> almost guaranteed sales.
This is not what you said earlier, when you said it was a sale they already made. You then fall back to “guaranteed sales” in the next sentence, which isn’t the case.
Riddle me this–let’s say a game has 100k preorders and is utterly broken the day before launch. By your logic, the publisher looks at 100k and says “I’m going to release tomorrow because I already made 100k sales.” However delaying the game likely isn’t going to result in a dramatic downturn in preorders, <strong>so if they’ve already made the sales, why would preorders stop them from delaying it?</strong>
They have your money, right? It’s not going anywhere, so what difference does it make if they release tomorrow or 1 month from tomorrow?
Now don’t get me wrong, that hypo ignores the fact that publishers don’t get a damn thing from preorders until the day the game comes out (meaning there is no difference between buying day one and preordering), but again, I’m trying to use your logic and understand where you’re coming from here.
If anything, H2A was released before it was ready last year because it was always slated to celebrate the 10th anniversary of H2 and was also needed to move Xbones last holiday. The preorders of MCC likely had little to do with anything because the game itself wasn’t as important as its position as a big-time exclusive coming out in the holiday window.
Microsoft advertised two 90 second H5 commercials during The Walking Dead finale. Do you know how much that cost? They also used that opportunity to announce the release date. So millions of dollars and millions of people saw “10-27-15” Sunday night, and all the marketing from now until then is going to advertise that date. That is going to be the date unless something catastrophic happens in development over the next 6 months, and whether there are 0 or 1 million preorders won’t mean a damn thing except for how much they should send to retail outlets for potential sell-through sales.
> It’s obvious. If they didn’t have the sales numbers of people that already payed for the game and they relied on the product itself there is no way it would have made them a profit.
No, it isn’t obvious. Because you don’t pay for a preorder until you pick up the game or get it shipped to you.