Cross Play has been a widely debated topic in the past few years with games that support it. Even for games where you can just play controller on PC, the argument is always whether or not M&KB has an advantage with higher precision control and quick turns or whether controller has an advantage with aim assist at certain ranges. Now with MCC on PC the conversation has made its way to Halo where most pros and a number of high profile streamers agree that if you play on controller with the current Aim Assist settings, you’ll likely beat out M&KB opponents.
I’m curious about what people here think about whether or not cross play should be enabled in Halo Infinite, since this debate has raged on for quite some time across games. However honestly it’s not really a conversation about cross play as it is a conversation on how aim assist performs in the game, since any PC player can plug in a controller and use that regardless. With that in mind, I think cross play is a good thing - larger player pool without having two separate queues since a controller can be used on either platform.
I guess the only major consideration there is that players on PC can choose between their peripherals where console players are stuck on controller. So if it shakes out that M&KB ends up being a better input for Infinite, cross play would be an issue to console players. But that all depends on the aim assist settings I suppose, and whether or not it’s even possible to make both methods of playing feel even. I’m not sure how possible that is, and my opinion is that the debate will rage on regardless of how balanced things are. But I wanted to see what other people thought about including cross play and how important the aim assist adjustments are in order to make that work.
Enable cross-platform matchmaking based on input. This pairs all controller players with each other no matter if they’re playing on console or PC. Likewise, all KB/M players are matched together too. This probably calls for a denial of matchmaking if party members are using different inputs. I’d say custom games are fair game, if the host allows it.
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> Enable cross-platform matchmaking based on input. This pairs all controller players with each other no matter if they’re playing on console or PC. Likewise, all KB/M players are matched together too. This probably calls for a denial of matchmaking if party members are using different inputs. I’d say custom games are fair game, if the host allows it.
That’s an interesting take, and could be a cool way to manage it. I’m sure some people would question whether it’s the right call as it would essentially segment two populations that will not be able to play together, but I think that’s a viable solution to consider.
I think crossplay would be beneficial, but most KBM players have made it abundantly clear that they will not play if aim assist is involved…even if it is tuned.
I think tuning should happen to make KBM more viable, but how they go about it is tricky. They would need to have KBM players use both inputs against the same opponents and try to make a player’s KPM delta between inputs as low as possible.
I don’t think it would be useful to have controller players use KBM because of the steeper learning curve. It isn’t a problem when people play worse on the other input with no practice, but it is a problem when they play better.
I’d simply have the match-making algorithm initially try to create matches between players on the same platform (only PC vs only Xbox), but then after a certain amount of time (30 seconds?) have it expand the search parameters to include cross-play.
Regardless of the amount of elapsed time, some people will complain that one input method has an advantage over the other but then the obvious rebuttal is “sorry it’s not perfect but would you rather play no match at all?”
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> I think crossplay would be beneficial, but most KBM players have made it abundantly clear that they will not play if aim assist is involved…even if it is tuned.
>
> I think tuning should happen to make KBM more viable, but how they go about it is tricky. They would need to have players use both inputs against the same opponents and try to make a player’s KPM delta between inputs as low as possible.
I’m not sure I’ve heard responses that extreme from people. Controller players would be at a horrible disadvantage if there was no aim assist at all, there would be no reason for them to play. From what I’ve seen, most are calling for the aim assist to be tuned down a bit so mid-close range isn’t so much easier on console.
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> > 2535431933064458;4:
> > I think crossplay would be beneficial, but most KBM players have made it abundantly clear that they will not play if aim assist is involved…even if it is tuned.
> >
> > I think tuning should happen to make KBM more viable, but how they go about it is tricky. They would need to have players use both inputs against the same opponents and try to make a player’s KPM delta between inputs as low as possible.
>
> I’m not sure I’ve heard responses that extreme from people. Controller players would be at a horrible disadvantage if there was no aim assist at all, there would be no reason for them to play. From what I’ve seen, most are calling for the aim assist to be tuned down a bit so mid-close range isn’t so much easier on console.
I was pretty involved in the various aim assist threads when Reach was released on PC…there were plenty of people going to that extreme. Of course controller would be obsolete without aim assist; I’m sure these responses were more emotional than rational.
