What do You think The Enemies Should Be?

Oh Snap My fault.
Well anyways, what do you guys think the new enemies will be like, I hope they still play the same and and don"t require special ways to kill them. Like in Metroid Prime, because that would suck. What do you guys think, precursor or what. My guess is that there may be some fore runner or precursor enemies, but that the precursors, since they created the flood, perfect and create a breed genetic slaves, sort of like the flood, but not mindless zombies that want to eat everything, just look like fleshy creatures.
What do you guys think?

what was your fault?

> whats was your fault?

Like what he said, anyways, I think its the Precursors, makes alot of sense since most evidence points to them.

> > whats was your fault?
>
> Like what he said, anyways, I think its the Precursors, makes alot of sense since most evidence points to them.

i still dont understand, why did he say “oh snap my fault”

I actually would like enemies that require special ways to be killed…The flood were bullet sponges, but enemies like hunters and jackals require accuracy and positioning and knowledge of their strengths and weaknesses. Hunters in particular are fun to fight because even though you know the orange is their weak point, you still need the right positioning to kill them. I’d like for them to emphasize these things and maybe take them in more interesting directions with the new enemies. That said, the cannon fodder grunt class still needs to be there.

Also, the scarab fights were awesome in halo 3 and sorely missed in reach…I know that once you knew their weakness, it became a bit too easy, but they were awesome boss battles and I hope Halo 4 has something similar.

I posted a link to a leak of some concept for enemies without even thinking and got a warning and then all these people flipped.

> I posted a link to a leak of some concept for enemies without even thinking and got a warning and then all these people flipped.

oh right i see

I hope the new enemies DO play different, just not to different. Just for a little variety in campaign.

Well i mean I don’t want it to be like, you HAVE to jump around, hit them in the back with an explosive and make it so that is the ONLY way to kill them. Or shoot them right in the eye. Like certain areas are cool, but exact areas with certain weapons like in the Metroid Prime series to me doesn’t belong in Halo :slight_smile:

Stacking (enemy upon enemy supplements) can only mean one thing.

<mark>Rich, rich diversity.</mark>

Reach was pretty bland with it’s AI with no distinctions other than armor classes and weapon spawns.

CE had diversity: Jackals with helmet, differently colored Jackals, Grunts with different methane tanks, Elites with different helmets and different shines. They did not all look alike though they often held the same weapons. Also, there was behavior differences: Elite Spec Ops threw grenades, Elite Zealots could leap and fired in long bursts.

In H2, Elite Spec Ops and Zealots have the same shields, Elite Zealots don’t leap anymore. But they still have distinct functions.

In Reach, they are a shadow of their former selves, with Zealots completely relegated into spec ops style function and throwing grenades. In fact, all Elite ranks throw grenades. Elite Spec Ops aren’t known for anything but their weak shields and camo. They’re basically Stealth Elites.

So don’t give me enemies wielding a multitude of redundant weapons. Give me enemies that look and behave differently. Weapons don’t make a difference if they all behave the same.