What do you think halo 4 needs to be competitive?

For all fellow competitive players, or people that value the competitive aspect of halo, what do you believe Halo 4 needs to be successfully competitive?

In my opinion, there are a variety of things I value:

No AAs
Halo Reach had proved to us that AAs are purely newb friendly, and basically allow you to get away with any things in game you shouldnt have done (mistakes).
No Random Weapon Spawn Times
Any Element of Randomness involving an act of luck or chance degrades skill. Skill is how good you are at something, not how lucky you can get. Everyone can get lucky, not everyone is good.
Symmetrical Maps
I believe with the more modern Halo games symmetrical Maps have always been pretty balanced and produce great teamwork & strategic gameplay.
Weapon Placement
I believe Weapons should be placed on the map with a purpose to each place, and only a maximum of 3 power weapons per map.
Halo 2/3 Map Remakes
These were some of the best, most balanced, strategic, team work oriented maps in all of the halo trilogy.
1-50 Ranking System
I believe they need a revised more technical version of this. Concept is great, just please take out level locking. I dont want to rank up for every 10 games I win and then lose 1 and go down.
A Multiplayer Beta
This isnt just for competitive sake. This is for the game as a whole. 343i needs feedback from the people who actually play halo, competitive or not, to maintain what makes halo fun and competitive as well.

Conclusion

I really am fine with whatever they put into Halo 4, in fact, I am happy about all the new approaches they are taking to provide for everyone’s experience. However, due to all the changes and how they are trying to “accommodate all players yet keep the core of halo”, they need to have a specific playlist for all those different playlist. They MUST ship with a:

Vanilla Halo 4 Playlist(s) (ex Team Slayer)
Traditional Halo Playlist(s) (Classic H1-3 style)
Competitive Playlist (Settings based off what the competitive players believe makes halo more competitive until an MLG playlist will be made)

Also, for the competitive community, 343i should work with professional players for great settings out of the box (as Epic did with Gears of War 3), and just to get some good feedback for people that have been playing halo for 6+ years.

I totally agree on mostly everything, though there could be good asymmetrical maps like guardian.

Ya, I too agree with that. I was just never the best at asymmetrics XD jks

Ya honestly, 343 needs to see this and really think about it, in fact, I wouldnt doubt they have discussed this. As far as I’m concerned, I dont care to see what halo 4 and will be, I am concerned with their opinions on all of this. I dont need H4 info. I want to know where 343 stands in regards to all this.

I agree with you. However, it looks as if some extra stuff is being added. if that is the case I’m hoping they allow the customization of gameplay to where we could have no random spawn times, no AA, and a good array of maps to choose from.

They need to have a couple MLG Pros fly out to test the game Before it’s released to get some feedback from successful competitive halo players.

There doesn’t need to be a beta though.

Ya that is pretty much true. I just want a beta for my own selfish needs :stuck_out_tongue:

Again, if they can make the changes they are making and keep original halo at the same time, by god, this will be a glorious game. And I believe 343 will do this, because in every interview, they talk about how important the changes are, yet how even more important the core of halo is.

I got faith in them.

I think you are forgetting some of the most important things. Grenade trajectory, size, strength, and most importantly - their bounce.

Also, movement, strafing, jumping etc needs to be quick and fluid.

Field of view. No more of this 78deg garbage. 60deg plz or less. 57? WOOO!!

These are the things most rarely discussed that make or break the game.

AA’s
Random Weapon Spawns
asymmetrical maps
random weapon placement
no remakes of maps
point based ranking system
No multiplayer beta

343 has already confirmed that there wont be a halo 4 beta and halo always worked better with symmetrical maps but there still needs to be some non symmetrical maps to make it truly feel like a halo game

Movement speed and acceleration that allows strafing.

A good utility weapon that has other weapons balanced around it.

Faster spawn times for power weapons (under 2 minutes)
Static spawn times( power weapons will spawn at these times no matter what)

Return of active camo and overshield.

Maps with some verticality to them.