Though I’m not sure that these people are capable of rational thought.
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> > > I think crossplay would be beneficial, but most KBM players have made it abundantly clear that they will not play if aim assist is involved…even if it is tuned.
> > >
> > > I think tuning should happen to make KBM more viable, but how they go about it is tricky. They would need to have players use both inputs against the same opponents and try to make a player’s KPM delta between inputs as low as possible.
> >
> > I’m not sure I’ve heard responses that extreme from people. Controller players would be at a horrible disadvantage if there was no aim assist at all, there would be no reason for them to play. From what I’ve seen, most are calling for the aim assist to be tuned down a bit so mid-close range isn’t so much easier on console.
>
> I was pretty involved in the various aim assist threads when Reach was released on PC…there were plenty of people going to that extreme. Of course controller would be obsolete without aim assist; I’m sure these responses were more emotional than rational.
>
> Though I’m not sure that these people are capable of rational thought.
Fair enough. Curious to see how they’ll attempt to handle it, as it doesn’t really seem as though anyone is happy with any game’s balance between the two right now. But those responses could largely be from emotion as well.
Social is social. I think it’s fair game for that, ranked on the other hand should be based on controller input. One side has an advantage and the other will have advantages on other things.
examples are the aim assist for controllers (granted mcc was a game made specifically with controller in mind so with infinite coming out with both platforms the aim assist might not be as prominent.)
You can’t compete with sniping against K&M.
Adding cross play is a weird time of change for a game that has been console dominant since the start of time but I think it’s a change Halo needs
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> > > > 2535431933064458;4:
> > > > I think crossplay would be beneficial, but most KBM players have made it abundantly clear that they will not play if aim assist is involved…even if it is tuned.
> > > >
> > > > I think tuning should happen to make KBM more viable, but how they go about it is tricky. They would need to have players use both inputs against the same opponents and try to make a player’s KPM delta between inputs as low as possible.
> > >
> > > I’m not sure I’ve heard responses that extreme from people. Controller players would be at a horrible disadvantage if there was no aim assist at all, there would be no reason for them to play. From what I’ve seen, most are calling for the aim assist to be tuned down a bit so mid-close range isn’t so much easier on console.
> >
> > I was pretty involved in the various aim assist threads when Reach was released on PC…there were plenty of people going to that extreme. Of course controller would be obsolete without aim assist; I’m sure these responses were more emotional than rational.
> >
> > Though I’m not sure that these people are capable of rational thought.
>
> Fair enough. Curious to see how they’ll attempt to handle it, as it doesn’t really seem as though anyone is happy with any game’s balance between the two right now. But those responses could largely be from emotion as well.
I had hoped that they would work out the balance with MCC and have Infinite launch smoothly. Seems like MCC would be the perfect testing ground, especially now that it is no longer in the spotlight. We don’t need these balance questions to plague Infinite’s launch.
In a perfect world, I’d love to have cross play between consoles and pc. But I think there’s too significant of a difference between pc and console controls to make balanced cross play viable.
I see no reason why they couldn’t do cross play between Xbox one and series x though.
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> You can’t compete with sniping against K&M.
Definitely agree here. It’s pretty crazy how much M&KB seems to make sniping easier. Most of the pros were just going around no-scoping people with ease. I’m not sure how they can really adjust for that. Should be interesting to see.
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> In a perfect world, I’d love to have cross play between consoles and pc. But I think there’s too significant of a difference between pc and console controls to make balanced cross play viable.
>
> I see no reason why they couldn’t do cross play between Xbox one and series x though.
Well the tough part is that so many games now let you play with a controller while on the PC, which is what I’m assuming Infinite will have. so it’s not just a matter of cross platform, but rather the inputs allowed. All the sudden you have controller vs M&KB just on the PC now.
Dumb question - are we certain that Series X players will be able to play with X1 players?
Cross-play with X1 and XSX seemed fine but console/pc cross-play seems like something that should stick to custom games and campaign only since generally PC platform is usually full of cheaters plus suspect the PC only gamers will try to complain about it being unfair like in MCC when K/M gamers complain about fighting controller based PC gamers.