Whatever it is, it’d better have elites portrayed as highly intelligent, yet vicious, brutall and deadly as they always have been. It’d better have proper -Yoinking!- dialogue, character depth and development (i mean, does any of us really know the personalities behind the members of osiris or blue team after h5?) and a better than “dissapointingly average” story. Also the flood had better make a return cuz there is no way the flood is finished. Im so certain of it i am willing to state that this is a fact. And PLEASE bring back the humoristic undertone halo used to have at times. The gamme always gave me a good crack untill 343 came up and turned it into this overly serious and generic melodramatic -Yoink-. I hope 343 reads this and if they take any offence from my opinion on halo 5 than it sure as hell is deserved because this is a 3/10 game according to the standards bungie used to set. And there are literally dozens of other unnamed reasons for this.
Did you even play through the campaign???
Elites: Did you not notice Arbiter, or an entire level played on Sanghelios? It was even called Sanghelios!
Proper -Yoinking!- Dialogue: This was the first-ever Halo campaign that didn’t sound as if it was written by a combination of college drop-out fan boys working with a crack team of teenage girls hailing from Kirkland High’s creative writing class.
Character Development: Name any character besides Chief or Cortana that got any development in any Halo campaign ever. You can’t. The only other substantial characters (Lasky, Palmer, and Halsey) were all developed outside campaign, mostly in Spartan Ops, and Locke in Nightfall.
Disappointingly Average Story: Just W. T. F.? I mean, yes, you’re entitled to your opinion no matter how wrong it may be, but I’m really starting to think you played a completely different game than I did.
Flood: If they make you happy then fine. But I don’t want them inorganically injected into the story just to make 13 year old Walking Dead junkies happy. If they make an appearance then it needs to be story-driven and make sense in context.
Humor: You have GOT to be kidding me. Either you’ve had your sense of humor surgically removed, or you need to play through “Alliance” one more time. Look for the talky grunt sitting on a cliff edge next to an elite. Look for the data pad with another elite’s love poetry that he wrote to Palmer. They may not spoon-feed it to you, but it’s there.
There are literally dozens of other unnamed reasons why your opinions are infuriating me right now. So I’m gonna take a breather, try to come down a little, and maybe revisit this again later. Or not.
> 2533274873843883;2:
> Did you even play through the campaign???
>
> Elites: Did you not notice Arbiter, or an entire level played on Sanghelios? It was even called Sanghelios!
>
> Proper -Yoinking!- Dialogue: This was the first-ever Halo campaign that didn’t sound as if it was written by a combination of college drop-out fan boys working with a crack team of teenage girls hailing from Kirkland High’s creative writing class.
>
> Character Development: Name any character besides Chief or Cortana that got any development in any Halo campaign ever. You can’t. The only other substantial characters (Lasky, Palmer, and Halsey) were all developed outside campaign, mostly in Spartan Ops, and Locke in Nightfall.
>
> Disappointingly Average Story: Just W. T. F.? I mean, yes, you’re entitled to your opinion no matter how wrong it may be, but I’m really starting to think you played a completely different game than I did.
>
> Flood: If they make you happy then fine. But I don’t want them inorganically injected into the story just to make 13 year old Walking Dead junkies happy. If they make an appearance then it needs to be story-driven and make sense in context.
>
> Humor: You have GOT to be kidding me. Either you’ve had your sense of humor surgically removed, or you need to play through “Alliance” one more time. Look for the talky grunt sitting on a cliff edge next to an elite. Look for the data pad with another elite’s love poetry that he wrote to Palmer. They may not spoon-feed it to you, but it’s there.
>
> There are literally dozens of other unnamed reasons why your opinions are infuriating me right now. So I’m gonna take a breather, try to come down a little, and maybe revisit this again later. Or not.
GG m8
Halo 6: Requisitions
OP has to been joking
> 2533274988394857;4:
> Halo 6: Requisitions
This pretty much.
