> > > > exsactly no covenant
> > > > that doesn’t mean the elites don’t come in and help us.
> > >
> > > That is exactly what it means, if you even read any of the rencet books you would know that the Elites are running out of working ships since they can’t fix them. not to mention that john is said to be missing past 2610 in which the UNSC never found him despite this game happening around 5 years after halo 3.
> > >
> > > This is a new trilogy, get over it
> >
> > Yep, there it is. The story of a game depending on novels once again.
> >
> > Face, a Halo game without the Covenant is a completely different franchise, and shouldn’t bare the name Halo 4.
> >
> > It may be a Halo story (somehow), but it’s not a Halo game. And Gameplay come first, before story in a game. Story comes first for novels only.
>
> Last time i check It is called halo not covenant.
>
> If you have an issue with this you are free to keep playing the last trilogy and not read the books, fine by us
>
>
>
> > I think that there WILL be at least remnants. No way there can be absolutely NO covenant. C’mon, it’s Halo. At least have some Elites or Grunts in here. I don’t just want to fight humans, forerunners or whatever else we’re fighting. Let’s mix it up a little.
>
> What part of no purple are you not understanding? and this is mixing it up i don’t want to fight the covenant for another 10s with a medicore plot since the covenant does not exist anymore.
I can’t argue with the fact that you don’t want to fight them anymore, but that makes no difference, and my point stands.
And as a side note, Halo is all about fighting the Covenant, so your first point is invalid. When Halo gameplay comes to mind, the Covenant are first.
And speaking on the behalf of the quality of the game, if we don’t have the Covenant, then we’ll obviously have new enemies to take their place. This situation could go in two directions.
1.) The new enemy tries to completely replace the Covenant by using a variety of enemies. (Like Grunts, Jackals, Elites, etc.) But as a result, the new enemy becomes nothing more than a carbon copy of them.
2.) The new enemy doesn’t try to take the Covenant’s roles, and ends up being new, fresh enemies with their own elements. But this in turn deviates too much from the Halo experience, and negates itself as a Halo experience.
Please note that this is all coming from someone who plays Halo for its awesome, UNIQUE gameplay. You story gurus may get what you want, but the ones like myself will be left to bite the dust. The Covenant are what make Halo Gameplay complete, like it or not. Sure, some others may not be story gurus, but they still want a new enemy. That’s fine. But as for the people who think like myself, we need them in, otherwise, we feel like we won’t be playing the franchise we’ve loved since the early 2000’s.
It’s true that you can’t please EVERYBODY, but you can easily please those like me, while still appealing to the other group I mentioned. By having a collection of enemies to fight WITH the Covenant. That’s what Halo has always been anyway, hasn’t it? (Reach doesn’t count).
So the decision to leave the Covenant out risks alienating a group of fans, and is a poor decision. In other words, they’ll be pulling a “Reach”.