day to night cycle on maps.
Option for adjusting rain, snow, storm, sandstorm, blizzard, fog, “flood fog/mist” effects on maps.
Option for adding more scenery on map’s like working floodlight’s, breakable lamps, doors, weapons catches, etc.
Civilian vehicles like in Reach.
Useable ODST drop pods.
Different skins for objects, like: Forerunner, Covenant, Human, Flood.
More unique style on objects & color.
Ability to create underground tunnel’s and bases on mapmaker.
Hard light bridges from Halo CE.
Placeable & useable elevator’s like in Halo 3’s campaign. No I don’t mean gravity lift’s but actual elevator’s on the level’s like the Covenant.

As long as they keep the forge world maps in their own seperate playlist, ill be happy.

Color Palette, more pieces and NO FRAME-RATE ISSUES!

I really would like to have breakable scenery, like glass. Maybe building structures that can be damaged as to make gameplay possibly change through carnage.

EDIT: I’d also like lightsources. We have those magic red and blue balls, but I want to actually have just a source of light. Not physical like those balls, but more ike spawn points; you only see the effect of a spawn point, not the actual marker (when not in forge). Chaning the the color and intensity of lighting should also have some sort of scale that can be adjusted somewhat like how we can adjust angle and location for precision. IF you read the rest of this and you know what I’m talking about hen I mention GTK and UDK, you’ll know what kinds of lightsources I mean.

> The improvement to forge was one of the only things in Reah that was actually a good progression, but there is still plenty of room for improvement in this feature. Here are some things I’d like to see in forge in Halo 4:
>
> -Various habitats/terrains/climates. Rather than having all of Forge World be the same have an area that is like the current forge world, an area that is all sand, an area that is ice/snow, etc. The biggest problem most people have with all the community maps is that they all have the same green/gray look, and therefore get stale fairly quickly. Add some variety to the surroundings and it’s not so monotonous.
>
> -Customizable pieces: think of having a few pieces that would work in the same way that hills/kill/safe zones work where you could select a height/length/width for a square/rectangular piece, or a radius and heigh for circular pieces. This would mainly help with building walls and floors for maps.
>
> -A “copy and paste” feature that would let you select certain objects/structure and place them in another section of the map. This would not only help with time for forgers, but consistency as well.
>
> -Skins: Similar to the change color option found in he current forge, but much better. Rather than just change the colors of details on pieces you can add an entire skin to the exterior of the piece. These skins can vary from vines/greenery, to stone, to water, etc. and would help forgers avoid that same dull grey look in a similar manner to the above mentioned climate areas.
>
> -Frame rate. I’m no expert on this one, but I have seen some incredible maps that would be produce great gameplay if it wasn’t for frame rate problems. I have how to fix this, but I’m sure it’s being looked into and should be a top priority for Forge 3.0.
>
> Any ideas that others would like to add for huge you’d like to see in Forge 3.0?

I came up with all that as well and agree wholly on all of those…except for the opinion about how forge was the only good progression about reach…

Anyway, I want to elaborate on the copy/paste idea. Several years ago I used to work with a program called GTK for creation of maps that use the Quake III engine (I namely did it for Star Trek Voyager: Elite force in case anyone cares). In GTK, you could import what they called “prefabs” (as in prefabrications). Prefabs were often much like forge items; they were already shaped up for you, all you had to do was rotate and place to your liking. One thing, however, was that users could create their own prefabs and save them. By being able to save simple structures, we could not only copypasta as needed in a single map, but we could import our own creations into other maps.

GTK was very similar to what UDK is. I dunno if UDK has prefabs (I just started up with UDK) but if anyone out here uses UDK you likely know what I’m talking about.

> Map maker (I know it’s probably going to happen in Halo 5 :confused: )
>
> Option to change day to night cycle on maps.
> Option for adjusting rain, snow, storm, sandstorm, blizzard, fog, “flood fog/mist” effects on maps.
> Option for adding more scenery on map’s like working floodlight’s, breakable lamps, doors, weapons catches, etc.
> Civilian vehicles like in Reach.
> Useable ODST drop pods.
> Different skins for objects, like: Forerunner, Covenant, Human, Flood.
> More unique style on objects & color.
> Ability to create underground tunnel’s and bases on mapmaker.
> Hard light bridges from Halo CE.
> Placeable & useable elevator’s like in Halo 3’s campaign. No I don’t mean gravity lift’s but actual elevator’s on the level’s like the Covenant.

The only thing I question are the ODST drop pods. It’d be cool and all, but I think it’d really get in the way of a map to have someone respawn by dropping in. We’d have drop pods everywhere, and since drop pods would have physical structure, justifying their disappearance to reduce lag (as we do with dead bodies) won’t work as well.