In terms of gameplay H5 was perfect all around, just needs a new writer for the story, H5’s writer was a comic book writer who had never worked on a game not a smart choice on 343’s part. Also should be able to play as an elite in MP along with splitscreen
My only real issues with the campaign were around these characters and these things…
-
The Warden Eternal. After the Warden first met with Blue Team I didn’t understand why he would allow Blue Team to proceed in their pursuit of Cortana while he continued his so-called “talk” with them because he had his Prometheans facing-off against them; I mean, WTF man if the Warden really wanted to talk why not just continue talking face-to-face and if he wanted to prevent them from reaching her then battle them himself? Anyways, it also ensured that Blue Team’s perspective during the so-called “talk” would be one that was unwilling to discuss anything in good faith and would be resistant to whatever the Warden was trying to convey. In regards to when the Warden faced off against Team Osiris why didn’t he simply overwhelm them by forcing them to face off against hundreds, thousands, or hundreds of thousands of his bodies right away? What reason did he have to be pretty much lazy with his encounters with them? It’s not like Cortana was insistent on their protection or needed them in any way; they could only work to spoil the plans he and Cortana wanted, right? Later on it appears to be fairly clear that Cortana can manifest fairly strong control over the Warden (but perhaps that has something to do with his proximity to her), but it makes me wonder nonetheless why she didn’t simple give greater assistance to Blue Team in reaching her by ensuring a lot less Promethean resistance through manipulation of the Warden (I get she might have had a lot going on, but still it appeared John’s safety was a priority for her given the cryptum she wanted him in)?
-
Exuberant Witness. Why help humans stop Cortana and the Composer? What’s the reason? Is it really because Cortana and the Warden infiltrated its instillation and took away administration privileges? Why wouldn’t Exuberant Witness simply be on-board with their plan; I mean Exuberant Witness is a “Created”.
-
Roland (Infinity AI). At the end of the game why wasn’t he taking sides with Cortana since he too is a “Created”? The game was making it seem like nearly all AI was on-board and pledging support of Cortana’s plan. Heck, even Roland had a moment earlier in the game which gave some insight into his belief that Cortana shouldn’t be bad-mouthed.
-
Halsey. The connection between Spartan Ops and Halo 5 confuses me a little with regards to Halsey. I thought there might be a little better clarification with regards to her continued story into Halo 5 from Spartan Ops; instead, it’s as if they tried moving on from it immediately and acted as if all the built up drama from Spartan Ops should be forgotten. Note: I didn’t read Halo: Escalation.
> Proper -Yoinking!- Dialogue: This was the first-ever Halo campaign that didn’t sound as if it was written by a combination of college drop-out fan boys working with a crack team of teenage girls hailing from Kirkland High’s creative writing class.
Well, Cortana’s little rant makes her sound like a petty stereotypical teenage bully, so there is that.
OP isn’t wrong. The elites did feel a little dull. But that’s my opinion. EDIT: gameplay wise I mean.
I see a lot of these kind of posts here now, complaining about the ‘bland’ story line of this new halo installment, First of all let us not forget that slow pacing does not make a bad story line. Lets not also forget that slow paced story lines have featured in many games, including the previous gen halo games. Cliffhangers therefore (and the pacing there of) are necessary, if you were watching braking bad and knew exactly where the plot line was going would you still watch? If all the action happened in the first episode, would you watch the rest if it was only back story?
Sure we all would of like to see a little more action, we all would of liked some more in the way of confrontation between locke and 117, but its that want for more that will fuel the wait for the next installment.
Sure i could sit here and complain until i am blue in the face like you, but then it would be invalid, 1) it wont change anything and 2) I am not at the level to write a better story anyway.
As for Bungie, sure they did well. Made a lifelong fan out of me, but I played destiny and I was unimpressed. Granted i was a little biased in the fact that really aqll i wanted was some more halo, so i judged their game based on that craving.
Good points:
Voice acting is good.
Characters can be developed in future content and at current have a air of mystery.
Story line set up is pointing us towards a GALAXY wide issue.
