What CAN you monetize in Halo?

They already did monetize a bunch of this game… Where have you been?? :laughing: I also didn’t say monetize the whole game If that’s what you think I was implying. Maybe you should go back and reread my post.

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I know that already, but if in increases I won’t be sticking around. Now if you like to buy stuff at the store go for it, but I wont spend a penny till that fix the game PERIOD! Why would you spend money in what "Bonnie Ross stated → “We will never release another half baked game again!” Not My Words!

Well if they increase monetization, I don’t think anyone would be. Heck, people aren’t now Because of all the other issues this game has.

I don’t like spending money on any of that kind of stuff and I never have, in any game, ever! But the OP asked what can be monetized in Halo and I was making my suggestions. I don’t care if people want to spend money on cosmetic garbage. I don’t need to have my character look all decked out to enjoy the game. I don’t know how you’re interpreting me saying what I said as I would spend money on this game… At least that’s how you’re coming off to me anyways. If you didn’t mean that, then you worded your message very poorly that first time, no offense.

Where as you just said you would spend money on that stuff if the game worked well. So back to @cam8528 question, what can be monetized in Halo. If the game works perfectly, it sounds like you would, so what’s your suggestion?

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Finishes/patterns can be monetized with at least 3 being free. Let people chose their colors per armor piece for free. Modders can already do this effortlessly. And give us full color customization for free. Forza can do it, so can Halo. No idea why they have to be so anti-consumer.

Honestly, Infinite should be dropped and they should start again without using Halo 4 and 5 as the gameplay foundation.

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I like your overall Idea but Halo 4 and 5 were when Halo started moving downhill, so maybe Halo 3s gameplay with Halo Infinite’s graphics and MCC’s shop. Problem solved.

They should rework the shop to be similar to the shop in Rainbow Six Siege.
Let us grind for goods or spend money for goods to get them faster.
Keep all bundles available at all times.
FOMO should be made illegal.

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I always thought about this idea. I felt like this was the lowest version of a fair balance of rewarded hard work and pay to look good. Its a starting position to be expanded upon. By that still leaves the question on what should be sold that players would ever buy in the shop for 343i to make money?

Since its obviously a vast majority of the community would rather work hard. What could there be for players that would want to buy?

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Sell us the Fractures Armor Cores rather than have them be an event that only 20% of the playerbase enjoys.

You have the regular battle-pass with a premium track that gets released each season.
Add in a Fractures Pass that you can buy regardless of which season it is, allowing for two Battle Passes to be sold each season.
Also, get rid of the FOMO that a Battlepass has. Just because you skipped out on a season doesn’t meant that its contents should be forever locked away.
What happens when Halo Infinite is finally updated to be a better game and the player-counts rise back up? What happens to all the players who left the game and then make their return? Should they not have access to the cosmetics provided in like 3 or 4 seasons of Battle Passes?
Nay I say.
Make all the Battle Passes permanently available for purchase.
This ensures that every battlepass premium is available post-season.

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The visual effects that you could equip back in Halo Reach would be great add ons if you ask me. There’s lots of content being released. I find the community is just truly unappreciative with what there is.

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I always felt the outlines and the coloured shields always get in the way of seeing anybody’s customization. I’m always shooting at a yellow blob or a yellow outline of a person.
So it defeats the purpose of the customization except from the lobbies and carnage reports.
Why they couldnt do a modified campaign where the chief is giving you orders to fulfill missions for him, and you get to use your multiplayer spartan is beyond me.

Too much following trends, not enough original ideas.

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Everything can be monetised. Whether or not it will be accepted by playerbase is different matter.

  • Waiting in a queue for a match, you could be served ads. Premium players get to skip ads, or have them more personalised ads (woo) based on your Microsoft Cortana search history.

  • Sponsored cosmetics. You have XYZ health insurance, you get a nice XYZ Halo skin too, with nice perks. Some proceeds go to Microsoft.

  • Let’s just introduce a perks/progression system, but make it gacha ticket based. So players can keep buying gacha to unlock cool weapons and actually have a nice advantage on the battlefield with +10 crit points on that Sniper rifle.

  • Want to post on the cool Halo community forum but don’t have enough social credit points? Just subscribe, $1.99 per month for monthly membership. $4.99 for Gold tier member status.

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Again, @RamboBambiBambo making another wonderful post to save this community, PREACH!

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Here is my list
Weapon skins, vehicle skins, armor effects, AI, announcers, assassinations, stances, intro animations, death effects (get rid of the kill effects), weapon and vehicle charms.
I honestly don’t have any real issues with what 343 is selling right now, my issues are with how they are selling it.

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It’s not that 343 can’t monetize it, it’s that Halo had already become successful without monetization. I’ll try to make this make sense.

For 20 years, being able to unlock armor was a part of the base halo experience. And people like liked it. Halo was one of the last FPS to move toward MTXs. CoD its competitor was always kind of infamous for being slimy and selling out it’s integrity for cash. So when they started doin MTXs no one really cared. But Halo always seemed to resist that urge.

Now if you look at newer games like Fortnite, that became popular in spite of MTXs. There is no version of Fortnite that doesn’t have MTXs. Essentially, playing fortnite is accepting that MTXs will be a part of the experience.

