What CAN you monetize in Halo?

Before answering your question 343 needs to rebuild the current store system and allow players to buy any released items at anytime. Similar to how CoD does.

Now to the question, the short answer is armor, armor/weapon/vehicle coatings, and assassinations.

Where Infinite failed is by not having many unlockable in-game options. There should be no less than twenty unlockable armors/coatings available in game via campaign, multiplayer, progression, and achievements. Each battle pass should offer no less than five free armor/coatings with each season or special event. Anything thereafter can be monetized.

For multiplayer, Infinite could have added assassinations. Yes, these do break gameplay flow and don’t really feel “classic.” But, there cool. Adding different assassinations via in-game store wouldn’t be a horrible idea.

The important part is to make sure players have free unlockables from day one. Something they can earn and be rewarded with. It’s a fine balance between “earned reward” and “in-store” content. Find this balance and you’ll have success.

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I would say the stuff they are currently doing now is fine MINUS colours for armour. The fact that they charged like $7 for red or whatever is just stupid beyond stupid!! Now if they want to charge colors for vehicles, I’m fine with that, but not for your Spartan.

They could also always give the option to make it so you could “earn” x item through in game currency like how other games have done it. Obviously those prices would be really high or If the player doesn’t want to grind for x item they can pay x amount for it. I have no problem with that type of system at all. Seems like a win-win for everyone.

This said, I REALLY do feel like there should be some armours, helmets etc that can ONLY be earned threw doing crazy things in game like what Halo 3 had. I thought that was a phenomenal system!! Now this also said, I don’t feel there ever should be any type of cosmetic that can only be obtained through buying it.

I’m quite convinced if Halo Infinite used What I just proposed in this message, there would be a lot more happier people… But hardly anyone would still be playing the game because the game is still so broken on many levels and still missing mass amounts of features unfortunately :pensive:

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Okay, simple fact here:

Every successive generation of games does not need to provide more revenue streams.

I know that greed seems to function this way in our economy, but a product can be successful without being squeezed for every penny its worth.

There is also value to having a product that people see as complete and good, and to having a good relationship with customers.

Look at the LOTR movies. Which would you call “better?” the trilogy, or the hobbit? Now which do you think made more money at the box office?

Maybe just making Halo games and selling them for a lump price can just be what it is? Imagine the respect Halo would have if they had avoided mtx entirely, never gone trend chasing, and just kept making phenomenal single player content? It would still be the flagship for the xbox.

I’d happily have spent over $60 on Infinite if it was a complete package. Instead I got it on game pass, bought the first $10 battle pass then walked away. They might be squeezing $20 armor kits out of some folks, but they are losing a lot of customers like myself.

If 343 decides to monetize this game guess what I’m gone and I sure I won’t be the only one and thats a fact!

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They already did monetize a bunch of this game… Where have you been?? :laughing: I also didn’t say monetize the whole game If that’s what you think I was implying. Maybe you should go back and reread my post.

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I know that already, but if in increases I won’t be sticking around. Now if you like to buy stuff at the store go for it, but I wont spend a penny till that fix the game PERIOD! Why would you spend money in what "Bonnie Ross stated → “We will never release another half baked game again!” Not My Words!

Well if they increase monetization, I don’t think anyone would be. Heck, people aren’t now Because of all the other issues this game has.

I don’t like spending money on any of that kind of stuff and I never have, in any game, ever! But the OP asked what can be monetized in Halo and I was making my suggestions. I don’t care if people want to spend money on cosmetic garbage. I don’t need to have my character look all decked out to enjoy the game. I don’t know how you’re interpreting me saying what I said as I would spend money on this game… At least that’s how you’re coming off to me anyways. If you didn’t mean that, then you worded your message very poorly that first time, no offense.

Where as you just said you would spend money on that stuff if the game worked well. So back to @cam8528 question, what can be monetized in Halo. If the game works perfectly, it sounds like you would, so what’s your suggestion?

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Finishes/patterns can be monetized with at least 3 being free. Let people chose their colors per armor piece for free. Modders can already do this effortlessly. And give us full color customization for free. Forza can do it, so can Halo. No idea why they have to be so anti-consumer.

Honestly, Infinite should be dropped and they should start again without using Halo 4 and 5 as the gameplay foundation.

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I like your overall Idea but Halo 4 and 5 were when Halo started moving downhill, so maybe Halo 3s gameplay with Halo Infinite’s graphics and MCC’s shop. Problem solved.

They should rework the shop to be similar to the shop in Rainbow Six Siege.
Let us grind for goods or spend money for goods to get them faster.
Keep all bundles available at all times.
FOMO should be made illegal.

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I always thought about this idea. I felt like this was the lowest version of a fair balance of rewarded hard work and pay to look good. Its a starting position to be expanded upon. By that still leaves the question on what should be sold that players would ever buy in the shop for 343i to make money?

Since its obviously a vast majority of the community would rather work hard. What could there be for players that would want to buy?

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Sell us the Fractures Armor Cores rather than have them be an event that only 20% of the playerbase enjoys.

You have the regular battle-pass with a premium track that gets released each season.
Add in a Fractures Pass that you can buy regardless of which season it is, allowing for two Battle Passes to be sold each season.
Also, get rid of the FOMO that a Battlepass has. Just because you skipped out on a season doesn’t meant that its contents should be forever locked away.
What happens when Halo Infinite is finally updated to be a better game and the player-counts rise back up? What happens to all the players who left the game and then make their return? Should they not have access to the cosmetics provided in like 3 or 4 seasons of Battle Passes?
Nay I say.
Make all the Battle Passes permanently available for purchase.
This ensures that every battlepass premium is available post-season.

