What do you guys think of the battle pass now

Would you prefer the MCC progression or XP like how it shows in the pics from the inside infinite?

I thought it was funny how the free track so far is so sparse, the only free things showed are two average shoulder pads. But it is FTP, so it be like that.
I think everyone has accepted the fact that armor coatings are a thing. But the irony in taking out team colors, in sport if your own. Then taking away being able to make your own color scheme.

And whats the point of having rarities in a season pass. This is just another average battle pass, with the exception that you can go back.

If it is anything like Rocket League you’ll be able to have a Spartan Company team colours and use them in game. Would be cool to have a team of unique, but matching team of Spartans.

I like the battle pass idea, but I’ve been someone advocating for cosmetic microtransactions for a while. I think they’re beneficial to increase a games longevity and support.

Isn’t it the coating patterns that is locked? I imagine single colour full coat will be available for everyone from launch. It will be the variances that are unlocked along the way.

Let’s wait and see

> 2533274848663644;1:
> Would you prefer the MCC progression or XP like how it shows in the pics from the inside infinite?
>
> I thought it was funny how the free track so far is so sparse, the only free things showed are two average shoulder pads. But it is FTP, so it be like that.
> I think everyone has accepted the fact that armor coatings are a thing. But the irony in taking out team colors, in sport if your own. Then taking away being able to make your own color scheme.
>
> And whats the point of having rarities in a season pass

The rarities within the Battle Pass are there solely to make them look more attractive. A helmet might look average, but if it’s suddenly coloured as a Legendary Helmet then people are more likely to buy the pass for it regardless of the looks.

The coatings look much better than the flat primary and secondary colours we had before.

> 2533274848663644;1:
> Would you prefer the MCC progression or XP like how it shows in the pics from the inside infinite?
>
> I thought it was funny how the free track so far is so sparse, the only free things showed are two average shoulder pads. But it is FTP, so it be like that.
> I think everyone has accepted the fact that armor coatings are a thing. But the irony in taking out team colors, in sport if your own. Then taking away being able to make your own color scheme.
>
> And whats the point of having rarities in a season pass

So many Destiny systems vibes , there are a lot of things infinite is straight out copying from its big brother developer the free/ premium track battle pass is yet another one .

> 2535406126289417;5:
> > 2533274848663644;1:
> > Would you prefer the MCC progression or XP like how it shows in the pics from the inside infinite?
> >
> > I thought it was funny how the free track so far is so sparse, the only free things showed are two average shoulder pads. But it is FTP, so it be like that.
> > I think everyone has accepted the fact that armor coatings are a thing. But the irony in taking out team colors, in sport if your own. Then taking away being able to make your own color scheme.
> >
> > And whats the point of having rarities in a season pass
>
> So many Destiny systems vibes , there are a lot of things infinite is straight out copying from its big brother developer the free/ premium track battle pass is yet another one .

If you think the system is similar to destiny, I think you should rethink how destinys monitization and content structure is actually implemented.

As for the post, MCC has an issue in which they use a point system that eventually only becomes challenge focused. It becomes a chore as players log in daily to do specific things for those points. I think having unlocks tied to that if perfectly fine, but having a passive unlock system as well is ideal and it removes the “grind” feeling given the constant unlocks a player gets. So, having the BP be that passive system while also providing rewards from the BP that cannot be received anywhere else (given all rewards are single source) is a smart idea. Players dont feel they need to grind to get armors/coatings as they get them passively as they “grind” for other things whether that be events, challenges etc. I think it be an issue if the BP was not single source, but it is, so.

I don’t like Battle passes, and Halo MCC’s battle passes were no different from the seasons so far.

First off, you cannot choose which reward you want to drop your points on any of the sections; you have to start at the first section from left to right; its a grind for hours from least to greatest to sum it all up.

The xp ranking system was nothing compared to the weekly challenges since you earn more points for completing these tasks, it becomes a joke.

The ranked playlist challenges are the worst challenges from these battlepass’ seasons from winning # of ranked matches on Halo______ or reaching a level # on this ranked playlist that would under maintenance for the next month or two.

There’s no choice, no experience, and no way to be rewarded by the MCC’s battlepass; I rather spend some time in Forge, but then again there are features that could improved on to consider with the battle pass.

