Insta spawns and random weapon times? Also I would like for someone to clarify if h4s engine will be similar to h3s? Also, what is your take on how the ranking system will work? I personally believe they will try to use earning sparten points as a substitution for a ranking system, but only time will tell.
Instant-Respawns: I’m okay with this. It’s unlikely everyone’s going to utilize this feature considering, during respawn, you can change/edit loadouts and view the direction your enemy is headed. Plus, it’s game-type specific.
Random Weapon Times: I’m also okay with this. While I like the idea of map control via timer, it’s a bit unfair for non-veterans. Even-playing field is happy playing field.
It will use a heavily-modded Reach engine, as Reach did with Halo 3.
I believe it’s going to be a mix of Halo 3 and Halo: Reach. Both progressive and skill-based. It will be pretty new, too. Innovative, likely.
> Instant-Respawns: I’m okay with this. It’s unlikely everyone’s going to utilize this feature considering, during respawn, you can change/edit loadouts and view the direction your enemy is headed. Plus, it’s game-type specific.
>
> Random Weapon Times: I’m also okay with this. While I like the idea of map control via timer, it’s a bit unfair for non-veterans. Even-playing field is happy playing field.
>
> It will use a heavily-modded Reach engine, as Reach did with Halo 3.
>
> I believe it’s going to be a mix of Halo 3 and Halo: Reach. Both progressive and skill-based. It will be pretty new, too. Innovative, likely.
I’m not a fan of any of it I’m more of a classic player.
> > Instant-Respawns: I’m okay with this. It’s unlikely everyone’s going to utilize this feature considering, during respawn, you can change/edit loadouts and view the direction your enemy is headed. Plus, it’s game-type specific.
> >
> > Random Weapon Times: I’m also okay with this. While I like the idea of map control via timer, it’s a bit unfair for non-veterans. Even-playing field is happy playing field.
> >
> > It will use a heavily-modded Reach engine, as Reach did with Halo 3.
> >
> > I believe it’s going to be a mix of Halo 3 and Halo: Reach. Both progressive and skill-based. It will be pretty new, too. Innovative, likely.
>
> I’m not a fan of any of it I’m more of a classic player.
I am too. I absolutely love Halo: CE and Halo 2. But the series needed a change; it justs gets boring after a while playing the same-old Arena shooter. Sure, it’s fun to come back to from time to time (Classic playlist!), but I’d like something new.
And don’t tell me it’s like CoD. It’s not.
> > > Instant-Respawns: I’m okay with this. It’s unlikely everyone’s going to utilize this feature considering, during respawn, you can change/edit loadouts and view the direction your enemy is headed. Plus, it’s game-type specific.
> > >
> > > Random Weapon Times: I’m also okay with this. While I like the idea of map control via timer, it’s a bit unfair for non-veterans. Even-playing field is happy playing field.
> > >
> > > It will use a heavily-modded Reach engine, as Reach did with Halo 3.
> > >
> > > I believe it’s going to be a mix of Halo 3 and Halo: Reach. Both progressive and skill-based. It will be pretty new, too. Innovative, likely.
> >
> > I’m not a fan of any of it I’m more of a classic player.
>
> I am too. I absolutely love Halo: CE and Halo 2. But the series needed a change; it justs gets boring after a while playing the same-old Arena shooter. Sure, it’s fun to come back to from time to time (Classic playlist!), but I’d like something new.
>
> And don’t tell me it’s like CoD. It’s not.
Its nots the same as cod but they have alot in common, but hey I hope this halo game turns out to be epic.
The “random weapon times” aren’t random.
They come in a set amount of time, in predetermined places, and prompt you when they’re meant to touch down.
They act almost identically to known weapon spawns in older games, save that players are told when they are en route, to give new players a fairer chance.
‘Killstreak’ weapons are dumb.
Instant spawn would be great for FFA, but not so much for team games.
The upside is that the Octagon gametype won’t need a mod anymore. 
With sprinting and insta-spawn, a player can respawn and get back to the point he just died too easily. So then when I make a kill, I need to run away from the area I was just in so I don’t get caught off guard. I don’t like it. I played some H3 3v3 LAN games the other day and had 10-second respawns (longer than default) and it played really well, actually gave you a chance to create a set-up after winning a fight or two.
> With sprinting and insta-spawn, a player can respawn and get back to the point he just died too easily. So then when I make a kill, I need to run away from the area I was just in so I don’t get caught off guard. I don’t like it. I played some H3 3v3 LAN games the other day and had 10-second respawns (longer than default) and it played really well, actually gave you a chance to create a set-up after winning a fight or two.
Yes it may be nice but it slows gameplay down a lot… What they are trying to do is speed it up and will have playspaces accommdated for sprint
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