As far as underground bases and stuff, we’d need something more like UDK to do that, as we’d need a subtraction tool for digging into the ground.

I’d really like to have special doors that can give access through walls.

Example: If I put a door against a coliseum wall, I can walk through the door and the wall, so the door can be used as a cutting tool.

If it uses the same tag system, I would like to see objects with multiple tags (like a hill marker that can be tagged with being a hill, a territory, and a safe haven) and anti tags (like having an object appear in everything but a tagged gametype). This would allow making different spawns for different gametypes easier.

Lets say they give us a full blown map editor, with paralleled quality to what 343i uses in their studio… it will ultimately go underutilized without a better system for the community to test, vet, and promote content into matchmaking. We need a community playlist dedicated for community content. We need systems to help streamline the process for promoting content into the community playlist, because without such a system forge is kind of a waste.

> Lets say they give us a full blown map editor, with paralleled quality to what 343i uses in their studio… it will ultimately go underutilized without a better system for the community to test, vet, and promote content into matchmaking. We need a community playlist dedicated for community content. We need systems to help streamline the process for promoting content into the community playlist, because without such a system forge is kind of a waste.

It’s never a waste if people are interested in it, but I see where you’re coming from. The easiest solution would be to implement a Custom Games Browser.

in short let us have our fun in forge for once. let us drive the vehicles that couldnt be driven before(pelicans,phantoms,etc…) and have weather effects and have better forge objects like in halo 3 and not the grey scale of forge in reach.

-Delete all button.
-Copy & paste.
-Customizable sky. Like being able to select the time of day and weather.
-Different Forge Worlds. Having exclusively Forerunner scenery got extremely boring after a while.
-Vehicles and weapons that don’t fit into Halo’s balance. Like Pelicans and Phantoms for example.
-Doors that can be assigned to switches (if no switches are assigned then the door is automatic).

-Various Skyboxes/ terrains.
-More customization to individual blocks such as texture, skins, and color.
-The ability to select which players and forge with you and the ability to ban players from forging temporarily. (alt to Party Leader only editing)
-More aethstetic items and movable items such as computers, boxes, rubble, small rocks (like the ones on Halo 2 Beaver Creek), wheels (like from Halo 3 High Ground). Just for scenery.

Bungie almost nailed it with Reaches forge. I understand Forge World limited them. If the changes listed above were just added on top of what Bungie did. It would be perfect in my mind. Im a major forger myself and love to make maps all the time but they are all just so bland due to the constant Grey and green you are forced to work with.

ABILITIES

  • The ability to create custom pieces. For example if I phase two walls together I can save them as one piece and be able to use it in future forge’s.

  • The ability to copy and paste. This would work hand in hand with the idea above.

  • A file share specificlly for custom forge pieces. People could upload their pieces that they made, and they could be used by other players

  • A “finish” picker. For example you could change any piece to look UNSC, Covenant, or Forerunner. It would be a simple addition that would drastically change forge.

  • An “age” scale. You could change the “age” of a piece. For example a “new” piece would be shiny and perfect, whereas an “old” piece would be rusty and war-torn.

  • Custom dimensions for death barriers, safe zones, capture zones, etc. You would place specific points on the map creating an irregular shape that would serve as your death barier, etc. You would no longer be limited to circles and rectangles.

  • Working doors. Being able to use “channels” (like on teleporters) to make working doors. For example I can set a wall to door channel Alpha, and a small building block to door channel Alpha. The small block would become a “switch” and when approached you would be able to “Press x to open door” causing the wall to open up (Like an automatic door opening outwards or like a traditional door and seting “hinges”).

  • The ability to set a path for an object or vechile. It would be used for Invasion or Machinima purposes. The vechile(s) would “fly” around mimicking an attack.

  • An “undo” button.

PIECES

  • Pelicans, Phantoms, Scarabs, Seraphs, Longswords, Frigates, Cruisers, Corvettes, Sabres, Elephants, etc. They would be an extremly useful tool to the Machinima community and the vast majority of the Halo community.

  • ODST Drop Pods. Once again they would be extremly useful to Machinima makers, plus they would be extremly fun.

  • Elements. Fire, Sparks, Wind, etc. You could put sparks on an object or set fire to a vechile. Pretty straight forward.

  • Changable sky boxes. You could choose from a variety of sky boxes like Forerunner city, High Charity, UNSC Base, Halo Ring, New Mombasa, etc. This goes without saying but this would be wonderful to Machinima makers. “Moving sky boxes” would also be a great addition. You could have banshees and falcons fighting in the distance.

  • Weather. You could make it rain, snow, hail, lighting, etc. You could choose which area of the map is affected by which weather.

These are all my ideas as of right now. I will likely edit this post soon though.

More building blocks or objects to make better angles or structures. And the ability to change colors or textures of said objects so forge maps aren’t so gray and bland.