So here I am back at it, As I mentioned in my Feedback thread I would like to see a Battle Royal mode in Halo Infinite, I am going to explain my Idea and some details.
Let’s start with the map. The location could be on the Zeta Halo, means 343 could reuse areas from the campaign.
What is on the Map?
Easy since we are still on Zeta-Halo there are Banished for sure, but maybe Prometheans could also be there. FOBs with weapon supplies, hostile outposts, high value targets and ground vehicles
What is the goal of the Mode?
Since it is Battle Royal the goal is obvious to be the last squad standing, but there would be another win condition. To extract a high value AI which is somewhere on the ring and get off the ring.
What about the gameplay?
So here it comes how does it play? I think about a lobby of 100 to 120 players. The team size could be solo (Free for All like) up to 4 players (like the teams were in Halo 5). The explanation will be for a 4-player team.
When the match starts, the Team selects on the map (which is divided in squares) where they would like to drop with a drop capsule (like in ODST) the square with the most votes is selected if everyone selects a different square a random one is selected from these 4.
The Map shows also which squares were selected from other squads teams can land next to each other but not on the same square.
Landing cinematic starts (I would love to see something similar like it was in ODST) Once the Team has landed on the ring they are equipped with the ODST MP (which has yet to be added to the game) and the Sidekick Pistol and grenades. Now players can choose to take down enemy squads, FOBs, outposts or high value targets.
What will be the benefit?
FOBs → reveal the location of the AI after the quad reclaimed 3 FOBs can be used to buy supplies or respawn with credits. If a Squad takes over a FOB, guardians will spawn that defend the FOB against the other squads.
Outposts → power weapons and credits.
High Value Target → Will provide extra credits and special weapons.
Players will earn credits for taking down enemies.
Lets get going. So, lets say a Team manages to get 3 FOBs and takes in the AI they will get marked for all the remaining teams (similar to oddball) Important the player carrying the AI can still use their weapon since the AI is put into the back of the helmet. Now the fun begins the AI will replace the players AI as long as he is carrying it. The carrier squad will get a landing zone marked that at least the carrier has to reach to win the game.
So what do you guys think about it? I think it could be damn funny to battle on the ring with up to 120 players. I think to add some variety there could be a rotation of AIs within the match.
Let me know what you think or if you would like to add something to my idea.
Greetings and see you on the field!
