Forerunner weapons, story, default sprint, campaign (one of the best yet), SpOps was a good concept but wasn’t executed too well it’s better than Reach firefight
The point of me starting this post was so that I could see what others would say and remember things I love.
Ryo you nailed it, this game is broken as hell but I’ll be -Yoink!- if I don’t call it fun. I’ve spent the last two days with a bunch of friends playing non stop and it’s been so fun. One of these friends was a Halo 2 player like me, he reckons Halo 4 is his favourite multiplayer. I was amazed and happily shocked
-10 second countdowns. It goes back up to 10 more quicker than in Reach
-Campaign Wraith. Finally, the marines aren’t going to drive off with it and the Elites aren’t going to pummel me to death in seconds since they can’t board it. It also feels fluid, faster, and has an awesome color scheme. Red mortar is an interesting change.
-Pistol. Now it’s being treated like a proper sidearm. A clip size of 12 would make it perfect.
> Bah, I’d rather criticize Halo 4.
>
> I’ll just list 3:
>
> -10 second countdowns. It goes back up to 10 more quicker than in Reach
>
> -Sangheili Zealot. It looks awesome and I’ve had many unique moments with them
>
> -Pistol. Now it’s being treated like a proper sidearm. A clip size of 12 would make it perfect.
I know the feeling, but thanks for holding it back!
The Magnum has been a favourite of mine for a while now, feels just like Halo 1 again
> > Bah, I’d rather criticize Halo 4.
> >
> > I’ll just list 3:
> >
> > -10 second countdowns. It goes back up to 10 more quicker than in Reach
> >
> > -Sangheili Zealot. It looks awesome and I’ve had many unique moments with them
> >
> > -Pistol. Now it’s being treated like a proper sidearm. A clip size of 12 would make it perfect.
>
> I know the feeling, but thanks for holding it back!
>
> The Magnum has been a favourite of mine for a while now, feels just like Halo 1 again
If I were trapped in a dark room surrounded by a dozen prowling Elites using active camo, while I could go with the plasma pistol to light up the room and abuse noob combo, I’d rather go with the magnum.
Edited by Moderator - Please do not make nonconstructive posts.
*Original post, click at your own discretion.
Good things:
They made all two hours of my playtime feel like I was disgustingly better at the game by taking out the need to aim
They helped me save money that would be spent on more xbox games by killing my remaining interest in the system as well as removing incentive for most of my old XBL buddies to return
They help me conserve electricity since I only turn on my xbox to check for a couple of friends whom I cannot talk to anywhere else (I really should get some other contact info already)
They encouraged me to invest more into my RTS obsession, and as a result I now happily own R.U.S.E., Sins of a Solar Empire: Rebellion, Company of Heroes 2, and I’m planning on preordering Planetary Annihilation if it doesn’t start to look like SupCom2.
And soon, I might save another $60/year if my friends continue
They made pretty cutscenes (the ones that had Infinity in them)
On the downside:
I bought a 60gb HDD in anticipation for a massive wave of H4 custom gametypes and forge maps, but instead the only thing on it is the stuff from my old 20gb HDD and the Borderlands 2 DLCs.
They really let me down there, but at least the positives strongly outweigh the negatives
Join in progress. I know it shouldn’t have been in every playlist, but it should be there for some. It speeds up MM times and replaces lost teammates.
Default Sprint. Makes getting around large maps a less daunting task.
Campaign level design. I also like how big each level is.
Weapon design. I love the BR and Shotgun’s new looks in particular.
Forerunner weapons.
Hitscan and less randomness in general when it comes to weapons.
Having both the BR and DMR in the same game.
Infection using actual Flood models this time around.
Being able to choose your starting weapon, as it makes it easier to get kills with your favourite weapon.
Personally I think 343i got a lot of things right and they did well to say that it’s their first main entry into the Halo universe. If people don’t give an equal amount of praise and criticism where needed, we’ll never get the perfect Halo game.
Well at some point the pessimist was going to drop in.
The game is not as bad as you have driven yourself to think it is, next time you play try not to expect a horrid game and maybe you will have fun. You are spoilt beyond belief.
On the bright side, I do also really enjoy a good RTS. Have fun with those
The campaign element was all but perfect.
A few questionable executions on level use with the Ghost and Shortword runs, the music was similar to H2 in that it was more atmospheric than engaging (But unlike H2, instead of liking only a couple pieces, I liked/loved them all, but they were not focusing)… And lastly the lack of truly engaging main theme to kicks in to rock one’s world…
But really for that all that, it was near perfect. The voice acting and directing superb. The hidden string pulling, finally done as well as CE.
One of the best scenes in the entire game was pure show-off of the engine and play modeling done to create those cutscenes. The digitisation of the space station’s crew. That was freaking AWESOME and a great way to end a pawn in the cruelty of war and how innocent intentions can lead to such painful ends.
The sound, visuals and feel. Layers on layers, sights or sounds. Heck even the rumble of the controller makes the weapons feel very unique and feel as though they’re firing the type of projectile they’re suppose to.
A near balanced sandbox that is able to be utilised because of loadouts. It’s not everyone’s balance and we’re making a new one, however the frustration of Reach’s weapons isn’t there and, the 1-weapon dominance of HCE-3 isn’t there, but I do miss “map themed” starts.
Campaign Level Design, I love the forerunner theme
Solid Multiplayer Maps, I say solid not brilliant. Maps like SKyline and Daybreak play really well and on-disk maps were a step up from Reach maps. The maps don’t need to jump to Halo 2 standards, after the drop in standards across Halo 3 and Reach they can rise slowly
The Didact, the character followed on perfectly from the novels and the voice was brilliant
Speed boost and Damage boost: Halo has been long awaiting a Powerup sandbox expansion.
Extraction: a great new gametype addition.
The Light Rifle: A great example of how to model an intuitive but alien feeling sci-fi weapon. It is also a great example of how to balance long range starting weapons eg visible sniper trails, lower aim assist, minimal red reticule range.
Promethean Knights: my favourite new alien foe added to the Halo franchise.
Pulse grenades: Whilst I still think they you should spawn with 2 of them and that the Ionising field should deplete shields much quicker and have a sprint stopping power effect they are a great addition to the grenade sandbox.
The Railgun: besides the Magnetism, one of my favourite weapon sandbox additions.
The new Rock forge pallet on forge Island.
The CGI cut scenes were awesome.
Graphics.
Skyline: a map design worthy of Halo 2.
The Hardlight shield: 343 took the bubble shield/ armour lock concept of an on demand defensive ability which was broken In previous Halo games and fixed it.
There are things about Halo 4 I like, though it is very easy to be blinded by all the things it did wrong.