And most importantly:
EVERYONE MUST BE EQUAL AT THE START OF THE GAME

Remember that almost anything can be played competitively if the players choose too.

Not saying that it would be by their definition ideal conditions, but still, I can throw my pen and have a competitive contest with the 5 closest people around me and claim that it is a competitive game.

The more asymmerical maps the better. Truly balanced and complex asyms are where the magic happens, like in Shadowrun. If I’m honest, no halo maps have ever been all that great. They are either somewhat broken, or just really simple and repetitive. I mean, Midship sure works well, but there’s no deep strategy involved. And in the other case, look at lockout and guardian. They are standoffish, because there’s only one viable route across the map. Across middle. They’re broken. Pit is also a good example of broken maps that are still considred amazing, simply because there’s no competition. The strongest position is on your own side, and you don’t have a lot of neutral power positions to control. None in fact.

Also, consistent shooting mechanics, grenades with small blast radiuses that forcing you to be accurate, responsive strafe, fast movement, high jumping and low aim assist.

> The more asymmerical maps the better. Truly balanced and complex asyms are where the magic happens, like in Shadowrun. If I’m honest, no halo maps have ever been all that great. They are either somewhat broken, or just really simple and repetitive. I mean, Midship sure works well, but there’s no deep strategy involved. And in the other case, look at lockout and guardian. They are standoffish, because there’s only one viable route across the map. Across middle. They’re broken. Pit is also a good example of broken maps that are still considred amazing, simply because there’s no competition. The strongest position is on your own side, and you don’t have a lot of neutral power positions to control. None in fact.
>
> Also, consistent shooting mechanics, grenades with small blast radiuses that forcing you to be accurate, responsive strafe, fast movement, high jumping and low aim assist.

The more symmetrical maps the better. It’s ok to have a few asymmetrical maps but I rather have more symmetrical maps. Symmetrical maps are 100% fair for each team and that’s the way it should be. Also the Pit is one of the best maps out of all the halo’s. You make absolutely no sense in saying there is no competition on the Pit. I’ve played plenty of very competitive maps on the Pit.

> For all fellow competitive players, or people that value the competitive aspect of halo, what do you believe Halo 4 needs to be successfully competitive?
>
> In my opinion, there are a variety of things I value:
>
> No AAs
> Halo Reach had proved to us that AAs are purely newb friendly, and basically allow you to get away with any things in game you shouldnt have done (mistakes).
> No Random Weapon Spawn Times
> Any Element of Randomness involving an act of luck or chance degrades skill. Skill is how good you are at something, not how lucky you can get. Everyone can get lucky, not everyone is good.
> Symmetrical Maps
> I believe with the more modern Halo games symmetrical Maps have always been pretty balanced and produce great teamwork & strategic gameplay.
> Weapon Placement
> I believe Weapons should be placed on the map with a purpose to each place, and only a maximum of 3 power weapons per map.
> Halo 2/3 Map Remakes
> These were some of the best, most balanced, strategic, team work oriented maps in all of the halo trilogy.
> 1-50 Ranking System
> I believe they need a revised more technical version of this. Concept is great, just please take out level locking. I dont want to rank up for every 10 games I win and then lose 1 and go down.
> A Multiplayer Beta
> This isnt just for competitive sake. This is for the game as a whole. 343i needs feedback from the people who actually play halo, competitive or not, to maintain what makes halo fun and competitive as well.
>
> Conclusion
>
> I really am fine with whatever they put into Halo 4, in fact, I am happy about all the new approaches they are taking to provide for everyone’s experience. However, due to all the changes and how they are trying to “accommodate all players yet keep the core of halo”, they need to have a specific playlist for all those different playlist. They MUST ship with a:
>
> Vanilla Halo 4 Playlist(s) (ex Team Slayer)
> Traditional Halo Playlist(s) (Classic H1-3 style)
> Competitive Playlist (Settings based off what the competitive players believe makes halo more competitive until an MLG playlist will be made)
>
> Also, for the competitive community, 343i should work with professional players for great settings out of the box (as Epic did with Gears of War 3), and just to get some good feedback for people that have been playing halo for 6+ years.