This wasn’t always so with Halo. I mean, look, they are selling Reach armor to us in the store. Reach armor. 10 year old armor, that most of us already unlocked before, and then unlocked again in MCC. Reach armor that wasn’t even design by 343. And then the Mk. VII core is basically a Mk. V [b] copycat with some H5 style armor (more armor we already unlocked in an earlier game).

tldr: Halo had to sacrifice an already established identity in order to monetize, while other games didn’t (or they fanbases didn’t care)

Here are a list of things I would monetize, not that I agree with the practice at all. And yes, some/most of them are already monetized. I would focus less on selling things in packs and more in 1 piece for €0,99 and have a much bigger selection that rotates twice a week.

  • Playable Elites and their armor pieces.
  • Assassinations
  • Kill effects
  • Spawn effects
  • Emblems
  • Nameplates
  • Visor colors
  • Vehicle models
    (Choose between the Halo CE, Halo 2, Halo 3, Halo 4 style warthogs.)
  • Weapon models
    (Choose between the Halo CE, Halo 3 assault rifle designs - subtle but distinct)
  • Weapon skins
    (For UNSC AND Banished/Covenant weapons and vehicles.)
  • Sound packs
    (Want to play Halo Infinite using Halo CE sounds for available weapons/vehicles?)
  • Blood and gore fx/decals
    (Some games do this to release Teen but provide mature content post launch and can also be used to avoid regional issues by not selling it in regions where blood is prohibited in video games.)
  • AI voices. Cortana? 343 Guilty Spark? Buck? Johnson? Keyes? Arbiter? When? All could make cameos as AI since you are the only person that hears your own AI they should be going crazy with these.
  • HUD Colors/Themes
  • Team Icons/Names (That only you see)
  • Announcer voice packs for in-game events and medals.

Nostalgia sells and 343 really should be catering to veteran Halo players which in this climate probably make up the majority of Halo Infinite players.

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So i was a big fan of DLC packs. Towards the end of that era they got to be a bit expensive sometimes but as a whole i think they gave gamers the biggest bang for their buck.

After that era we had loot boxes, season passes, microtransaction stores for all sorts of things and while we get new “free” maps, weapons, modes, etc the integrity of the game always seems to be compromised with any of the above systems.

Halo has lost its visual identity with many of the new armors that have been added to the game and its sad 343 won’t even give us a toggle. Sometimes it looks like you are playing a comepletly different series like the Fallout looking Eagle Strike armor. Sure Halo has had goofy armors in the past but they always had the Halo tone and art style to them and now they don’t.

On top of that Halo used to have armors that were tied to specific, difficult, unchanging challenges i.e. H3 Hayabusa, H3 Recon, H5 Helioskrill, and H5 Achilles. So even if they were goofy they had real skill credit associated with them so they had a “coolness” to them that we don’t have anymore. Halo Infinite’s store and FTP model have killed any way for us to be able to show skill off.

I know it’s not even a similar game but Elden Ring had great success without a season pass, microtransaction store, or loot boxes so it can still be done.

I would love a return to a base game with a campaign and multiplayer stock. Then DLC packs sold separately. People may hate to hear this suggestion but what if they sold access to Forge. You could still play custom games but not develop maps unless you pay for Forge. There are entire games that do the same thing Forge does (maybe a bit more in depth though) and seeing how much Forge can do it seems crazy to get all that for free and at the cost of killing Halo’s armor unlock system and design integrity as new armors will have to look crazier and crazier to attract sales so its only inevitable that Halo will become unrecognizable.

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I want playable elites. Would definitely pay for that!

Also, give me Sargent Johnson’s voice already and take my money.

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It’s not about what they sell, it is about how they sell it. All previous games allowed you to unlock everything at no additional cost. As terrible as Halo 5’s system was, it at least did not take that away. That is why people hate Halo’s MTX more than CoD’s because CoD still has the gun/camo grind it always had while Infinite is missing its armory grind for more MTX in its place.

On top of that, there are no unique rewards for grand achievements/challenges. Nothing good for completing the campaign on legendary or laso, finding all skulls, getting all achievements, etc. (let’s be frank: no one cares about the stances). You would think 343 would realize people would want something like that after Halo 5’s feedback, but what do I know?

Additionally, the game should be a bit more rewarding in general. While I am sure most of us can play for the sake of the game - I know I can - but most mainstream audiences cannot. The competition is too rewarding. If CoD is promising a fancy camo for a long commitment to the game and Halo is not rewarding anything for a long-term commitment, why should these people commit their time to Infinite over MWII?

So, the real question is: how can they do all of that while still making a profit? I have a few ideas, but they work much better for a new game as oppose to working off of Infinite’s systems.

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Most of those I feel would sell. Weapon models, sound packs if we are talking about announcer voices. Vehicle models. Though probably not as easy to sell frequently though.

But the others might still be a complaint for for “being free in the past”. I also do not believe these are worth selling for. Many games would sell mainstream items that change the perspective of the game. Valorant with gun skins, League with skin models, Destiny with ornaments… etc. Even mobile games sell mainstream products that people are willing to buy. Selling things like effects and minor colors would be so irrelevant for Halo.

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Probably the most sense. I also feel like mainstream content should not be behind a paywall, but should be a tempting optional choice. Having mostly everything to be grinded for. Exclusive unique designs should be kept separate.

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