> 2533274857260982;3:
> Let’s wait and see

I’d rather not, especially for such an ugly side of gaming.
Nobody wants an aggressive monetization like loot boxes again. Which I dont think it will be, but it doesn’t mean it shouldn’t be talked about

> 2533274840624875;6:
> > 2535406126289417;5:
> > > 2533274848663644;1:
> > > Would you prefer the MCC progression or XP like how it shows in the pics from the inside infinite?
> > >
> > > I thought it was funny how the free track so far is so sparse, the only free things showed are two average shoulder pads. But it is FTP, so it be like that.
> > > I think everyone has accepted the fact that armor coatings are a thing. But the irony in taking out team colors, in sport if your own. Then taking away being able to make your own color scheme.
> > >
> > > And whats the point of having rarities in a season pass
> >
> > So many Destiny systems vibes , there are a lot of things infinite is straight out copying from its big brother developer the free/ premium track battle pass is yet another one .
>
> If you think the system is similar to destiny, I think you should rethink how destinys monitization and content structure is actually implemented.
>
> As for the post, MCC has an issue in which they use a point system that eventually only becomes challenge focused. It becomes a chore as players log in daily to do specific things for those points. I think having unlocks tied to that if perfectly fine, but having a passive unlock system as well is ideal and it removes the “grind” feeling given the constant unlocks a player gets. So, having the BP be that passive system while also providing rewards from the BP that cannot be received anywhere else (given all rewards are single source) is a smart idea. Players dont feel they need to grind to get armors/coatings as they get them passively as they “grind” for other things whether that be events, challenges etc. I think it be an issue if the BP was not single source, but it is, so.

I’ve been grinding the destiny battlepass system since it’s introducion alongside drumrole please f2p pvp I’m very aware of its systems and the extreme similarity of infinite so no need for me to rethink it . The monesitation with a premium cash shop on top of the box will exist . I’m actually stunned people are so aboard the hype train that they either can’t or don’t want to see it .

im also very aware aware of the community expectations that go with this system and will openly question 343s ability to provide the necessary content output it requires and infinite game depth and nuance sustain the audience under the live service model . The community tone I think will be very different after the shine and gloss wear off and the reality of the live service monesation at every turn sets in .

> 2533274848663644;8:
> > 2533274857260982;3:
> > Let’s wait and see
>
> I’d rather not, especially for such an ugly side of gaming.
> Nobody wants an aggressive monetization like loot boxes again. Which I dont think it will be, but it doesn’t mean it shouldn’t be talked about

So far, things look pretty good to me. Especially in comparison to other “Battle Passes” I’ve seen in other games, and nothing about it seems particularly ‘aggressive’ either. Nothing saying that won’t change down the road though but…

> 2535406126289417;9:
> > 2533274840624875;6:
> > > 2535406126289417;5:
> > > > 2533274848663644;1:
> > > > Would you prefer the MCC progression or XP like how it shows in the pics from the inside infinite?
> > > >
> > > > I thought it was funny how the free track so far is so sparse, the only free things showed are two average shoulder pads. But it is FTP, so it be like that.
> > > > I think everyone has accepted the fact that armor coatings are a thing. But the irony in taking out team colors, in sport if your own. Then taking away being able to make your own color scheme.
> > > >
> > > > And whats the point of having rarities in a season pass
> > >
> > > So many Destiny systems vibes , there are a lot of things infinite is straight out copying from its big brother developer the free/ premium track battle pass is yet another one .
> >
> > If you think the system is similar to destiny, I think you should rethink how destinys monitization and content structure is actually implemented.
> >
> > As for the post, MCC has an issue in which they use a point system that eventually only becomes challenge focused. It becomes a chore as players log in daily to do specific things for those points. I think having unlocks tied to that if perfectly fine, but having a passive unlock system as well is ideal and it removes the “grind” feeling given the constant unlocks a player gets. So, having the BP be that passive system while also providing rewards from the BP that cannot be received anywhere else (given all rewards are single source) is a smart idea. Players dont feel they need to grind to get armors/coatings as they get them passively as they “grind” for other things whether that be events, challenges etc. I think it be an issue if the BP was not single source, but it is, so.
>
> I’ve been grinding the destiny battlepass system since it’s introducion alongside drumrole please f2p pvp I’m very aware of its systems and the extreme similarity of infinite so no need for me to rethink it . The monesitation with a premium cash shop on top of the box will exist . I’m actually stunned people are so aboard the hype train that they either can’t or don’t want to see it .
>
> im also very aware aware of the community expectations that go with this system and will openly question 343s ability to provide the necessary content output it requires and infinite game depth and nuance sustain the audience under the live service model . The community tone I think will be very different after the shine and gloss wear off and the reality of the live service monesation at every turn sets in .

except they are different implementations from what we have seen. The battlepass system itself works in a couple ways:

  • destinys is timed and levels can be purchased after a certain point (incentivising playing the game for the bp completion and not the completing the bp while just playing the game) - Destinys BP is filled with content that can be received in other areas outside a select few items. More specifically things such as resources, glimmer, the seasonal base armor, exotics etc. It only has maybe 7-10 items that are exlusive to that pass. In other words, their BP lacks a single source mind

These 2 things make the battlepasses fundementally different and why everyone has a more positive view of it. Instead of being grouchy about the name of the system and auto becoming dismissive of it, you should view it through the context of the BP and the multiplayer as a whole. The game is ftp so a paid progression system that exists along side other progression (challenges, events etc) is perfectly fine. Most games, destiny included, devalue these systems by making the contents not single source and then forcing the grind feeling by putting a timer on their completion. People accepts infinites cause it does neither of this.