I agree with most of this. However, although I agree that there shouldn’t be AAs, I think equipment would be fine (the way it functioned in Halo 3). As for the ranking system, I would like having the 1-50 but it needs to function properly (not the way it did in Halo 3, although it was much better than Arena). Other than that, I agree with everything you stated.

They need to basically pretend reach never happened and start over using blueprints from 2 and 3

Hitscan - which since being confirmed makes me a lot more hopeful for Halo 4, because it’s pretty much guaranteed now that I can at the very least have some good custom games.

Non-overpowered grenades - They’re going to be spammed no matter what but if we can make them work nicely, such as making them skilful by implementing more bouncy grenades with smaller radius’s, making it necessary to be precise.

Balanced AAs - As in, I don’t want to see a jetpack like Reach’s, or camo in any form; it should go back to being a power up. I wouldn’t mind armour lock if it was put back to how it was originally meant to be, a small burst that you could use to avoid say a rocket or a grenade for a moment (as in it would work as a short burst, have no EMP effect and have a long recharge time). I wouldn’t want to see drop shield as though it’s rarely used, when it is it can be a massive pain and just encourages camping. I really have no problem with hologram as it is, though I would increase the recharge timer a bit as I feel it recharges too fast, but I’ve never found it to be much of a problem.

Ranking system - It’s needed for at least some playlists, but not all. I want to be able to go into a social type play list and have pot luck of who I get matched with skill-wise and go into a ranked play list and get matched with players of a similar skill level. I would base this mostly on Win/Loss rather than Kill/Death as it’s about if you can win, not whether you can camp with a shotgun.

‘Good’ weapons - I don’t want to see a weapon that never gets used, or a weapon that’s utterly terrible and in the game just for variety (think the plasma repeater). Every weapon should be applicable to it’s own situation, but there should be a weapon that enables the player to deal with most situations with skill (obviously the BR, as we know it’s back), but all other weapons should be able to beat it in their speciality, i.e. if a skilled AR user goes against a skilled BR user in close quarters the AR user should win as the weapon is designed for this scenario. Along with this there should be weapons that fit player’s individual play style, for example some may prefer a single shot weapon to the BR.

Perhaps not necessary for a competitive environment, but I’d like to have forerunner and covenant weapons at least match that of human ones. If they’re advanced alien races their weapons should be advanced too.

Better handling of quitting - The game should reward players who regularly stay in games, not by giving them random jackpots but giving visible bonuses, such as an extra 100cR after 25 games without quitting, 200cR after 100 games without quitting and so on. The game should also reward players who stay in games after their team mates quit, for example if you’re a regular invasion player you’ll notice the winning team is usually the team that has the least quitters. Players who stand by and stay in the game should be given extra bonuses alongside non-quit streak bonuses.

A better spawn system - Enough said. I understand spawn killing is an important aspect of say MLG, but I myself find it pretty irritating when the guy I just killed spawns right in front of me, as often my shields haven’t recharged or I wasn’t prepared for it, which is potentially bad for both me and the other guy. On the other hand, I also don’t want to see the enemy team spawning in my team’s base.

Also, if there’s going to be invasion please fix the spawns. In fact, if there’s a 343i member reading this please fix spawns in Reach. The invasion playlist has seriously had 0 love and it needs updating, getting spawn killed in tier one because of the lame spawn system sucks.

Speciality maps - As in, if this game is going to play vastly different from Halo 2, I don’t want to see Halo 2 maps in regular matchmaking. Maps like Reflection don’t work with Reach, and from the sounds of things Halo’s core aspects is going to be changing up, so many of the maps that did work just won’t any more. Make sure maps are designed around gameplay, not nostalgia, however much we might like Guardian or The Pit.

I’m sure I’m going to cause enough arguments as it is with this post so I won’t go on…

/me equips flame suit