More Spartans = Bigger fights (if Master Chief can kill thousands, imagine what 8+ Spartans can do, now imagine a GALAXY wide fight…)
Warzone is a good mix of PvP and PvE (although this could be much more improved, and even a solely PvE version would be much appreciated)
Bad points:
Overall launch was done is stages, this annoyed a lot of fans. (however you try rebuilding and engine and game to match something whilst improving it from the ground up)
Back story of the two fire teams was lacking (for now at least)
In game micro’s (something i never like to see, but i believe somewhere it said because of this that dlc was free? although might be speculation)
Matchmaking sill has issues (but then Bungie struggled with this in older titles)
Overall i think that you love for Bungie (which i share) is clouding your ability to see that 343 are starting from scratch, and overall developing games leads to mistakes or imbalances that you correct over time, which is something that bungie did over the course of the last games and that 343 needs to do now. You dont sit on a bike and know how to ride, it takes time.
At this moment, Whodafuq Cares 
> 2533274812652989;9:
> > Proper -Yoinking!- Dialogue: This was the first-ever Halo campaign that didn’t sound as if it was written by a combination of college drop-out fan boys working with a crack team of teenage girls hailing from Kirkland High’s creative writing class.
>
>
> Well, Cortana’s little rant makes her sound like a petty stereotypical teenage bully, so there is that.
Well maybe you should have programmed her better Dr… But seriously yeah It was kinda dumb especially when she went after Osiris.
Also as far as background goes theirs plenty of data out there on Blue Team (Nylund books and Escalation)
> 2533274873843883;2:
> Did you even play through the campaign???
>
> Elites: Did you not notice Arbiter, or an entire level played on Sanghelios? It was even called Sanghelios!
>
> Proper -Yoinking!- Dialogue: This was the first-ever Halo campaign that didn’t sound as if it was written by a combination of college drop-out fan boys working with a crack team of teenage girls hailing from Kirkland High’s creative writing class.
>
> Character Development: Name any character besides Chief or Cortana that got any development in any Halo campaign ever. You can’t. The only other substantial characters (Lasky, Palmer, and Halsey) were all developed outside campaign, mostly in Spartan Ops, and Locke in Nightfall.
>
> Disappointingly Average Story: Just W. T. F.? I mean, yes, you’re entitled to your opinion no matter how wrong it may be, but I’m really starting to think you played a completely different game than I did.
>
> Flood: If they make you happy then fine. But I don’t want them inorganically injected into the story just to make 13 year old Walking Dead junkies happy. If they make an appearance then it needs to be story-driven and make sense in context.
>
> Humor: You have GOT to be kidding me. Either you’ve had your sense of humor surgically removed, or you need to play through “Alliance” one more time. Look for the talky grunt sitting on a cliff edge next to an elite. Look for the data pad with another elite’s love poetry that he wrote to Palmer. They may not spoon-feed it to you, but it’s there.
>
> There are literally dozens of other unnamed reasons why your opinions are infuriating me right now. So I’m gonna take a breather, try to come down a little, and maybe revisit this again later. Or not.
no, hes pretty much right about it. If anything hes a bit too demanding, but everything you put him down on is not true.
First, the elites were not as vicious as they could have been. In all the lore (and some campaign missions prior to 343s existence) they are beastly creatures more known for their strength than intelligence. I know the brutes are all strength, but theyre brute strength, not vicious warriors.
Dialogue. not much to say, its all opinion.
Character development. Well first, compare halo 5 to halo 2. They both had an introduction to new characters. The arbiter got so much CD that we knew him almost better than Chief, and Locke… hes a spartan? Theres almost no CD for any of osiris team, nor for blue team. As for the other campaigns, Sgt Johnson got tons of focus for just being a character that helped out. There were also foehammer, guilty spark, Didact, Keyes (both of them got decent attention), and some guys that showed up here and there frequently enough to become significant to the plot.
