What could bring Halo 5 to glory

Sprint- Its gotta go. It literally adds nothing to gameplay. Causes the maps to be bigger to compensate. It also allows players to get to flag carriers, Hills, and Oddballs faster which is the exact opposite of how Halo used to play.

Starting Weapon- The default starting weapon for the majority of games should be BR or DMR. If you want SMG start or something like that they should have separate playlist for this.

Starting Weapon Ability- The BR or DMR need to have the power and range of the Halo 2 BR. Basically if both weapons have to be in the game then they need to have the same kill time and the same effective range. This is important because you need to spawn with a weapon that if used skillfully has a good chance of taking down other power weapons. I would prefer no DMR and just BR but I don’t really care that much.

Weapon Pickups- Weapon drops were a terrible idea. Put weapons back on the maps like they were in the first 3 Halo games. Also the basic ability to pick up grenades dropped by a dead player should return no questions asked. Power weapons should also be on a timer so teams won’t camp with power weapons and it forces teams to continue to move throughout the map to keep control on these weapons and of course power ups which leads me to my next point.

Power Ups- Power Ups should be on timers as well. Invis and OS should return to HCE power and maybe add one more.

Grenades- Grenades need to go back to H2 mechanics. I would also like the spike grenades from H3. IMO players should have the ability to carry up to 8 grandes. Grenade spamming is only a problem on KOTH and starting players with 1 grenade in that gametype would help tremendously.

Maps- Look at the maps from Halo 2 and several from H3 and go from there. See what worked well and use that as a starting point. Maps like Sanctuary and the Pit both play very similar but look completely different. I think when they made the Pit they had Sanctuary in mind.

Randomness- Do not add anything to the game that will cause any type of randomness. If I get killed it needs to be because I did something wrong or because I went up against somebody that was better than me.

Player Movement- Movement speeds need to return to the days of Halo CE. Jumping should resemble Halo 2.

starting weapon should be AR not a br or dmr

I like sprint. I really hope it will be in Halo 5. Makes the feel of the game better in my opinion.

> Sprint- Its gotta go. It literally adds nothing to gameplay. Causes the maps to be bigger to compensate. It also allows players to get to flag carriers, Hills, and Oddballs faster which is the exact opposite of how Halo used to play.
>
> Starting Weapon- The default starting weapon for the majority of games should be BR or DMR. If you want SMG start or something like that they should have separate playlist for this.
>
> Starting Weapon Ability- The BR or DMR need to have the power and range of the Halo 2 BR. Basically if both weapons have to be in the game then they need to have the same kill time and the same effective range. This is important because you need to spawn with a weapon that if used skillfully has a good chance of taking down other power weapons. I would prefer no DMR and just BR but I don’t really care that much.
>
> Weapon Pickups- Weapon drops were a terrible idea. Put weapons back on the maps like they were in the first 3 Halo games. Also the basic ability to pick up grenades dropped by a dead player should return no questions asked. Power weapons should also be on a timer so teams won’t camp with power weapons and it forces teams to continue to move throughout the map to keep control on these weapons and of course power ups which leads me to my next point.
>
> Power Ups- Power Ups should be on timers as well. Invis and OS should return to HCE power and maybe add one more.
>
> Grenades- Grenades need to go back to H2 mechanics. I would also like the spike grenades from H3. IMO players should have the ability to carry up to 8 grandes. Grenade spamming is only a problem on KOTH and starting players with 1 grenade in that gametype would help tremendously.
>
> Maps- Look at the maps from Halo 2 and several from H3 and go from there. See what worked well and use that as a starting point. Maps like Sanctuary and the Pit both play very similar but look completely different. I think when they made the Pit they had Sanctuary in mind.
>
> Randomness- Do not add anything to the game that will cause any type of randomness. If I get killed it needs to be because I did something wrong or because I went up against somebody that was better than me.
>
> Player Movement- Movement speeds need to return to the days of Halo CE. Jumping should resemble Halo 2.

I agree with everything you said. A couple things that would also help Halo return to glory is Social/Ranked Playlists, a SKILL BASED Ranking System and SKILL BASED Matchmaking. Social/Playlist will separate the people who want to play for fun and the people who want to win. A skill based ranking system helps encourage people to get better and a matchmaking system will for the most part make matches competitive instead of getting beat down or straight up destroying the other team.

It should be it’s own. Not simply a mix match of different games.

I would want sprint in halo 5, response to everything else: im just gonna wait until halo 5 guardians beta comes out and see, then complain about the things i hate

Making the BR and DMR so similar is redundant. I’d prefer it if the DMR was made into a soft power weapon, similar to the SAW. Three headshots to kill (high headshot multiplier in effect), slightly slower rate of fire than the BR, small magazine, no bloom.

Spikes are similarly redundant, we need gravity grenades.

Less sprint
More true skill ranking system
Less abilities(zero)

> Less sprint
> More true skill ranking system
> Less abilities(zero)

Stop misusing the word ‘ability’.

Also, what the hell does less sprint mean? You can only use it on Thursdays? Sprint is boolean, either it’s in or it’s out.

> > Less sprint
> > More true skill ranking system
> > Less abilities(zero)
>
> Stop misusing the word ‘ability’.
>
> Also, what the hell does less sprint mean? You can only use it on Thursdays? Sprint is boolean, either it’s in or it’s out.

Less sprint means slower sprint. What are you talking about only Thursday. Please stay on topic.

> Making the BR and DMR so similar is redundant.