We do not know how the store will look, HOWEVER, we can infer based on their description of single source cosmetics, the store items will only be available there. Any items not in the store cannot be outright purchased. So, there are no random loot rewards from leveling that rewards them. That could be a benefit of the destiny store, though we dont have enough info to adequately compare them.

You are also correct, we should not assume 343 can reach their content output plans until they do so. I dont think it will lose its luster but if they fail to provide enough rewads a seaosn they will run into issues. We can only wait and see and be sceptical of the execution while also praising the shown implementation instead of going “meeehhhh all BP are bad mehhhhh”

> 2533274840624875;11:
> > 2535406126289417;9:
> > > 2533274840624875;6:
> > > > 2535406126289417;5:
> > > > > 2533274848663644;1:
> > > > > Would you prefer the MCC progression or XP like how it shows in the pics from the inside infinite?
> > > > >
> > > > > I thought it was funny how the free track so far is so sparse, the only free things showed are two average shoulder pads. But it is FTP, so it be like that.
> > > > > I think everyone has accepted the fact that armor coatings are a thing. But the irony in taking out team colors, in sport if your own. Then taking away being able to make your own color scheme.
> > > > >
> > > > > And whats the point of having rarities in a season pass
> > > >
> > > > So many Destiny systems vibes , there are a lot of things infinite is straight out copying from its big brother developer the free/ premium track battle pass is yet another one .
> > >
> > > If you think the system is similar to destiny, I think you should rethink how destinys monitization and content structure is actually implemented.
> > >
> > > As for the post, MCC has an issue in which they use a point system that eventually only becomes challenge focused. It becomes a chore as players log in daily to do specific things for those points. I think having unlocks tied to that if perfectly fine, but having a passive unlock system as well is ideal and it removes the “grind” feeling given the constant unlocks a player gets. So, having the BP be that passive system while also providing rewards from the BP that cannot be received anywhere else (given all rewards are single source) is a smart idea. Players dont feel they need to grind to get armors/coatings as they get them passively as they “grind” for other things whether that be events, challenges etc. I think it be an issue if the BP was not single source, but it is, so.
> >
> > I’ve been grinding the destiny battlepass system since it’s introducion alongside drumrole please f2p pvp I’m very aware of its systems and the extreme similarity of infinite so no need for me to rethink it . The monesitation with a premium cash shop on top of the box will exist . I’m actually stunned people are so aboard the hype train that they either can’t or don’t want to see it .
> >
> > im also very aware aware of the community expectations that go with this system and will openly question 343s ability to provide the necessary content output it requires and infinite game depth and nuance sustain the audience under the live service model . The community tone I think will be very different after the shine and gloss wear off and the reality of the live service monesation at every turn sets in .
>
> except they are different implementations from what we have seen. The battlepass system itself works in a couple ways:
> - destinys is timed and levels can be purchased after a certain point (incentivising playing the game for the bp completion and not the completing the bp while just playing the game) - Destinys BP is filled with content that can be received in other areas outside a select few items. More specifically things such as resources, glimmer, the seasonal base armor, exotics etc. It only has maybe 7-10 items that are exlusive to that pass. In other words, their BP lacks a single source mind
>
> These 2 things make the battlepasses fundementally different and why everyone has a more positive view of it. Instead of being grouchy about the name of the system and auto becoming dismissive of it, you should view it through the context of the BP and the multiplayer as a whole. The game is ftp so a paid progression system that exists along side other progression (challenges, events etc) is perfectly fine. Most games, destiny included, devalue these systems by making the contents not single source and then forcing the grind feeling by putting a timer on their completion. People accepts infinites cause it does neither of this.
>
> We do not know how the store will look, HOWEVER, we can infer based on their description of single source cosmetics, the store items will only be available there. Any items not in the store cannot be outright purchased. So, there are no random loot rewards from leveling that rewards them. That could be a benefit of the destiny store, though we dont have enough info to adequately compare them.
>
> You are also correct, we should not assume 343 can reach their content output plans until they do so. I dont think it will lose its luster but if they fail to provide enough rewads a seaosn they will run into issues. We can only wait and see and be sceptical of the execution while also praising the shown implementation instead of going “meeehhhh all BP are bad mehhhhh”

I fully expect major developers to adopt the 343 permanent battlepass scheme and exoect it will be an industry standard before long .
I actually think the lootershooter is a better battlepass recipient for some of the reasons you stated above and in the case of destiny it represents better value in the fact it gives access to a 3 monthly cycle of reasonable high quality pve content to the equivalent of 3 campaign missions. A season activity and associated story arc and of course a well cosmetics in game resources and loot

The cash shops aren’t really anything I’ll bother commenting further on as unless there’s an ingame earbable currency that allows purchasing it’s not something I’d use .

