What did you fix in Warzone Firefight?

I didn’t really notice a change at all to Firefight except themail question as to why does my Spartan even wear armor if he’s going to be squishy enough to get killed by a jackal or a grunt. Make the enemies on a normal difficulty and the round timers longer with 10 second respawn.

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The respawn time is TOO long on Warzone Firefight. By the time you respawn, it’s all over. Could you possibly put red dots on our radar to let us know where the enemies are so we don’t waste so much time running around looking for the enemies? And, could you please respawn us closer to the enemies?
I have won ONE game out of 27 on Urban and 4 games on Apex 7 out of 28. Doesn’t quite seem normal…
Thanks so much.

> 2533274848185044;3:
> The respawn time is TOO long on Warzone Firefight. By the time you respawn, it’s all over. Could you possibly put red dots on our radar to let us know where the enemies are so we don’t waste so much time running around looking for the enemies? And, could you please respawn us closer to the enemies?
> I have won ONE game out of 27 on Urban and 4 games on Apex 7 out of 28. Doesn’t quite seem normal…
> Thanks so much.

There is an official WZF feedback thread stuck at the top of the h5 games forum. I recommend you also post your feedback there.

> 2533275032789331;1:
> I didn’t really notice a change at all to Firefight except themail question as to why does my Spartan even wear armor if he’s going to be squishy enough to get killed by a jackal or a grunt. Make the enemies on a normal difficulty and the round timers longer with 10 second respawn.

I think that the difficulty is just right, for the most part. There are some rounds that are harder than others, especially without a coordinated team, but some of the tweaks have reduced the random factor. That said, I would like to see a time extension mechanic for the final round where killing one of the bosses adds some time. The other option is reducing the respawn time by 5-10 seconds.

The real trick to Firefight is learning the rounds and applying strategy: every round of Firefight can be beaten with a coordinated team.

> 2533274848185044;3:
> The respawn time is TOO long on Warzone Firefight. By the time you respawn, it’s all over. Could you possibly put red dots on our radar to let us know where the enemies are so we don’t waste so much time running around looking for the enemies? And, could you please respawn us closer to the enemies?
> I have won ONE game out of 27 on Urban and 4 games on Apex 7 out of 28. Doesn’t quite seem normal…
> Thanks so much.

Use REQs, play it smart. I will agree that it was a pain learning the spawns for certain rounds on Apex 7, but now that I know them, it’s only the Grunt Goblin and x2 Hunter final round that really gives me trouble. “Hey, use plasma casters, heavy vehicles can’t get a proper angle unless they approach from the opposite side.” teammates pull out vehicles and die in seconds gg team

Respawning closer would be nice, though. I’ve lost certain rounds because of that–actually, the worst one is that final round on Apex 7, where you get spawned on the beach on the other side of the knights. It takes quite a while to run through the caves to get back to a position where you can begin attacking the Goblin again. But, I haven’t gotten it since the hotfix, so maybe destroying the knights will be a viable strategy now.

If there’s a boss that I can splatter in the final round, then that’s what I go for: it’s a waste of time to kill them with firepower. Doing this usually gives my team, no matter how disorganized, a real chance of completing the round.