Holy -Yoink!- I hope that the roadmap is out by then.
I’d really need to see a kick -Yoink!-, extensive in game and cinematic trailer for the next campaign DLC to be even remotely interested in coming back. And it better not be $60 lol.
Something as cool as the 2007 E3 trailer for Halo 3.
They had 6 years to make this game and it has a whopping ten maps.
That’s less than 1.5 maps per year of a development.
I’ll just be sticking to Gears 5, Halo MCC, No Man’s Sky, WW3, GTFO, Split-Gate, Horizon Forbidden West and then Starfield when it comes out.
I’ll come back to Infinite if and when they have a “Battlefield” sized mode with 80+ players that has a bunch of Halo Wars vehicles added to it and some decent Biomes.
And in my opinion, the blame falls on the upper Echelon of 343i not their employees and artists. We saw how Amazing the concept art was and how those ideas never made it into the game because the decision makers lack understand of what should or shouldn’t be given the Green light to be in the game.
They could have saved a lot of time and trouble by switching to Unreal Engine, given that most of that Engine is constantly being Upgraded by Epic Games, which would allow 343 to shift most of their workforce to game content, rather than being bogged down by technical issues.
They probably just didn’t want to fork over 10% of Revenue to Unreal.
I bet we’ll get some sort of tease for what Certain Affinity is working on, in addition to a roadmap of seasons 3-6 (Season two will hopefully be out by E3).
But then again Microsoft and Google also get special Visa Allowances to import an extra 100,000 in foreign labor, despite there being availability of US employees and Americans needing those jobs.