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> > > > > RIP John’s character development.
> > > > > Also I get the feeling we’ll just get a status quo reset. blah blah humans underpowered, blah blah other super powerful faction. One good one bad.
> > > > > At least we get more humor? Covenant speaking English was well received. Maybe more mechs lol.
> > > >
> > > > I don’t want chief to be this deep character in the Halo games though. If someone wants to know more about his childhood and internal struggles then by all means read the books, but please leave it out of the games. Chief used to be this iconic badass, but lately 343i has turned him into a giant cry baby. The Halo franchise is a dark place and there are people who have suffered far worse than master chief.
> > > >
> > > > Also, in combat evolved we knew literally nothing about this mysterious super soldier, and everyone could easily connect with him. He was basically a blank page that was filled in by the players imagination.
> > > >
> > > > So what I hope that what she means by making it more simple, is that they will return to the roots of Halo.
> > >
> > > Saying that they made MC a cry baby is an over the top statement. Halo 4 he was losing a longtime companion, pretty much a family member on the levels as his fellow Spartans. He went from saving the human race and the galaxy to not being able to save someone he loves, he was having a crisis. How he dealt with it still shows how strong the chief is. Instead of wallowing in a pity party, he kept on talking for the sake of the UNSC. His refusal to face his emotions still gave the player a power trip in a way.
> > >
> > > Halo 5’s blue team start cutscenes briefly touched on it with the chief touching the helmet slot, his shaking hands while piloting the Pelican and even the other members of blue team debating if he is ok due to the mission tempo. With them being SII carries even more weight given what they have had to endured over the years.
> > >
> > > I have played halo since it first came out and I have enjoyed seeing this evolution of the chief…granted halo 5 story was all over and did none of it’s characters justice. I have also found the chief even more relatable in being a service member as the choices he has had to make in whether to stay on mission or face emotion is a very real thing. The MC and the Spartans in general still gives the player that power fantasy if it’s changing through a wall or performing a hyper leathal assasination. I don’t see the issue in letting the player know that encase in that ton of armour is still a human like you.
> >
> > Yes it’s all very touching and it would make a nice love story but this is a video game. They should have made Halo 4 into a movie and it would have been great. But when you come home from a hard days work, you don’t want to play the twilight saga, you want to play a badass super soldier kicking some alien -Yoink-. Don’t you agree?
> >
> > Sure chief is powerful, but compare him with Jerome in Halo Wars 2 and he will come out as a lame cry baby. Chief was super cool in Halo 1-3 but 343i ruined his character in Halo 4-5, in my humble opinion of course. They have done a lot of things right though, and I still got my hopes up for Halo 6.
>
> I fail to see how Halo has turned into the twilight saga, if you missed it, the nature of war means people die. Chief has had friends die since he began Spartan training, losing his best friend on one of his first ops, the fact he had to desensitize himself to the deaths of hundreds of soilders he has seen die during a war for over 30 years and finally Cortana. To act as if that isn’t worth mentioning I think is board line ridiculous.
>
> You still are playing as an incredible super solider taking out an entire battalion before lunch but if in the cutscenes you see that the MC or others have taken these ops because he or they are suffering from a form of PTSD makes him/they even more relatable as everyone experiences stress, more so for those who serve.
>
> Now your comparison of Jerome and John is quite callous. HW2 isn’t a personal or individual story the way the main Halo series does. However it still shows something, example after their first meet with Atriox you could sense a degree of fear from the Spartans as they disengaged. Showing a bit of humanity in a game once written well only serves to boost a game.
You don’t say? Yes you would think that he had hardened up by now, of course it’s going to affect him. I already stated that I was fine with how things were handled in Halo 1-3, and I really liked the fight to get cortana back in Halo 3 (even though the main objective was to get the index key). But now all of the sudden the story is not about winning wars or defeating bad guys, it’s about the relationship between chief and cortana. Sure there are still bad guys, but the main focus in the story is always coming back to chief and cortana. While she was previously a glorified sidekick that assisted you through your missions.
Yes I have also read the articles of army veterans who miss war and all of that. But you have to remember that those men were not trained and indocternated from their early childhood. But this is a topic for another day.
That is precisely my point dude, Jerome is quickly becoming a fan favorite and the story is not even about him in Halo Wars 2. He is cool, he got style and a sense for humor. Jerome also has a very troubled past if you care to read it (you don’t get it all showed down your throut) but he is doing just fine. And if he has troubles then perhaps it would be a great read in a future novel.
I think that I typed a bit too hastely when I wrote “keep it out of the game” because I am not asking for the complete removal of human reactions and feelings, just tone it down a little. I’m sorry about the confusion.
Anyways, you are of course entitled to your own opinion, I just wanted to throw mine in as well.