Change the progression system, change the hud, improve the confusing menus, remove the outlines, add female spartans, fix the needler sfx, add some character to the unsc weapon sfx, remove multiplayer music and intros, disable AI, add team collision.
These are all complaints of mine too.
BXB, to pummel someone down that fast infinitely was a fun glitch but an unwelcomed one.
I don’t know if it was intentional or not but I hope camo doesn’t show up on the radar, kinda defeats the purpose when you can’t be stealthy.
removing the outlines is the biggest thing for me.
the game feels different and its confusing
The entire game is built on that though.
That would be like me saying “if they could just make it linear I’d be happy” like bruh, defeats the entire point of the game.
Aiming was trickier than usual on Controller, especially with precision weapons. If I recall correctly, Aim Assist was bugged and not disabled, so I hope that’s all fixed up come launch.
Id like the gravity hammer to go back to sending enemies/allies flying, also it may not be a bug but i hope they add the halo announcer voice to btb as well, in the flight it was only present for arena pvp.
I experienced an extremely odd bug where my camera was detached from my Spartan and locked in place.
I could still move my Spartan but I couldn’t turn.
With luck and listening for the sound of my shots I was able to get my Spartan to walk into the frame of this glitched camera.
That was fun, but I don’t want it to return lol lest I’d have to quit out of the match and suffer a penalty.
Correct, the aiming was buggy, sketch confirmed it during the last flight on twitter: /ske7ch/status/1443367619625504768
I hope it get fixed directly on launch, how other users said it before, it’s the most important ascpect of a FPS game.
Yes it was really unecessary. It should not be in Infinite on launch, sketch confirmed it on Twitter: /ske7ch/status/1441433376989204494?ref_src=twsrc%5Etfw
Yeah I mean it was obvious it wasn’t going to make it into the final product. I would still entertain the idea of including it in a custom game or some action sack gametype for brawling.
The low fps animations (clamber, certain reload animations etc.). Also please bring back player collision.
I just really hope the Flights were as old and as unoptimized as they claim. I had fun, but it was clear there WERE/ARE issues.
If we boot up the retail version, the final product, the final build, and it still has issues, that’s gonna be a problem.
The damn MELEE MASH!!! XBX combo
I would like to see a per-match XP reward, which is amplified by which medals you get. I don’t particularly appreciate that challenges are the only way you can get XP.
It makes it feel like the double XP tokens are a soft microtransaction push.
That said, however, I am willing to see how this goes post-launch. I don’t like that the players time, skill, the effort is not rewarded.
Increasing explosive physics. Can’t even nade jump anymore. 
Nade jumping is a core part of Halo imo
I remember aim assist being stronger with bots so thats probably why it felt better in training.
In the latest blog they addressed this. So it might be tweaked a bit (hopefully)