What determines the outcome of a 1vs1

Ok so this is what I’m trying to figure out. I’ve narrowed some of it down to splash damage, it’s the only explanation. But how is it I can shoot someone from behind with the AR, go to melee finish them off, and they can melee me and kill me the same time I kill them?

The other questions I had had to do with the plasma pistol. I’ve charged it and fired it to break shields, and then finish with a melee, only for me to die at the same time as them. Does it strip your shields if fired almost point blank?

Essentially I am going to chalk it all up to desync. It’s not on my end, not with a wired connection, gaming tv, series x, and highest speed internet that spectrum provides (although that right there may be my issue haha). At any rate, I’m just curious how I am one hit so often playing regular team slayer or land grab. Thanks!

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1v1 is tuff, the plasma pistol combo is a noob tactic so i can guarantee anyone who has played halo before knows how to avoid it,
how i would handle a 1v1 is

  1. if you don’t know the player take a sec to learn their tactics (probs will die a few times)
  2. map knowledge is everything, if you know the skill jumps and paths better then you can out manuver
  3. don’t shoot unless you know you can win (keep in mind that it is easy to turn a gunfight around if your opponent is better at headshots)
  4. only use ar at mid to close range
  5. avoid a punch finish because the likely hood they will punch u back is high, stick to guns or if you still have high shields, you may be safe
  6. use your pistol to bate a player to where you have the advantage or if your accurate go for the kill
  7. i wouldn’t blame desync entirely, it’s a hard thing to prove and so it can be taken the wrong way, if it is the issue there is nothing you can do really
  8. last tip. if you find your being picked off easily on a 1v1 you are not checking your firing lanes on the map, its a common tactic to camp a firing lane across the map and the usual counter is teammates or out maneuvering. on 1v1 you need to know what those lanes are and you need to check them because as long as you don’t they will pick you off. and remember is a 1 shot headshot with any gun when you have no shields. Headshots are the name of the game
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If you have the advantage of shooting someone first, I think it’s best to stay out of melee range usually. It’s pretty easy to trade melee kills, so why would you want to throw your advantage away?

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First of all - A 1v1 should only ever be carried out in an octagon, with no places to hide, a bit like a boxing ring. The map for this in old halos was called…the octagon. If you’re not doing this then you are basically seeing who can pitch a tent in the best place and finish their toasted marshmallows before you walk past them for the backsmack. It is utterly pointless and a poor determination of who is the best.

As for what is happening with you? - They’re probably throwing a grenade at the wall and, as you charge at them, they continue to run off the blast radius, turn, and “BOP”! You dead. My advice?

Make sure outlines are always on. No Camping. No Marshmallows. Just good old fashioned shooty shoot-kins

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If you’re behind someone and already shooting them with the AR, why would you walk towards them for a melee finish in the first place? Thats asking to get smacked down to an instant 1 shot and cleaned up by their team mates.

For the green gun, if you can, re-watch in theatre. There shouldn’t be splash damage from your own shot…I’ve shot the charged shot and melee combo point blank and only take damage If they were able to press melee before dying.

Lastly…sometimes a player thinks they’re in a 1v1, but another team mate of the enemy can be team shooting with the player you’re fighting.

Of course desync does exist…matches where the network stability is very bad and sometimes you could be the 1 player in the lobby with over 100ping while everyone else is chillin in the 20s. If its not that though, it can be the other things mentioned. There’s other factors that would determine 1v1 outcomes as well of course, but for those instances(that you mentioned), I’d look at those aspects.

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When playing against PC players, they can strafe left and right easily, causing my shots to miss. At that point I continue running in to finish with melee, or pistol if I switch out quick enough. That’s how I find myself running up on them. As for 1v1, it happens almost all the time. I haven’t seen many organized teams that work together and so one or two dudes will be off alone.

Thanks for the tips!

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This.

If one of my mates goes into a rage about losing a battle invariably the replay shows either another enemy chipping away at them (but not enough for the “assist”) or they didn’t quite nail that head shot like they “remembered”.

Not that the current theatre mode is worth the effort.

It takes a lot of discipline but just don’t do it.

Chances are the other team are more organised and you’ll have more than one opponent before you know it.

Sometimes you have to put more effort into chasing your team mates than you do your opponent.

You can’t always control your team mate’s 1v1s. But you have full control over yours.