What Changes should we see in Halo 6 ?

Sup laddies
Just got done with every campaign on hardest difficulty well exept for Halo 5 and just wondered how halo 6 would be. We all heard the rumors that Halo 6 will be announced at E3 2018. I just can’t wait to see what changes 343 Industries will do with the next addition to the halo franchise but will it be enough to satisfy majority of the players who are new and veterans of halo. So what changes should we see at the E3 Microsoft Presentation of Halo 6 and when it fully releases? And sorry if this is a bit long but I hope you all enjoy and felt inspired to come up with your own ideas as well

*Game Design and Miscrotransactions
This is old news but they really need to bring back the classic art style of Halo especially for the Covenant and the Sangheili. Most sangheili heads are fricken huge (So is their armor) and they lost the slender body structure they once had back in the classics. The UNSC design looks incredible when it comes to vehicles and Ships though the Armor needs to look more realistic in terms of multiplayer. Another problem that needs to be resolved is the microtransactions and Loot Crates. Amazingly we will most likely not see microtransactions in Halo 6 because Microsoft with their latest release of Sea of Thieves seemed to influence that the game shouldn’t really have any loot boxes because of the recent scandal EA did and how people are REALLY getting tired of it. So there is a possibility that there will not be any microtransactions in Halo 6.

*GamePlay, The Campaign, and less Characters
Now in terms of gameplay I personally think they should try to make Halo 6 less complex. In Halo 5, they added a lot of new gameplay features than any other game in the franchise. I loved how the gameplay felt in halo 5 but for some people they might find it way too complex. The Campaign needs a lot of fricken polishing (Like a lot) to make up for the mistakes they have made in Halo 5. The story definitely needs to be longer than any other campaign that we have ever seen in the franchise to make up for those mistakes and redirect the plot to make the player understand what they have been doing in Halo 5 and progress with the plot of Halo 6. Characters in Halo 6 also need to be less off screen and give more focus to characters like Master Chief and Locke ( Maybe add Buck as well because he did make me laugh time to times). Halo 5 mistake was bringing in too much characters in one game to the point where you barely have enough time to know who they are or why they are there. Like Locke and Buck who da -Yoink- are these guys and why is Buck a spartan lV now. Oh well the game will probably explain it right… right. Nope, you have to resort to reading the books and outside expensive lore to even know who the -Yoink- these new people are or how they became what they are now. All they say about blue team is how they enlist the most ops than any other team in the UNSC and is told from Osiris team prespective, which you would have thought that playing as Locke it would give you information of what Osiris team is about and how they were formed.Most of the cutscenes in Halo 5 did not make sense either and contributed nothing to the main story or the characters and just felt cut off. So in Halo 6 they really need to fix how they explain the characters and connect more outside lore into the game so people will know who these characters are and why we should care about them. Like a great writer said “Why should we care about what happens to the character if there is no reason to care”.

*Cortana
Now the issue that probably ruined Halo 4 perfect ending is Cortana. They basically made Cortana the “bad guy” but not really coming from an interview from the writer and saying how Cortana is not the villain and instead resort her being with someone who we “dont agree with” in terms of how things should be handled. She believes that she could use the mantle to police the universe to make peace while Master Chief disagrees because it’ll kill to many innocent people
Like da -Yoink-. So who was the main villain from Halo 5 then??? So this goes to my next point. Making a clear antagonist who we want to defeat in Halo 6 instead of going around with questions of who is the “true Villain” of the story.

Now there are all of my points of how Halo 6 should change and can improve the game.
So what are your guys thoughts on how Halo 6 should be changed to fix the mess that was left of Halo 5? Add Arbiter and Master Chief Moments?