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The visual effects that you could equip back in Halo Reach would be great add ons if you ask me. There’s lots of content being released. I find the community is just truly unappreciative with what there is.

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I always felt the outlines and the coloured shields always get in the way of seeing anybody’s customization. I’m always shooting at a yellow blob or a yellow outline of a person.
So it defeats the purpose of the customization except from the lobbies and carnage reports.
Why they couldnt do a modified campaign where the chief is giving you orders to fulfill missions for him, and you get to use your multiplayer spartan is beyond me.

Too much following trends, not enough original ideas.

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Everything can be monetised. Whether or not it will be accepted by playerbase is different matter.

  • Waiting in a queue for a match, you could be served ads. Premium players get to skip ads, or have them more personalised ads (woo) based on your Microsoft Cortana search history.

  • Sponsored cosmetics. You have XYZ health insurance, you get a nice XYZ Halo skin too, with nice perks. Some proceeds go to Microsoft.

  • Let’s just introduce a perks/progression system, but make it gacha ticket based. So players can keep buying gacha to unlock cool weapons and actually have a nice advantage on the battlefield with +10 crit points on that Sniper rifle.

  • Want to post on the cool Halo community forum but don’t have enough social credit points? Just subscribe, $1.99 per month for monthly membership. $4.99 for Gold tier member status.

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Again, @RamboBambiBambo making another wonderful post to save this community, PREACH!

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Here is my list
Weapon skins, vehicle skins, armor effects, AI, announcers, assassinations, stances, intro animations, death effects (get rid of the kill effects), weapon and vehicle charms.
I honestly don’t have any real issues with what 343 is selling right now, my issues are with how they are selling it.

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It’s not that 343 can’t monetize it, it’s that Halo had already become successful without monetization. I’ll try to make this make sense.

For 20 years, being able to unlock armor was a part of the base halo experience. And people like liked it. Halo was one of the last FPS to move toward MTXs. CoD its competitor was always kind of infamous for being slimy and selling out it’s integrity for cash. So when they started doin MTXs no one really cared. But Halo always seemed to resist that urge.

Now if you look at newer games like Fortnite, that became popular in spite of MTXs. There is no version of Fortnite that doesn’t have MTXs. Essentially, playing fortnite is accepting that MTXs will be a part of the experience.

This wasn’t always so with Halo. I mean, look, they are selling Reach armor to us in the store. Reach armor. 10 year old armor, that most of us already unlocked before, and then unlocked again in MCC. Reach armor that wasn’t even design by 343. And then the Mk. VII core is basically a Mk. V [b] copycat with some H5 style armor (more armor we already unlocked in an earlier game).

tldr: Halo had to sacrifice an already established identity in order to monetize, while other games didn’t (or they fanbases didn’t care)

Here are a list of things I would monetize, not that I agree with the practice at all. And yes, some/most of them are already monetized. I would focus less on selling things in packs and more in 1 piece for €0,99 and have a much bigger selection that rotates twice a week.

  • Playable Elites and their armor pieces.
  • Assassinations
  • Kill effects
  • Spawn effects
  • Emblems
  • Nameplates
  • Visor colors
  • Vehicle models
    (Choose between the Halo CE, Halo 2, Halo 3, Halo 4 style warthogs.)
  • Weapon models
    (Choose between the Halo CE, Halo 3 assault rifle designs - subtle but distinct)
  • Weapon skins
    (For UNSC AND Banished/Covenant weapons and vehicles.)
  • Sound packs
    (Want to play Halo Infinite using Halo CE sounds for available weapons/vehicles?)
  • Blood and gore fx/decals
    (Some games do this to release Teen but provide mature content post launch and can also be used to avoid regional issues by not selling it in regions where blood is prohibited in video games.)
  • AI voices. Cortana? 343 Guilty Spark? Buck? Johnson? Keyes? Arbiter? When? All could make cameos as AI since you are the only person that hears your own AI they should be going crazy with these.
  • HUD Colors/Themes
  • Team Icons/Names (That only you see)
  • Announcer voice packs for in-game events and medals.

Nostalgia sells and 343 really should be catering to veteran Halo players which in this climate probably make up the majority of Halo Infinite players.

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So i was a big fan of DLC packs. Towards the end of that era they got to be a bit expensive sometimes but as a whole i think they gave gamers the biggest bang for their buck.

After that era we had loot boxes, season passes, microtransaction stores for all sorts of things and while we get new “free” maps, weapons, modes, etc the integrity of the game always seems to be compromised with any of the above systems.

Halo has lost its visual identity with many of the new armors that have been added to the game and its sad 343 won’t even give us a toggle. Sometimes it looks like you are playing a comepletly different series like the Fallout looking Eagle Strike armor. Sure Halo has had goofy armors in the past but they always had the Halo tone and art style to them and now they don’t.

On top of that Halo used to have armors that were tied to specific, difficult, unchanging challenges i.e. H3 Hayabusa, H3 Recon, H5 Helioskrill, and H5 Achilles. So even if they were goofy they had real skill credit associated with them so they had a “coolness” to them that we don’t have anymore. Halo Infinite’s store and FTP model have killed any way for us to be able to show skill off.

I know it’s not even a similar game but Elden Ring had great success without a season pass, microtransaction store, or loot boxes so it can still be done.

I would love a return to a base game with a campaign and multiplayer stock. Then DLC packs sold separately. People may hate to hear this suggestion but what if they sold access to Forge. You could still play custom games but not develop maps unless you pay for Forge. There are entire games that do the same thing Forge does (maybe a bit more in depth though) and seeing how much Forge can do it seems crazy to get all that for free and at the cost of killing Halo’s armor unlock system and design integrity as new armors will have to look crazier and crazier to attract sales so its only inevitable that Halo will become unrecognizable.

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