I personally use wheelman a lot but I am experimenting with the other abilities. Which one do you like the best?
I use splinter grenade expert almost always just because of the EMP effect and that you can literally block doorways/walking lines instantly
Upgraded Thrusters. I honestly don’t even know how people play without it…
Advanced Sensors for Warzone Assault.
Upgraded Thrusters for Warzone.
Patrol Case for Warzone Firefight.
Wheelman for all vehicles.
Best would be difficult to determine. Playstyles are different and what suits one person, may not suit another. I use advanced sensors most of the time. I always intend to switch to wheelman when I get in a vehicle, but I tend to forget.
yeah, always always always use wheelman when you get a vehicle, increased health and you get out of EMPs much faster
Upgraded thrusters for charging into battle as infantry, wheelman for vehicles
It depends on what I am doing. The only ones I ever use are advanced sensors, wheelman, Extra shields, or splinter/plasma grenade expert. I typically switch every few times I die
They can be very situational. Wouldn’t touch Wheelman unless I’m about to spawn a vehicle. Can’t go wrong with splinters for defending a base in Assault or disabling that pesky Hannibal Mantis. Auto-medic is helpful in firefight. Upgraded speed is fun with a sword or turret.
I typically use the splinter grenade mod because it allows me to disable vehicles without spending the REQ energy on plasma pistols (the cheapest weapon with EMP)
I switch between sensors and wheelman, depending on the sitch. If the enemy has gotten the jump on your team and is sniping, then the enhanced shields…
wheelman
Upgraded shields
Wheelman
Patrol case for firefight
Upgraded thrusters for when not using anything important
Increased movement speed for chaingun turrets
Wheelman for vehicles
Increased ammo for shooting at WZFF bosses with loadout weapons
Increased armor when carrying fancy stuff, on warthog turrets, or defending armories in WZFF
I don’t really use anything else, and upgraded thrusters is my favorite
Well most armor mods are useful depending on your playstyle, or your plan of action.
Wheelman = Never use this unless you’re in a vehicle. You are cutting yourself short of an advantage if you use this on foot.
Advanced Thrusters = All around useful ability. The 3 sec. thrust recharge can save your life.
Speed Boost = Admittedly, I don’t find it very useful. Jumping higher and moving faster at a walking
pace just doesn’t seem useful when I can sprint faster and recharge my shields. Most effective in combination with turrets (but not the Plasma Turret lol).
Grenadier = Best to use this when holding down a base in normal WZ or WZA. I mean it can really save you when a dozen grenades are being hurled at you.
Advanced Sensors = One of the best abilities. Increased motion tracker range (pretty sure it’s 40m), including being hidden from normal radars while walking. Nullified if the enemy is also using
Advanced Sensors. Best used when trying to stealthily capture a base.
Auto-Medic = When I first used it I did not expect the recharge to be so fast, it’s about 2 or 3 seconds instead of the normal 5 second recharge wait. Great when using vehicles like Mantises or Banshees, as the shields recharge really fast, although I would prefer using Wheelman. General purpose.
Frag Grenade Expert = Crap. Actual crap. The only time it can be usful is in WZA, but even then you only spawn with 2, and you’re going to die faster than you can pick up 4.
Splinter Grenade Expert = Better than the Frag Expert, but realistically speaking, you will only get one
Splinter Grenade each life. Not many people use this Armor Mod, and even then, they probably already used it trying to kill you, or your teammate. Best used against a cluster of enemies, or used to EMP a vehicle.
Plasma Grenade Expert = Pretty much the same as the Splinter Grenade Expert, but even more useless.
Upgraded Shields = Gives you the ability to survive a sniper headshot and bayonet hits*. That’s it.
Reflex Enhancers = Reload quite faster and the ability to reload while sprinting, as well as reducing the amount of time you are vulnerable while clambering. Slow reloading weapons as well as fast reloading weapons benefit from this. SAWs, SPNKrs, and Fuel Rods, are great in combination with this, as well as weapons like the Magnum, especially the Gunfighter and Tactical variants.
*Increased Strength = Really only useful when using bayonets. Nullifies Upgraded Shields armor mod.
Patrol Case = There is a lot of reserve ammo when you use this Armor Mod, like, a lot. I don’t really know if the “if you call in the same power weapon 2 times in a row, you will get more ammo” works, I have done it before with this Armor Mod equipped, and I didn’t get any extra ammo. Best used in Firefight, or when sniping people with a DMR in WZ.
Death From Above = Useless. Never use this ever.
Playing Firefight, I generally call in Patrol Case probably 90% of the time and never change it, paired with the Sentinel BR with stabilization jets. Then later, if I don’t call in a vehicle, dual DMRs.
If it’s Defend the Garage or a few other of the later Defends, I’ll call in Upgraded Shields, just to buy some more time.
Before I had Patrol Case, I used Wheelman quite a bit. Seems to help out Scorps if a Warden just decides to go full troll.
I use upgraded shields and advanced sensors, and for a while, I used reflex enhancers, because of the fast reloading and you can reload while sprinting.
I change through rounds,so I dont have a favourite.
Upgraded Shields. Stops those pesky bayonets.