Halo: Reach is my second favourite Halo Game with Halo 2 being the dominant first. Does this mean to say that I dislike some Halo Games? I love all Halo Games because I’m a Halo Fanboy. I’m not ashamed to say it. 
The story was an act of tragedy, defiance and last hope. Upon closer examination, I could really feel for Noble Team.
Jorge made me proud by sacrificing himself when he thought he was saving Reach but I was gut-wrenched to find out that destroying Long Night of Solace was all for nothing and I felt an immense guilt and tried to believe that he survived. When Kat died instantly, that scene actually managed to make me cry. Although my Brother (Who I was playing Co-Op with) called me a baby, I couldn’t help but feel further anguish. When Jun left Noble Team to escort Halsey from ONI: Sword Base to ONI: Castle Base, I felt like it was final goodbye. I felt sad leaving him. When Carter sacrificed his life to destroy the Scarab blocking Emile and 6, I knew I had to complete the mission so that his death would not go in vain. When Emile was ambushed by the Zealots and killed, I was angry because of the fact that everything was going wrong and it was all the Field Marshall’s fault. When The Pillar had left the atmosphre and 6 was left standing alone, I knew I had to make my last and defiant stand against the monsters that took my friends and fellow Humans away from me. Reach made me go through a bunch of emotional cues just like ODST had because its not the glorious Halo Trilogy feel that spent 7 Years following, it was a much darker and more devastating feel for me.
Matchmaking-Wise, I have no real issues. Armour Ability Users such as Sprinters and Armour Lockers are fine because they still fall for a Hologram after all these 10 Years of Halo Multiplayer. I will argue stuff like Sword Block and Grenade Bleedthrough are very VERY annoying but stuff like Bloom and Shield Bleedthrough, I hold no grudge against.
Firefight is an enjoyable past time that I can either play chaotically (Arcade) or Tactically (Custom Limited or ODST Gametypes)
Custom Games are as beast as they were in Halo 2 and 3 with stuff like RevBall and Easter Egg Hunt being Legendary.
Forge World is pretty much “My (Listen to this word carfully) Perfect Halo Map”. Its set on Installation 04, the Ringworld I love, its Huge, its has the same map layout as Coagulation in the Canyon and the Forge Objects are varied. I don’t see why people complain about the Grey Forge Pieces since Halo: CE is pretty much Blue, Green and Grey in pretty much most areas. The other Halo: Reach maps are diverse in different colours.
Theater is Fine in my standards.
So I guess I’ll lay down my Conclusion. I can relate to Halo Fans who dislike Reach. I can see why some trivia fans dislike the contradictions and I can see why some Competitive fans dislike the Gameplay Mechanic Changes. Halo: Reach however is as close to Halo 2 as to what made “Halo” for me. To explore a fantastic location and to become one with the stories that they tell.
This is my Opinion. My taste in the Game. This does not mean to say that I hate the other Halo Games. I love all Halo Games but this is what I truely believe in. It would be a shame if some people would take my opinion to heart and judge me personally for it. You should never judge a person’s emotional stature for their beliefs.