It is odd to me how so many people hated halo 5’s loot box system, was it really that bad compared to a battle pass. To me it was fun to get random armor pieces and it made me try out some I wouldn’t have tried otherwise. The most important thing to me was that they were free, the grind might be long to get all the armor pieces but you could eventually get them all without paying.

People use the argument that it is FTP, but what about if you buy the campaign, will it be priced the same as previous halo games but this time you are just paying for the single player. The fact that they didn’t talk about pricing at all while introducing the battle pass does not inspire confidence.

I don’t mind challenges if they unlock something outside of the BP. I hope the BP can be completed passively through multiplayer exp.

> 2533274857260982;3:
> Let’s wait and see

we still can’t say anything about it so as this guy says let’s wait and see

I’m very impressed that the battle passes do not expire. 343i addressed my biggest issue and that being time gates making games feel like a job. The ability to swap between the battle passes we are leveling is also very nice.

With the new Infinite update we saw a bit of the free track. I would prefer that everything be unlockable by gameplay, but through a significantly longer leveling process. The premium track should just be faster to unlock things and have some of the cooler items earned much sooner. Although I understand the logic behind them not doing that.

Seeing as there will be a new battle pass every 3 months I hope they aren’t too costly. So long as the price is reasonable I really have no gripes. If they’re not too much I wouldn’t be against picking up all of them just for the hell of it. So far 343i seems to be on a good path, but we’ll have to wait for the finer details to come to light. I am optimistic so far.

It’s less bad than other games but it’s still a battlepass.

> 2535466983163032;15:
> > 2533274857260982;3:
> > Let’s wait and see
>
> we still can’t say anything about it so as this guy says let’s wait and see

Action: i343 announces no more lootboxes but still feature monetisation. Multiplayer not yet F2P.

Concerned community members: Gives their thoughts.

Response to concern: “We don’t know much yet, wait and see”

Action: i343 release info on Coats, and Multiplayer is F2P.

Concerned community members: Gives their thoughts.

Response to concern: “We haven’t seen everything yet, wait and see”.

Action: “i343 talks battlepasses and microtransactions”

Concerned community members: Gives their thoughts

Response to concern: “Not enough info yet, we have to wait and see”.

Future: “game is released”

Concerned community members yet again give their thoughts

Response to concern: “This is the way it is now, they’re not going to change it now”

Better to be wrong and be able to voice concerns, than be right and shut down for so long its too late.

Prefer XP as now once you get to a certain tier of a BP in MCC you just can go to the end to get what you want and not touch the rest. But regardless BP’s are boring no matter which way you spin it. It’s cool and I typically pick it up in games I play for the extra cosmetics but the only ones I use are ones that I don’t have already occupied by challenge based cosmetics. If there’s an armor set for hitting max rank in a ranked playlist then why would I use anything else? This is just to say I personally hope there’s plenty of challenge based cosmetics and not just grind based ones like we have in MCC. Getting max rank in H5 is cool and all but really takes too much time. I want something to show off skill. Not how braindead I am after playing the game for 300 hours straight.

> 2533274795123910;18:
> > 2535466983163032;15:
> > > 2533274857260982;3:
> > > Let’s wait and see
> >
> > we still can’t say anything about it so as this guy says let’s wait and see
>
> Action: i343 announces no more lootboxes but still feature monetisation. Multiplayer not yet F2P.
>
> Concerned community members: Gives their thoughts.
>
> Response to concern: “We don’t know much yet, wait and see”
>
> Action: i343 release info on Coats, and Multiplayer is F2P.
>
> Concerned community members: Gives their thoughts.
>
> Response to concern: “We haven’t seen everything yet, wait and see”.
>
> Action: “i343 talks battlepasses and microtransactions”
>
> Concerned community members: Gives their thoughts
>
> Response to concern: “Not enough info yet, we have to wait and see”.
>
> Future: “game is released”
>
> Concerned community members yet again give their thoughts
>
> Response to concern: “This is the way it is now, they’re not going to change it now”
>
> Better to be wrong and be able to voice concerns, than be right and shut down for so long its too late.

Saving this for later lol