What do you consider a good K/D?

I was just wondering, and I know that K/D whores are stupid, but I find myself always with a calculator after every few matches to check my K/D to see if I’m improving, since I usually do play Slayer gametypes. However, I’ve been doing poorly recently, and my K/D has gone from a 1.20 to 1.14. So that begs the question, what do you consider a good K/D in Slayer? In objective?

Who cares? It’s just a game.

1.50 is pretty good, above average.

It’s when you get into 2.00s and above is when you tell the player is A. Really good and B. travels with a party of good players.

Of course if you see 5.00s and above, usually BTB players padding stats against players below their skill level.

> Who cares? It’s just a game.

exactly. plus a lot of it also has to do with host. wanna find out who’s good? splitscreen or LAN.

> Who cares? It’s just a game.

It’s part Halo 4. Even if you don’t care, it exists and yes, there are some who obsess over the number.

There is nothing wrong in using it to gauge your progress as a player. So please, have something to add this thread or don’t waste your -Yoinking!- posting.

You obviously care enough to reply to the OPs thread.

As long as you’re positive which means you’ve at least killed more then you die.

So, 1.0 is considered good in my books. My K.D being 1.37 I’m satisfied.

To me, as long as I don’t go negative and have at least a 1.0 K/D at the end of the match, I am happy. :slight_smile:

A good K/D ratio is hard to determine because of the Trueskill system.

I came across someone who had a 1.2 K/D ratio and he completely stomped everyone on the other team. He told me he normally goes up against people around his skill level, otherwise his K/D ratio would probably be higher.

I try and shoot for positives >1.0 but it can be more difficult if you are not in the US, due to lag. (Dysfunctional host detection)

It really depends on your party though as well, and what “class” you play as. We will trade out from time to time so we don’t end up with skewed K/D.

Eg. One of us might play shield drain (Assault Rifle / Plasma pistol) and others finishers (DMR / BR). Obviously the shield drainer will generally get less kills but many assists.

I generally eye the Wins/Loses ratio more than the K/D as it tells you how effective a player is with a team rather than lone wolfing it or playing support etc.

> 1.50 is pretty good, above average.
>
>
> It’s when you get into 2.00s and above is when you tell the player is A. Really good and B. travels with a party of good players.
>
>
> Of course if you see 5.00s and above, usually BTB players padding stats against players below their skill level.

This, once you get a few thousand kills your kd somewhat reflects where you stand. when i started playing at midnight my kd was over a 4.0 now that time has moved on it has balanced out to 2.4 and it’s been that way for a week now.

> Who cares? It’s just a game.

This… Plus, I’m new… Some of the mechanics of this game seem stupid, but whatever…

Anything above 1.00

> > 1.50 is pretty good, above average.
> >
> >
> > It’s when you get into 2.00s and above is when you tell the player is A. Really good and B. travels with a party of good players.
> >
> >
> > Of course if you see 5.00s and above, usually BTB players padding stats against players below their skill level.
>
> This, once you get a few thousand kills your kd somewhat reflects where you stand. when i started playing at midnight my kd was over a 4.0 now that time has moved on it has balanced out to 2.4 and it’s been that way for a week now.

Pretty much. I was getting 2.50s at launch but after a few rough games my k/d down to where it needs to be. It’s around 1.49 or something.

I wish i could say W/L mattered as before but with JIP and searching with randoms, you can easily mess that up (case and point: Me). So in my experience, i tend to look towards K/D as some indication of skill.

eh, it really depends. If you are playing oddball/king of the hill, and your team is winning, does it really matter? In Oddball, I run in all the time knowing I’m going to die, but doing it to distract and allow our team to get the ball back.

Of course, on a game that is just based on kills, I think it is important to be at least equal (again, as long as your team is winning and you come out at a 0 K/D ratio). If you come in negative, but you have tons of assists and that helped your team achieve victory, then it also doesn’t really matter.

My ideal K/D is 1.5 of higher. However I’m average at best and consciously trying to stay in that range forces me to play a certain way, so it is often an afterthought to actually winning the current match.

1.8
You could say 1.5, 1.25, 1.75
but generally in my experiences, people with 1.0-1.8 kd’s generally have games where they go negative.

people with higher than 1.8 generally have good overall games, they rarely ever go negative, and know how to not drag your team down. (excluding if its against a good team of equal skill obviously)

Objective: Does not matter really.
Slayer: IMO it does represent a players skill. I prefer to play with players holding a 2.0+. That being said though, in the end it’s about having a good time.

It really depends on what you like to play. Objective games cause more deaths if you’re actually playing objectively, and gametypes like Flood are completely random.

I guess what I’m saying is: it doesn’t matter in the grand scheme of things.

> Who cares? It’s just a game.

^^ pretty much correct, and again like Ive said with ranks visible ranks, K/D is pointless. it can be boosted. if you judge you opponent purely on k/d then you an idiot.

> > Who cares? It’s just a game.
>
> ^^ pretty much correct, and again like Ive said with ranks visible ranks, K/D is pointless. it can be boosted. if you judge you opponent purely on k/d then you an idiot.

well what am i supposed to judge him on? the way he customized his spartan?

This guy has master chief helmet - obvious halo tryhard
This guy has unicorn helmet - obvious halo fanboy
This guy has EVA helmet - likes to mess around

This might actually work…