Agree with the sentiment. Undecided on the proposed fix. Assuming loadouts are gone or severely restricted, the DMR becomes a map pickup only. I’d probably modify it a bit differently. Keep the same RoF and make it a 4SK. I don’t see the need to overcomplicate it by adding HS multipliers. But in concept, I agree.

To the OP:

Disagree on grenade power and number. 8 is too much; you’d have to nerf them into uselessness for that number to be acceptable. My thoughts on grenades:

  1. Spawn with 2 frags. For certain gametypes (like KoTH), limit to 1. I totally agree that 1 grenade at spawn for KoTH would help a bunch.

  2. Carry up to 4 grenades, regardless of type. In H4, I could have 6 (2 of each type). That doesn’t make any sense. Why couldn’t I have 6 frags? Or 3 frags, a PG, and a pulse? Limit everyone to a max of 4 regardless of the type of grenade.

  3. Drop up to 2 grenades upon death.

> Less sprint
> More true skill ranking system
> Less abilities(zero)

This is kind of confusing. I think you mean

No Sprint
A skill based ranking system
No armor abilities

> > > Less sprint
> > > More true skill ranking system
> > > Less abilities(zero)
> >
> > Stop misusing the word ‘ability’.
> >
> > Also, what the hell does less sprint mean? You can only use it on Thursdays? Sprint is boolean, either it’s in or it’s out.
>
> Less sprint means slower sprint. What are you talking about only Thursday. Please stay on topic.

If that’s what you mean, say “slower sprint”, not “less sprint”. Why you’re in favour of such a broken mechanic existing at all I don’t know, but if you’re going to support it, try and get your idea across as clearly as possible.

> > > > Less sprint
> > > > More true skill ranking system
> > > > Less abilities(zero)
> > >
> > > Stop misusing the word ‘ability’.
> > >
> > > Also, what the hell does less sprint mean? You can only use it on Thursdays? Sprint is boolean, either it’s in or it’s out.
> >
> > Less sprint means slower sprint. What are you talking about only Thursday. Please stay on topic.
>
> If that’s what you mean, say “slower sprint”, not “less sprint”. Why you’re in favour of such a broken mechanic existing at all I don’t know, but if you’re going to support it, try and get your idea across as clearly as possible.

What if English isn’t my first language and you are flaming, belittling me, and berating me all at once, just because I don’t use proper English. Though you use old English anyways.

> > > > > Less sprint
> > > > > More true skill ranking system
> > > > > Less abilities(zero)
> > > >
> > > > Stop misusing the word ‘ability’.
> > > >
> > > > Also, what the hell does less sprint mean? You can only use it on Thursdays? Sprint is boolean, either it’s in or it’s out.
> > >
> > > Less sprint means slower sprint. What are you talking about only Thursday. Please stay on topic.
> >
> > If that’s what you mean, say “slower sprint”, not “less sprint”. Why you’re in favour of such a broken mechanic existing at all I don’t know, but if you’re going to support it, try and get your idea across as clearly as possible.
>
> What if English isn’t my first language and you are flaming, belittling me, and berating me all at once, just because I don’t use proper English. Though you use old English anyways.

If you write something that confuses people/doesn’t make sense, they’re going to have to call you out on it, otherwise they won’t be able to understand you and discussion will be impossible.

I actually think the starting weapon should be a 12 mag Pistol.

An accurate 6 shot kill, 1.33 sec kill time, 2x scope, utility weapon with the weakness of only being able to kill a maximum of 2 players per mag.

You need to spawn with a weapon that gives you a chance in any situation if used skillfully and that’s the BR. AR wont work nor will magnum. Wonder why MLG used BR starts for Halo 2 and 3. Because it’s the most balanced way to play the game. If you spawn with a BR and go head up with a sniper you have a chance because you can keep that player out of scope from a good distance. AR can’t do that. Similar situations with other power weapons as well. You should spawn with a good all purpose weapon. Only thing that works is BR or DMR depending on how they do them. Like I said i would prefer BR.

> You need to spawn with a weapon that gives you a chance in any situation if used skillfully and that’s the BR. AR wont work nor will magnum. Wonder why MLG used BR starts for Halo 2 and 3. Because it’s the most balanced way to play the game. If you spawn with a BR and go head up with a sniper you have a chance because you can keep that player out of scope from a good distance. AR can’t do that. Similar situations with other power weapons as well. You should spawn with a good all purpose weapon. Only thing that works is BR or DMR depending on how they do them. Like I said i would prefer BR.

Or just turn the Magnum into a viable primary.

Since equal starts have returned, that is a great way to begin Guardians.

I’m fine with whatever starts, as long as it isn’t power weapons of course. I personally would want Carbine/Br or Assault Rifle starts for small maps. Secondary is magnum or smg. Frags only x2

BTB should start with Dmr or NR. Secondary is magnum. Frags only x2

Return Descope, bleedthrough, and projectile weaponry with certain ones as Hitscan. Give me Grenade Launcher and focus rifle. NO JIP or weapons with High Aim Assist like Halo 4 Beam Rifle

I feel like the campaign deserves a mention at this point. I mean, look at Bioshock Infinite. It’s not like the story was groundbreaking in itself; as a book, it wouldn’t have got a second glance. But the fact that a videogame actually put some effort into the plot and characters, instead of just shoehorning in a simplistic explanation for why you were moving between different areas, left it heaped in praise and Game Of The Year awards. Same goes for The Last Of Us. There is clearly a demand for proper storytelling in videogames and, with such a well-developed universe behind it, Halo 5 is in the perfect position to satiate this demand.