> 2533274884032868;1:
> Sup laddiesJust got done with every campaign on hardest difficulty well exept for Halo 5 and just wondered how halo 6 would be. We all heard the news that Halo 6 will be announced at E3 2018. I just can’t wait to see what changes 343 Industries will do with the next addition to the halo franchise but will it be enough to satisfy majority of the players who are new and veterans of halo. So what changes should we see at the E3 Microsoft Presentation of Halo 6 and when it fully releases? And sorry if this is a bit long but I hope you all enjoy and felt inspired to come up with your own ideas as well
>
> __*Game Design and Miscrotransactions__This is old news but they really need to bring back the classic art style of Halo especially for the Covenant and the Sangheili. Most sangheili heads are fricken huge (So is their armor) and they lost the slender body structure they once had back in the classics. The UNSC design looks incredible when it comes to vehicles and Ships though the Armor needs to look more realistic in terms of multiplayer. Another problem that needs to be resolved is the microtransactions and Loot Crates. Amazingly we will most likely not see microtransactions in Halo 6 because Microsoft with their latest release of Sea of Thieves seemed to influence that the game shouldn’t really have any loot boxes because of the recent scandal EA did and how people are REALLY getting tired of it. So there is a possibility that there will not be any microtransactions in Halo 6.
>
> __*GamePlay, The Campaign, and less Characters__Now in terms of gameplay I personally think they should try to make Halo 6 less complex. In Halo 5, they added a lot of new gameplay features than any other game in the franchise. I loved how the gameplay felt in halo 5 but for some people they might find it way too complex. The Campaign needs a lot of fricken polishing (Like a lot) to make up for the mistakes they have made in Halo 5. The story definitely needs to be longer than any other campaign that we have ever seen in the franchise to make up for those mistakes and redirect the plot to make the player understand what they have been doing in Halo 5 and progress with the plot of Halo 6. Characters in Halo 6 also need to be less off screen and give more focus to characters like Master Chief and Locke ( Maybe add Buck as well because he did make me laugh time to times). Halo 5 mistake was bringing in too much characters in one game to the point where you barely have enough time to know who they are or why they are there. Like Locke and Buck who da -Yoink- are these guys and why is Buck a spartan lV now. Oh well the game will probably explain it right… right. Nope, you have to resort to reading the books and outside expensive lore to even know who the -Yoink- these new people are or how they became what they are now. All they say about blue team is how they enlist the most ops than any other team in the UNSC and is told from Osiris team prespective, which you would have thought that playing as Locke it would give you information of what Osiris team is about and how they were formed.Most of the cutscenes in Halo 5 did not make sense either and contributed nothing to the main story or the characters and just felt cut off. So in Halo 6 they really need to fix how they explain the characters and connect more outside lore into the game so people will know who these characters are and why we should care about them. Like a great writer said “Why should we care about what happens to the character if there is no reason to care”.
>
> *CortanaNow the issue that probably ruined Halo 4 perfect ending is Cortana. They basically made Cortana the “bad guy” but not really coming from an interview from the writer and saying how Cortana is not the villain and instead resort her being with someone who we “dont agree with” in terms of how things should be handled. She believes that she could use the mantle to police the universe to make peace while Master Chief disagrees because it’ll kill to many innocent people
> Like da -Yoink-. So who was the main villain from Halo 5 then??? So this goes to my next point. Making a clear antagonist who we want to defeat in Halo 6 instead of going around with questions of who is the “true Villain” of the story.
>
> Now there are all of my points of how Halo 6 should change and can improve the game.
> So what are your guys thoughts on how Halo 6 should be changed to fix the mess that was left of Halo 5? Add Arbiter and Master Chief Moments?

Whoa, whoa, whoa. Where did you hear the announcement date?

They should a similar approach in the art style of halo wars 2 it combines both into a nice blend and halo 6 needs to be more challenging but not have as much bs as halo 2 legendary it should be like ce as a fair yet hard challenge also I would like to see more enemies like bring back some classic enemies and some new ones and same for weapons and vehicles also the promethians need more vehicles they only have one :point_up: uno it’s not enough also the campaign needs to be more improved and make it so you can understand what’s happening without having to read all the expanded lore but there should be references like what bungie did in halo 2 like the first time I played halo 5 I was like who da f*** is Locke or most of these people and some don’t play much of a role in the story like blue team

Feel free to use any of the existing wish list threads in General Discussion or Universe to talk about future Halo games.