The story. Mostly opinionated, yes, but in comparison to their last story, it was a huge let down. In halo 4, cortana dies saving chief at the end. In 5, cortana goes bat -Yoink- crazy. Thats about it.
The flood originated somewhere far from the forerunner domain, so it could easily come back. Personally, fighting the flood was fun and it makes for an interesting twist to the story (assuming they butt in like in 3)
Humor. The best part. So yes, halo 5 had some funny parts, but apparently you never noticed how light the mood was in the older halo games. If you paid enough attention, there was always a marine cracking a joke just before -Yoink- hit the fan, which was just great to listen to. The mood for halo 5 is just “get the job done, oh no a guardian, follow it spartan!” theres nothing entertaining about the way they communicate and it feels like a COD or Battlefield setting. The minute difference in humor is definitely there, as I felt the entire time that the story was all doom and gloom or just “get it done”, much more like black ops soldiers then amped up marines.
Everything else you have a problem with, well its mostly you, since everything he pointed out has actually been true to some degree. Sorry your pissed that he doesnt like the same thing as you.
oh yeah, and the next game will be: Halo 6: Return of the Guardians
My guess something along the lines of Halo 6:Reclamation. I wonder if they will stick to named titles or just call the next Halo, Halo 6.
> 2533274873843883;2:
> Did you even play through the campaign???
>
> Elites: Did you not notice Arbiter, or an entire level played on Sanghelios? It was even called Sanghelios!
>
> Proper -Yoinking!- Dialogue: This was the first-ever Halo campaign that didn’t sound as if it was written by a combination of college drop-out fan boys working with a crack team of teenage girls hailing from Kirkland High’s creative writing class.
>
> Character Development: Name any character besides Chief or Cortana that got any development in any Halo campaign ever. You can’t. The only other substantial characters (Lasky, Palmer, and Halsey) were all developed outside campaign, mostly in Spartan Ops, and Locke in Nightfall.
>
> Disappointingly Average Story: Just W. T. F.? I mean, yes, you’re entitled to your opinion no matter how wrong it may be, but I’m really starting to think you played a completely different game than I did.
>
> Flood: If they make you happy then fine. But I don’t want them inorganically injected into the story just to make 13 year old Walking Dead junkies happy. If they make an appearance then it needs to be story-driven and make sense in context.
>
> Humor: You have GOT to be kidding me. Either you’ve had your sense of humor surgically removed, or you need to play through “Alliance” one more time. Look for the talky grunt sitting on a cliff edge next to an elite. Look for the data pad with another elite’s love poetry that he wrote to Palmer. They may not spoon-feed it to you, but it’s there.
>
> There are literally dozens of other unnamed reasons why your opinions are infuriating me right now. So I’m gonna take a breather, try to come down a little, and maybe revisit this again later. Or not.
What are you talking about mate? Halo 1-3 had great dialogue. Halo 5 has too much dialogue, It kinda kills the feel of halo for me. Master Chief or cortana didn’t need to be developed. they were presented in perfect shape. In addition, Halo 5’s campaign was mainly Locke and barely any chief, and the reason for a average story is due to the advertising. Flood would be great to have back in the game, because the flood problem was never fully solved. However, the campaigns have taken place on Forerunnner shield worlds, were there is no flood. By humor, i think the Original Poster was stating that the marines dont have the same funny dialogue or converstions they had in Halo 3, and nothing will ever beat the Red vs. Blue easter egg in Halo 3.
You guys should make a halo about harvest put it in the prespective of a spartan or forge himself and please bring in the flood its not halo without the flood
Halo 6: Even more Micotransactions
In regards to exuberant witness, she states before cortana leaves that she was built by the builders, for the builders. She wouldn’t follow orders from anyone else. Most of her commentary is badmouthing cortana and her plans… not just taking away her administrator privileges.
Cortana couldn’t find the UNSC Infinity. They purposefully hid and went offline so she couldn’t find them, leaving no way for her to manipulate Roland into joining her. As far as we know, she’s still on Infinity and could easily fix that… but we won’t know until the next game.