POTENTIALLY MASSIVE SPOILERS WILL BE IN THIS THREAD. YOU HAVE BEEN WARNED.
Although I enjoyed the campaign of Halo 5: Guardians quite a bit, I know that there are a great many who were very disappointed with it. But now that it’s out and most of the furor has died down, I ask you, the Halo community, the following question:
What do you think can and/or should be done with Halo 6’s campaign to make sure that improves upon that of Guardians?
Below are a few of my own ideas to try to answer that.
- We know that this will be the end of Master Chief’s story, so make the tone dark and relentless (like where the ending of Guardians seemed to be going). Raise the stakes. Make it emotional. Have bad things happen to characters we like, and make us care more about the ones we don’t. - Make it long. My first playthrough of Guardians, which was on Heroic, took me about 10 hours. That said, there have been plenty of complaints about 4-6 hour runs. What 343 needs to do is make it so that 8 hours is the absolute minimum time it should take to complete the campaign. - Keep the story focused. Much like Halo 2, the narrative of 5 could easily feel disjointed due to playing two different characters. Maybe have it be like Halo 3, except replace the Arbiter with Locke? WE ONLY EVER CONTROL THE MASTER CHIEF IF PLAYING ALONE. - If you need to put in bosses, make them fun to fight alone as well as in co-op (looking at you Warden Eternal).OK, well, that’s all I can think of at this exact moment. I look forward to (hopefully) hearing what you guys have to say on this matter!
hello, lately I have seen quite a few halo 6 related topics, I would like to add in my own theory to this, feel free to add your own at any point.
I believe that the gravemind back in halo 2 and 3 has implanted cortana with the logic plague, after witnessing the dormant gias of Boren steller (ISO didact) implanted upon the master chief, the gravemind decided to get revenge for the precursors and the destruction of the original gravemind through the reverse stasis chamber at the hand of the didact, The quote “child of my enemy, why have you come” - Gravemind shows a clear awareness of the gias imposed upon master chief. The gravemind may have had itself sacrificed in order to destroy the arc, hence preventing the construction of any new halo rings and ensuring a future for the flood, the forunners are all but extinct hence it cannot be re-built.
The AI cortana has suffered stage four to stage five rampancy, at stage five the logic plague would drive her to go in search of the domain and allow her to take control of the forerunner dreadnought guardian fleet. If the mantle is to be upheld, no species would have the means to defend itself against the flood that cortana has successfully sub-consciously awoken at the end of halo 5 when she is on the halo ring. Now the flood has control of an AI army (which it has infected through the so called cure for rampancy that cortana offers in halo 5), some of the most powerful warships ever created and no more halo arrays to stop them. This tactic is almost the same as when the flood infected the forerunner AI mendicant bias, resulting in the galaxy-wide activation of the halo arrays.
The campaign for halo six I believe will be the last of the Arbiters forces fighting along side the UNSC infinity to defeat cortana and the flood (remember the motive of the flood is to unite all under one image of pain and suffering), the final fight of the trilogy will probably be the master chief restraining cortana and firing the array to stop the flood and save the galaxy, bringing the trilogy full circle and allowing 343 to focus on the new characters such as fireteam Osiris.
What do you think? also if this is the case, at the end of halo 6 they should play this song : https://www.youtube.com/watch?v=zs1Zim2JuLA
More Nathan Fillion? Seems like that never ends badly it any sci-fi
I think the Warden proved that bosses are feasible for Halo. Yet we ended up fighting him over and over, and he was just increasingly unfair each encounter. They should’ve given us more variety with the bosses we fight.
The Campaign should strike a balance between giant, open areas with impressive set pieces, and claustrophobic indoor levels.
Prometheans really aren’t doing it for me. They aren’t very interesting enemies, they aren’t fun to fight. What makes the Covenant so great is there’s all different kinds of them, each requiring a different tactic to take down.
The Story is…egh. I don’t even know where to begin repairing it. I disagree with one thing you said, don’t just randomly kill off characters for drama. Especially when we haven’t even had the chance to grow attached to them in the first place.
Gameplay wise i was pretty happy with 5 (exception for the warden bits). My biggest issue is story telling. The game simply wasn’t long enough for the story they wanted to tell.
They should kill the Chief and end the classic Halo saga.
Well, I can’t comment on what to do with the story since that is still up in the air, but if they have two teams again they need to keep the missions equal in number.
Use someone who actually can write.